Search found 88 matches
- Mon Aug 08, 2005 9:54 pm
- Forum: Archives
- Topic: Werewolves?
- Replies: 14
- Views: 729
- Sun Jul 17, 2005 9:07 pm
- Forum: Archives
- Topic: The INSANE Story
- Replies: 121
- Views: 8808
- Mon Mar 21, 2005 5:01 pm
- Forum: Archives
- Topic: An apologie..
- Replies: 2
- Views: 255
An apologie..
I am not going to sound like anyone important since I really haven't been on any and so on. So here I go, I am sorry for letting Tamriel Rebuilt down, the team, the community itself by not being as active as I should. I am sorry I have kept those mods for so long and not even lifted a finger to fini...
- Thu Jan 27, 2005 2:34 am
- Forum: Archives
- Topic: An apology...
- Replies: 5
- Views: 396
- Sat Jan 22, 2005 1:37 am
- Forum: Archives
- Topic: I'm Concerned
- Replies: 101
- Views: 9860
- Fri Jan 21, 2005 11:11 pm
- Forum: Archives
- Topic: I'm Concerned
- Replies: 101
- Views: 9860
- Thu Jan 20, 2005 10:56 pm
- Forum: Archives
- Topic: Submitting Necrom Interiors: 11 & 12
- Replies: 1
- Views: 130
Submitting Necrom Interiors: 11 & 12
Here you go. Take a careful note that one of them has a comma instead of a colon in the name. I tried many times to change it, but it turned to failure. Here you are though.
- Thu Jan 20, 2005 1:35 pm
- Forum: Archives
- Topic: I think I finally found the cure for my slacking!!!
- Replies: 0
- Views: 165
I think I finally found the cure for my slacking!!!
Well, after somehow getting caught up into other games it dawned on me, I got to get working on my mods! So in a twist of ideas I thought up, let's put at least a half-hour into modding.
- Wed Nov 03, 2004 10:13 pm
- Forum: Archives
- Topic: Looks around.......
- Replies: 3
- Views: 282
- Sat Oct 30, 2004 2:52 pm
- Forum: Archives
- Topic: Looks around.......
- Replies: 3
- Views: 282
Looks around.......
Wow. I do one of my mysterious leaves and I come back. Alot has changed. Well, I'm still here. I'll just go do something else now.
- Mon Oct 18, 2004 9:03 pm
- Forum: Archives
- Topic: New Kid on the Block
- Replies: 2
- Views: 155
This is what I am first going to do if we somehow go into to diffrent groups and start diffrent provinences. I would first start of where the water is to the waste, with that swampy covering over it. Place several trees, falling over trees, and then dig some trenches. These trenches would be used fo...
- Mon Oct 11, 2004 9:17 pm
- Forum: Archives
- Topic: Joining the team...
- Replies: 6
- Views: 223
- Mon Oct 11, 2004 9:15 pm
- Forum: Archives
- Topic: Velothi Transition Doorjam too big...
- Replies: 2
- Views: 144
Velothi Transition Doorjam too big...
Here is the low down. I was finishing up the interior of guard tower 1 for the necrom residential area. Though I ran into a problem. The area transition doorjam seems rather too big. So at a request could anyone make an interior transition doorjam.
- Sun Oct 10, 2004 3:17 am
- Forum: Archives
- Topic: A poroblem or a bit of advice
- Replies: 14
- Views: 726
- Sun Oct 10, 2004 2:55 am
- Forum: Archives
- Topic: A poroblem or a bit of advice
- Replies: 14
- Views: 726
- Sun Oct 10, 2004 1:45 am
- Forum: Archives
- Topic: The Necrom house pack: Progress report on 9, 10, 11, and 12.
- Replies: 2
- Views: 131
- Sun Oct 10, 2004 1:33 am
- Forum: Archives
- Topic: The Necrom house pack: Progress report on 9, 10, 11, and 12.
- Replies: 2
- Views: 131
The Necrom house pack: Progress report on 9, 10, 11, and 12.
I posted this for my progress report on the house pack I will continue to edit this post on my progress on the guard and house claim interiors. Guard Tower: From all acounts finished. But looking for a mesh download for a smaller transition door. Guard Tower (second): Getting to that one. Necrom Hou...
- Sat Oct 09, 2004 8:58 pm
- Forum: Archives
- Topic: Two questions.
- Replies: 1
- Views: 127
Two questions.
1. I am nearly done with guard tower 1 and about to start 2. However, the Velothi entrances seem a little bit too big for the interior. So could anyone direct me to some better entrances? 2. I was wondering, I was going through some of the interior meshes. I placed a few new objects in the world of ...
- Thu Oct 07, 2004 11:58 pm
- Forum: Archives
- Topic: I am really getting back on the modding part today.
- Replies: 10
- Views: 488
- Thu Oct 07, 2004 11:45 pm
- Forum: Archives
- Topic: I am really getting back on the modding part today.
