Search found 1674 matches
- Fri Dec 28, 2007 5:48 pm
- Forum: Developer Showcase
- Topic: Noirgrim's Showcase
- Replies: 29
- Views: 5387
Lol, np, N. Xinill obviously doesn't know who I am, and I wouldn't take offense to anything said by such a person. Thanks for the good wishes. Haven't seen you on AIM in a while, log on so we can chat ;) And for clarification, the regions are done, they're just being detailed. But TR seems more vibr...
- Fri Dec 28, 2007 3:35 pm
- Forum: Developer Showcase
- Topic: Noirgrim's Showcase
- Replies: 29
- Views: 5387
- Fri Dec 28, 2007 5:27 am
- Forum: Developer Showcase
- Topic: Noirgrim's Showcase
- Replies: 29
- Views: 5387
Redguard Scans
I found my Redguard box and scanned the cover and inside cover. It has some locations in Hammerfell and High Rock: [url=http://www.imagehosting.gr/upload4/out.php/i53137_Redguard01.jpg][img]http://www.imagehosting.gr/upload4/out.php/t53137_Redguard01.jpg[/img][/url] [url=http://www.imagehosting.gr/u...
- Thu Jun 14, 2007 12:18 am
- Forum: Archives
- Topic: Claim 8-2-For
- Replies: 108
- Views: 7722
- Wed Jun 13, 2007 8:28 pm
- Forum: Developer Showcase
- Topic: Legolas55's Showcase
- Replies: 9
- Views: 1699
You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior->Unclaimed' forum. Remember you need to clean your files before they are final. This means that in 'detai...
You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior->Unclaimed' forum. You only have 17 posts, which means that you will need to post a lot more in the form ...
- Tue Jun 12, 2007 3:16 am
- Forum: News
- Topic: New Map 8 (HF-Goldmoor) Exterior Claims Open
- Replies: 11
- Views: 4480
- Sun Jun 10, 2007 7:48 pm
- Forum: Archives
- Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
- Replies: 358
- Views: 33517
- Sun Jun 10, 2007 4:18 pm
- Forum: Archives
- Topic: me wants to become ext modder, DONT put this in showcase plx
- Replies: 14
- Views: 1618
- Sun Jun 10, 2007 3:41 pm
- Forum: News
- Topic: New Map 8 (HF-Goldmoor) Exterior Claims Open
- Replies: 11
- Views: 4480
New Map 8 (HF-Goldmoor) Exterior Claims Open
With the first region of Hammerfell generated, the first exterior claims for the OB mod are open for claiming! Head on over to the Exteriors Forum to grab one. You must have Showcased an exterior when you were promoted to show your competence in exterior modding to claim one. If you did not, you can...
- Sun Jun 10, 2007 4:33 am
- Forum: Archives
- Topic: Claim 8-2-For
- Replies: 108
- Views: 7722
- Sat Jun 09, 2007 10:28 pm
- Forum: Archives
- Topic: Oblivion Exterior Claims
- Replies: 0
- Views: 604
Oblivion Exterior Claims
The duties of exterior modders for Hammerfell: - Fix any and all floaters and bleeders. there are often rocks submerged in the ground around the large rock clusters, remove or raise them up. - Fix ground texture problems (especially around the coast) - Make roads and paths (roads should follow those...
- Sat Jun 09, 2007 9:47 pm
- Forum: Archives
- Topic: Not so n00b now am I?
- Replies: 22
- Views: 2363
- Sat Jun 09, 2007 6:46 pm
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
- Sat Jun 09, 2007 5:39 pm
- Forum: Archives
- Topic: Other cities
- Replies: 41
- Views: 3778
- Sat Jun 09, 2007 5:14 am
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
- Fri Jun 08, 2007 10:34 pm
- Forum: Archives
- Topic: Other cities
- Replies: 41
- Views: 3778
- Fri Jun 08, 2007 10:06 pm
- Forum: Archives
- Topic: City Walls (fortifications)
- Replies: 131
- Views: 7995
- Fri Jun 08, 2007 10:02 pm
- Forum: Archives
- Topic: Other cities
- Replies: 41
- Views: 3778
- Fri Jun 08, 2007 8:33 pm
- Forum: Archives
- Topic: Other cities
- Replies: 41
- Views: 3778
- Fri Jun 08, 2007 8:07 pm
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
That was something I was racking my brain over when doing the generation. How to get them on the tops of the hills, but not the bottoms. I can constrain their generation to a minimal slope ~0 to ~15 degrees, and I can generate them at a range of elevations. But we need a relative elevation (ie: hill...
