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The Academy for Dwemer Studies
[url]http://dwemer.whirlingschool.net/runes.html[/url]
- Fri Dec 10, 2004 2:09 pm
- Forum: Archives
- Topic: Lore Content Needed
- Replies: 4
- Views: 285
I'll take a closer look at your questions when I get my brain started up, but my quick reply is... Look around for Core members and be sure to get their input. Lore of TES in general isn't the same as lore here at TR. What I mean is that there have already been many decisions made regarding the para...
I checked with my friend who lives in Israel. The glyphs are in no way connected to Dwemeris, except one of them is a mirror image of the Hebrew lamed, which is L. I believe the Hebrew issue is resolved and can thrown away along with other old theories that proved wrong... I just re-read this. No. ...
I can't be specific because my source (Affa Mu) wasn't, but he had the notion that EoT and DM were randomly put together. Bummer. All that work for nothing. Maybe the other texts, like the Redguard screen shots, will be able to be translated. Due to my being very depressed on this topic, I defer to ...
- Thu Nov 11, 2004 6:02 pm
- Forum: Archives
- Topic: Snow on Velothi Mountains
- Replies: 5
- Views: 450
I have a therie, but i may have a better one if you can help me. Does anyone know any Language alphabet with 27 letters? ... Like I say at the official forums. I know nothing about Hebrew, but I did see one site that showed - what I counted to be - 27 Hebrew characters in a table. There are other m...
- Thu Oct 14, 2004 10:07 pm
- Forum: Archives
- Topic: Large citys or many tiny outposts?
- Replies: 21
- Views: 955
It's nice to see more chaps working on deciphering the ever-elusive Dwemeris glyphs. :) Thanks. I was assuming we were coming into this too late. - Dwemeris glyphs were created by Michael Kirkbride for TESA: Redguard. I did not know this for sure, but suspected. I have been noticing his style in al...
First off I'll just say that you all interested me in this so I tried to use some of my old cryptogram methods on these. Stalker, I promise to visit those links as soon as I can (maybe tonight - 'The Officials' are blocked here at work), but last night I spent all my time going over the Braille conn...
- Thu Sep 30, 2004 5:53 pm
- Forum: Archives
- Topic: Question concerning Marog / Kemel-Ze
- Replies: 19
- Views: 1450
- Wed Sep 29, 2004 5:38 pm
- Forum: Archives
- Topic: Question concerning Marog / Kemel-Ze
- Replies: 19
- Views: 1450
- Wed Sep 29, 2004 5:30 pm
- Forum: Archives
- Topic: A Web of Truths
- Replies: 8
- Views: 677
- Mon Sep 27, 2004 6:10 pm
- Forum: Archives
- Topic: Nerevar, and people's view of him in Indoril territory...
- Replies: 3
- Views: 374
- Fri Sep 17, 2004 4:59 pm
- Forum: Archives
- Topic: BoT - Traditional Bonds
- Replies: 5
- Views: 333
- Fri Sep 17, 2004 1:40 pm
- Forum: Archives
- Topic: BoT - Traditional Bonds
- Replies: 5
- Views: 333
- Fri Sep 17, 2004 1:35 pm
- Forum: Archives
- Topic: BoT idea - alchemical recipes
- Replies: 1
- Views: 210
- Tue Sep 14, 2004 6:58 pm
- Forum: Archives
- Topic: Cities in Cyrodiil
- Replies: 27
- Views: 2242
money makes the world go...
...and maybe when the Mer were in a good mood trade from Sumurset. I had almost included a similar statement. I agree... When the Altmer need for commerce and trade out-weighed their disdain for other races, then trade-goods would flow. It always comes down to: Love is love and war is war, but busi...
- Tue Sep 14, 2004 6:14 pm
- Forum: Archives
- Topic: different money
- Replies: 8
- Views: 428
Re: different money
Lore is important, but game-play comes first.Dreadmaster Errtu wrote:...shouldn't there be copper, silver, etc?...
Differing values of money would make the game-play more cumbersome for a great majority of players. Simplicity reigns again!
I think the analogy of the beaver hut, with an aquatic entrance a classic idea! On the subject of wood eventually rotting when under water... I think Watches Moonglitter talked about continuous material replacement like thatch roofing: another capital idea! Very realistic! :) Also... Might there be ...
- Fri Sep 10, 2004 8:22 pm
- Forum: Archives
- Topic: Cities in Cyrodiil
- Replies: 27
- Views: 2242
Riches
For the Colovian West to produce such a successful race must mean that it is rich in many natural resources. Good farming (and fishing) for population growth. Probably good mineral resources as well. Good in-land rivers for trade and transportation. None of this is official lore, but there are certa...
- Fri Sep 10, 2004 7:13 pm
- Forum: Archives
- Topic: Map of Nirn
- Replies: 85
- Views: 9671
...dunno why you made Atmora and Akavir about twice as big as Tamriel but Tamriel is the largest continent on Nirn ... Thank you. This point was starting to bother me as I read through and didn't see immediate corrections. ...I guess you could ask Tedders if he knows anything about a map of Atmora ...
- Wed Sep 08, 2004 2:40 pm
- Forum: Archives
- Topic: Cities in Cyrodiil
- Replies: 27
- Views: 2242
...Old parts maybe still elven built even... Nail on the head. It was the Altmer (or were they Aldmer back then, sorry - I should know that - no matter...) that first resided there. Oh, and... This city sounds like it would take the most time to make out of all the citys in all of Tamriel! I can't ...
- Tue Sep 07, 2004 5:47 pm
- Forum: Archives
- Topic: Lore Inconsistancy
- Replies: 4
- Views: 395
- Tue Sep 07, 2004 5:43 pm
- Forum: Archives
- Topic: Cities in Cyrodiil
- Replies: 27
- Views: 2242
Cyrodiilic population
My impression was that the Colovian West of the Cyrodiil Province was more than half the population of the province; hence, the east (or center) of Cyrodiil had less than half (but by no means a great minority of the peoples). Also, don't forget how large the Imperial City is. It can hold quite a fe...