Fragmentary Manuscripts of the Saturniidae Library
In 3E 387 the Saturniidae Library at the Temple of the Ancestor Moth in Cyrodiil was demolished. This was a library in name only. The bulk of the volumes of the small and damp structure had long been moved to the Temple’s main library three centuries previous. The structure was largely ignored until renovations at the Temple slated the structure for demolition, and available documentation records no librarian after 3E 102. In preparation for the demolition, a number of damaged manuscripts were found in situ. More interestingly, some were also found in a small, bricked-up alcove. When and why these texts were secured in this manner is unknown. Several theories have surfaced based on the contents of the surviving texts, but only a fraction of those in the niche survived and thus a representation of the whole is not possible.
Centuries of neglect, damp conditions, and the presence of insects has made the state of the surviving texts perilous. Few have more than a dozen readable folios, and those that are readable can only be done so with difficulty. Most of these texts are known, but not all, and a few have interesting variants. This catalogue has been published with the goal of making scholars aware of what was found. A full diplomatic edition will follow in the future to preserve this find.
Codex Y. I. 13.
1 (ff. 1-6v). 2920, First Seed. Carlovac Townway.
2 (ff. 180-1). 2920, Hearth Fire. Carlovac Townway.
3 (ff. 245-6v). Chronicles of the Five Companions, vol. 7. Abnur Tharn.
Only these leaves remain in the bound leather codex, the rest having been ripped out quite carefully. The surviving sheets are blackened with mildew. The text is written in an attractive Antiochan hand by a single scribe upon parchment sheets, perhaps suggesting it was put together under the Potentate. Together with large margins this suggests that this was at one time a very expensive volume.
Fragment 1
Half a folio. Parchment. The recto contains writing in an elegant Altmeri hand normally dated to the Second Era. Stitch marks on the left of the recto indicates that this was a part of a codex. Few words are legible, but the first line clearly reads “...participate in re-enactments of the deeds of Sload...â€Â
Fragment 2
Two folios. Paper. In an unremarkable Second Era hand. Appears to be a copy of the “Nine Commands of the Eight Divinesâ€Â.
Codex Y. I. 76
1 (ff. 1-156). A small paper codex that is largely undamaged. It contains a single work written in an standard Second Era Nibenese hand. The text is a lengthy prose account of Topal the Pilot’s voyage up the Niben, but contains such absurdities that it can scarcely be said to have any historical value. However, extensive marginal notes in a cursive hand suggest that someone was taking a serious interest in it.
Fragment 3
Single folio. Paper. In a messy hand, probably from the early Third Era. Contains a list of names and book titles.
Codex Y. I. 164
1 (ff. 103-12v). The intact proem labels this play ‘Dibella and the Hermit’.
2 (ff. 145-77). Commentary on Albicius Grenthen’s ‘Mercy of Stendarr’.
3 (f. ?). Leaflet supporting the cult of Dibella in Sentinel.
Damaged parchment codex of Third Era provenience.
Codex Y. I. 179
Damaged paper codex containing 44 folios of Ancestor Moth rules.
Fragment 4
Three folios in a clear Nibenese hand from the Third Era. Contains Dunmer religious works.
Fragment 5
Single folio. Found inside the otherwise destroyed Codex Y. I. 31. Parchment. Ayleidic writing covering both recto and verso. In a very fragile condition.
Fragment 6
Two folios. Paper. Apparently a treatise for affixing seals to letters.
Search found 1377 matches
- Sun Jul 12, 2015 4:08 pm
- Forum: Literature
- Topic: Fragmentary Manuscripts of the Saturniidae Library
- Replies: 2
- Views: 2999
- Sun Feb 08, 2015 6:38 pm
- Forum: Literature
- Topic: [Old Ebonheart] Documents of Variably Classified Nature
- Replies: 2
- Views: 3232
- Tue Aug 12, 2014 12:51 am
- Forum: Literature
- Topic: The True Art of War Magick
- Replies: 2
- Views: 3111
I like it. I'm not sure about the section discussing runes, though. Rune spells only appear in Skyrim, as far as I am aware, and I personally like the idea that they are an innovation that occurred in the 4th Era. The Oblivion-harming spells also seem a little convenient, but it does make sense tha...
