Search found 6495 matches

by Sload
Tue Aug 05, 2014 8:30 pm
Forum: Master Planning
Topic: Great House Faction Ranks
Replies: 4
Views: 2084

all good w me but when the quests are written they may need to change
by Sload
Sat Aug 02, 2014 7:35 pm
Forum: Literature
Topic: History of the Great Houses
Replies: 10
Views: 5768

hmm do them in daedric, more discovery
by Sload
Thu Jul 31, 2014 12:16 am
Forum: Literature
Topic: A Nobleman's Garden [merged]
Replies: 8
Views: 4373

give Timsa more names, otherwise A+
by Sload
Sat Jul 26, 2014 7:37 pm
Forum: Master Planning
Topic: Quests & Faction Structure
Replies: 11
Views: 3818

I don't think we should make things exclusive that were not so in vanilla. One of the few remaining characteristics that distinguish Morrowind from the 3D video RPGs that came before and after is the freedom of choice; let's not do away with it. The Temple is already allowing outlanders to join; wh...
by Sload
Mon Jul 14, 2014 9:53 am
Forum: Archives
Topic: Magribash Tribe?
Replies: 3
Views: 1497

Nope.
by Sload
Wed Jul 09, 2014 2:28 am
Forum: Old Ebonheart
Topic: Sewers and dungeons
Replies: 30
Views: 11324

I agree with Yeti. Dungeon sewers are a genre conceit that players accept.
by Sload
Tue Jul 08, 2014 6:28 am
Forum: Hlaalu - Thirr
Topic: Indal-ruhn [Hlaalu Tier IV Settlement]
Replies: 15
Views: 7498

I support
by Sload
Tue Jul 08, 2014 6:27 am
Forum: Conceptualization
Topic: About the Falmer...
Replies: 3
Views: 1657

I think the Falmer thing was probably the least inspired thing they could've done.
by Sload
Sat Jul 05, 2014 11:46 am
Forum: Archives
Topic: Sload Soap
Replies: 5
Views: 1848

Re: Sload Soap

seneca37 wrote:"Sload soap is a waxy substance made from the immature non-sentient forms of the sload." NPC:Tendris Vedran
if this is our dialog, remove "non-sentient."
by Sload
Thu Jul 03, 2014 3:46 am
Forum: Developer Showcase
Topic: Ironed Maidens' Showcase ~Sermon -1~
Replies: 64
Views: 10064

Oh, ok. I think I thought I was supposed to get the outlines for the quests posted so you guys could review them and see if they would fit in wight he current theme of whatever direction you guys are taking with the mod. Honestly, I was just wanting to do overall quest design not really MAKE the qu...
by Sload
Wed Jul 02, 2014 4:10 am
Forum: Archives
Topic: Can you join the Mainland Imperial Legion?
Replies: 1
Views: 1306

not yet
by Sload
Thu Jun 26, 2014 12:24 am
Forum: Conceptualization
Topic: Peninsula of Veloth
Replies: 6
Views: 2423

If there were some way to establish the official story of Veloth more firmly than it is right now, then this apocrypha could be played with in TR.
by Sload
Wed Jun 25, 2014 10:45 pm
Forum: Conceptualization
Topic: Peninsula of Veloth
Replies: 6
Views: 2423

Re: Peninsula of Veloth

Is there more information tied to this? Was TR's intention to suggest he went on to Akavir? Did some Chimer go with him and potentially form some of the Chimeri settlements on the islands between Tamriel and Akavir? Such as on Cathnoquey? this idea percolated into TR through the Temple Zero Society...
by Sload
Tue Jun 24, 2014 11:40 pm
Forum: Archives
Topic: thread in the officials
Replies: 6
Views: 1383

we dont need to explain ourselves to "SkyShadowing," but someone should clarify that Tamriel Rebuilt has no intention of being hard incompatible with any other mod and has every intention of making soft incompatibility optional when possible, and probably you will need to explain the diffe...
by Sload
Mon Jun 23, 2014 8:55 am
Forum: Asset Development
Topic: Dres Architecture Set
Replies: 5
Views: 2484

I don't think the Dres set is being reconsidered by anyone. Nor should it be.
by Sload
Mon Jun 23, 2014 8:53 am
Forum: Indoril - Thirr
Topic: New Roa Dyr Design
Replies: 62
Views: 31748

