Search found 6495 matches
- Tue Aug 05, 2014 8:30 pm
- Forum: Master Planning
- Topic: Great House Faction Ranks
- Replies: 4
- Views: 2084
- Sat Aug 02, 2014 7:35 pm
- Forum: Literature
- Topic: History of the Great Houses
- Replies: 10
- Views: 5768
- Thu Jul 31, 2014 12:16 am
- Forum: Literature
- Topic: A Nobleman's Garden [merged]
- Replies: 8
- Views: 4373
- Sat Jul 26, 2014 7:37 pm
- Forum: Master Planning
- Topic: Quests & Faction Structure
- Replies: 11
- Views: 3818
I don't think we should make things exclusive that were not so in vanilla. One of the few remaining characteristics that distinguish Morrowind from the 3D video RPGs that came before and after is the freedom of choice; let's not do away with it. The Temple is already allowing outlanders to join; wh...
- Mon Jul 14, 2014 9:53 am
- Forum: Archives
- Topic: Magribash Tribe?
- Replies: 3
- Views: 1497
- Wed Jul 09, 2014 2:28 am
- Forum: Old Ebonheart
- Topic: Sewers and dungeons
- Replies: 30
- Views: 11324
- Tue Jul 08, 2014 6:28 am
- Forum: Hlaalu - Thirr
- Topic: Indal-ruhn [Hlaalu Tier IV Settlement]
- Replies: 15
- Views: 7498
- Tue Jul 08, 2014 6:27 am
- Forum: Conceptualization
- Topic: About the Falmer...
- Replies: 3
- Views: 1657
- Sat Jul 05, 2014 11:46 am
- Forum: Archives
- Topic: Sload Soap
- Replies: 5
- Views: 1848
Re: Sload Soap
if this is our dialog, remove "non-sentient."seneca37 wrote:"Sload soap is a waxy substance made from the immature non-sentient forms of the sload." NPC:Tendris Vedran
- Thu Jul 03, 2014 3:46 am
- Forum: Developer Showcase
- Topic: Ironed Maidens' Showcase ~Sermon -1~
- Replies: 64
- Views: 10064
Oh, ok. I think I thought I was supposed to get the outlines for the quests posted so you guys could review them and see if they would fit in wight he current theme of whatever direction you guys are taking with the mod. Honestly, I was just wanting to do overall quest design not really MAKE the qu...
- Wed Jul 02, 2014 4:10 am
- Forum: Archives
- Topic: Can you join the Mainland Imperial Legion?
- Replies: 1
- Views: 1306
- Thu Jun 26, 2014 12:24 am
- Forum: Conceptualization
- Topic: Peninsula of Veloth
- Replies: 6
- Views: 2423
- Wed Jun 25, 2014 10:45 pm
- Forum: Conceptualization
- Topic: Peninsula of Veloth
- Replies: 6
- Views: 2423
Re: Peninsula of Veloth
Is there more information tied to this? Was TR's intention to suggest he went on to Akavir? Did some Chimer go with him and potentially form some of the Chimeri settlements on the islands between Tamriel and Akavir? Such as on Cathnoquey? this idea percolated into TR through the Temple Zero Society...
- Tue Jun 24, 2014 11:40 pm
- Forum: Archives
- Topic: thread in the officials
- Replies: 6
- Views: 1383
- Mon Jun 23, 2014 8:55 am
- Forum: Asset Development
- Topic: Dres Architecture Set
- Replies: 5
- Views: 2484
- Mon Jun 23, 2014 8:53 am
- Forum: Indoril - Thirr
- Topic: New Roa Dyr Design
- Replies: 62
- Views: 31748
I think that the big issue w/ Yeti's design, which I don't think is hard to work out, is that it uses a lot of separate buildings, which will feel like a fortified town rather than a castle. I don't think the design needs to be hugely divergent from the current layout of Roa Dyr, it just needs to be...
- Wed Jun 18, 2014 11:13 pm
- Forum: Master Planning
- Topic: Indoril Castle-Estates
- Replies: 28
- Views: 24811
What about hostelries for pilgrims/travelling merchants? A holdover from ancient guest right traditions. Maybe visitors get a free night's board- except outlanders obvs I don't think we should give the Dunmer a hospitality ethics. They already veer toward semitic/mesopotamian cultures in a lot of w...
- Wed Jun 18, 2014 8:56 pm
- Forum: News
- Topic: Official Statement of Vision [Please Read]
- Replies: 66
- Views: 51995
- Wed Jun 18, 2014 6:33 am
- Forum: Master Planning
- Topic: Indoril Castle-Estates
- Replies: 28
- Views: 24811
- Wed Jun 18, 2014 6:23 am
- Forum: News
- Topic: Official Statement of Vision [Please Read]
- Replies: 66
- Views: 51995
- Wed Jun 18, 2014 1:50 am
- Forum: News
- Topic: Official Statement of Vision [Please Read]
- Replies: 66
- Views: 51995
- Wed Jun 18, 2014 1:48 am
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 272497
I don't know if this already exists on the site, and I haven't found it (though if I do before this question is responded to, I'll delete this message), but is there a map somewhere that has the mainland split up into all its exterior cells, or all those that have been delineated? I don't know exac...