- Mon Aug 11, 2014 7:56 pm
- Forum: Literature
- Topic: The True Art of War Magick
- Replies: 2
- Views: 3111
The True Art of War Magick
The True Art of War Magick
Astonius Hierax, Imperial College of Battlemages, Cyrodiil
Every aspiring battlemage is required to read the first volume of Zurin Arctus’ famous ‘The Art of War Magic’ during their first year at the Imperial College, but the text’s fame extends far and many instructors have found that nearly all incoming students are closely familiar with the text. This is problematic since the text is little more than a series of constitutions of general advice and have little bearing on what an imperial battlemage actually does. Worse yet, in recent years students have been reading the apocryphal subsequent volumes, none of which seem to have been actually authored by Arctus.
Arctus’ text should be promptly dropped from the curriculum and replaced with a more practical manual. That the text is also taught at the Imperial War College, where few, if any, of the students have experience or skill in magic should reveal the problem with this book occupying such an important position in the curriculum. Statements like “victory without battle is the acme of skill†is of little use to the imperial battlemage. She is not in charge of the legion, and must follow the orders of her superior. Perhaps the text had more utility in an age when battlemages led armies, but such is not the case today.
Augmented with magic, the contemporary imperial battlemage occupies a variety of crucial roles in the legion, none of which are the leadership roles required for Arctus’ text to be useful. First and foremost, the novitiate battlemage must realize that she is a soldier whose job is to support the legionary infantry. Cyrodiil’s legions conquered Tamriel because of their versatility and adaptability to any circumstance, and maintaining this capability is the battlemage’s job.
I: Scouting
Amongst some of the first skills taught at the college are those associated with scouting. The legion needs to know what enemy it faces, how strong they are, and where they are. All battlemages must be taught to magically deaden the sound of their passage and to move more swiftly than any mundane scout. The ability to prepare potions of invisibility or cast such spells are necessary, although only battlemages advanced in the school of illusion are able to perform the latter. The most skilled illusionist battlemages are able to walk into the enemy camp, either invisibly or with a magickally-enhanced disguise. This is essential for gleaning information on the empire’s enemies.
Uriel III was captured at the Battle of Ichidag in Hammerfell by just such a stratagem. Imperial battlemages who had infiltrated his encampment quickly learned that while Uriel's army appeared formidable it was desperately low on basic foodstuffs. Cephorus I continued to avoid battle over the next several days while lassitude sapped the strength of Uriel’s army. As more and more of Uriel’s troops deserted or outright defected to Cephorus, Uriel’s position became untenable and Cephorus was able to overrun his numerically superior enemy with little bloodshed. Cephorus had assumed that Uriel’s army was being magically supplied, but only when battlemages entered his encampment was it clear that Uriel’s mages were exhausted and that only a trickle of supplies were coming in. Essentially, Uriel’s choice to neglect his mages led to his defeat, as they were unable to prevent Cephorus’ battlemages from entering his encampment.
II: Logistics
The example cited above reveals the importance of battlemages in the supplying of the army. Arcanely-supported logistics is a key element in maintaining the versatility of the legions. The pack animals and carts that supply the legions move slower than an army on the march can move, and they face greater obstacles in rough terrain than men on foot do. The magickal movement of supplies greatly aids in keeping the legions moving faster than their enemies. Over short distances, battlemages have the capacity to move heavy items telekinetically. Most experienced battlemages would argue that the legionary commanders regularly exploit this ability to an excessive degree, which results in fatigued battlemages and reduced performance. This is dangerous, since it limits the other abilities of the battlemages and could jeopardize the whole legion. Other means of moving supplies is by teleportation. The legion has developed a series of spells that can be used to move only items, a great improvement from the methods of the Second Era when a battlemage had to accompany the goods. Inexperienced and inattentive battlemages were occasionally fused with their goods upon arrival, permanently ruining both.
