Search found 64 matches

by Menotex
Wed Nov 11, 2009 5:19 am
Forum: Archives
Topic: n8-22-Mis
Replies: 47
Views: 5732

[img]http://i18.photobucket.com/albums/b121/Rush3266/UC2.jpg[/img] Here is a basic(Basic(Which means it is not a layout(Seriously))) Image of the walls and a Rotunda added on. The Rotunda will have its own Upper story wall to match the rest of the upper floors. It is currently modular to allow me to...
by Menotex
Fri Nov 06, 2009 5:39 am
Forum: Archives
Topic: n8-22-Mis
Replies: 47
Views: 5732

Forgot this button.

I'll use the concepts for the most recent Concept Focus Group on UC buildings to flesh out the given concept with this claim.
by Menotex
Thu Nov 05, 2009 8:59 pm
Forum: Archives
Topic: Hammerfell Progress
Replies: 30
Views: 3094

Well then. I stand corrected.
by Menotex
Thu Nov 05, 2009 6:29 am
Forum: Archives
Topic: Hammerfell Progress
Replies: 30
Views: 3094

The Inuit.

Canada as a whole really.
Anything U.S. or European. (Espicially Greek, Italian, German)

Other wise Sload is right, er... wrong.

I missed this place.
by Menotex
Wed Nov 04, 2009 4:04 am
Forum: Concept Art
Topic: [FCG] Dres Architectural Functional Sketches
Replies: 65
Views: 17380

The walls should be at an angle of between 81 and 84 degrees.
Gotcha.
by Menotex
Tue Nov 03, 2009 8:46 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural Functional Sketches
Replies: 65
Views: 17380

[img]http://i18.photobucket.com/albums/b121/Rush3266/DresArchProto3.jpg[/img] The walls now match the angle of the Corner Pieces. I went ahead and threw up a draft of a second and third floor. :sans walls. Only that one corner is correct by the way. Shouldn't the Third floor be two/thirds as a tall ...
by Menotex
Tue Nov 03, 2009 7:00 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural Functional Sketches
Replies: 65
Views: 17380

[img]http://i18.photobucket.com/albums/b121/Rush3266/DresArchProto.jpg[/img] It is scaled to the unit measures in you concept. Its the fist L variant. Seems very plain to me, I thin the corner pieces could raise higher then the wall. Like this: [img]http://i18.photobucket.com/albums/b121/Rush3266/Dr...
by Menotex
Tue Nov 03, 2009 5:53 am
Forum: Archives
Topic: n8-22-Mis
Replies: 47
Views: 5732

It's been a year and a half since this was last revoked. I noticed there is a Concept storm session for this set. Useing the old concept I threw this together tonight. [url=http://s18.photobucket.com/albums/b121/Rush3266/?action=view&current=UC1.jpg][img]http://i18.photobucket.com/albums/b121/Ru...
by Menotex
Fri Feb 06, 2009 6:28 pm
Forum: Archives
Topic: n8-18-Mis
Replies: 9
Views: 1080

What if this Water mill was modular? WE cout make the machinery and wheel seperate from the building, then add them to lc or uc buildings in any region.
by Menotex
Mon Feb 02, 2009 4:29 am
Forum: Archives
Topic: n8-58-Mis
Replies: 27
Views: 2826

take it XD You likely farther then me I'll plan out one of the other unclaims.
by Menotex
Mon Feb 02, 2009 4:26 am
Forum: Archives
Topic: Can we broaden our scopes?
Replies: 8
Views: 519

Then let me broaden this thread's theme. Why are we slow? What is clogging the OB pipe so to speak?
What can/will/could we(as a mod group) do to fix the clog.
by Menotex
Sat Jan 31, 2009 5:32 am
Forum: Archives
Topic: n8-58-Mis
Replies: 27
Views: 2826

I'd like to claim this. I've already started with this array [url=http://s18.photobucket.com/albums/b121/Rush3266/?action=view&current=Rbridge1.jpg][img]http://i18.photobucket.com/albums/b121/Rush3266/th_Rbridge1.jpg[/img][/url] About how much spacing sould ther be between rope supports? is that...
by Menotex
Sat Jan 31, 2009 4:33 am
Forum: Archives
Topic: Can we broaden our scopes?
Replies: 8
Views: 519

Can we broaden our scopes?