I think that the big issue w/ Yeti's design, which I don't think is hard to work out, is that it uses a lot of separate buildings, which will feel like a fortified town rather than a castle. I don't think the design needs to be hugely divergent from the current layout of Roa Dyr, it just needs to be...
by Sload
Wed Jun 18, 2014 11:13 pm
Forum: Master Planning
Topic: Indoril Castle-Estates
Replies: 28
Views: 24811

What about hostelries for pilgrims/travelling merchants? A holdover from ancient guest right traditions. Maybe visitors get a free night's board- except outlanders obvs I don't think we should give the Dunmer a hospitality ethics. They already veer toward semitic/mesopotamian cultures in a lot of w...
by Sload
Wed Jun 18, 2014 8:56 pm
Forum: News
Topic: Official Statement of Vision [Please Read]
Replies: 66
Views: 51995

Tamriel Rebuilt is committed not to any particular, trivial detail of "lore" but to the thematic and narrative tones of TESIII . Some small tidbits of how things worked in the original game may change as we develop a much larger and more in-depth story. Tamriel Rebuilt is creating an entir...
by Sload
Wed Jun 18, 2014 6:33 am
Forum: Master Planning
Topic: Indoril Castle-Estates
Replies: 28
Views: 24811

I agree with both of those. Its important to use some outlanders to avoid monotony, but they should be a minority. Slaves make good outlanders, of course. Slaves could be housed generally at a basement level, below the level of the entrance, in interiors attempting to mimic cellars.
by Sload
Wed Jun 18, 2014 6:23 am
Forum: News
Topic: Official Statement of Vision [Please Read]
Replies: 66
Views: 51995

I don't think its possible to judge that. Tamriel Rebuilt's conception of what it means to be finished is shifting and variable and ultimately unimportant.
by Sload
Wed Jun 18, 2014 1:50 am
Forum: News
Topic: Official Statement of Vision [Please Read]
Replies: 66
Views: 51995

I don't understand your question kinch.
by Sload
Wed Jun 18, 2014 1:48 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 272497

I don't know if this already exists on the site, and I haven't found it (though if I do before this question is responded to, I'll delete this message), but is there a map somewhere that has the mainland split up into all its exterior cells, or all those that have been delineated? I don't know exac...
by Sload
Wed Jun 18, 2014 1:47 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 272497

Hi, I tried to find an answer to my question from your website and from this forum, but didn't find it. My question is about your upcoming update Almalexia. I read that you are going to delete the original campaing (where the Dark Brotherhood attacks you and you go to Mournhold and so on), so you c...
by Sload
Wed Jun 18, 2014 1:38 am
Forum: Master Planning
Topic: Indoril Castle-Estates
Replies: 28
Views: 24811

propose an answer
by Sload
Tue Jun 17, 2014 11:02 pm
Forum: Master Planning
Topic: Indoril Castle-Estates
Replies: 28
Views: 24811

seyda vano
by Sload
Tue Jun 17, 2014 10:25 pm
Forum: Master Planning
Topic: Establishing Background Lore
Replies: 63
Views: 45104

Since this is sort of the thread for miscellany, I thought it would be a good place to post this - Temples are more than just buildings. They are holy spaces, and they should be positioned consistently to demonstrate the religious significance of how they are constructed. this is how it was done in ...
by Sload
Tue Jun 17, 2014 9:37 pm
Forum: Archives
Topic: M3A2 Detailing/NPCing
Replies: 9
Views: 1721

why do we want to put anything there EDIT: what i mean is: oh, i am not excited about having to figure out what makes this monastic order different from the two dozen other monastic orders i have to distinguish from one another because someone playing with the ext in the CS wanted to put a cool buil...
by Sload
Tue Jun 17, 2014 9:35 pm
Forum: Master Planning
Topic: Indoril Castle-Estates
Replies: 28
Views: 24811

Indoril Castle-Estates

Basics The castle-estates should be regarded as very large, self-sufficient houses. There should be minimal individualized, private spaces - such as homes and shops. Everything should be oriented around service to the Indoril lords: public squares should be the courtyards and entry-plazas of the In...
by Sload
Tue Jun 17, 2014 5:43 pm
Forum: Indoril - Thirr
Topic: New Roa Dyr Design
Replies: 62
Views: 31748