Finally, for the regular passage of heavy goods, the corps has a two-way means of establishing a link between the legion and a supply dump using sigil stones and special, minor realm of Oblivion. While this method is highly efficacious and allows the corps to move everything from armies to siege machines across the continent in a matter of hours, the risks are very high, and for this reason its use is tightly regulated. Should the enemy seize one of the sigil stones, they could use it to bring their soldiers right into a legion supply camp in the heart of Cyrodiil or Skyrim. Likewise, the barriers in the Oblivion plane have been known to let through certain creatures at unpredictable intervals. Tight regulation of the use of the passage spaces has ensured that none of these creatures have ever reached Nirn, but the possibility remains. This method of transport is also easily stopped by the enemy through well-known covenant-mimicking spells. For these reasons the Oblivion passages should only be used when the need is great, for such a method poses an existential risk to the empire.
III: Defence
Aside from logistics, the imperial battlemage will spend a great deal of her energy in preparing defences. The most important of these are runes cast upon the ground outside the camp, and an important line of defence supplementing ditches, spears, and caltrops. The variety of runes employed will vary depending the situation. If expecting an attack, simple explosive fire or frost ruins are useful for killing and maiming enemies. While slightly more taxing to cast, levitation runes are useful for capturing enemies, as they will leave the victim hanging in the air until he or she can be arrested. Experience has taught that levitation runes have other value: whereas simple explosive runes tend to have a deleterious effect on local fauna, levitation runes and the fauna provide target practice for the archers and food, reducing the need for risky foraging expeditions and reducing the supplies that must be transported.
Runes must be specific to each legion to avoid accidents since most will be invisible to the untrained eye. Tiber Septim ordered that every member of each legion be branded with a unique rune, a practice that has been carried out ever since. This rune will allow the bearer to step over any of the defensive runes without triggering them. Any battlemage who has graduated from the college has the ability to apply the runes, but only a master is taught the techniques necessary to remove them. Commanders are inscribed with special runes to allow them access to the camps of other legions, ever since the Prime Legate Antiochus Julius was incinerated by a defensive rune on his way to a planning meeting with the general of the Fourth Legion during a rebellion under Pelagius I in High Rock. The books that record the detailed spells of applying and removing the sigils must be kept secure, as an enemy with the proper sigils applied to themselves could walk right through the runic defences. Defensive runes that only the command staff can pass through safely should be applied around the general’s tent when in the field.
Battlemages are also required to keep Oblivion-harming spells active around the camp and the march at all times. In a previous age, the low fecundity and high magickal skill of many of the empire’s merish enemies meant that a favourite tactic was to open portals to Oblivion in the midst of imperial camps and let the denizens within pour out to fight their battles for them. At a basic level, such spells can secure a large area from the opening of such portals. More complex spells can pain or banish any otherworldly creatures that entire their radius.
Battlemages are also trained in the use of both personal and larger wards. Skilled battlemages can raise magickal shields around themselves and their troops to provide protection from a variety of attacks. Groups of battlemages working together can shield entire armies. While this is a useful ability when attacking hardened positions, its taxing nature and brevity of the protection greatly limit its use. The wizards of the navy have had some success in using soul gems to power shields for greater periods of time, but experience has shown that the temporary value of a grand ward usually outweighs its benefits.
Finally, battlemages must be constantly vigilant in detecting and countering the arcane machinations of the enemy. As demonstrated here, war magick is rarely about hitting the enemy with bolts of lightning, and other peoples have a tradition of war magick nearly as sophisticated as ours. They will attempt to manipulate the weather and the earth, and only those with a firm grounding in the reality and praxis of war magic will be able to stave off such threats.
Astonius Hierax, Imperial College of Battlemages, Cyrodiil
Every aspiring battlemage is required to read the first volume of Zurin Arctus’ famous ‘The Art of War Magic’ during their first year at the Imperial College, but the text’s fame extends far and many instructors have found that nearly all incoming students are closely familiar with the text. This is problematic since the text is little more than a series of constitutions of general advice and have little bearing on what an imperial battlemage actually does. Worse yet, in recent years students have been reading the apocryphal subsequent volumes, none of which seem to have been actually authored by Arctus.
Arctus’ text should be promptly dropped from the curriculum and replaced with a more practical manual. That the text is also taught at the Imperial War College, where few, if any, of the students have experience or skill in magic should reveal the problem with this book occupying such an important position in the curriculum. Statements like “victory without battle is the acme of skill†is of little use to the imperial battlemage. She is not in charge of the legion, and must follow the orders of her superior. Perhaps the text had more utility in an age when battlemages led armies, but such is not the case today.
Augmented with magic, the contemporary imperial battlemage occupies a variety of crucial roles in the legion, none of which are the leadership roles required for Arctus’ text to be useful. First and foremost, the novitiate battlemage must realize that she is a soldier whose job is to support the legionary infantry. Cyrodiil’s legions conquered Tamriel because of their versatility and adaptability to any circumstance, and maintaining this capability is the battlemage’s job.
I: Scouting
Amongst some of the first skills taught at the college are those associated with scouting. The legion needs to know what enemy it faces, how strong they are, and where they are. All battlemages must be taught to magically deaden the sound of their passage and to move more swiftly than any mundane scout. The ability to prepare potions of invisibility or cast such spells are necessary, although only battlemages advanced in the school of illusion are able to perform the latter. The most skilled illusionist battlemages are able to walk into the enemy camp, either invisibly or with a magickally-enhanced disguise. This is essential for gleaning information on the empire’s enemies.
Uriel III was captured at the Battle of Ichidag in Hammerfell by just such a stratagem. Imperial battlemages who had infiltrated his encampment quickly learned that while Uriel's army appeared formidable it was desperately low on basic foodstuffs. Cephorus I continued to avoid battle over the next several days while lassitude sapped the strength of Uriel’s army. As more and more of Uriel’s troops deserted or outright defected to Cephorus, Uriel’s position became untenable and Cephorus was able to overrun his numerically superior enemy with little bloodshed. Cephorus had assumed that Uriel’s army was being magically supplied, but only when battlemages entered his encampment was it clear that Uriel’s mages were exhausted and that only a trickle of supplies were coming in. Essentially, Uriel’s choice to neglect his mages led to his defeat, as they were unable to prevent Cephorus’ battlemages from entering his encampment.
II: Logistics
The example cited above reveals the importance of battlemages in the supplying of the army. Arcanely-supported logistics is a key element in maintaining the versatility of the legions. The pack animals and carts that supply the legions move slower than an army on the march can move, and they face greater obstacles in rough terrain than men on foot do. The magickal movement of supplies greatly aids in keeping the legions moving faster than their enemies. Over short distances, battlemages have the capacity to move heavy items telekinetically. Most experienced battlemages would argue that the legionary commanders regularly exploit this ability to an excessive degree, which results in fatigued battlemages and reduced performance. This is dangerous, since it limits the other abilities of the battlemages and could jeopardize the whole legion. Other means of moving supplies is by teleportation. The legion has developed a series of spells that can be used to move only items, a great improvement from the methods of the Second Era when a battlemage had to accompany the goods. Inexperienced and inattentive battlemages were occasionally fused with their goods upon arrival, permanently ruining both.
Finally, for the regular passage of heavy goods, the corps has a two-way means of establishing a link between the legion and a supply dump using sigil stones and special, minor realm of Oblivion. While this method is highly efficacious and allows the corps to move everything from armies to siege machines across the continent in a matter of hours, the risks are very high, and for this reason its use is tightly regulated. Should the enemy seize one of the sigil stones, they could use it to bring their soldiers right into a legion supply camp in the heart of Cyrodiil or Skyrim. Likewise, the barriers in the Oblivion plane have been known to let through certain creatures at unpredictable intervals. Tight regulation of the use of the passage spaces has ensured that none of these creatures have ever reached Nirn, but the possibility remains. This method of transport is also easily stopped by the enemy through well-known covenant-mimicking spells. For these reasons the Oblivion passages should only be used when the need is great, for such a method poses an existential risk to the empire.
