Search found 131 matches

by battle_bison
Tue Dec 13, 2005 10:24 pm
Forum: News
Topic: TR Overhaul
Replies: 74
Views: 16941

This is definitely a step in the right direction, but I feel that new members should not be locked out of certain forums. I know many of us would never have even given TR a second look if we weren't allowed to sign up and poke around a bit to see the great work. Also, that means we will have threads...
by battle_bison
Tue Dec 13, 2005 10:13 pm
Forum: Archives
Topic: TR Modder Status Tryouts
Replies: 43
Views: 5240

2 interiors about a year ago
Map 1 exterior detailing (couldn't meet the deadline due to my schedule, so it remains unsubmitted)
1 short text on dreughs
Contributed ideas to forums (I'd like to think of it that way)
by battle_bison
Mon Dec 05, 2005 11:10 pm
Forum: Archives
Topic: Map 1 crack down (a typical thread in the admin forum)
Replies: 42
Views: 3609

I nominate Dex, Vern, Vegor and Stalker for the Oscar for "Best Dramatic Performance by an Admin"! Like everybody else, you totally had me going. Definitely reminiscent of Andy Kaufman.
by battle_bison
Sun Nov 27, 2005 11:05 pm
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14551

Let's keep things friendly here, now. I am of the opinion that we should start streamlining this conversation towards something productive. A while ago I proposed an order of actions that I believe should be taken and a couple people seemed to agree with me. Since we know barely anything about Obliv...
by battle_bison
Thu Nov 24, 2005 12:17 am
Forum: Archives
Topic: IMPORTANT: Map 1 Detailing Due Date
Replies: 4
Views: 895

I'll have my claim in by then. As for interiors, I need 2 items added to OoT (they were submitted before the moratorium) to submit one of mine. Should I just do without or should I wait? (The two items are grom and a book that is waiting approval last time I checked)
by battle_bison
Wed Nov 23, 2005 3:47 am
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14551

So can we get a new Oblivion forum organized? I think it would be good to get an early start and then everything will be set up by the time that it is actually released. Here are the steps that I envision need to happen (tentative): Step 1: Decide on a new province Step 2: Make a map for that provin...
by battle_bison
Wed Nov 23, 2005 3:41 am
Forum: Audio
Topic: I just finished an orchestral piece for TR
Replies: 27
Views: 5397

A crescendo would cause it get to louder and then even more suddenly switch. I think it's fine the way it is and really look forward to it being put to use in TR. What's the stance on this, by the way? Are new songs going to be added or used as bolt-ons?
by battle_bison
Tue Nov 22, 2005 4:50 am
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14551

I've been coming and going to the project for more than a year now I think, and I remember when it was (arguably) at its best and that's what convinced me to join. It seemed that Vegor had a new interior released every day, Noirgrim was making leaps and bounds, Asylum, Majra, Morden (and others) wer...
by battle_bison
Sat Nov 19, 2005 9:32 pm
Forum: Archives
Topic: Map 1 Detailing Team
Replies: 413
Views: 37118

So last night I lost a cell of work due to my lack of saving regularly, but progress is still coming. I've got the trench work done for the most part and am now just going to add some rocks and flora. While I'm thinking about it, does anybody know anything about Vorrheis's eyestar and whether or not...
by battle_bison
Fri Nov 18, 2005 11:15 pm
Forum: Archives
Topic: Grom
Replies: 16
Views: 1965

Just wondering if this is done yet or not. I only need it to submit one of my interiors, so it's no rush, it's just been a while since it was last talked about. (sorry for pestering)
by battle_bison
Wed Nov 09, 2005 1:49 am
Forum: Archives
Topic: Map 1 Detailing Team
Replies: 413
Views: 37118

Heh, so concensus is no on the colourful vertex painting. Progress will be slowed because I'll have to redo all of my vertex shading since getting rid of all the vertex-shading scribbles is also going to get rid of most of my terrain related shading. Also, I've been having more schoolwork than norma...
by battle_bison
Wed Nov 02, 2005 9:53 pm
Forum: Archives
Topic: EoT and OoT are now one file
Replies: 14
Views: 1314

Is Stalker the greatest thing since Mark and Recall? The jury's still out on that one, but he's pretty damn close ;)
by battle_bison
Wed Nov 02, 2005 4:10 am
Forum: Archives
Topic: Map 1 Detailing Team
Replies: 413
Views: 37118

So in my claim, it looks as though someone just scribbled on the seabed with vertex shading. Is that something I should keep or do away with? Also, in the Sea of Ghosts region to the east of the Sadas plantation, I really dig what they've done with the seabed: trenches, blue/green vertex shading. Ca...
by battle_bison
Tue Nov 01, 2005 2:50 am
Forum: Archives
Topic: Map 1 Detailing Team
Replies: 413
Views: 37118

