Search found 64 matches
[img]http://i18.photobucket.com/albums/b121/Rush3266/UC2.jpg[/img] Here is a basic(Basic(Which means it is not a layout(Seriously))) Image of the walls and a Rotunda added on. The Rotunda will have its own Upper story wall to match the rest of the upper floors. It is currently modular to allow me to...
- Thu Nov 05, 2009 8:59 pm
- Forum: Archives
- Topic: Hammerfell Progress
- Replies: 30
- Views: 3094
- Thu Nov 05, 2009 6:29 am
- Forum: Archives
- Topic: Hammerfell Progress
- Replies: 30
- Views: 3094
- Wed Nov 04, 2009 4:04 am
- Forum: Concept Art
- Topic: [FCG] Dres Architectural Functional Sketches
- Replies: 65
- Views: 17380
- Tue Nov 03, 2009 8:46 pm
- Forum: Concept Art
- Topic: [FCG] Dres Architectural Functional Sketches
- Replies: 65
- Views: 17380
[img]http://i18.photobucket.com/albums/b121/Rush3266/DresArchProto3.jpg[/img] The walls now match the angle of the Corner Pieces. I went ahead and threw up a draft of a second and third floor. :sans walls. Only that one corner is correct by the way. Shouldn't the Third floor be two/thirds as a tall ...
- Tue Nov 03, 2009 7:00 pm
- Forum: Concept Art
- Topic: [FCG] Dres Architectural Functional Sketches
- Replies: 65
- Views: 17380
[img]http://i18.photobucket.com/albums/b121/Rush3266/DresArchProto.jpg[/img] It is scaled to the unit measures in you concept. Its the fist L variant. Seems very plain to me, I thin the corner pieces could raise higher then the wall. Like this: [img]http://i18.photobucket.com/albums/b121/Rush3266/Dr...
- Mon Feb 02, 2009 4:26 am
- Forum: Archives
- Topic: Can we broaden our scopes?
- Replies: 8
- Views: 519
- Sat Jan 31, 2009 4:33 am
- Forum: Archives
- Topic: Can we broaden our scopes?
- Replies: 8
- Views: 519
Can we broaden our scopes?
As our intention is to complete the entirety of Tamriel, why are we only focused on one province for Oblivion at a time? Unlike Morrowind the provinces are smaller for the OB world space and I’m sure we can double up exteriors, or at least provinces that are similar. Summerset, Valenwood, and...
- Wed Dec 17, 2008 9:09 pm
- Forum: Concept Art
- Topic: [FCG] Hammerfell furniture #2: Wood+Leather+Brass (MC)
- Replies: 130
- Views: 25385
- Wed Dec 17, 2008 8:58 pm
- Forum: Developer Showcase
- Topic: Menotex's Showcase
- Replies: 53
- Views: 9277
- Wed Dec 10, 2008 4:16 pm
- Forum: Archives
- Topic: Hammerfell
- Replies: 38
- Views: 3398
- Tue Dec 09, 2008 9:32 pm
- Forum: Archives
- Topic: Hammerfell
- Replies: 38
- Views: 3398
- Fri Dec 05, 2008 6:23 pm
- Forum: Developer Showcase
- Topic: Still "shiny"...
- Replies: 4
- Views: 746
So you have an urge to build the world around you? Modeling may suit you fine. We a great number of Ext decorators, but we need meshers and texture artists, both seem up you ally. If you need a 3d modeling program, try Blender, Milkshape and 3DS Max Texture art can be done with nearly any 2d art pro...
- Thu Dec 04, 2008 8:05 pm
- Forum: Archives
- Topic: Ceiling Tantha...
- Replies: 2
- Views: 749
Ceiling Tantha...
[img]http://i182.photobucket.com/albums/x139/aruncio101/TR/CA/th_tanthasr9.jpg[/img] Who belongs to this desert dwelling tree hugging platypus? A awesome concept indeed. this is the only concept I could find of him. I'm trying to from a mesh But I'll need a front view that matches the stride side vi...
- Wed Jun 04, 2008 6:03 am
- Forum: Archives
- Topic: Materials and Items
- Replies: 112
- Views: 6635
Sacloth Made from cactus fibers woven into yarn, then dyed in a solution of cactus milk and scorpion poison. Makes a resilient light armor cloth protects the wearer from exhaustion in the sun. Is black in color and embroidered with colorful designs from Yoko tradition. Worn commonly by the warrior ...