III: Defence
Aside from logistics, the imperial battlemage will spend a great deal of her energy in preparing defences. The most important of these are runes cast upon the ground outside the camp, and an important line of defence supplementing ditches, spears, and caltrops. The variety of runes employed will vary depending the situation. If expecting an attack, simple explosive fire or frost ruins are useful for killing and maiming enemies. While slightly more taxing to cast, levitation runes are useful for capturing enemies, as they will leave the victim hanging in the air until he or she can be arrested. Experience has taught that levitation runes have other value: whereas simple explosive runes tend to have a deleterious effect on local fauna, levitation runes and the fauna provide target practice for the archers and food, reducing the need for risky foraging expeditions and reducing the supplies that must be transported.
Runes must be specific to each legion to avoid accidents since most will be invisible to the untrained eye. Tiber Septim ordered that every member of each legion be branded with a unique rune, a practice that has been carried out ever since. This rune will allow the bearer to step over any of the defensive runes without triggering them. Any battlemage who has graduated from the college has the ability to apply the runes, but only a master is taught the techniques necessary to remove them. Commanders are inscribed with special runes to allow them access to the camps of other legions, ever since the Prime Legate Antiochus Julius was incinerated by a defensive rune on his way to a planning meeting with the general of the Fourth Legion during a rebellion under Pelagius I in High Rock. The books that record the detailed spells of applying and removing the sigils must be kept secure, as an enemy with the proper sigils applied to themselves could walk right through the runic defences. Defensive runes that only the command staff can pass through safely should be applied around the general’s tent when in the field.
Battlemages are also required to keep Oblivion-harming spells active around the camp and the march at all times. In a previous age, the low fecundity and high magickal skill of many of the empire’s merish enemies meant that a favourite tactic was to open portals to Oblivion in the midst of imperial camps and let the denizens within pour out to fight their battles for them. At a basic level, such spells can secure a large area from the opening of such portals. More complex spells can pain or banish any otherworldly creatures that entire their radius.
Battlemages are also trained in the use of both personal and larger wards. Skilled battlemages can raise magickal shields around themselves and their troops to provide protection from a variety of attacks. Groups of battlemages working together can shield entire armies. While this is a useful ability when attacking hardened positions, its taxing nature and brevity of the protection greatly limit its use. The wizards of the navy have had some success in using soul gems to power shields for greater periods of time, but experience has shown that the temporary value of a grand ward usually outweighs its benefits.
Finally, battlemages must be constantly vigilant in detecting and countering the arcane machinations of the enemy. As demonstrated here, war magick is rarely about hitting the enemy with bolts of lightning, and other peoples have a tradition of war magick nearly as sophisticated as ours. They will attempt to manipulate the weather and the earth, and only those with a firm grounding in the reality and praxis of war magic will be able to stave off such threats.
- Fri Jul 11, 2014 7:38 pm
- Forum: Literature
- Topic: Requisition Orders, 3E 282
- Replies: 5
- Views: 3836
- Fri Jul 11, 2014 6:42 pm
- Forum: Literature
- Topic: Requisition Orders, 3E 282
- Replies: 5
- Views: 3836
Thanks for the thoughts, Gnomey. I have emended the text. I did not add lengths to the chains or weight to the weights, precisely since I think this opens up a whole different set of problems. I wanted to keep the precise details vague. Sure, it requests a certain number of soul gems, but of what so...
- Sun Jul 06, 2014 9:56 pm
- Forum: Off-Topic
- Topic: LotR influences in Morrowind's Dagoth Ur plot
- Replies: 6
- Views: 2058
- Sun Jul 06, 2014 12:52 pm
- Forum: Off-Topic
- Topic: LotR influences in Morrowind's Dagoth Ur plot
- Replies: 6
- Views: 2058
That's the brilliance of ES, because it's a matter of whose narrative? Certainly, the evil monster at Red Mountain allied with the godless Dwemer is one supported by the Tribunal, but the books I linked to show that there are other stories. One might also question whether the Tribunal were not the b...
- Sun Jul 06, 2014 8:52 am
- Forum: Off-Topic
- Topic: LotR influences in Morrowind's Dagoth Ur plot
- Replies: 6
- Views: 2058
Re: LotR influences in Morrowind's Dagoth Ur plot
Is it just me or does Morrowind's plot seem an awful lot like Lord of the Rings? You have an evil mountainous wasteland (Red Mountain) where ages past the allied forces of good fought against the evil forces of a necromantic divine wizard. He is seemingly defeated, and temporarily banished. There's...