Okay! So my claim is granted, I wasn't sure to wait for it or not. I've upped the ref count in the cells to 40 or 50 and added a bit of life to my claim. It's 6 cells of offshore goodness and I'm not sure how far I should keep going, considering if I do too much, it won't match with the surrounding ...
by battle_bison
Mon Oct 31, 2005 2:57 am
Forum: Archives
Topic: Moratorium on OoT updates
Replies: 14
Views: 1670

It's not that new models would be a bad thing, but this diverts attention to where it is needed as well as saves on space in the final product.
by battle_bison
Wed Oct 26, 2005 9:22 pm
Forum: Interiors: Finished
Topic: i1-54-Tel
Replies: 27
Views: 5255

Just a little *bump* regarding the above post. Maybe I'm being a bit impatient, but no one's read it so far
by battle_bison
Mon Oct 24, 2005 3:51 am
Forum: Archives
Topic: The Beggining
Replies: 15
Views: 1132

There will be no editing of the main game done in TR, but there will probably be a Bolt-On for this. And if there isn't, someone (perhaps yourself) could start one. It's not that long a swim from Dagon Fel though.
by battle_bison
Mon Oct 24, 2005 3:39 am
Forum: Interiors: Finished
Topic: i1-54-Tel
Replies: 27
Views: 5255

I have a few questions mostly about TR organization before I submit this claim: 1. The meshes for Grom have been made, I just have to add it to my claim. Under the thread for it, will Stalker make a post once it's added or is there another way to find out if it's added? 2. I wrote a small book for t...
by battle_bison
Mon Oct 24, 2005 2:09 am
Forum: Concept Art
Topic: Upsilon's concept art
Replies: 116
Views: 19621

They're talking about the fact that the tower goes very deep underground and like a fencepost, it can remain very straight at a very high height so long as it is underground enough to stay that way. It was apparently a rocketship that was flown into the ground by a god, so it shouldn't actually have...
by battle_bison
Mon Oct 24, 2005 1:14 am
Forum: Archives
Topic: The Staf of Domestication
Replies: 12
Views: 835

1. Why would they sell him the staff instead of lend it to him or give it to him? Did he need to pay them money to protect the city? That doesn't make too much sense. If the legend isn't true, how does the weapon exist? 2. If he was busy using the staff for evil, would the creatures not attack the c...
by battle_bison
Sun Oct 23, 2005 3:24 pm
Forum: Archives
Topic: The Staf of Domestication
Replies: 12
Views: 835

How can the sword not be destroyed and yet, they broke it into 4 pieces? Besides that, the sword is a bit overpowered. And by a bit, I mean a lot.
horodnicdragos wrote:The sword had the power to kill anything in one moment.
I think that about sums up why it's overpowered.
by battle_bison
Sat Oct 22, 2005 3:46 am
Forum: Interiors: Finished
Topic: i1-55-Tel
Replies: 41
Views: 3545

This link is at the top of the screen: http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/Filler11.jpg
the red circle is on top of the entrance. You can see where the rock and terrain is, the rest is up to your imagination.
by battle_bison
Thu Oct 20, 2005 2:31 am
Forum: Archives
Topic: Morgoth's Models
Replies: 102
Views: 8973

I really like the models, but they actually look like they might be too high poly. For instance, on the spear, it looks to me (maybe I'm wrong) as if there are a number of toruses on the shaft of it, which, if left as smooth as they are, would take up a few hundred each. Perhaps I'm mistaken about t...
by battle_bison
Wed Oct 19, 2005 10:29 pm
Forum: Concept Art
Topic: Upsilon's concept art
Replies: 116
Views: 19621

It sounds more like an order, like he's telling us to remove spam content or something. In any case, you're not stumpytheguar. Don't try to be.
by battle_bison
Wed Oct 19, 2005 9:11 pm
Forum: Archives
Topic: Grom
Replies: 16
Views: 1965

I guess there isn't much reason why it wouldn't be. They live in water and look slimy, perhaps they are even after spitting it out? The effect is neat.
by battle_bison
Wed Oct 19, 2005 4:24 am
Forum: Archives
Topic: OoT Wishlist
Replies: 127
Views: 11904

I agree with Nomadic, dreughs are one of the more fascinating creatures in the game, what with their whole fallen empire sort of thing, and this would be a cool aspect of them that most people probably don't know about. Here is my ASCII concept art: O <-- ball of grom [img]http://img188.imageshack.u...
by battle_bison
Wed Oct 19, 2005 3:41 am
Forum: Literature
Topic: A Study On Dreughs [ADDED]
Replies: 1
Views: 808