- Fri Jun 08, 2007 7:53 pm
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
At the moment, the entire region is based around the Tors. When each Tor is placed, smaller rocks are placed around it. Where ever the Tors are not, trees grow. Where the trees grow, the roots and ingred plants grow. Take away the Tors from the region generation... and I don't know where to go from ...
- Fri Jun 08, 2007 7:51 pm
- Forum: Archives
- Topic: Other cities
- Replies: 41
- Views: 3778
As it stands now (which might change after we finish GM and see where we are) the same basic buildings will be used all over Hammerfell, but will get a retexture job depending on what region they are in. However, each city will have a handfull of uniqe buildings specific to that city. Unless Bethesd...
- Fri Jun 08, 2007 7:25 pm
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
32h to complete only the generation thing? My pc did less than 5 minuts for a 5*5 cell. You've been generating a lost less that what is displyed in the thumbs. If someone has better than a 2 gig, 4.2 ghz dual core, let me know, so they can generate it. i think also that you're using extra rocks. I ...
- Fri Jun 08, 2007 6:52 pm
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
Once we all like what I have, I will upload the file (as Map 8-Goldmoor) and will open up the exterior claims as well. Just know that this is the entire GM region, with 3 subregions, which took me 32 hours to generate. I did a few test regions first to make sure it was close, and then went for it. I...
- Fri Jun 08, 2007 5:40 pm
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
- Fri Jun 08, 2007 3:56 pm
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
[url=http://img520.imageshack.us/my.php?image=oblivion200706081023122ye3.jpg][img]http://img520.imageshack.us/img520/5026/oblivion200706081023122ye3.th.jpg[/img][/url] [url=http://img520.imageshack.us/my.php?image=oblivion200706081023254xl7.jpg][img]http://img520.imageshack.us/img520/4132/oblivion20...
- Fri Jun 08, 2007 12:02 am
- Forum: Archives
- Topic: Assembling the Goldmoor Region (not quick and easy)
- Replies: 68
- Views: 6650
- Thu Jun 07, 2007 10:20 pm
- Forum: Concept Art
- Topic: Claiming Concept Art
- Replies: 6
- Views: 1244
- Thu Jun 07, 2007 12:30 pm
- Forum: Concept Art
- Topic: Claiming Concept Art
- Replies: 6
- Views: 1244
- Tue Jun 05, 2007 10:20 pm
- Forum: Archives
- Topic: TrGMCliff [Working]
- Replies: 84
- Views: 5797
- Tue Jun 05, 2007 10:19 pm
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
- Tue Jun 05, 2007 4:15 am
- Forum: Archives
- Topic: items from other mods
- Replies: 19
- Views: 1879
- Sat Jun 02, 2007 3:25 pm
- Forum: Archives
- Topic: TrGMCliff [Working]
- Replies: 84
- Views: 5797
- Sat Jun 02, 2007 3:22 pm
- Forum: Archives
- Topic: A Commissioned Map
- Replies: 10
- Views: 1091
- Sat Jun 02, 2007 2:31 pm
- Forum: Archives
- Topic: A Commissioned Map
- Replies: 10
- Views: 1091
- Sat Jun 02, 2007 12:49 am
- Forum: Archives
- Topic: A Commissioned Map
- Replies: 10
- Views: 1091
A Commissioned Map
Someone PMed me and asked me to recreate the ES2 map in the ES4 style so they could use it for their mod. Here it is: