Search found 1674 matches

by Noirgrim
Fri Dec 28, 2007 5:48 pm
Forum: Developer Showcase
Topic: Noirgrim's Showcase
Replies: 29
Views: 5387

Lol, np, N. Xinill obviously doesn't know who I am, and I wouldn't take offense to anything said by such a person. Thanks for the good wishes. Haven't seen you on AIM in a while, log on so we can chat ;) And for clarification, the regions are done, they're just being detailed. But TR seems more vibr...
by Noirgrim
Fri Dec 28, 2007 3:35 pm
Forum: Developer Showcase
Topic: Noirgrim's Showcase
Replies: 29
Views: 5387

Aro101 is correct. I'm just being nice and posting some scans. I'm not coming back to TR. There is no activity on the HRM forums, but me and my friends have almost completed three regions (the mushroom was finished) and I will have many screenies soon after the new years.

Peace.
by Noirgrim
Fri Dec 28, 2007 5:27 am
Forum: Developer Showcase
Topic: Noirgrim's Showcase
Replies: 29
Views: 5387

Redguard Scans

I found my Redguard box and scanned the cover and inside cover. It has some locations in Hammerfell and High Rock: [url=http://www.imagehosting.gr/upload4/out.php/i53137_Redguard01.jpg][img]http://www.imagehosting.gr/upload4/out.php/t53137_Redguard01.jpg[/img][/url] [url=http://www.imagehosting.gr/u...
by Noirgrim
Thu Jun 14, 2007 12:18 am
Forum: Archives
Topic: Claim 8-2-For
Replies: 108
Views: 7722

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18808&sid=a038c8f2474bfd1127e4b101c87a21f0

Also, you can use the link at the top of this claim to look at the cells this claim includes.
by Noirgrim
Wed Jun 13, 2007 8:28 pm
Forum: Developer Showcase
Topic: Legolas55's Showcase
Replies: 9
Views: 1699

Legolas55 [nods]
by Noirgrim
Wed Jun 13, 2007 4:32 pm
Forum: Archives
Topic: 8-3-For
Replies: 115
Views: 11041

You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior->Unclaimed' forum. Remember you need to clean your files before they are final. This means that in 'detai...
by Noirgrim
Wed Jun 13, 2007 4:31 pm
Forum: Archives
Topic: 8-5-For
Replies: 80
Views: 8030

You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior->Unclaimed' forum. You only have 17 posts, which means that you will need to post a lot more in the form ...
by Noirgrim
Tue Jun 12, 2007 3:16 am
Forum: News
Topic: New Map 8 (HF-Goldmoor) Exterior Claims Open
Replies: 11
Views: 4480

No. Most of the work is done. It's just detailing. If you read the sticky post in the 'Exteriors->Unclaimed' forum, it will explain what needs to be done... which isn't much.
by Noirgrim
Sun Jun 10, 2007 7:48 pm
Forum: Archives
Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
Replies: 358
Views: 33517

Newest version of Stirk:

-includes half of the mainquest line. I am done working on this. It is free for someone else to claim.
by Noirgrim
Sun Jun 10, 2007 4:18 pm
Forum: Archives
Topic: me wants to become ext modder, DONT put this in showcase plx
Replies: 14
Views: 1618

To help out the reviewers, please only post the completed parts of your mod. You wouldn't want a confused reviewer looking at your incomplete portions and thinking it was your final work. Please post an esp file with just your completed blue and green regions (exteriors only).
by Noirgrim
Sun Jun 10, 2007 3:41 pm
Forum: News
Topic: New Map 8 (HF-Goldmoor) Exterior Claims Open
Replies: 11
Views: 4480

New Map 8 (HF-Goldmoor) Exterior Claims Open

With the first region of Hammerfell generated, the first exterior claims for the OB mod are open for claiming! Head on over to the Exteriors Forum to grab one. You must have Showcased an exterior when you were promoted to show your competence in exterior modding to claim one. If you did not, you can...
by Noirgrim
Sun Jun 10, 2007 4:33 am
Forum: Archives
Topic: Claim 8-2-For
Replies: 108
Views: 7722

