Search found 54 matches

by Feored
Tue Apr 11, 2006 12:01 pm
Forum: Archives
Topic: Oblivion Discussion
Replies: 248
Views: 26338

Hmmm, well, Scumbago, I'm sorry to admit, that you are far more right, then wrong - contrary to a comment a gave earlier today The game simply isn't big enough - about the size of Vvardenfell, while it should be as big as TR. They surely bit off more then they could swallow by choosing the imperial ...
by Feored
Tue Apr 11, 2006 7:35 am
Forum: Archives
Topic: Oblivion Discussion
Replies: 248
Views: 26338

Stealth

Just a comment on gameplay: maybe the Skill-system has been thinned out a little too much, but including the Novice/ /expert/master system made up for much of that. E.g. theres no "unarmored"-skill anymore, but wearing any armor without a least some (light) or a lot of (heavy) skill encumb...
by Feored
Mon Jan 30, 2006 8:47 am
Forum: Exteriors: Finished
Topic: 6-38-Ind
Replies: 23
Views: 8792

By the way: Switching the progress to 100% is equal to the former "submitting" post I guess?
by Feored
Mon Jan 30, 2006 8:42 am
Forum: Exteriors: Finished
Topic: 6-38-Ind
Replies: 23
Views: 8792

Here it is.
I didn't change a great deal, just filled a few rather empty areas, corrected a couple of texture-mismatches and did some vertex-shading.
by Feored
Thu Jan 26, 2006 5:28 pm
Forum: Archives
Topic: Modding standard-interiors"
Replies: 3
Views: 376

Sounds reasonable.
Well, practicing on interiors won't hurt. Maybe I'll be able to contribute some quality-stuff later on.

THX for the info
by Feored
Wed Jan 25, 2006 6:44 pm
Forum: Archives
Topic: Modding standard-interiors"
Replies: 3
Views: 376

Modding standard-interiors"

There are hundreds of entrances to caves, dwarven/daedric-ruins, mines/egg-mines and the like, placed in the exteriors. So it seems to me that there will be need of loads of interiors aside from those available for claiming at present. My Question: Could I just mod some rather ordinary mine/cave/rui...
by Feored
Tue Jan 24, 2006 8:28 am
Forum: Exteriors: Finished
Topic: 6-38-Ind
Replies: 23
Views: 8792

I trouble-free restored 6-38 from map 6v22, so the hard work is essentially done.
The work on the details will only take a couple of days.
by Feored
Sun Jan 22, 2006 12:44 pm
Forum: Exteriors: Finished
Topic: 6-38-Ind
Replies: 23
Views: 8792

Since nothing seems to be wrong with 6-38-Ind in map 6v22, I'll just take 6v22 and cut away anything but the concerned 3x3 cells with TESME.

I'll do some error-correction on statics/retexturing/vertex-shading if necessary, and that'll be it.

OK?
by Feored
Sun Jan 22, 2006 12:33 pm
Forum: Exteriors: Finished
Topic: 6-38-Ind
Replies: 23
Views: 8792

:oops: That would have been too easy...
by Feored
Fri Jan 20, 2006 3:09 pm
Forum: Exteriors: Finished
Topic: 6-38-Ind
Replies: 23
Views: 8792

Claiming 6-38-Ind

I hereby claim 6-38-Ind It's composed of giant mushroom woods, plains, a winding gravel road leading from the northwestern to southeatsern corner and a riverbed in the southwerstrn corner. I had a look at Map 6V22 and didn't notice anything wrong with the claim, especially not some "upsidedown-...
by Feored
Sat Dec 24, 2005 3:08 pm
Forum: Archives
Topic: TR Modder Status Tryouts
Replies: 43
Views: 5240

I designed two exteriors, 12 cells alltogether:
4-22
4-40

IMHO: I don't mod like mad and took an extended break during the last months, but whatever I claim is finished soon and of good quality.
by Feored
Thu Apr 14, 2005 7:15 am
Forum: Archives
Topic: Submitting 4-40
Replies: 1
Views: 325

something else: The Mod file contains a number of textures from AI, RM, BC,... that I used accidently or just wanted to take a look at and painted over afterwards. They aren't visible in the claim, but appear in TESAME. Removing them with TESAME caused numerous error-messages and a big lot of textur...
by Feored
Thu Apr 14, 2005 7:05 am
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