- Sun Jul 06, 2014 6:02 am
- Forum: Literature
- Topic: Requisition Orders, 3E 282
- Replies: 5
- Views: 3836
- Sun Jul 06, 2014 5:45 am
- Forum: Literature
- Topic: Requisition Orders, 3E 282
- Replies: 5
- Views: 3836
Requisition Orders, 3E 282
Recipient: Astius Palenix, High Imperial Nauarch of the Ghost Fleet, Solitude. Sealed this 24th of Sun’s Dusk 3E 282 by Albecius Tunia, Adjunct Logistician of the Imperial College of Battlemages, Imperial City. His Majesty Uriel Septim, the fifth of his name, Conqueror of Roscrea, Conqueror o...
- Thu Jul 03, 2014 5:27 am
- Forum: Master Planning
- Topic: Indoril Castle-Estates
- Replies: 28
- Views: 25231
Slaves could live in little cave hovels carved beneath the basement foundations of the castles that are accessible somehow from the castle interior. Or at basement-level I suppose. I am wondering if varying levels of accommodation provided by Indoril lords for their subjects could be used in an att...
- Wed Mar 13, 2013 2:47 am
- Forum: Literature
- Topic: The Great Text Overhaul
- Replies: 44
- Views: 17785
- Mon Feb 11, 2013 11:46 pm
- Forum: Literature
- Topic: The Great Text Overhaul
- Replies: 44
- Views: 17785
I've long debated a treatise on naval war magic, as this would allow the expansion of magic beyond wizards casting fireballs.. please yes Glad to see some enthusiasm. I'm thinking I'll give it a Second Era author, someone who teaches battlemages but who has no real practical experience. An armchair...
- Mon Feb 11, 2013 7:26 pm
- Forum: Literature
- Topic: The Great Text Overhaul
- Replies: 44
- Views: 17785
It has been far too many years since I've written something for Tamriel Rebuilt. I've long debated a treatise on naval war magic, as this would allow the expansion of magic beyond wizards casting fireballs. Is this something anyone would be interested in? Finishing off that set I started years ago o...
- Sun Jun 26, 2011 9:16 pm
- Forum: Archives
- Topic: The future of Almalexia
- Replies: 117
- Views: 24218
- Thu Jun 23, 2011 9:23 pm
- Forum: Archives
- Topic: The future of Almalexia
- Replies: 117
- Views: 24218
There are several things that we need to think about during the redesign of Almalexia. Does the layout have some sort of significance in the realm of propaganda or cosmology? Why was it built the way it was? The present layout is ridiculous when it comes to practical defenses: the glacis of the wall...
- Thu Jul 22, 2010 4:15 pm
- Forum: Off-Topic
- Topic: TR book sorter and permissions
- Replies: 0
- Views: 965
TR book sorter and permissions
Hi all! It has certainly been a long while. A short time ago I played Stuporstar's wonderful Tel Uvirith mod, and figured that the book sorter that she had could use an update. So far, I have been creating a new sorter that uses all of the TR books. Although the actual texts of those books are encod...
- Sun Jul 19, 2009 5:41 pm
- Forum: Interiors: Finished
- Topic: i4-290-Red
- Replies: 16
- Views: 2230
- Wed Jun 17, 2009 6:26 pm
- Forum: Interiors: Finished
- Topic: i4-290-Red
- Replies: 16
- Views: 2230
- Thu Jun 11, 2009 9:43 pm
- Forum: Interiors: Finished
- Topic: i4-290-Red
- Replies: 16
- Views: 2230
- Sun May 03, 2009 6:55 pm
- Forum: Concept Art
- Topic: The colective arts of Jonarus Drakus
- Replies: 21
- Views: 4829
- Sun May 03, 2009 5:55 pm
- Forum: Concept Art
- Topic: The colective arts of Jonarus Drakus
- Replies: 21
- Views: 4829
Lovely work, Mr. Drakus. Unlike Sload, I love the technical details. As such, the ram just doesn't seem to work. Mediterranean oared vessels had their rams right on the water-line. The ram on your concept is just too high to be useful. All the same, I like your idea about a large, clear deck so that...
