Search found 143 matches

by bas
Thu Nov 15, 2007 6:56 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

thanks, although it's not my birthday..

and yes, I know.. but I will do that in the end anyways, for some reason I have some kind of addiction to pick up a lot of work in the end :P which actually most of the times solves pretty nicely :P
by bas
Thu Nov 15, 2007 5:21 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

hmmmm, I think I will go for reviewer ;)

it will take a little while though, cause I go every weekend to my parents house, so I won't be active in the weekends, and tonight I have a birthday :)
by bas
Thu Nov 15, 2007 5:05 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

oh noes, where can i find that quiz? and didn't i do that before? xD

anyways, I dunno what happened with draconis.. maybe some of my claims disappeared in there, who knows? :P
by bas
Thu Nov 15, 2007 4:53 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

you prolly found the same as mine.. dunno about the others, I recall clearly making more of them, but I don't really care about the past, I prefer working towards the future :P
by bas
Wed Nov 14, 2007 8:42 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

uh oh.. then I have to search deeeeeeep :P okay.. found 2 of them, Draconis Slums 3 and 7, a bit strange, cause I made way more :P , but I am like really in-experienced again, cause I forgot a load.. but I am willing to do another try :P I did reviews also, but I cant find those for some reason :S P...
by bas
Wed Nov 14, 2007 8:34 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

yeah, i know.. when i was reviewing here, it was sended back :P only short things could be changed urself.. so any ETA or something when you guys move to map 3?

P.S. sorry about no-edit-button-usage :P
by bas
Wed Nov 14, 2007 8:27 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

aint there like spaces that needs to be fixed? like exteriors missing some things or interiors that got stuff that bleeds etc..

i got some exp in reviewing also ;)
by bas
Wed Nov 14, 2007 8:25 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

hmmmmm, interiors, i have done those before for TR :D

exteriors is something I could do but I never figured out how you guys could raise the land properly enough that it fixes with other land from others :P
by bas
Wed Nov 14, 2007 8:14 pm
Forum: Archives
Topic: hey ppl
Replies: 15
Views: 959

hey ppl

hey ppl, i am thinking of starting to mod again, cause i am finding more and more time again.. i am however unsure what i should do.. either upgrade my pc to be able to mod for oblivion, or continue in morrowind.. my question is, what is still left from morrowind to do? cause I am not really skillfu...
by bas
Thu Jun 09, 2005 9:16 pm
Forum: Exteriors: Finished
Topic: 4-5-Red
Replies: 53
Views: 24608

who is doing this one??

edit: uhm never mind.. i didnt thought properly :P
by bas
Thu Jun 09, 2005 8:59 pm
Forum: Exteriors: Finished
Topic: 3-39-Ind
Replies: 6
Views: 2268

i see it 2....

are you getting a little bit blind?? :P
no offence :P
by bas
Tue Jun 07, 2005 4:30 pm
Forum: Interiors: Finished
Topic: i2-195-Tel
Replies: 245
Views: 30740

my 50 cents...

in madmax horse mod... there is an elivator in there... maybe we could use it... you dont fall through.. i used it.. :D
by bas
Tue Jun 07, 2005 4:04 pm
Forum: Archives
Topic: New Dwemer Architecture
Replies: 9
Views: 792

an old dwemer lift what makes strange sounds when you go down or up.... cool :D
by bas
Tue Jun 07, 2005 3:58 pm
Forum: Archives
Topic: Imperial Special Forces (ISF)
Replies: 7
Views: 522

nah i dont think so.. if you could vote on this... i vote no... /notsigned the imperials are the only ones who are really big in the game... they conquered tamriel... they need those spies and informers for all those bad people who try to destroy the imperials influence in the provinces. great house...
by bas
Tue Jun 07, 2005 3:51 pm
Forum: Archives
Topic: Hall of Heroes and Patrons
Replies: 76
Views: 7154

ok you can begin with me lord_gallant... i added 2 interiors and maybe if i understand scripting then i will do quests... so add me :mrgreen:
by bas
Tue Jun 07, 2005 3:47 pm
Forum: Archives
Topic: Artifacts: Add some ancient culture to Morrowind
Replies: 47
Views: 4109

well... we dont need artifacts i think, we need much unique items, and lots of them, for use in quests and so on...
by bas
Tue Jun 07, 2005 3:11 pm
Forum: Interiors: Finished
Topic: i3-35-Ind
Replies: 34
Views: 5199

just save it apart from the exterior... then upload it here.. the people will review it and you get it back with your mistakes, you repair the stuff and upload again... then it is added in the project...
by bas
Tue Jun 07, 2005 2:54 pm
Forum: Archives
Topic: I got a question!
Replies: 5
Views: 424

coe -14,-7

try this one..

it must work or i dont know :(
by bas
Tue Jun 07, 2005 12:42 pm
Forum: Archives
Topic: Vikings chairs and beds - for review
Replies: 3
Views: 514

they are so good :D
by bas
Tue Jun 07, 2005 12:39 pm
Forum: Archives
Topic: I got a question!
Replies: 5
Views: 424

well.. as you can see [url=http://tamriel-rebuilt.org/?image=g/maps/created/mw_map4.jpg&p=modding_data/mapsurl]here[/url] the claim is mostly in sea so its no wonder you just fall in sea :P
by bas
Tue Jun 07, 2005 12:33 pm
Forum: Archives
Topic: Ready to help!
Replies: 15
Views: 952

no they arent available.. they only ones remaining are alamexia you can check [url=http://tamriel-rebuilt.org/old_forum/viewforum.php?f=177url]here[/url]which are left...
by bas
Tue Jun 07, 2005 10:27 am
Forum: Exteriors: Finished
Topic: 6-27-Dre
Replies: 15
Views: 4535

hope an moderator or an administrator sees this and moves it....
by bas
Tue Jun 07, 2005 10:25 am
Forum: Exteriors: Finished
Topic: 4-41-Red
Replies: 49
Views: 13938

very good made exterior :D
by bas
Tue Jun 07, 2005 10:23 am
Forum: Archives
Topic: Full Dreugh Armour
Replies: 16
Views: 1388

great, awesome... :D
by bas
Tue Jun 07, 2005 10:19 am
Forum: Archives
Topic: Tribunal & Bloodmoon required?
Replies: 16
Views: 1359

jamin... buy the real versions... not a copie..
by bas
Tue Jun 07, 2005 10:14 am
Forum: Archives
Topic: Imperial Special Forces (ISF)
Replies: 7
Views: 522

yep blades
by bas
Tue Jun 07, 2005 10:14 am
Forum: Archives
Topic: Quest Creation might be your thing
Replies: 41
Views: 5007

not sure at the moment... things are still added...
by bas
Tue Jun 07, 2005 4:50 am
Forum: Archives
Topic: Quest Idea: Smuggler Bob
Replies: 8
Views: 524

nice quest!!

but.. what if you will take the bribe and then report... to get double rewards... you can script it in the way that it cant be done but, in RealLife you can do this to if you want...
by bas
Mon Jun 06, 2005 4:55 pm
Forum: Archives
Topic: just an idea
Replies: 44
Views: 3738

btw you must make it an bolton because your changing stuff from bethesda and thats against TR's stand...

edit: dont know if its mentioned before.. didnt read the whole post :P
by bas
Mon Jun 06, 2005 3:28 pm
Forum: Archives
Topic: Tavern script
Replies: 2
Views: 386

add week too...
by bas
Mon Jun 06, 2005 3:03 pm
Forum: Exteriors: Finished
Topic: 6-27-Dre
Replies: 15
Views: 4535

so it needs to be redone?
by bas
Mon Jun 06, 2005 11:49 am
Forum: Archives
Topic: Ready to help!
Replies: 15
Views: 952

most needed are questmakers...
and there are some interiors left to claim
by bas
Sun Jun 05, 2005 2:14 pm
Forum: Archives
Topic: Skyrim Map
Replies: 88
Views: 10797

maybe i missed it but... who is going on with the map??
by bas
Sun Jun 05, 2005 2:11 pm
Forum: Archives
Topic: Stalker is the new core member
Replies: 30
Views: 3030

congratz stalker!!

(p.s. garriath.. lol)
by bas
Sun Jun 05, 2005 7:40 am
Forum: Archives
Topic: Dwemer Question
Replies: 13
Views: 1142

i have read that somewhere ingame:

Vivec and Almalexia hold the ghost fence with an sort of magic

i know it for sure... but dont know where i read it..
by bas
Sun Jun 05, 2005 7:38 am
Forum: Archives
Topic: Quest Plot: The lost Key (Needs Approval)
Replies: 8
Views: 625

you cant open the door without an key...you can do that if you put an script on the door...

or go in and talk to that woman and she asks to kill him...
by bas
Sun Jun 05, 2005 6:11 am
Forum: Archives
Topic: My friend don't remember, other don't tell.
Replies: 6
Views: 495

as far as i know capes are only added in mods made by the community, i played like the whole game been almost everywhere (morrowind only :P) and i didnt see a single cape, you can check in TES if there is a cape, IF there is one it almost must be under chest.
by bas
Sun Jun 05, 2005 6:08 am
Forum: Archives
Topic: scripting
Replies: 11
Views: 741

@starcrunch
thx i will keep you in mind.

@Cjad the Nord
cant find it :(

edit: ah found it :D
by bas
Sun Jun 05, 2005 6:06 am
Forum: Archives
Topic: BIG Question... TES
Replies: 15
Views: 1056

exact information about game units...found in Morrowind_Scripting_Guide_for_Dummies_8.0 1 game unit = 0.56 inches 50 =28 inches 500 = 23.3 feet 5000 = 233.3 feet 8192 = 385 feet = 1 game cell 1 game unit = 1.42 cm 100 game units = 142 cm = 1.42 meters 1000 game units = 14.2 meters 8192 game units = ...
by bas
Sat Jun 04, 2005 6:14 pm
Forum: Archives
Topic: Guar Races
Replies: 108
Views: 7053

yes true, i downloaded the morrowind scripting guide for dummies so if i am advanced enough then i will do it :P... but that takes at least 3 months.. :(