- Tue Jun 03, 2008 5:57 pm
- Forum: Archives
- Topic: Quagmire Interiors
- Replies: 163
- Views: 12212
- Fri Jun 01, 2007 5:21 pm
- Forum: Archives
- Topic: Rihad Lighthouse
- Replies: 8
- Views: 708
Update from the other day. I worked on the railings and he three columns. I added windows, two on at Mid level and four just beneath the Upper deck. [img]http://i18.photobucket.com/albums/b121/Rush3266/Lighthouse2.jpg[/img] Don't be fooled by the scale, the windows will be extremely tall. The Door s...
- Thu May 31, 2007 12:47 am
- Forum: Archives
- Topic: Rihad Lighthouse
- Replies: 8
- Views: 708
Absolutely. There will be Windows and such added as weel. i was concerned about the doors and windows not fitting with the rest of Rihad, but in the end all the doors are arched. Inside will be three levels, the ground floor, the mid and the top floor with access to the upper deck. I'll be happy to ...
- Wed May 30, 2007 9:04 pm
- Forum: Archives
- Topic: Rihad Lighthouse
- Replies: 8
- Views: 708
- Wed May 30, 2007 5:12 pm
- Forum: Archives
- Topic: Rihad Lighthouse
- Replies: 8
- Views: 708
- Tue May 29, 2007 6:12 pm
- Forum: Archives
- Topic: Rihad Lighthouse
- Replies: 8
- Views: 708
Rihad Lighthouse
I'm working on one of the Lighthouse concepts. I'll have a render once it's more compleleted. The thing is I'm stuck. Blender is refusing to give me a proper diference bolean! Is there anyone with Blender that can help? I have a floor that needs a stairway going down. this stair must cut into the pl...
- Tue May 29, 2007 4:11 pm
- Forum: Archives
- Topic: Development Direction
- Replies: 59
- Views: 4101
- Tue May 29, 2007 1:33 pm
- Forum: Archives
- Topic: Development Direction
- Replies: 59
- Views: 4101
Agreed, I get a every clan for itself ideology. with each 'clan now acting as a town's defense under the leadership of the local nobalilty. Another area is Naval culture. Rihad is a major port, but one would only surmise this from the dock. I'm working on a [url=http://img325.imageshack.us/my.php?im...
- Tue May 29, 2007 12:39 pm
- Forum: Archives
- Topic: Development Direction
- Replies: 59
- Views: 4101
- Wed Mar 28, 2007 5:46 pm
- Forum: Concept Art
- Topic: Lutemoth Concept Art
- Replies: 198
- Views: 71098
- Mon Mar 26, 2007 11:51 pm
- Forum: Archives
- Topic: Walls, Jars, Gates, and Other Outdoor Details
- Replies: 5
- Views: 382
Walls, Jars, Gates, and Other Outdoor Details
Here is a simple concept of a inner city wall set. The end posts will provide light with the lamp just beneath the sloped top (wich would be made of a curved metal. [img]http://i18.photobucket.com/albums/b121/Rush3266/Arch2.jpg[/img] 1702 total polys Along the top of the wall are wooden rails for su...
- Fri Mar 23, 2007 9:28 pm
- Forum: Archives
- Topic: PoHa's Diversion II
- Replies: 13
- Views: 642
- Sat Mar 17, 2007 5:23 pm
- Forum: Developer Showcase
- Topic: Menotex's Showcase
- Replies: 53
- Views: 9277
- Fri Mar 16, 2007 7:49 pm
- Forum: Developer Showcase
- Topic: Menotex's Showcase
- Replies: 53
- Views: 9277
- Fri Nov 10, 2006 8:59 pm
- Forum: Developer Showcase
- Topic: Menotex's Showcase
- Replies: 53
- Views: 9277
- Fri Nov 10, 2006 8:49 pm
- Forum: Developer Showcase
- Topic: Menotex's Showcase
- Replies: 53
- Views: 9277
- Fri Nov 10, 2006 4:37 am
- Forum: Developer Showcase
- Topic: Menotex's Showcase
- Replies: 53
- Views: 9277
I'm still having trouble I'm sure what you meant by splitint the Faces . You mean split then re atach it? Anyway, I atarted working on the Snake Gargoyle things Lutemoth came up with [img]http://i18.photobucket.com/albums/b121/Rush3266/Snake01.jpg[/img] I still need to make the leg. There is a large...
- Wed Nov 08, 2006 7:16 pm
- Forum: Developer Showcase
- Topic: Menotex's Showcase
- Replies: 53
- Views: 9277
- Tue Nov 07, 2006 2:42 am
- Forum: Developer Showcase
- Topic: Menotex's Showcase
- Replies: 53
- Views: 9277
- Tue Nov 07, 2006 2:32 am
- Forum: Concept Art
- Topic: WSG #25 [A,F] Imperialism in Hammerfell
- Replies: 21
- Views: 2218