Search found 41 matches

by Sile
Tue Mar 29, 2005 5:48 am
Forum: Archives
Topic: Wild Goblins
Replies: 36
Views: 3372

Burr Hurr Aye.

Also, Wouldnt one think that Mournhold king. (To lazy to think right now) Would have "other" Intrests elsewhere? Military matters and Such. I know I would If I was king.
by Sile
Mon Mar 28, 2005 6:37 am
Forum: Archives
Topic: My theory on Akavir
Replies: 36
Views: 3695

Well, they needed some Variety.
by Sile
Mon Feb 28, 2005 7:10 am
Forum: Archives
Topic: My theory on Akavir
Replies: 36
Views: 3695

Yea, the Western Parts or Europe Bear some resemblance as to the coast of High Rock and Hammerfell. The rest to some extent does seem similar but it is much to pushed out of shape.
by Sile
Thu Jan 20, 2005 11:58 pm
Forum: Archives
Topic: Runes (kill me if this is stupid)
Replies: 25
Views: 2120

I think this is a Great Idea.
by Sile
Tue Jan 18, 2005 1:01 am
Forum: Archives
Topic: Falmer?
Replies: 21
Views: 1297

Rieklings are cool.
by Sile
Wed Dec 22, 2004 11:49 am
Forum: Archives
Topic: Don't ban me please
Replies: 37
Views: 4622

Holy Jumping Caesar's Catfish. Thats Incredible. Spiffenderous. :shock:
by Sile
Wed Dec 22, 2004 11:34 am
Forum: Archives
Topic: Join Daedric worshippers or Daedric cults
Replies: 224
Views: 16706

Works for me.
by Sile
Sun Nov 14, 2004 7:31 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

Wel this is how I see it. It has the ability to read any direction except diagonal. it could read left to right, Right to left, up to down or down to up.
by Sile
Wed Nov 03, 2004 8:55 am
Forum: Concept Art
Topic: Skyrim Chieftian In full battle Dress
Replies: 13
Views: 3189

Skyrim Chieftian In full battle Dress

Um... I wasnt Sure if this was posted before cos last time it didnt work and my comp Crashed
by Sile
Sat Oct 23, 2004 9:52 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

*Is Stupified*
by Sile
Thu Oct 21, 2004 4:35 am
Forum: Archives
Topic: Where Are the new claims?
Replies: 1
Views: 210

Where Are the new claims?

What areas were the new claims? If they are still open I will get one.
by Sile
Wed Oct 20, 2004 10:57 pm
Forum: Archives
Topic: Attention Exterior Modders!
Replies: 2
Views: 651

What are there Locations? Because I might take 1.
by Sile
Wed Oct 20, 2004 4:41 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

Me, beign a Random liking old stuff, I was a that babaloanyian (spelling?) names looked like Part dwemer names.

Nchubasserther
by Sile
Tue Oct 19, 2004 11:59 am
Forum: Archives
Topic: clockwork city location discovered!
Replies: 33
Views: 2098

Wasn't Morrowind originally not an island? (I read it some where on the forums, I forgot where and I am not 100% sure this is true. Its worth a try though) That would explain alot of things I guess. The Bitter Coast Region Would be the swamp, because it does extend south, and there would maybe have ...
by Sile
Sat Oct 16, 2004 11:30 pm
Forum: Archives
Topic: Khajits and there breeds
Replies: 19
Views: 658

I probally is possible to make different races, but you would have to make alot of new features and animations.
by Sile
Sat Oct 16, 2004 11:19 pm
Forum: Archives
Topic: Claim request: Dragon Glade #19 and #20
Replies: 14
Views: 513

What you could also do is put sort of scaffolds along the walls in higher areas. That could explain alot of things. ie: The Eggs on the wall. Miners have a relationship with the kwarma right? the kwarma might use the ramps and scaffolds to lay the eggs on the wall. Plain and simple.
by Sile
Fri Oct 15, 2004 9:59 am
Forum: Archives
Topic: roman numerals...
Replies: 38
Views: 2328

Mori Columba - Die pidgoen.
by Sile
Fri Oct 15, 2004 8:52 am
Forum: Archives
Topic: roman numerals...
Replies: 38
Views: 2328

SlugZ wrote Actually there's lots of parallels between Elder Scrolls and our world. As mentioned, the Imperials seems to be the Romans and the Bretons both look and sound like the British. (Breton ~ Briton) Redgaurd parallels to what Africans was called back in the medievel ages. (Redgaurd ~ Redski...
by Sile
Mon Oct 11, 2004 8:32 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

*Waits*

*Prepare Sodium Petathonal*

Heh Heh Heh...
by Sile
Tue Oct 05, 2004 9:24 am
Forum: Archives
Topic: Telvanni Eccentricity
Replies: 20
Views: 1323

?( :shock: :x
by Sile
Mon Oct 04, 2004 4:24 am
Forum: Archives
Topic: Bolt on idea : expanded merchant classes and trade routes
Replies: 26
Views: 1989

