Search found 22 matches

by Sapphron
Thu Jun 07, 2012 8:50 pm
Forum: Archives
Topic: Obsolete TR_Mainland World bugreports
Replies: 127
Views: 34754

Cell: Nedothril Coast Region (48, -16), Nedothril Coast Region (47, -16), Sacred Lands Region (47, -15), Sea of Ghosts (48, -15) Location: On the mountain to your left as you leave Durthungz. Error: There's a landscape seam running along the -16 to -15 border as these four cells meet up. Also, I'm ...
by Sapphron
Tue Sep 26, 2006 12:33 am
Forum: Archives
Topic: [Morrowind] World Error Reporting
Replies: 164
Views: 14711

---------------------- Item: TR_de_commond_hood Location: OoT Plugin. Error: Body part mesh doesn't seem to work. It can be placed, which means the mesh is found, but nothing shows up. ---------------------- ---------------------- Item: TR_w_cook_cleaver Location: OoT Plugin. Error: I forget what th...
by Sapphron
Sat Jul 30, 2005 9:59 pm
Forum: Archives
Topic: New Guars
Replies: 38
Views: 3944

I think they would look much better if you could have the stripes be transparant. Do you know how to add transparancies (I sure don't)?
by Sapphron
Sat Jul 30, 2005 9:55 pm
Forum: Archives
Topic: New Guars
Replies: 38
Views: 3944

I attached the textures to the mesh, and it should work. The stripes look like they're painted on to me, though.

[img]http://img287.imageshack.us/img287/1179/stripeguar9rj.jpg[/img]
by Sapphron
Thu May 26, 2005 9:15 am
Forum: Archives
Topic: Texture problem!
Replies: 1
Views: 318

If you are talking about the groin, that is a clipping error, because the groin model of the pants sticks out a bit too far. I haven't noticed any clipping that large with Bethesda clothes, but I have noticed smaller ones. There is no way to fix it, short of editing the groin, but there is a plugin ...
by Sapphron
Sat Apr 30, 2005 9:26 pm
Forum: Archives
Topic: Bronze Armor
Replies: 124
Views: 11061

Did you copy it, and paste it into your URL browser (I couldn't get the linking to work)? It works fine for me.
by Sapphron
Sat Apr 30, 2005 7:17 pm
Forum: Archives
Topic: Bronze Armor
Replies: 124
Views: 11061

Has Morden dropped the Bronze Armor then? I really liked his version. This armor looks okay, but it's in need of improvement. I personally liked the second shield on page one, but did you say the texture wasn't yours? Oh, and Dexter, there is a Templar shield done by Korana (http://korana.elricm.com...
by Sapphron
Mon Apr 04, 2005 7:58 am
Forum: Archives
Topic: Joining Houses?
Replies: 12
Views: 871

What he means is that if you join a house other than Hlaalu, and you talk to Duke Dren, you will get initiated into Hlaalu, therefore being a part of two houses.

I don't think Bethesda ever got around to fixing this in a patch.
by Sapphron
Sat Apr 02, 2005 11:59 am
Forum: Archives
Topic: New Glass Armor
Replies: 19
Views: 1795

Re: New Glass Armor

I don't think the topic poster was talking about regular glass. He said: What about a type of armor that literally is glass, not just pieces of green glass sticking out everywhere. Which makes me believe he didn't know that the glass pieces were not regular glass. I do agree with you however, that t...
by Sapphron
Fri Apr 01, 2005 6:50 pm
Forum: Archives
Topic: New Glass Armor
Replies: 19
Views: 1795

Glass in Tamriel isn't like ordinary glass. It is volcanic glass, like obsidian. When Dunmer make glass armor, they stick shards of glass on the end of the armor. My guess is that they would have to carve the armor out of huge chuncks of glass. I don't think glass is too rare in Morrowind, so this h...
by Sapphron
Wed Mar 23, 2005 4:44 pm
Forum: Archives
Topic: More Daedric Weapons
Replies: 6
Views: 644

I think they are too big. The regular daedric battleaxe weighs 90 units, so that one must weigh at least 140. If they are added, they need to be reduced in size.
by Sapphron
Wed Mar 23, 2005 4:33 pm
Forum: Archives
Topic: Mithril armor (not BB)
Replies: 6
Views: 628

It looks good, but would we need to make it a bit more blue to be true TES Mithril?
by Sapphron
Wed Mar 02, 2005 5:02 am
Forum: Archives
Topic: Is a good idea to use finnish names for nords?
Replies: 4
Views: 648

There is a name generator for each race on the main page of TR.
by Sapphron
Sat Feb 05, 2005 8:50 pm
Forum: Archives
Topic: Owning a army and fortress
Replies: 34
Views: 2986

I wasn't saying it was a good idea, just possible. I would hope there is no army controlling in TR, it sounds so lore-breaking.
by Sapphron
Sat Feb 05, 2005 3:20 pm
Forum: Archives
Topic: Owning a army and fortress
Replies: 34
Views: 2986

It's not too straining on the game to watch a large battle. I had about 50 Ordinators follow me (using the following dialogue script) and went into an area with a large amount of Dagoth creatures (just a test mod), around 50-60, and the game ran at around 20 fps, not too bad.
by Sapphron
Sun Dec 26, 2004 6:18 pm
Forum: Archives
Topic: Mounts...To be? or not.....
Replies: 24
Views: 1613

Have any of you seen the Pegas Horse mod? The siting animation for the character appears quite good, and the modder syas that the riding script can be easily added to another creature, like a guar.
by Sapphron
Wed Dec 22, 2004 6:25 am
Forum: Archives
Topic: Other planets
Replies: 41
Views: 3461

Do any of you have ideas on what would happen if you did decide to fly up, by levitation or some other mode of transportation? Would you continue on forever, or stop at some invisible dome?
by Sapphron
Wed Dec 01, 2004 12:14 am
Forum: Archives
Topic: Use of WELLS - a suggestion...
Replies: 20
Views: 1637

Vernon wrote:Someone did a well mod before. You had to find out why the local Pelagiad water supply was tainted.
There is also one by the same author in Dagon Fel if you want to check that one out.
by Sapphron
Tue Nov 30, 2004 3:28 am
Forum: Archives
Topic: dragonbone boots?
Replies: 83
Views: 6087

There is a functional dwemer sub mod out already (doesn't look like a dwemer sub though), so you could alter the look with permission. As for the armor, is it possible for us to contact Bethesda and ask if this is possible in lore? I agree with adding in the armor, and one piece per province. If it ...
by Sapphron
Sun Nov 28, 2004 7:33 pm
Forum: Archives
Topic: Mebentie's Service
Replies: 56
Views: 3073

If we are allowed to use this, I think changing the pieces to represent gods would be the best bet. Maybe add a battle sound (like people screaming battle cries) when a piece overtales another. IRT Colostriph I know how to upload images and everything, I just didn't see the one here for some reason....
by Sapphron
Sun Nov 28, 2004 5:25 pm
Forum: Archives
Topic: Mebentie's Service
Replies: 56
Views: 3073

I just played a match, and I have to say it was challanging. At first the computer was beating me, but later on we took out most of each other's pieces, with me being left with a pawn and the king, and him a pawn, king and knight. My king was one square below and one square to the right of his king,...
by Sapphron
Sat Nov 06, 2004 9:32 am
Forum: Archives
Topic: More guild ideas
Replies: 23
Views: 1698

There was an old "The Farmer" project that was being made on the Morrowind Summit Forums and while ago. It had many features, sort of like having your plantation upgrade like a stronghold, as in putting up walls, or a guard tower to prevent thieves who could steal your crops. You had to ma...