I just submitted 4-40

Greetings again.
I invested some time in vertex-shading and placing plant in the rather empty eastern plains, and finally I felt well enough about the outcome to submit the claim.
Here's the link to the download:
http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?p=119673#119673
by Feored
Thu Apr 14, 2005 7:00 am
Forum: Archives
Topic: Submitting 4-40
Replies: 1
Views: 325

Submitting 4-40

Here you are!
Another job well done.
by Feored
Tue Apr 05, 2005 7:51 am
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

Sorry, folks! I somehow didn't manage the upload. Just don't revoke this claim if don't hear anything from me in a while. The claim is almost doe and I'm pretty sattisfied with the outcome. The only problem is that now I'm stuck at a french university with hords of pretty french girls distracting me...
by Feored
Thu Mar 24, 2005 8:50 am
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

Progress:
landheight: done
rocks: 95 %
flora: 90 %
textures: 90 %
vertex shading: 75 %

So far so good.
Anyway, it seems like I won't be able to finish the claim, as I'm leaving for an extended stay in France on the first of april. I'll post the latest version of 4-40 before I leave.
by Feored
Tue Mar 15, 2005 8:53 am
Forum: Archives
Topic: How did you die the first time on Morrowind?
Replies: 106
Views: 8912

With no character I ever played I was able to take out the wizard in the smugglers cave near Seyda Neen, on the first try.
Quite frustrating.
by Feored
Thu Mar 10, 2005 10:55 am
Forum: Archives
Topic: How did you find out about TR?
Replies: 20
Views: 1961

After the LOTR-project busted I googled for another modding site and found Silgrad tower.
From there I got linked here, and what I found seemed to just what I had been looking in quite a while.
by Feored
Thu Mar 10, 2005 10:50 am
Forum: Archives
Topic: "What's Your Story?"
Replies: 44
Views: 5211

Ordinator: "I am watching you, scum!"
by Feored
Wed Mar 09, 2005 8:42 am
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

Noted!
Sorry, my job keeps me quite busy these days.
by Feored
Mon Mar 07, 2005 10:45 am
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

Just a status report:
landheight: done
rocks: 90 %
flora: 90 %
textures: 50 %
vertex shading: 0 %
Just another week or so...
by Feored
Thu Mar 03, 2005 8:20 am
Forum: Archives
Topic: Games
Replies: 58
Views: 5182

1. Morrowind
2. Europa Universalis 2 (Never heard of it? Try it!)
3. Wizardry 6-8
4. Thief 2
5. ADOM - Ancient Domains Of Mystery
6. Baldurs Gate I+II
7. Alsmost any shooter since "Return to castle Wolfenstein"
by Feored
Wed Mar 02, 2005 1:56 pm
Forum: Archives
Topic: What's your name?
Replies: 30
Views: 3130

Somehow "Feared" entered my brain but did sound too dumb to me so I started changing vocals.
Maybe I even got some subconcious inspiration from LOTR: Theodred, Eomer...
by Feored
Wed Feb 23, 2005 3:07 pm
Forum: Archives
Topic: Ald Tearoth - claims 4-20, 4-19 and 4-17 cooperation
Replies: 12
Views: 1136

THX! Man that was fast.
by Feored
Tue Feb 22, 2005 5:21 pm
Forum: Archives
Topic: claim approved = review OK?
Replies: 3
Views: 355

claim approved = review OK?

Please don't beat me up for not reading the FAQ properly, but if a submitted (exterior) claim is signed as approved does this mean it passed a thourough review or is it simply OK for now and will only be investigated in detail when the whole map is more or less done?
by Feored
Tue Feb 22, 2005 5:13 pm
Forum: Archives
Topic: Ald Tearoth - claims 4-20, 4-19 and 4-17 cooperation
Replies: 12
Views: 1136

Not much to be heard of this claim, lately. Since i've got quite a long border with you on 4-40 maybe you could post some beta-version of what you've achieved so far. Kingfish made a good point in suggesting to me to do likewise. IMHO this should be custom behavior, it's better that screenshots for ...
by Feored
Thu Feb 17, 2005 8:40 am
Forum: Archives
Topic: Gore
Replies: 1
Views: 236