Actually, Stonemoor will be in this claim. I think I once confused it with Stonedale, which is further north.
by Noirgrim
Sat Jun 09, 2007 10:37 pm
Forum: Archives
Topic: 8-1-For
Replies: 264
Views: 22728

Claiming... biatches.
by Noirgrim
Sat Jun 09, 2007 10:34 pm
Forum: Archives
Topic: 8-7-For
Replies: 195
Views: 17313

This claim requires the claimer to submit a detailed proposal for the city.
by Noirgrim
Sat Jun 09, 2007 10:28 pm
Forum: Archives
Topic: Oblivion Exterior Claims
Replies: 0
Views: 604

Oblivion Exterior Claims

The duties of exterior modders for Hammerfell: - Fix any and all floaters and bleeders. there are often rocks submerged in the ground around the large rock clusters, remove or raise them up. - Fix ground texture problems (especially around the coast) - Make roads and paths (roads should follow those...
by Noirgrim
Sat Jun 09, 2007 9:47 pm
Forum: Archives
Topic: Not so n00b now am I?
Replies: 22
Views: 2363

And because today will the be the day the GM opens up for claiming, and because it's your 3rd (giggles) I will raise dancing GIR from the dead.
by Noirgrim
Sat Jun 09, 2007 6:46 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

Sure, but one MW unit does not equal 1 OB unit.
by Noirgrim
Sat Jun 09, 2007 5:39 pm
Forum: Archives
Topic: Other cities
Replies: 41
Views: 3778

Everything is nothing only half done.

No one wants to play a mod that is half complete. Hell, I want to see Hammerfell perfect and complete. But unless this project does a complete 180, I don't see it happening.
by Noirgrim
Sat Jun 09, 2007 5:14 am
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

1 OB cells is the exact same size as 1 MW cell. People will argue that MW cells are larger, and they are just plain wrong.

You can see what a Tor is in the Goldmoor forum.
by Noirgrim
Fri Jun 08, 2007 10:34 pm
Forum: Archives
Topic: Other cities
Replies: 41
Views: 3778

Lady Nerevar wrote:how shall we explain that every game and referance before this used compleatly different architecture?
The same way that every other game that has taken place in the same area has had different arch as well?
by Noirgrim
Fri Jun 08, 2007 10:06 pm
Forum: Archives
Topic: City Walls (fortifications)
Replies: 131
Views: 7995

Can we get the GM textures on it? I gave them to Fairwater.
by Noirgrim
Fri Jun 08, 2007 10:02 pm
Forum: Archives
Topic: Other cities
Replies: 41
Views: 3778

Lady Nerevar wrote: but i want to make hammerfell the very best we can
Easier said than done. But if it came down to having a half done Hammerfell, or a complete Hammerfell that uses the same arch set but retextured, I'd always go for the latter.
by Noirgrim
Fri Jun 08, 2007 8:33 pm
Forum: Archives
Topic: Other cities
Replies: 41
Views: 3778

Just realize, for each Arch set we do, we multiply the work exponentially. New Arch set =:

new concepts
new meshes
new exterior textures
new interior sets
new furn
new interior textures

So, a new Arch set is a huge deal... as we are finding out with our current set.
by Noirgrim
Fri Jun 08, 2007 8:07 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

That was something I was racking my brain over when doing the generation. How to get them on the tops of the hills, but not the bottoms. I can constrain their generation to a minimal slope ~0 to ~15 degrees, and I can generate them at a range of elevations. But we need a relative elevation (ie: hill...
by Noirgrim
Fri Jun 08, 2007 7:53 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

At the moment, the entire region is based around the Tors. When each Tor is placed, smaller rocks are placed around it. Where ever the Tors are not, trees grow. Where the trees grow, the roots and ingred plants grow. Take away the Tors from the region generation... and I don't know where to go from ...
by Noirgrim
Fri Jun 08, 2007 7:51 pm
Forum: Archives
Topic: Other cities
Replies: 41
Views: 3778