As our intention is to complete the entirety of Tamriel, why are we only focused on one province for Oblivion at a time? Unlike Morrowind the provinces are smaller for the OB world space and I’m sure we can double up exteriors, or at least provinces that are similar. Summerset, Valenwood, and...
by Menotex
Wed Dec 17, 2008 9:09 pm
Forum: Concept Art
Topic: [FCG] Hammerfell furniture #2: Wood+Leather+Brass (MC)
Replies: 130
Views: 25385

I quickly threw this together to show what that counter might look like when put together. [url=http://s18.photobucket.com/albums/b121/Rush3266/?action=view&current=MidBar.jpg][img]http://i18.photobucket.com/albums/b121/Rush3266/th_MidBar.jpg[/img][/url] the black line running the entire set is ...
by Menotex
Wed Dec 17, 2008 8:58 pm
Forum: Developer Showcase
Topic: Menotex's Showcase
Replies: 53
Views: 9277

Brah!!!! I feel like I leveled up to Mesh Modder 2!!! see this bar set I whipped up [url=http://s18.photobucket.com/albums/b121/Rush3266/?action=view&current=MidBar.jpg][img]http://i18.photobucket.com/albums/b121/Rush3266/th_MidBar.jpg[/img][/url] please ignore the crumby texture job... based of...
by Menotex
Wed Dec 10, 2008 4:16 pm
Forum: Archives
Topic: Hammerfell
Replies: 38
Views: 3398

Thanks.

I feel like the late guy at the party.
I just got my hands on PC Oblivion the other week.


I was hopimg the Gooch figured it out, learn what he did either to cause the problem (don't seem to be that many people with this problem) or how he worked through it. I
by Menotex
Tue Dec 09, 2008 9:32 pm
Forum: Archives
Topic: Hammerfell
Replies: 38
Views: 3398

Did this issue eve get resolved?

I'm get the same warning as the Gooch
by Menotex
Fri Dec 05, 2008 6:23 pm
Forum: Developer Showcase
Topic: Still "shiny"...
Replies: 4
Views: 746

So you have an urge to build the world around you? Modeling may suit you fine. We a great number of Ext decorators, but we need meshers and texture artists, both seem up you ally. If you need a 3d modeling program, try Blender, Milkshape and 3DS Max Texture art can be done with nearly any 2d art pro...
by Menotex
Thu Dec 04, 2008 8:05 pm
Forum: Archives
Topic: Ceiling Tantha...
Replies: 2
Views: 749

Ceiling Tantha...

[img]http://i182.photobucket.com/albums/x139/aruncio101/TR/CA/th_tanthasr9.jpg[/img] Who belongs to this desert dwelling tree hugging platypus? A awesome concept indeed. this is the only concept I could find of him. I'm trying to from a mesh But I'll need a front view that matches the stride side vi...
by Menotex
Wed Jun 04, 2008 6:03 am
Forum: Archives
Topic: Materials and Items
Replies: 112
Views: 6635

Sacloth Made from cactus fibers woven into yarn, then dyed in a solution of cactus milk and scorpion poison. Makes a resilient light armor cloth protects the wearer from exhaustion in the sun. Is black in color and embroidered with colorful designs from Yoko tradition. Worn commonly by the warrior ...
by Menotex
Tue Jun 03, 2008 5:57 pm
Forum: Archives
Topic: Quagmire Interiors
Replies: 163
Views: 12212

Something struck while I was dropping my head in here at the project, At first thought 'someone would certainly mention it" but I see no on has it seems. Has anyone one considered that these nightmares are Vaernima's, that the mortal is visiting the dreams of the Prince? It may border of blasph...
by Menotex
Fri Jun 01, 2007 5:21 pm
Forum: Archives
Topic: Rihad Lighthouse
Replies: 8
Views: 708

Update from the other day. I worked on the railings and he three columns. I added windows, two on at Mid level and four just beneath the Upper deck. [img]http://i18.photobucket.com/albums/b121/Rush3266/Lighthouse2.jpg[/img] Don't be fooled by the scale, the windows will be extremely tall. The Door s...
by Menotex
Thu May 31, 2007 12:47 am
Forum: Archives
Topic: Rihad Lighthouse
Replies: 8
Views: 708

Absolutely. There will be Windows and such added as weel. i was concerned about the doors and windows not fitting with the rest of Rihad, but in the end all the doors are arched. Inside will be three levels, the ground floor, the mid and the top floor with access to the upper deck. I'll be happy to ...
by Menotex
Wed May 30, 2007 9:04 pm
Forum: Archives
Topic: Rihad Lighthouse
Replies: 8
Views: 708

Whether Morden has the Lighthouse or not, I might as well show what I have.

[img]http://i18.photobucket.com/albums/b121/Rush3266/Lighthouse.jpg[/img]

It is not done, I need to detail it more.
by Menotex
Wed May 30, 2007 5:12 pm
Forum: Archives
Topic: Rihad Lighthouse
Replies: 8
Views: 708

If Thats what is needed, Has anyone done concept work of the interriors? Will they be modular?


I'm still concerened about my Blender program, O wonder it the files are corrupted. 8o A scary thought, truly.
Morden, How is the work on the Lighthouse?
by Menotex
Tue May 29, 2007 6:12 pm
Forum: Archives
Topic: Rihad Lighthouse
Replies: 8
Views: 708

Rihad Lighthouse

I'm working on one of the Lighthouse concepts. I'll have a render once it's more compleleted. The thing is I'm stuck. Blender is refusing to give me a proper diference bolean! Is there anyone with Blender that can help? I have a floor that needs a stairway going down. this stair must cut into the pl...
by Menotex
Tue May 29, 2007 4:11 pm
Forum: Archives
Topic: Development Direction
Replies: 59
Views: 4101

I saw it and figurewd it would be good practise. If it's not used, it won't be in vain. :D
by Menotex
Tue May 29, 2007 1:33 pm
Forum: Archives
Topic: Development Direction
Replies: 59
Views: 4101

Agreed, I get a every clan for itself ideology. with each 'clan now acting as a town's defense under the leadership of the local nobalilty. Another area is Naval culture. Rihad is a major port, but one would only surmise this from the dock. I'm working on a [url=http://img325.imageshack.us/my.php?im...
by Menotex
Tue May 29, 2007 12:39 pm
Forum: Archives
Topic: Development Direction
Replies: 59
Views: 4101

The over all impression I got from both Lute's concepts and Scum's walls leads me to believe the "Raga" is very artistic. Further the term Yuko was used to define the religious atmosphere. I have seen little of the militaristic drive that we all know HF is meant to be. We have discussed ho...
by Menotex
Wed Mar 28, 2007 5:46 pm
Forum: Concept Art
Topic: Lutemoth Concept Art
Replies: 198
Views: 71098

"In better times- our ancestors rode upon the of the giant ka'gwola. So great where they that they caried mountains on thier backs- and trees grew out of thier heads. Your ancient father lived on one in fact, yearning his fortune by providing travel to merchants; but they longer this plane.&qu...
by Menotex
Mon Mar 26, 2007 11:51 pm
Forum: Archives
Topic: Walls, Jars, Gates, and Other Outdoor Details
Replies: 5
Views: 382