- Sat May 02, 2009 8:13 pm
- Forum: Interiors: Finished
- Topic: i5-36-Red
- Replies: 37
- Views: 4050
- Sat May 02, 2009 2:59 am
- Forum: Archives
- Topic: For Make Benefit Glorious Blog of Tamriel Rebuilt
- Replies: 69
- Views: 7226
Why not? Everyone else has done this. I've done work for both, but I primarily work on Morrowind. Oblivion is depressing. I am the former Head of Literature on this project, and I still contribute literature (mostly boring non-fiction stuff. You can find some of it on TIL.) and a few interiors. I've...
- Sat May 02, 2009 1:24 am
- Forum: Interiors: Finished
- Topic: i5-36-Red
- Replies: 37
- Views: 4050
- Thu Apr 30, 2009 10:26 pm
- Forum: Interiors: Finished
- Topic: i4-290-Red
- Replies: 16
- Views: 2230
- Mon Apr 20, 2009 7:33 pm
- Forum: Archives
- Topic: Morrowind Architecture Poll
- Replies: 35
- Views: 4286
- Sat Mar 21, 2009 4:35 am
- Forum: Archives
- Topic: Expansion of Almalexia
- Replies: 44
- Views: 3770
- Sat Feb 28, 2009 12:26 am
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 192971
- Fri Feb 27, 2009 10:48 pm
- Forum: Archives
- Topic: The Unofficial Indoril and Dres Discussion
- Replies: 238
- Views: 20802
Masquerading as an ordinator would be neat, but more suited to the Temple. Why would the Temple need pretend Ordinators when it has the real deal at its service? Masquerade is simply the wrong verb. I'm merely stressing that House Indoril and the Ordinators are separate orders. Dressing up as an Or...
- Fri Feb 27, 2009 10:36 pm
- Forum: Archives
- Topic: The Unofficial Indoril and Dres Discussion
- Replies: 238
- Views: 20802
3) Horatio Gargonath is writing a nasty play about the Sevuro family. The GA wants you to steal the play. No doubt that this idea has Sload's and TF's vote. Could be interesting, then the player is implemented in heresy, and they might have to prove themselves while also hiding the fact that they j...
- Thu Feb 26, 2009 5:08 pm
- Forum: Archives
- Topic: Things that need to be done in Data and Map1/2 *IMO*
- Replies: 111
- Views: 8547
- Thu Feb 26, 2009 1:48 pm
- Forum: Archives
- Topic: Things that need to be done in Data and Map1/2 *IMO*
- Replies: 111
- Views: 8547
Re: Things that need to be done in Data and Map1/2 *IMO*
TF harassed me about getting it done, and [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=249674]now you aren't going to use it?[/url] It's tiny hole in the wall. There isn't anything there except a crappy alchemist and a guild guide.Gez wrote: Map2:
-Helnim needs a mages guild relay.
- Thu Feb 26, 2009 12:31 am
- Forum: Archives
- Topic: The Unofficial Indoril and Dres Discussion
- Replies: 238
- Views: 20802
- Wed Feb 25, 2009 8:42 pm
- Forum: Archives
- Topic: The Unofficial Indoril and Dres Discussion
- Replies: 238
- Views: 20802
You wouldn't have to free the slaves. The rogue councilor doesn't think of the nemer PC as his equal. He sees him as a possible pawn in his game of revenge against the current Grand Magnate. Perhaps the rogue councilor is the son of the previous Grand Magnate, whose mystery death sparked controvers...
- Tue Aug 12, 2008 5:43 pm
- Forum: Interiors: Finished
- Topic: i2-419-Imp
- Replies: 10
- Views: 1813
- Mon Aug 04, 2008 5:24 am
- Forum: Archives
- Topic: TR Book Group - Or what are you reading now?
- Replies: 63
- Views: 6977
- Fri Jul 25, 2008 5:11 am
- Forum: Interiors: Finished
- Topic: i2-419-Imp
- Replies: 10
- Views: 1813
- Fri Jul 11, 2008 7:55 pm
- Forum: Literature
- Topic: Plan for a New Imperial Era
- Replies: 11
- Views: 2817