^ Good Point but a Guar can obviously carry more than a Pack rat
by Sile
Mon Oct 04, 2004 3:14 am
Forum: Archives
Topic: Bolt on idea : expanded merchant classes and trade routes
Replies: 26
Views: 1989

It Would be like the Mournhold animals you can get In Mournhold, but bigger.
by Sile
Mon Oct 04, 2004 1:18 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

It probally came from both. If you think about it, the daedra could have instructed the worshippers to make the ruins as they are seen currently, therefore teaching the worshippers Daedric runes. And over time the worshippers might change the meaning of each rune ever so much.
by Sile
Mon Oct 04, 2004 12:52 am
Forum: Archives
Topic: Floating daedric fortress
Replies: 12
Views: 1129

I am preety sure you wouldn't have to be flying to notice a huge lump of red architecture floating around in the sky.
by Sile
Sun Oct 03, 2004 12:10 pm
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

Once again Stalkers Logic defeats all.
by Sile
Sun Oct 03, 2004 6:05 am
Forum: Archives
Topic: Location, Location, Location.
Replies: 9
Views: 518

Villages and interiors eh?
hmmmmm...
Then again ofcourse I could wait for other parts of tamriel to be ready for claiming.
by Sile
Sun Oct 03, 2004 6:02 am
Forum: Archives
Topic: Better Marketplaces
Replies: 46
Views: 2602

Just a Suggestion but would a market normally be close to a dock if the market has imported goods? I also think this could tie into the baking and fishing mods besides other mods like that.
by Sile
Sun Oct 03, 2004 4:58 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

*sigh* We are back to square one again.
by Sile
Sun Oct 03, 2004 4:48 am
Forum: Archives
Topic: Location, Location, Location.
Replies: 9
Views: 518

I do have this place in mind its just that I dont Know if I could place a Large City there it is not marked as having one there I am just curious thats all. And thanks on the compliment
by Sile
Sun Oct 03, 2004 4:07 am
Forum: Archives
Topic: Location, Location, Location.
Replies: 9
Views: 518

I read the Faq Ok SO this is in the wrong forum. My bad. Although can someone tell me what they think of it. I Want to know if its good or bad or what can be touched up a bit.
by Sile
Sun Oct 03, 2004 3:51 am
Forum: Archives
Topic: Location, Location, Location.
Replies: 9
Views: 518

Location, Location, Location.

I Have this City (You may have seen it on my topic for when I joined but that was in its early stages and therefore it really stank)Its an Imperial Castle but with a Large military docks, Comercial Docks and a Rendoran Style village Around the Castle. I know Rendoran isn't the most popular house but...
by Sile
Sun Oct 03, 2004 12:13 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

Yes, Maybe it is Different to our language. I will check it for references. EDIT: Here is some of the translation from divine metaphysics using StumpytheGuar's script. THis is the first page of the pages posted in Stumpys earlier post. __dl i_sa_d_n_ _e_ _an_ndf adig gln_ _ora_ sg ra_emao_ ed_f ___i...
by Sile
Sat Oct 02, 2004 11:49 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

^ Damnation your right. After it failed, I tried manually translating it using the book dwemer as a base and all I got was a string of random letterings. The plot thickens... Well either that or I translated it wrong and the most logical explanation is the words are still in Dwemer, not the writing ...
by Sile
Sat Oct 02, 2004 11:02 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

This may be a long shot but.... If you print out a page of one of the dwemer books and scan it into your computer. Some scanners might read it as a picture but others might read it as text. I will test this theory now. I shall let you know of my results soon.
by Sile
Sat Oct 02, 2004 9:02 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

Ok I got the website its
[url]http://www.deffeyes.com/morrowind/fonts.html[/url]
by Sile
Sat Oct 02, 2004 8:53 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6738

Here is the computer launguage for Dwemeris. IT lets you type in Dwemer (I dont know how many of you do have it, so I have put it up for benifet for all) I also have daedric But i am not sure if you need it, because it is off topic. though if requested I will post up the file. This is incomplete but...
by Sile
Tue Sep 28, 2004 7:51 am
Forum: Archives
Topic: it's been about 2 years since the project began...
Replies: 12
Views: 782

Morden is right.
by Sile
Tue Sep 28, 2004 6:22 am
Forum: Archives
Topic: May I join the team?
Replies: 12
Views: 576

Wow... For once I am not Being rejected. WOOHOOO!!
And Can some one take screenshots of my mod cos i dont know how.
by Sile
Tue Sep 28, 2004 4:07 am
Forum: Archives
Topic: May I join the team?
Replies: 12
Views: 576

Awww... Jeez... You guys make me feel so *sob* welcome *sob*...
by Sile
Tue Sep 28, 2004 1:21 am
Forum: Archives
Topic: May I join the team?
Replies: 12
Views: 576

Oh, and those of you who cant find what cell its in its in 'fort drymoth' which should be near 'fort frostmoth'