- Wed Jun 18, 2014 1:47 am
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 272497
Hi, I tried to find an answer to my question from your website and from this forum, but didn't find it. My question is about your upcoming update Almalexia. I read that you are going to delete the original campaing (where the Dark Brotherhood attacks you and you go to Mournhold and so on), so you c...
- Wed Jun 18, 2014 1:38 am
- Forum: Master Planning
- Topic: Indoril Castle-Estates
- Replies: 28
- Views: 24811
- Tue Jun 17, 2014 11:02 pm
- Forum: Master Planning
- Topic: Indoril Castle-Estates
- Replies: 28
- Views: 24811
- Tue Jun 17, 2014 10:25 pm
- Forum: Master Planning
- Topic: Establishing Background Lore
- Replies: 63
- Views: 45104
Since this is sort of the thread for miscellany, I thought it would be a good place to post this - Temples are more than just buildings. They are holy spaces, and they should be positioned consistently to demonstrate the religious significance of how they are constructed. this is how it was done in ...
- Tue Jun 17, 2014 9:37 pm
- Forum: Archives
- Topic: M3A2 Detailing/NPCing
- Replies: 9
- Views: 1721
why do we want to put anything there EDIT: what i mean is: oh, i am not excited about having to figure out what makes this monastic order different from the two dozen other monastic orders i have to distinguish from one another because someone playing with the ext in the CS wanted to put a cool buil...
- Tue Jun 17, 2014 9:35 pm
- Forum: Master Planning
- Topic: Indoril Castle-Estates
- Replies: 28
- Views: 24811
Indoril Castle-Estates
Basics The castle-estates should be regarded as very large, self-sufficient houses. There should be minimal individualized, private spaces - such as homes and shops. Everything should be oriented around service to the Indoril lords: public squares should be the courtyards and entry-plazas of the In...
- Tue Jun 17, 2014 5:43 pm
- Forum: Indoril - Thirr
- Topic: New Roa Dyr Design
- Replies: 62
- Views: 31748
Can everyone (section members and anyone who happens to read this) please provide feedback here so we can start making progress? How should we distinguish this place from a regular town? How many interiors should this be? What should go in said interiors? Ect, ect. This should be done as an analysi...
- Mon Jun 16, 2014 4:32 am
- Forum: Indoril - Thirr
- Topic: New Roa Dyr Design
- Replies: 62
- Views: 31748
- Sat Jun 14, 2014 6:57 pm
- Forum: Archives
- Topic: Statement of Vision
- Replies: 16
- Views: 2203
- Sat Jun 14, 2014 6:55 pm
- Forum: Almalexia
- Topic: An Almalexia Proposal
- Replies: 110
- Views: 82577
Honestly, I'd prefer to have an option to move the important people in Mournhold to Almalexia. It maintains the illusion that Tribunal's Mournhold is another part of the city, although hidden. TR will not do this. I meant I'd prefer moving the important NPCs to the new Almalexia than just disabling...
- Sat Jun 14, 2014 5:56 pm
- Forum: Almalexia
- Topic: An Almalexia Proposal
- Replies: 110
- Views: 82577
- Fri Jun 13, 2014 9:12 pm
- Forum: Archives
- Topic: Almalexia/Indoril Proposals Vote
- Replies: 24
- Views: 3499
- Fri Jun 13, 2014 3:51 am
- Forum: Master Planning
- Topic: The Indoril problem
- Replies: 32
- Views: 29879
- Fri Jun 13, 2014 2:14 am
- Forum: Hlaalu - Thirr
- Topic: TR 4-1 Andothren Detailing Project
- Replies: 20
- Views: 8013
- Fri Jun 13, 2014 2:07 am
- Forum: Indoril - Thirr
- Topic: New Roa Dyr Design
- Replies: 62
- Views: 31748
- Wed Jun 11, 2014 4:32 am
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 104981
I do think the idea of Ilvi or someone close to Ilvi would make more narrative sense, but on the other hand I do think that a certain amount of skill is required in the presentation to not make it seem too convenient. (Basically it shouldn't seem like a deus ex machina that clears the way to the to...
- Wed Jun 11, 2014 2:59 am
- Forum: Archives
- Topic: Statement of Vision
- Replies: 16
- Views: 2203
- Wed Jun 11, 2014 12:08 am
- Forum: Archives
- Topic: Almalexia/Indoril Proposals Vote
- Replies: 24
- Views: 3499
The third question is merely how to access Tribunal cells, not whether they should be kept at all, which they would be either way. One option is to continue to allow the player to teleport to Mournhold in-game via Asciene Rane, the other is to only allow the player to access Mournhold in-game via c...