A Study On Dreughs [ADDED]

A Study on Dreughs Unknown Those who spend time at sea tell stories about sea monsters and giant squids so often that a common person may be fooled to believe them to be true. There are indeed fearsome sea creatures, the most commonly mistaken of which are the dreughs, a half-man, and half-squid cr...
by battle_bison
Wed Oct 19, 2005 3:39 am
Forum: Interiors: Finished
Topic: i1-54-Tel
Replies: 27
Views: 5255

Haha, I do indeed notice that it is mostly underwater and I did indeed build it that way. I made a small pocket of air (at the beginning out of the rock that pokes out of the water that the entrance is connected to) with a rock ledge in it. Thanks goes to Sload for pointing out just how deep the doo...
by battle_bison
Wed Oct 19, 2005 3:17 am
Forum: Interiors: Finished
Topic: i1-48-Tel
Replies: 22
Views: 3396

I believe this only applies to the new filler interiors, as it would simply be way too much work to open up new NPC claims for all of these new cells.
by battle_bison
Tue Oct 18, 2005 3:16 am
Forum: Interiors: Finished
Topic: i1-54-Tel
Replies: 27
Views: 5255

I wasn't sure where to post this, but considering it is particularly pertainent to this interior, I decided to put it here. This interior features an imperial adventurer who died in it while writing a study of dreughs. Next to his corpse, this book, which hints to some of the mystery of the dreughs ...
by battle_bison
Mon Oct 17, 2005 3:03 am
Forum: Archives
Topic: Saw
Replies: 11
Views: 1244

If it is misc, you won't be able to wield it and where's the fun in that?
by battle_bison
Sun Oct 16, 2005 9:29 pm
Forum: Archives
Topic: Map 1 Detailing Team
Replies: 413
Views: 37118

Could I claim these six cells:
36,21 37,21
36,20 37,20
36,19 37,19
I don't know how long it has been since the claim map has been updated, but I didn't see any mention of others having these cells so far in the thread. Feel free to correct/belittle me if I'm wrong though ;)
by battle_bison
Sat Oct 15, 2005 8:53 pm
Forum: Archives
Topic: Help!
Replies: 9
Views: 707

I had a similar problem when I downloaded the data files, it's hitting and unexpected end of the archive probably because it's not fully downloaded. Try comparing the size of the file you finished downloading to the size of the file up for download, if they are different, you probably just need to m...
by battle_bison
Fri Oct 14, 2005 3:51 am
Forum: Interiors: Finished
Topic: i1-50-Tel
Replies: 24
Views: 2607

I'll claim this. Its proximity to water would make it ideal for smugglers to use, so I'll put in a few bandits, some moon sugar and skooma. Maybe I'll be able to make use of one of Asylum's new boat meshes in the form of their canoe.
by battle_bison
Fri Oct 14, 2005 3:46 am
Forum: Archives
Topic: Indoril Stairs
Replies: 7
Views: 1160

You can't use the mesh until it has passed review, but once it has, it will be included in the OoT... or so I understand.
by battle_bison
Fri Oct 14, 2005 3:37 am
Forum: Interiors: Finished
Topic: i1-54-Tel
Replies: 27
Views: 5255

Sure, I've been getting back into this and this interior would be a good way to ease back into it. I'll make a half-submerged cave at the surface that may go down pretty deep. I'll have a dreugh living at the bottom and a dead body at the top. Next to the dreugh at the bottom, there will be a book a...
by battle_bison
Tue Oct 11, 2005 2:46 am
Forum: Archives
Topic: Indoril Stairs
Replies: 7
Views: 1160

Oops, I should have put this in the submisson for OoT reviewing forum. Could a mod or admin help me out? (pretty please :))
by battle_bison
Mon Oct 10, 2005 4:43 am
Forum: Archives
Topic: OoT Wishlist
Replies: 127
Views: 11904

The Indoril stairs as requested: http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=14447
by battle_bison
Sun Oct 09, 2005 5:27 pm
Forum: Archives
Topic: Indoril Stairs
Replies: 7
Views: 1160

Indoril Stairs

Many have requested these, so here it is. There is a *slight* discolouration, but I suppose it's up to the reviewers to pass judgement on that.
Credit goes to Asylum for flipping the model around and Kothloth for trying to fix the texture... or the other way around, I can't really remember.
by battle_bison
Sun Oct 09, 2005 5:31 am
Forum: Archives
Topic: OoT Wishlist
Replies: 127
Views: 11904

I've been lurking around for a bit now, thinking of getting back into this and I couldn't help but notice the comment about the stairs. I needed this mesh for a claim I was working on (it may still be under my name, in which case, I'll try to dig it up so I can submit it) and Asylum and Kothloth wer...