Search found 117 matches

by G.M.K.
Wed Nov 16, 2005 1:45 am
Forum: Archives
Topic: Map 1 Detailing Team
Replies: 413
Views: 37118

I think I'll claim part of that strip of coast for now. 38,21 38,20 and 38,19 looks about right.
by G.M.K.
Wed Nov 16, 2005 1:42 am
Forum: Archives
Topic: Forum cleanup
Replies: 8
Views: 900

The "Illuminati" guild was my idea, the basic premise was that you'd run around bribing/assinating important figures to take there places, keep a steady flow of income through various legal/illegal means, keep the imperials and temple from sniffing you out, stir the public through various ...
by G.M.K.
Wed Nov 16, 2005 1:29 am
Forum: Archives
Topic: Map 1 Detailing Team
Replies: 413
Views: 37118

Are there any cells still claimable? I can't access the claim maps up above to see whats available.
by G.M.K.
Sat Mar 12, 2005 6:44 pm
Forum: Archives
Topic: So, where are u from?
Replies: 94
Views: 8890

I live in New Jersey, New Brunswick it's a speck on the map with about 200 people...
by G.M.K.
Tue Dec 28, 2004 3:24 am
Forum: Archives
Topic: Goodbye
Replies: 40
Views: 3252

Edited for being stupid.
by G.M.K.
Sun Dec 12, 2004 8:47 pm
Forum: Archives
Topic: I know this has been asked before but I need an estimate
Replies: 27
Views: 1852

I forget who made it, but one of the members created a village out where daggerfall would be. There was very little problem and yes stuff does shake, but not very noticably (took me a awhile to notice it).
by G.M.K.
Sun Dec 12, 2004 2:06 am
Forum: Archives
Topic: Hey Im new, and heres my first concept art n ideas for TR
Replies: 15
Views: 1107

As a matter of fact I would after I shot/slashed/blasted/beat it to death.
by G.M.K.
Sun Dec 12, 2004 1:48 am
Forum: Archives
Topic: Hey Im new, and heres my first concept art n ideas for TR
Replies: 15
Views: 1107

The suspended dead guy is awsome, but it dosn't make much sense why he'd be suspended... did a spider eat him and left the corpse up there for a necromancer or is it just a necromancer with a very strange sense of humor.
by G.M.K.
Mon Dec 06, 2004 1:22 am
Forum: Archives
Topic: Don't ban me please
Replies: 37
Views: 4613

Reminds me off the museum expansion bolt-on I allways thought of doing. Maybe when I have enough time.
by G.M.K.
Mon Dec 06, 2004 1:11 am
Forum: Archives
Topic: Don't ban me please
Replies: 37
Views: 4613

Sweet Bangor Jesus. Great work, this could be one awsome bolt-on.
by G.M.K.
Tue Nov 30, 2004 1:11 am
Forum: Archives
Topic: Spam and Flame/Gooble and Stumpy
Replies: 43
Views: 4210

Oh god. change it back to the one with gooble name or get rid of it. The old one was iritating but not siezure inducing.
by G.M.K.
Tue Nov 30, 2004 1:10 am
Forum: Archives
Topic: Spam and Flame/Gooble and Stumpy
Replies: 43
Views: 4210

Wow, I tried to take this back on topic and look what happened. Would a mod/admin please close all this pointless spam and petty argument.
by G.M.K.
Mon Nov 29, 2004 10:59 pm
Forum: Archives
Topic: are we really lore nazis???
Replies: 21
Views: 1088

I don't think TR members are lore nazi's in the least because if we were the mainland would be a rigged and dry place. The Great Houses wouldn't be joinable along with most of the other factions. Most of the cities we created wouldn't have been and almost all of the monsters/items/plants wouldn't ex...
by G.M.K.
Mon Nov 29, 2004 10:56 pm
Forum: Archives
Topic: Spam and Flame/Gooble and Stumpy
Replies: 43
Views: 4210

How about this, you are both a pair of flammers and therefor are competeing for territory (in this case TR). If I was TR's core you both would've been banned a long time ago. Just shut up and lets bring this back on topic. The ghosts you find in the dwmerii ruins are simply monsters added to the gam...
by G.M.K.
Sun Nov 28, 2004 8:10 pm
Forum: Archives
Topic: the ass-hat returns (with an apoligie this time)
Replies: 12
Views: 1029

Welcome back to TR Gooble.
by G.M.K.
Wed Nov 10, 2004 1:52 am
Forum: Archives
Topic: Bolt-Ons, can we...
Replies: 11
Views: 643

Mordens right, all you have to do is ask and its a bolt-on.
by G.M.K.
Tue Nov 09, 2004 1:01 am
Forum: Archives
Topic: the camona tong- hopefully the last thread
Replies: 58
Views: 3965

FEP will take a look at it once we're done renovations.
by G.M.K.
Tue Nov 09, 2004 12:59 am
Forum: Archives
Topic: im coming back
Replies: 14
Views: 1001

Welcome back Nairb

*does the returning member dance*
by G.M.K.
Thu Nov 04, 2004 1:26 pm
Forum: Archives
Topic: Factions Expanded
Replies: 49
Views: 5381

Guess I better update this as per Inferno's request. We're currently working on interior's, exterior's, some quests, but mostly quest proposals. Another update is that I'm now the new leader of FEP. I'm not sure if there's much else to updatexcept for some screenshots which are not at my disposal at...
by G.M.K.
Tue Nov 02, 2004 1:45 am
Forum: Archives
Topic: Order of the White Dawn
Replies: 11
Views: 752

Sound like a bunch of judges and arbitors. They seem to polished and clean right now. Plus why would anyone listen to them? I knowI wouldn't if I knew they were against me.
by G.M.K.
Sun Oct 31, 2004 3:32 am
Forum: Archives
Topic: 4-2, 4-3 and 4-5: Revoked?
Replies: 13
Views: 920

I'm not that good with exteriors, but I'd be willing to help anyone who'd take them if they need it.
by G.M.K.
Wed Oct 27, 2004 11:42 pm
Forum: Archives
Topic: A Piece of Chaos
Replies: 23
Views: 1358

We also have to remember he wasn't as powerful then as in Morrowind. Big D had to slowly become more powerful over time and wait for the Tribunal to weaken.
by G.M.K.
Tue Oct 26, 2004 8:53 pm
Forum: Archives
Topic: Realistic ocean
Replies: 15
Views: 1042

I think it's to much work to add waves and stuff like that, but I agree with Morden. Even Bethseda Ocean (which was the dullest and most repetitive part of Morrowind) is better than most of the TR ocean stuff.
by G.M.K.
Mon Oct 25, 2004 9:44 pm
Forum: Archives
Topic: Realistic ocean
Replies: 15
Views: 1042

The problem with that is the same reason that ponds can't go over your head, it's fake water and it won't act like water.
by G.M.K.
Mon Oct 25, 2004 9:39 pm
Forum: Archives
Topic: Realistic ocean
Replies: 15
Views: 1042

Ya there not musch we can do about that. What I'd like to see are some more aquatic creatures although I know some are in the works now.
by G.M.K.
Mon Oct 25, 2004 6:08 pm
Forum: Archives
Topic: dragonbone boots?
Replies: 83
Views: 5970

I'll go with trollbone, it also needs pauldrons and gloves.
by G.M.K.
Mon Oct 25, 2004 6:06 pm
Forum: Archives
Topic: Good work people
Replies: 89
Views: 4821

I have to agree, ever since I joined (and before) the project has been going at an increasing speed. Once we get to Skyrim I think it'll keep going and we'll get it done faster than Morrowind.
by G.M.K.
Mon Oct 25, 2004 4:11 pm
Forum: Archives
Topic: Map 1 Guild Quest Discussion (Mages Guild)
Replies: 72
Views: 4682

What about a quest that involves you having to infiltrate one of the telvanni strongholds through a forgoten underground tunnel system. To make this more of a mages quest you'll need a variety of spells to get through the old magical traps. I'll think of something more if the idea is liked.
by G.M.K.
Mon Oct 25, 2004 4:04 pm
Forum: Archives
Topic: Faction Quests - Call for Help
Replies: 6
Views: 385

Well I should pitch in guess considering I've gotten good at it doing all the (the project I will not name because it will bring in Neg and a lot of spam) stuff.
by G.M.K.
Mon Oct 25, 2004 1:02 pm
Forum: Archives
Topic: Map of Nirn
Replies: 85
Views: 9544

The question is, how much of the planet does Temriel take up.
by G.M.K.
Sun Oct 24, 2004 11:10 pm
Forum: Archives
Topic: dragonbone boots?
Replies: 83
Views: 5970

I have to agree with Sirwoot, I like it.
by G.M.K.
Sun Oct 24, 2004 10:59 pm
Forum: Archives
Topic: My PC died
Replies: 13
Views: 664

Showing off my pre alpha crap, Neg...

Would a mod please delete the pic and all posts having to do with it.
by G.M.K.
Sun Oct 24, 2004 2:06 am
Forum: Archives
Topic: Claim Request: (33, -24): Sirrilas, Daedric shrine ( map 3 )
Replies: 21
Views: 1117

Then why don't you make it more of a degraded area due to the flodding where stuff has fallen apart and ther's rubble about.
by G.M.K.
Sun Oct 24, 2004 2:01 am
Forum: Archives
Topic: Claim Request: (33, -24): Sirrilas, Daedric shrine ( map 3 )
Replies: 21
Views: 1117

I would take inspiration from the ashlander tomb, but thats just me.
by G.M.K.
Sun Oct 24, 2004 1:03 am
Forum: Archives
Topic: other gods?
Replies: 11
Views: 866

How are we sure the wheel therory is correct at all?
by G.M.K.
Sat Oct 23, 2004 2:03 am
Forum: Archives
Topic: other gods?
Replies: 11
Views: 866

Forgot the mysterious deadra that was only mentioned once, I think his name started with a J.
by G.M.K.
Thu Oct 21, 2004 2:26 am
Forum: Archives
Topic: A new member; possibly.
Replies: 9
Views: 666

Welcome to the project, don't worry about credentials you'll find that most members came here without a clue and turned out just fine.
by G.M.K.
Thu Oct 21, 2004 12:46 am
Forum: Archives
Topic: Claim Request/Progress Thread: Dun Akafell
Replies: 51
Views: 2477

SlugZ you have some talant there. Just wish my comp would be back sooner so i can get back to modding.
by G.M.K.
Mon Oct 18, 2004 11:02 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8725

Actually I brought up the issue of the Rimmen awhile ago and there was some disscusion and it was decided by some people that the Rimmen were not Tsaesci, but imperials. There is still some dispute about them. I would think that they'd have thier own culture considering they'd be a heavy consintrati...
by G.M.K.
Mon Oct 18, 2004 1:41 am
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8725

Whydoes everyone think that all of Elsweyr is desert? Some of it is and only the more nomadic Khajit live there. Most live in the jungles(south/west), marshes(east) and foothills(north/east). Also whats been planned about the Rimmen? (I'm a Rimmen fanatic like Miska is a Khajit fanatic)