Gore

As an elderly Daggerfall-fan I always wondered why TESIII was so "bloodless". Maybe some people still remember the bloodpuddles on the floor, the iron-maidens, chains and stuff, heads on poles, piles of decapitated bodies, that used to rust and rot deep in the dungeons of Daggerfall. Not t...
by Feored
Thu Feb 17, 2005 8:21 am
Forum: Archives
Topic: [Approved] Khajiit Race
Replies: 12
Views: 1028

Is it possible to forbid any use of magic by scripting? In that case I would simply give the kahjit Speed 90 athletics 90 or so (He could be a master- or highlevel-trainer of athletics), and let the race begin. When the player looses Kahjit just takes the money and tells him to return after some tra...
by Feored
Wed Feb 16, 2005 7:32 pm
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

THX, dude.
Still needs some vertex shading.
by Feored
Mon Feb 14, 2005 1:17 pm
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

Here you are, kingfish(and everyone else who shares a border with 4-40).
Have a look and post a comment. I haven't done much work on the notheastern border, so feel free to fit it to your claim.
by Feored
Mon Jan 31, 2005 6:46 pm
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

Here's the dwemer ruin and some other shots. I put it on top of the mountainchain. Little gimmic: the main entrance is crumbled, but I added a hidden hatch in the valley nearby. Maybe that can be scripted so not every passerby enterns the ruin without a quest. Since there are large towns nearby an e...
by Feored
Mon Jan 31, 2005 9:36 am
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

Making progress. Have a look.
by Feored
Fri Jan 28, 2005 4:27 pm
Forum: Archives
Topic: Floating daedric fortress
Replies: 12
Views: 1129

You're right Garriath.
One of the best plugins I ever played.

IMHO the whole flying fortress thing isn't completely out of place. A Dwemer fortress makes more sense though, since they've got flying ships aswell.
by Feored
Mon Jan 24, 2005 10:56 am
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

Sure. I'm better at dwemer anyway
by Feored
Sat Jan 22, 2005 2:51 pm
Forum: Archives
Topic: 4-40 Progress (Apollo Project)
Replies: 24
Views: 2576

4-40 Progress (Apollo Project)

Just couldn't resist :D So here's were I'll post any news about claim 4-40 positioned in the center of map 4. Kothloth suggested no forts/inhabited settlements whatsoever. So be it. I'll go for rather thick vegetation and some daedric ruins in the woods on the eastern mountain flanks and ruins hidde...
by Feored
Sat Jan 22, 2005 2:23 pm
Forum: Archives
Topic: Claiming 4-40
Replies: 3
Views: 373

Noirgrim: I gathered some experience on 4-22, nothing else so far.

Kothloth: Agreed.
by Feored
Fri Jan 21, 2005 3:02 pm
Forum: Archives
Topic: Claiming 4-40
Replies: 3
Views: 373

Claiming 4-40

This claim is in House Redoran territory. Its size is 9 cells. I think I'll include a small Redoran fort at the central mountain-pass overlooking the road on both sides but more defiant versus the Hlaalu-District to the east. The mountains will be Westgash and no higher than 10k, the eastern plains ...
by Feored
Mon Jan 10, 2005 4:31 pm
Forum: Archives
Topic: Submitting 4-22
Replies: 1
Views: 197

Submitting 4-22

I finished 4-22 and did some changes on the two northern cells of 4-31 to smoothen the borders, then merged the two claims.
by Feored
Mon Jan 10, 2005 4:25 pm
Forum: Archives
Topic: Claim 4-22 - Progress
Replies: 10
Views: 965

Claim finished

This one's done.

I finished 4-22 and did some changes on the two northern cells of 4-31 to smoothen the borders, then merged the two claims.

PS: IMHO the mountains in 4-31 need some redoing.
by Feored
Fri Jan 07, 2005 11:13 am
Forum: Archives
Topic: Claim 4-22 - Progress
Replies: 10
Views: 965

Greetings!

After a rather extendet Xmas vacation I took on work on the claim. A (hopefully)final version of 4-22 should be available next week.

Since some of you downloaded the first version, I'd like you to post comments on it.

THX so far