Can everyone (section members and anyone who happens to read this) please provide feedback here so we can start making progress? How should we distinguish this place from a regular town? How many interiors should this be? What should go in said interiors? Ect, ect. This should be done as an analysi...
by Sload
Mon Jun 16, 2014 4:32 am
Forum: Indoril - Thirr
Topic: New Roa Dyr Design
Replies: 62
Views: 31748

What's most important is that this feel like Ilvi's personal castle and not a town (even though it should keep the name "Roa Dyr"). I think we should probably concept these castles in general first too. to what extent do they have services? do they have any particular kind of ints etc tha...
by Sload
Sat Jun 14, 2014 6:57 pm
Forum: Archives
Topic: Statement of Vision
Replies: 16
Views: 2203

Looks great Yeti, I think someone should post in on the front page and in the official forum thread. Just make sure to italicize all instances of "Morrowind" that refer to the game (and not those that refer to the fictional country). The same thing with "Tribunal;" this helps to ...
by Sload
Sat Jun 14, 2014 6:55 pm
Forum: Almalexia
Topic: An Almalexia Proposal
Replies: 110
Views: 82577

Honestly, I'd prefer to have an option to move the important people in Mournhold to Almalexia. It maintains the illusion that Tribunal's Mournhold is another part of the city, although hidden. TR will not do this. I meant I'd prefer moving the important NPCs to the new Almalexia than just disabling...
by Sload
Sat Jun 14, 2014 5:56 pm
Forum: Almalexia
Topic: An Almalexia Proposal
Replies: 110
Views: 82577

Envy123 wrote:Honestly, I'd prefer to have an option to move the important people in Mournhold to Almalexia. It maintains the illusion that Tribunal's Mournhold is another part of the city, although hidden.
TR will not do this.
by Sload
Fri Jun 13, 2014 9:12 pm
Forum: Archives
Topic: Almalexia/Indoril Proposals Vote
Replies: 24
Views: 3499

I don't really think their opinion is helpful.
by Sload
Fri Jun 13, 2014 3:51 am
Forum: Master Planning
Topic: The Indoril problem
Replies: 32
Views: 29879

Yeti wrote:An unrelated question: Should members of the Tribunal Temple who come from Indoril families keep the prefix "Indoril" in front of their names?
certainly not; they are not members of House Indoril
by Sload
Fri Jun 13, 2014 2:14 am
Forum: Hlaalu - Thirr
Topic: TR 4-1 Andothren Detailing Project
Replies: 20
Views: 8013

I believe so, arvisrend can confirm 100%.
by Sload
Fri Jun 13, 2014 2:07 am
Forum: Indoril - Thirr
Topic: New Roa Dyr Design
Replies: 62
Views: 31748

What's most important is that this feel like Ilvi's personal castle and not a town (even though it should keep the name "Roa Dyr"). I think we should probably concept these castles in general first too. to what extent do they have services? do they have any particular kind of ints etc that...
by Sload
Wed Jun 11, 2014 4:32 am
Forum: Master Planning
Topic: House Indoril Brainstorming
Replies: 110
Views: 104981

I do think the idea of Ilvi or someone close to Ilvi would make more narrative sense, but on the other hand I do think that a certain amount of skill is required in the presentation to not make it seem too convenient. (Basically it shouldn't seem like a deus ex machina that clears the way to the to...
by Sload
Wed Jun 11, 2014 2:59 am
Forum: Archives
Topic: Statement of Vision
Replies: 16
Views: 2203

For more than a decade, Tamriel Rebuilt has been a project dedicated to extending and expanding the game world of Morrowind in a manner which is consistent with the themes, tones, and backstory of the original game - as we have said, "as Bethesda would have done it." As a fan project which...
by Sload
Wed Jun 11, 2014 12:08 am
Forum: Archives
Topic: Almalexia/Indoril Proposals Vote
Replies: 24
Views: 3499

The third question is merely how to access Tribunal cells, not whether they should be kept at all, which they would be either way. One option is to continue to allow the player to teleport to Mournhold in-game via Asciene Rane, the other is to only allow the player to access Mournhold in-game via c...