As it stands now (which might change after we finish GM and see where we are) the same basic buildings will be used all over Hammerfell, but will get a retexture job depending on what region they are in. However, each city will have a handfull of uniqe buildings specific to that city. Unless Bethesd...
by Noirgrim
Fri Jun 08, 2007 7:25 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

32h to complete only the generation thing? My pc did less than 5 minuts for a 5*5 cell. You've been generating a lost less that what is displyed in the thumbs. If someone has better than a 2 gig, 4.2 ghz dual core, let me know, so they can generate it. i think also that you're using extra rocks. I ...
by Noirgrim
Fri Jun 08, 2007 6:52 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

Once we all like what I have, I will upload the file (as Map 8-Goldmoor) and will open up the exterior claims as well. Just know that this is the entire GM region, with 3 subregions, which took me 32 hours to generate. I did a few test regions first to make sure it was close, and then went for it. I...
by Noirgrim
Fri Jun 08, 2007 5:40 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

I agree. The lighter grasses are too 'florescent.' I will darken them down.
by Noirgrim
Fri Jun 08, 2007 3:56 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

[url=http://img520.imageshack.us/my.php?image=oblivion200706081023122ye3.jpg][img]http://img520.imageshack.us/img520/5026/oblivion200706081023122ye3.th.jpg[/img][/url] [url=http://img520.imageshack.us/my.php?image=oblivion200706081023254xl7.jpg][img]http://img520.imageshack.us/img520/4132/oblivion20...
by Noirgrim
Fri Jun 08, 2007 12:02 am
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6650

Post some screens.
by Noirgrim
Thu Jun 07, 2007 10:20 pm
Forum: Concept Art
Topic: Claiming Concept Art
Replies: 6
Views: 1244

The Core has been talking about it since '05. And it doesn't really matter who's idea it was... we finally have one.
by Noirgrim
Thu Jun 07, 2007 12:30 pm
Forum: Concept Art
Topic: Claiming Concept Art
Replies: 6
Views: 1244

[Looks at the big fat Global Announcementat the top of the forums, and jerks head repeatidly, drawing Pound's attentions its way]

And it has been a planned addition long before you suggested it, fyi. We just finally got someone to put it into action.
by Noirgrim
Tue Jun 05, 2007 10:20 pm
Forum: Archives
Topic: TrGMCliff [Working]
Replies: 84
Views: 5797

[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=217553#217553]Eyeball's Cliff[/url]
by Noirgrim
Tue Jun 05, 2007 10:19 pm
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

[wraps hands around Eyeball's neck]

I'm a going to choke you or kiss you... I don't know.
by Noirgrim
Tue Jun 05, 2007 4:15 am
Forum: Archives
Topic: items from other mods
Replies: 19
Views: 1879

Wanna link us to it?
by Noirgrim
Sat Jun 02, 2007 3:25 pm
Forum: Archives
Topic: TrGMCliff [Working]
Replies: 84
Views: 5797

Everyone's a critic. Only if those critics could put their money where their mouth is...

Attached is a retexture of the Demenia cliffs. Take it or leave it:
by Noirgrim
Sat Jun 02, 2007 3:22 pm
Forum: Archives
Topic: A Commissioned Map
Replies: 10
Views: 1091

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18264
by Noirgrim
Sat Jun 02, 2007 2:31 pm
Forum: Archives
Topic: A Commissioned Map
Replies: 10
Views: 1091

http://www.bethsoft.com/bgsforums/index.php?showtopic=654858&hl=

This is his ESF post. I'm pretty sure he is just making an island off of High Rock, and wanted this map so he could show the PC where the island is relative to known landmarks, but check it out.
by Noirgrim
Sat Jun 02, 2007 12:49 am
Forum: Archives
Topic: A Commissioned Map
Replies: 10
Views: 1091

A Commissioned Map

Someone PMed me and asked me to recreate the ES2 map in the ES4 style so they could use it for their mod. Here it is: