Search found 570 matches

by The_Warder
Fri Nov 04, 2011 9:32 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

heres an update with everything i had. just couldn't find the time and lost the motivation. thought i uploaded a while back but guess not
by The_Warder
Fri Jul 01, 2011 9:03 am
Forum: Asset Development
Topic: Dres Models
Replies: 57
Views: 16277

At the time i made this it was just for fun really but i was really trying to stay with the concept art from that ref i posted
by The_Warder
Fri Jul 01, 2011 8:52 am
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

Nalin: i have made some quick looks at the stuff you created which i enjoyed. I'll take another look soon. The reason i started from scratch was because i didn't want the set to look irregular(from different visual styles), not because of the models you posted there has been a bit of work going on( ...
by The_Warder
Mon Jun 13, 2011 6:21 am
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

http://dl.dropbox.com/u/2976929/Tex%20test%203.png

Updates on textures. first building looks about done. just been taking my time working on the UV layout.
by The_Warder
Mon Jun 06, 2011 9:34 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

TO DO List: (Before UV Mapping can start) *Pillar caps(done) *Barding width (done) 1/3 reduced *Dimensions(done aligning) *Modular 2 story *Upper Class band This should all be finished by tonight so that I can start my texturing process Most recent Screen http://dl.dropbox.com/u/2976929/TR%20Dres_Se...
by The_Warder
Mon Jun 06, 2011 9:48 am
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

Well I am trying to stick to the concept I was given. but I think a lot of these would remove a lot of detail when there's little enough as it is. I also do not believe they need to be any more flush. but i may widen the buildings because of the pillars as you suggest. Also in the 4A section there n...
by The_Warder
Mon Jun 06, 2011 12:57 am
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

http://dl.dropbox.com/u/2976929/TR%20Dres_Set/Dres_Set.png

Various tweaks from suggestions.

EDIT( modifications to ledging and pillars)
by The_Warder
Sun Jun 05, 2011 1:35 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

Its Always a members Place. Thanks for the crits. i'll see about them. :)
by The_Warder
Sun Jun 05, 2011 2:55 am
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

I Have some screens to post. Started working Friday night. http://dl.dropbox.com/u/2976929/TR%20Dres_Set/Dres_Set.png http://dl.dropbox.com/u/2976929/TR%20Dres_Set/Door%20Jam%20test%20.png http://dl.dropbox.com/u/2976929/TR%20Dres_Set/window%20test.png http://dl.dropbox.com/u/2976929/TR%20Dres_Set/W...
by The_Warder
Sun Jun 05, 2011 1:46 am
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 81137

I would like to Take on this claim. create the base exterior models and then a modular details Using the usual 3d apps. continue on texture work from Nalin and complete some of his models
by The_Warder
Tue May 31, 2011 8:46 am
Forum: Asset Development
Topic: Dres Models
Replies: 57
Views: 16277

Well I kinda got bored and started working on a concept i saw for the Dres council Building I have the .obj files and 2 screens so far. http://i7.photobucket.com/albums/y296/sealsareus/drescouncil.jpg http://i7.photobucket.com/albums/y296/sealsareus/drescouncil2.jpg concept: http://img463.imageshack...
by The_Warder
Sun May 29, 2011 1:28 pm
Forum: Off-Topic
Topic: TES V: Skyrim announced
Replies: 196
Views: 49661

Nice to see everyone..been a while.., just watched it on xbox live earlier.

Maybe i can get into this one as i never really got into oblivion like i did morrowind :D
by The_Warder
Tue Apr 21, 2009 3:36 am
Forum: Archives
Topic: Hi everyone
Replies: 6
Views: 1010

hahaha I fixed my xbox last weekend so who knows...
by The_Warder
Wed Mar 25, 2009 10:37 pm
Forum: Archives
Topic: Hi everyone
Replies: 6
Views: 1010

haha yeah well maybe If i had oblivion to play.. idk.. all I do anymore is work and school lol
by The_Warder
Wed Mar 25, 2009 9:34 pm
Forum: Archives
Topic: Hi everyone
Replies: 6
Views: 1010

Hi everyone

Hey I was just messin around on the net and I was curious as to how TR was doing. And I have to Say it looks like your all Doing a great job and that some great progress has been made.. as for myself I really don't play games too much anymore and I've been inspired to Pursue a degree in history at N...
by The_Warder
Tue Aug 07, 2007 7:30 pm
Forum: Archives
Topic: Hi!! thought I would drop in and say hello
Replies: 2
Views: 424

well if anyone has that access or knows where it is please pm me.
by The_Warder
Mon Aug 06, 2007 7:05 pm
Forum: Archives
Topic: Hi!! thought I would drop in and say hello
Replies: 2
Views: 424

Hi!! thought I would drop in and say hello

Hi everyone I was a little interested so I wanted to check up on the project. I am truly proud of the new models I have seen and the progress that has been made. great job everyone!! I will definitely be looking this up more often. I wish to god that you could play PC mods on 360. well I just wanted...
by The_Warder
Sat Mar 10, 2007 9:07 pm
Forum: Archives
Topic: Fairwaters Models
Replies: 59
Views: 7781

fairwater you model architecture so well! nice job man you blow me out of the water in that department.
by The_Warder
Mon Mar 05, 2007 1:09 am
Forum: Archives
Topic: Blender help/tutorial/question thread
Replies: 36
Views: 4083

blender doesn't have the ability to read .dds textures.

gez can I use this as my new quote? ""I really hate Blender. But not as much as it hates me."" it cracked me up big time.
by The_Warder
Sun Mar 04, 2007 3:13 am
Forum: Archives
Topic: TrGMTor02 [Working, Reviewing]
Replies: 46
Views: 5185

here they are in .nif format and separated.
by The_Warder
Sat Mar 03, 2007 9:50 pm
Forum: Archives
Topic: Modeling program
Replies: 4
Views: 667

do you know if you can export it as an .obj file. I like the program and I have heard lots of things about it.
by The_Warder
Fri Mar 02, 2007 2:39 am
Forum: Archives
Topic: TrGMTor02 [Working, Reviewing]
Replies: 46
Views: 5185

what all still needs to be done with the first tor? just texturing or do you want something else done.
by The_Warder
Mon Feb 26, 2007 5:07 am
Forum: Archives
Topic: Middle Class Tower [Working]
Replies: 7
Views: 835

heres an update with the windows on all sides and the upper area filled in.

[url=http://i7.photobucket.com/albums/y296/sealsareus/towerupdate.jpg][img]http://i7.photobucket.com/albums/y296/sealsareus/th_towerupdate.jpg[/img][/url]
by The_Warder
Mon Feb 26, 2007 3:12 am
Forum: Archives
Topic: Fairwaters Models
Replies: 59
Views: 7781

lights come from the normal map I think. I am pretty sure thats what the cs wiki said.
by The_Warder
Sun Feb 25, 2007 4:11 pm
Forum: Concept Art
Topic: [FCG]: Rihad exterior objects
Replies: 68
Views: 12958

when I made those pots someone gave me these patterns for the textures. they are very usefull and clean its the same as the one on the top.

http://s7.photobucket.com/albums/y296/sealsareus/?action=view&current=linepatterns.png
by The_Warder
Sun Feb 25, 2007 3:47 am
Forum: Archives
Topic: Miscellaneous Needed Objects
Replies: 7
Views: 1080

they are uploaded as .obj files.
edit heres the post that one person responded to. http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17635
by The_Warder
Sun Feb 25, 2007 3:35 am
Forum: Archives
Topic: Miscellaneous Needed Objects
Replies: 7
Views: 1080

there are quite a bit of these that I did in the ca corner thread. there not textured but are all finished modeling.
by The_Warder
Fri Feb 23, 2007 4:21 am
Forum: Archives
Topic: Middle Class Tower [Working]
Replies: 7
Views: 835

well if its alright here is what I have so far. beveling is still a bit bad in blender so I cant really smoothen it enough yet.
http://s7.photobucket.com/albums/y296/sealsareus/?action=view&current=towertest.jpg
by The_Warder
Fri Feb 23, 2007 2:52 am
Forum: Archives
Topic: Fairwaters Models
Replies: 59
Views: 7781

awesome fairwater this should help a lot.
by The_Warder
Wed Feb 21, 2007 11:47 pm
Forum: Archives
Topic: Middle class base 6 [Working]
Replies: 27
Views: 3924

very nice job man. it looks awesome!
by The_Warder
Wed Feb 21, 2007 11:40 pm
Forum: Archives
Topic: Middle Class Tower [Working]
Replies: 7
Views: 835

Middle Class Tower [Working]

http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/MCTower.jpg

I am going to follow the concept as exact as possible right now.
by The_Warder
Tue Feb 20, 2007 2:42 am
Forum: Archives
Topic: Fairwaters Models
Replies: 59
Views: 7781

I got a helm in-game but I couldn't pick it up and it had no collision.
by The_Warder
Mon Feb 19, 2007 8:03 am
Forum: Archives
Topic: Fairwaters Models
Replies: 59
Views: 7781

awesome job fairwater really nice models.
by The_Warder
Tue Feb 13, 2007 1:28 pm
Forum: Archives
Topic: "I want to flip through dozens of Concept Art pages"...
Replies: 20
Views: 2535

that was so great to look at those concepts I didn't know we had that many new creatures.
by The_Warder
Tue Feb 13, 2007 3:34 am
Forum: Archives
Topic: TrGMTor02 [Working, Reviewing]
Replies: 46
Views: 5185

here is a new one
by The_Warder
Tue Feb 13, 2007 1:31 am
Forum: Concept Art
Topic: LB003G0676's Concept Art
Replies: 411
Views: 52704

dude the monkey slash bird thing is sweet(bottom one)!!!!
nice job you sure are improving. keep it up
by The_Warder
Tue Feb 13, 2007 1:29 am
Forum: Archives
Topic: TrGMTor02 [Working, Reviewing]
Replies: 46
Views: 5185

here is the model for rock 2 and the textures for it which can be applied to each other in nifscope.

It's all set up. I am gonna touch up the first one some more and then I will upload that.

by the way the textures are the base ones someone on here made and there are 2 variations.
by The_Warder
Fri Feb 09, 2007 1:14 am
Forum: Archives
Topic: A Call to Meshers (and everyone else)
Replies: 61
Views: 6297

I don't know about the rest of the modelers but I would like some concepts to model.(!!maybe I am just bored!!)

- This is an example of what NOT to do. PM PoHa! if you're a bored modeller. There's plenty to do, and he can't always keep track of who's meshing what, and who's not. ~PoHa!
by The_Warder
Fri Feb 09, 2007 1:10 am
Forum: Archives
Topic: TrGMTor02 [Working, Reviewing]
Replies: 46
Views: 5185

thats a nice idea and I will see what I can do but it seems like these rocks would be a bit blocky anyway.
by The_Warder
Thu Feb 08, 2007 5:08 am
Forum: Archives
Topic: TrGMTor02 [Working, Reviewing]
Replies: 46
Views: 5185

here is an update. about 3200 triangles and still nice looking. and suggestions would be great.
http://s7.photobucket.com/albums/y296/sealsareus/?action=view&current=rock2.jpg