- Replies: 10
- Views: 488
Back? I've been kinda goofing off by playing some online game and not getting done with those interiors I claimed. So after starting a new mod of mine, Argonians , I got that modding feeling back in me. So now I can finish those towers, and the houses I claimed way back when and start helping you g...
- Thu Oct 07, 2004 9:21 pm
- Forum: Archives
- Topic: I am really getting back on the modding part today.
- Replies: 10
- Views: 488
I am really getting back on the modding part today.
Alright after my days of goofing off. I've finally got my butt on my chair and in front of my computer. Today is when I get back to modding Tamriel!
- Mon Oct 04, 2004 9:56 pm
- Forum: Archives
- Topic: What did I miss?
- Replies: 3
- Views: 190
- Mon Oct 04, 2004 9:53 pm
- Forum: Archives
- Topic: Umm.. Hello everybody.
- Replies: 31
- Views: 1393
- Mon Oct 04, 2004 9:30 pm
- Forum: Archives
- Topic: What did I miss?
- Replies: 3
- Views: 190
What did I miss?
Well after my little vacation from Tamriel Rebuilt, I feel refreshed and ready to go. So can anybody please update me on what happened during my "little" vacation?
- Tue Sep 28, 2004 9:39 pm
- Forum: Archives
- Topic: New Werebeast Meshes, what is the statis on them?
- Replies: 9
- Views: 588
- Tue Sep 28, 2004 9:15 pm
- Forum: Archives
- Topic: New Werebeast Meshes, what is the statis on them?
- Replies: 9
- Views: 588
New Werebeast Meshes, what is the statis on them?
Well, what is the statis on them? Have they been started?
- Sun Sep 26, 2004 7:44 pm
- Forum: Archives
- Topic: Claiming Necrom Residential: 9, 10, 11, 12
- Replies: 2
- Views: 114
- Sun Sep 26, 2004 3:47 pm
- Forum: Archives
- Topic: Submitting Cave:34 2 Bandit Cave, Fixed!!!
- Replies: 6
- Views: 421
- Sun Sep 26, 2004 3:37 pm
- Forum: Archives
- Topic: Claiming Necrom Residential: 9, 10, 11, 12
- Replies: 2
- Views: 114
Claiming Necrom Residential: 9, 10, 11, 12
I would like to claim Necrom Residential houses 9, 10, 11, 12.
I am going to make them noble's houses, that's all.
edit: i looked at the buildings, 11 12 are going to be guard towers.
I am going to make them noble's houses, that's all.
edit: i looked at the buildings, 11 12 are going to be guard towers.
- Sun Sep 26, 2004 3:13 pm
- Forum: Archives
- Topic: Submitting Cave:34 2 Bandit Cave, Fixed!!!
- Replies: 6
- Views: 421
- Sun Sep 26, 2004 1:34 pm
- Forum: Archives
- Topic: Submitting Cave:34 2 Bandit Cave, Fixed!!!
- Replies: 6
- Views: 421
- Sun Sep 26, 2004 3:56 am
- Forum: Archives
- Topic: Submitting Cave:34 2 Bandit Cave, Fixed!!!
- Replies: 6
- Views: 421
- Sun Sep 26, 2004 3:05 am
- Forum: Archives
- Topic: Submitting Cave:34 2 Bandit Cave, Fixed!!!
- Replies: 6
- Views: 421
Submitting Cave:34 2 Bandit Cave, Fixed!!!
Okay here's the low down. Do not download this unless you are a adminastrator, moderator, or a reviewer. I tested this a couple of times but for some reason an extra door always comes up. So tell me if your computer has an extra "door" in it. Other than that the cave is called Dungra, I ha...
- Sat Sep 25, 2004 12:32 am
- Forum: Archives
- Topic: TR Creatures, general level ranges?
- Replies: 5
- Views: 649
- Fri Sep 24, 2004 9:37 pm
- Forum: Archives
- Topic: Akavir Races: Are they going to be playable races in TR?
- Replies: 12
- Views: 635
- Fri Sep 24, 2004 1:47 am
- Forum: Archives
- Topic: Akavir Races: Are they going to be playable races in TR?
- Replies: 12
- Views: 635
- Fri Sep 24, 2004 12:31 am
- Forum: Archives
- Topic: Akavir Races: Are they going to be playable races in TR?
- Replies: 12
- Views: 635
- Fri Sep 24, 2004 12:13 am
- Forum: Archives
- Topic: Akavir Races: Are they going to be playable races in TR?
- Replies: 12
- Views: 635
1. Well I just really like the concept art for the snake race, and thats one of the reasons why I wanted to see if we could put it in. 2.Thanks Arthmodeus, I feel now like I can keep going. To Arthmodeus: That would be terrible if they look human. They should look snakish, like they say in some books.