Search found 131 matches
- Tue Dec 13, 2005 10:24 pm
- Forum: News
- Topic: TR Overhaul
- Replies: 74
- Views: 16941
This is definitely a step in the right direction, but I feel that new members should not be locked out of certain forums. I know many of us would never have even given TR a second look if we weren't allowed to sign up and poke around a bit to see the great work. Also, that means we will have threads...
- Tue Dec 13, 2005 10:13 pm
- Forum: Archives
- Topic: TR Modder Status Tryouts
- Replies: 43
- Views: 5240
- Mon Dec 05, 2005 11:10 pm
- Forum: Archives
- Topic: Map 1 crack down (a typical thread in the admin forum)
- Replies: 42
- Views: 3609
- Sun Nov 27, 2005 11:05 pm
- Forum: Archives
- Topic: The Official "Let's Talk About The Future Of TR" Thread
- Replies: 221
- Views: 14551
Let's keep things friendly here, now. I am of the opinion that we should start streamlining this conversation towards something productive. A while ago I proposed an order of actions that I believe should be taken and a couple people seemed to agree with me. Since we know barely anything about Obliv...
- Thu Nov 24, 2005 12:17 am
- Forum: Archives
- Topic: IMPORTANT: Map 1 Detailing Due Date
- Replies: 4
- Views: 895
- Wed Nov 23, 2005 3:47 am
- Forum: Archives
- Topic: The Official "Let's Talk About The Future Of TR" Thread
- Replies: 221
- Views: 14551
So can we get a new Oblivion forum organized? I think it would be good to get an early start and then everything will be set up by the time that it is actually released. Here are the steps that I envision need to happen (tentative): Step 1: Decide on a new province Step 2: Make a map for that provin...
- Wed Nov 23, 2005 3:41 am
- Forum: Audio
- Topic: I just finished an orchestral piece for TR
- Replies: 27
- Views: 5397
- Tue Nov 22, 2005 4:50 am
- Forum: Archives
- Topic: The Official "Let's Talk About The Future Of TR" Thread
- Replies: 221
- Views: 14551
I've been coming and going to the project for more than a year now I think, and I remember when it was (arguably) at its best and that's what convinced me to join. It seemed that Vegor had a new interior released every day, Noirgrim was making leaps and bounds, Asylum, Majra, Morden (and others) wer...
- Sat Nov 19, 2005 9:32 pm
- Forum: Archives
- Topic: Map 1 Detailing Team
- Replies: 413
- Views: 37118
So last night I lost a cell of work due to my lack of saving regularly, but progress is still coming. I've got the trench work done for the most part and am now just going to add some rocks and flora. While I'm thinking about it, does anybody know anything about Vorrheis's eyestar and whether or not...
- Wed Nov 09, 2005 1:49 am
- Forum: Archives
- Topic: Map 1 Detailing Team
- Replies: 413
- Views: 37118
Heh, so concensus is no on the colourful vertex painting. Progress will be slowed because I'll have to redo all of my vertex shading since getting rid of all the vertex-shading scribbles is also going to get rid of most of my terrain related shading. Also, I've been having more schoolwork than norma...
- Wed Nov 02, 2005 9:53 pm
- Forum: Archives
- Topic: EoT and OoT are now one file
- Replies: 14
- Views: 1314
- Wed Nov 02, 2005 4:10 am
- Forum: Archives
- Topic: Map 1 Detailing Team
- Replies: 413
- Views: 37118
So in my claim, it looks as though someone just scribbled on the seabed with vertex shading. Is that something I should keep or do away with? Also, in the Sea of Ghosts region to the east of the Sadas plantation, I really dig what they've done with the seabed: trenches, blue/green vertex shading. Ca...
- Tue Nov 01, 2005 2:50 am
- Forum: Archives
- Topic: Map 1 Detailing Team
- Replies: 413
- Views: 37118
Okay! So my claim is granted, I wasn't sure to wait for it or not. I've upped the ref count in the cells to 40 or 50 and added a bit of life to my claim. It's 6 cells of offshore goodness and I'm not sure how far I should keep going, considering if I do too much, it won't match with the surrounding ...
- Mon Oct 31, 2005 2:57 am
- Forum: Archives
- Topic: Moratorium on OoT updates
- Replies: 14
- Views: 1670
- Wed Oct 26, 2005 9:22 pm
- Forum: Interiors: Finished
- Topic: i1-54-Tel
- Replies: 27
- Views: 5255
- Mon Oct 24, 2005 3:51 am
- Forum: Archives
- Topic: The Beggining
- Replies: 15
- Views: 1132
- Mon Oct 24, 2005 3:39 am
- Forum: Interiors: Finished
- Topic: i1-54-Tel
- Replies: 27
- Views: 5255
I have a few questions mostly about TR organization before I submit this claim: 1. The meshes for Grom have been made, I just have to add it to my claim. Under the thread for it, will Stalker make a post once it's added or is there another way to find out if it's added? 2. I wrote a small book for t...
- Mon Oct 24, 2005 2:09 am
- Forum: Concept Art
- Topic: Upsilon's concept art
- Replies: 116
- Views: 19621
They're talking about the fact that the tower goes very deep underground and like a fencepost, it can remain very straight at a very high height so long as it is underground enough to stay that way. It was apparently a rocketship that was flown into the ground by a god, so it shouldn't actually have...