Walls, Jars, Gates, and Other Outdoor Details

Here is a simple concept of a inner city wall set. The end posts will provide light with the lamp just beneath the sloped top (wich would be made of a curved metal. [img]http://i18.photobucket.com/albums/b121/Rush3266/Arch2.jpg[/img] 1702 total polys Along the top of the wall are wooden rails for su...
by Menotex
Fri Mar 23, 2007 9:28 pm
Forum: Archives
Topic: PoHa's Diversion II
Replies: 13
Views: 642

"Yet another villian appeared, The one and onnly horrendus Menotex Arch Bishop of the DogFaith. He growled from his black square. As Lady N. smiled from her throne. "Bishop take Pawn!" she cried, her voice high and melodiously evil. Methnex leaped diagonally, pouncing on poor Poha! Th...
by Menotex
Sat Mar 17, 2007 5:23 pm
Forum: Developer Showcase
Topic: Menotex's Showcase
Replies: 53
Views: 9277

"Here are some table peices,

Bowl 800
sm cup 544
lg cup 1056
plate 416
dish-thing 736"

http://i18.photobucket.com/albums/b121/Rush3266/Tableware.jpg

done very hastily.
by Menotex
Fri Mar 16, 2007 7:49 pm
Forum: Developer Showcase
Topic: Menotex's Showcase
Replies: 53
Views: 9277

In the darknes of the ancient hals, the sound of claws and ngeweshed breath can be heard. Menotex staggers to his feet and sighs in relife. is body are badly beaten, blood drips from his mouth. "I made he declares before calapsing into his his old and very dusty chair. http://i18.photobucket.co...
by Menotex
Fri Nov 10, 2006 8:59 pm
Forum: Developer Showcase
Topic: Menotex's Showcase
Replies: 53
Views: 9277

Noob Question. Where is set smooth? I've been looking for for a while.
by Menotex
Fri Nov 10, 2006 8:49 pm
Forum: Developer Showcase
Topic: Menotex's Showcase
Replies: 53
Views: 9277

[img]http://i18.photobucket.com/albums/b121/Rush3266/Snake02.jpg[/img]

Getting farther. He sports a fine leg now... His foot has a single toe that is curled up, mirroring the shopes of the wealthy.
by Menotex
Fri Nov 10, 2006 4:37 am
Forum: Developer Showcase
Topic: Menotex's Showcase
Replies: 53
Views: 9277

I'm still having trouble I'm sure what you meant by splitint the Faces . You mean split then re atach it? Anyway, I atarted working on the Snake Gargoyle things Lutemoth came up with [img]http://i18.photobucket.com/albums/b121/Rush3266/Snake01.jpg[/img] I still need to make the leg. There is a large...
by Menotex
Wed Nov 08, 2006 7:16 pm
Forum: Developer Showcase
Topic: Menotex's Showcase
Replies: 53
Views: 9277

I've got a problem. Thse faces arn't shading right. I figures thatthe faces are inverted. If so, how do I "reverse" them. [img]http://i18.photobucket.com/albums/b121/Rush3266/ShadingPoblem.jpg[/img] As you can see my light source is shining on tis side the some faces are still in shadow......
by Menotex
Tue Nov 07, 2006 2:42 am
Forum: Developer Showcase
Topic: Menotex's Showcase
Replies: 53
Views: 9277

"I have a piece Of fiction I could post in a day or so." Menotex suggests, his paw moving though the air to emphasize his speach. "I have it saved on the server at school. Also It needs a thouogh clean up and revisal before I let the public see it." A smile forms on his muzzle as...
by Menotex
Tue Nov 07, 2006 2:32 am
Forum: Concept Art
Topic: WSG #25 [A,F] Imperialism in Hammerfell
Replies: 21
Views: 2218

Actually, Thats what I had in mind. Just burlbs I had when thinking about when the imperials started fortifing. Any thing that would have been foriegn then is commonplace and accepted now. Such as lighter building materials and open windos and "Sun ports" or holes in the roof. I doubt thei...