- Mon Oct 24, 2005 1:14 am
- Forum: Archives
- Topic: The Staf of Domestication
- Replies: 12
- Views: 835
1. Why would they sell him the staff instead of lend it to him or give it to him? Did he need to pay them money to protect the city? That doesn't make too much sense. If the legend isn't true, how does the weapon exist? 2. If he was busy using the staff for evil, would the creatures not attack the c...
- Sun Oct 23, 2005 3:24 pm
- Forum: Archives
- Topic: The Staf of Domestication
- Replies: 12
- Views: 835
- Sat Oct 22, 2005 3:46 am
- Forum: Interiors: Finished
- Topic: i1-55-Tel
- Replies: 41
- Views: 3545
- Thu Oct 20, 2005 2:31 am
- Forum: Archives
- Topic: Morgoth's Models
- Replies: 102
- Views: 8973
I really like the models, but they actually look like they might be too high poly. For instance, on the spear, it looks to me (maybe I'm wrong) as if there are a number of toruses on the shaft of it, which, if left as smooth as they are, would take up a few hundred each. Perhaps I'm mistaken about t...
- Wed Oct 19, 2005 10:29 pm
- Forum: Concept Art
- Topic: Upsilon's concept art
- Replies: 116
- Views: 19621
- Wed Oct 19, 2005 4:24 am
- Forum: Archives
- Topic: OoT Wishlist
- Replies: 127
- Views: 11904
I agree with Nomadic, dreughs are one of the more fascinating creatures in the game, what with their whole fallen empire sort of thing, and this would be a cool aspect of them that most people probably don't know about. Here is my ASCII concept art: O <-- ball of grom [img]http://img188.imageshack.u...
- Wed Oct 19, 2005 3:41 am
- Forum: Literature
- Topic: A Study On Dreughs [ADDED]
- Replies: 1
- Views: 808
A Study On Dreughs [ADDED]
A Study on Dreughs Unknown Those who spend time at sea tell stories about sea monsters and giant squids so often that a common person may be fooled to believe them to be true. There are indeed fearsome sea creatures, the most commonly mistaken of which are the dreughs, a half-man, and half-squid cr...
- Wed Oct 19, 2005 3:39 am
- Forum: Interiors: Finished
- Topic: i1-54-Tel
- Replies: 27
- Views: 5255
Haha, I do indeed notice that it is mostly underwater and I did indeed build it that way. I made a small pocket of air (at the beginning out of the rock that pokes out of the water that the entrance is connected to) with a rock ledge in it. Thanks goes to Sload for pointing out just how deep the doo...
- Wed Oct 19, 2005 3:17 am
- Forum: Interiors: Finished
- Topic: i1-48-Tel
- Replies: 22
- Views: 3396
- Tue Oct 18, 2005 3:16 am
- Forum: Interiors: Finished
- Topic: i1-54-Tel
- Replies: 27
- Views: 5255
I wasn't sure where to post this, but considering it is particularly pertainent to this interior, I decided to put it here. This interior features an imperial adventurer who died in it while writing a study of dreughs. Next to his corpse, this book, which hints to some of the mystery of the dreughs ...
- Sun Oct 16, 2005 9:29 pm
- Forum: Archives
- Topic: Map 1 Detailing Team
- Replies: 413
- Views: 37118
I had a similar problem when I downloaded the data files, it's hitting and unexpected end of the archive probably because it's not fully downloaded. Try comparing the size of the file you finished downloading to the size of the file up for download, if they are different, you probably just need to m...
- Fri Oct 14, 2005 3:51 am
- Forum: Interiors: Finished
- Topic: i1-50-Tel
- Replies: 24
- Views: 2607
- Fri Oct 14, 2005 3:46 am
- Forum: Archives
- Topic: Indoril Stairs
- Replies: 7
- Views: 1160
- Fri Oct 14, 2005 3:37 am
- Forum: Interiors: Finished
- Topic: i1-54-Tel
- Replies: 27
- Views: 5255
Sure, I've been getting back into this and this interior would be a good way to ease back into it. I'll make a half-submerged cave at the surface that may go down pretty deep. I'll have a dreugh living at the bottom and a dead body at the top. Next to the dreugh at the bottom, there will be a book a...
- Tue Oct 11, 2005 2:46 am
- Forum: Archives
- Topic: Indoril Stairs
- Replies: 7
- Views: 1160
- Mon Oct 10, 2005 4:43 am
- Forum: Archives
- Topic: OoT Wishlist
- Replies: 127
- Views: 11904
- Sun Oct 09, 2005 5:27 pm
- Forum: Archives
- Topic: Indoril Stairs
- Replies: 7
- Views: 1160
Indoril Stairs
Many have requested these, so here it is. There is a *slight* discolouration, but I suppose it's up to the reviewers to pass judgement on that.
Credit goes to Asylum for flipping the model around and Kothloth for trying to fix the texture... or the other way around, I can't really remember.
Credit goes to Asylum for flipping the model around and Kothloth for trying to fix the texture... or the other way around, I can't really remember.
- Sun Oct 09, 2005 5:31 am
- Forum: Archives
- Topic: OoT Wishlist
- Replies: 127
- Views: 11904
I've been lurking around for a bit now, thinking of getting back into this and I couldn't help but notice the comment about the stairs. I needed this mesh for a claim I was working on (it may still be under my name, in which case, I'll try to dig it up so I can submit it) and Asylum and Kothloth wer...