Search found 59 matches

by Thirsk
Thu Aug 09, 2007 2:43 am
Forum: Concept Art
Topic: Thirsk's Concept Art thread
Replies: 4
Views: 1162

Here's another piece of (so-called) art for you guys to chew on. This is more in mind with the whole Hammerfell/Redguards thingy. It's this merchant counting his money and doing some administration work. A possible quest-giver? I know that his pose is impossible in the game, so consider this an athm...
by Thirsk
Wed Aug 08, 2007 12:41 am
Forum: Concept Art
Topic: Thirsk's Concept Art thread
Replies: 4
Views: 1162

Thirsk's Concept Art thread

First off, Hi guys. I've had been a member a couple of years back, but my guess is that you don't remember me - My activity was limited. Anyways, I've decided to throw some conceptual artwork after you, first here a sample of a Necromancer (Yay, I love Necromancers!) just so show off about what skil...
by Thirsk
Wed May 10, 2006 7:28 pm
Forum: Developer Showcase
Topic: Thirsks Showcase
Replies: 6
Views: 1185

Hi again! I have been a member before but somehow dropped a bit off for some reason. About the story: The Orcs are of that sort that would call Argonians for 'Lizards' so, i think Mer would actually be a bit too 'correct'. I hadent seen the name generator before, but i think im going to use it. Also...
by Thirsk
Tue May 09, 2006 4:19 pm
Forum: Concept Art
Topic: Off Topic Concept Art Thread
Replies: 88
Views: 35704

First off, AWESOME pics Lutemuth (i quess you know that) Second, Vholdrian, i think your swords blade is very cool, no doubt about that, but i think your sword would look better of you shortened the fingerguard a bit (maybe all removed it?). I think it looks a bit odd with so them being 'so long' in...
by Thirsk
Fri May 05, 2006 2:21 pm
Forum: Developer Showcase
Topic: Thirsks Showcase
Replies: 6
Views: 1185

Thirsks Showcase

I'll start my showcase with some literature, as i think the literature section seems quite interesting (especialy when i arent that good with the CS). Here are my story (things marked within [ and ] is not a part of the book but a comment to you): Memories of Zurk Dro-Garr [Vol.1?]: Umgak Durz-Grom ...
by Thirsk
Tue Feb 07, 2006 7:45 pm
Forum: Archives
Topic: How Old Are You? II
Replies: 164
Views: 15736

Im a 12 year old youngblood, but turning 13 this march!
by Thirsk
Fri Oct 07, 2005 4:34 pm
Forum: Concept Art
Topic: Thirsks concept art: Argonian armour
Replies: 38
Views: 6457

i have made a sketch of how a set of how a such set of leaf armour might look
by Thirsk
Sat Aug 27, 2005 6:01 pm
Forum: Concept Art
Topic: Alternative argonian sub-species...
Replies: 141
Views: 29762

just been wondering: when we proceed far enugh, will the sup-species be playable?
by Thirsk
Sat Aug 13, 2005 9:08 pm
Forum: Archives
Topic: Werewolves?
Replies: 14
Views: 723

does this smell or what?:
Shoud there be a war between werewolfs and vampires?, i mean it have ben seen before...
by Thirsk
Sat Aug 13, 2005 8:53 pm
Forum: Archives
Topic: Ramshackle orks?
Replies: 5
Views: 363

Ramshackle orks?

In the tamriel is orks those ramshackle types who make aromour of, yeah, what ever?(more like the lord of the ring types) or are all their arcitecture, armour, and weapons like the orcish-stile?

please shov some pictures
by Thirsk
Fri Aug 12, 2005 8:40 pm
Forum: Concept Art
Topic: Creatures of Necromancy
Replies: 54
Views: 10566

You are welcome to give a shot (two pictures are better than one :P) but here are mine: they might not look soo scary but get their spokkyness from the feeling: Small banshees are weak but respawn 5-6 times, try to imagine a Raid in a Ancestor tomb and you have just killed this one and ass you walk ...
by Thirsk
Fri Aug 12, 2005 8:39 pm
Forum: Concept Art
Topic: Creatures of Necromancy
Replies: 54
Views: 10566

You are welcome to give a shot (two pictures are better than one :P) but here are mine: they might not look soo scary but get their spokkyness from the feeling: Small banshees are weak but respawn 5-6 times, try to imagine a Raid in a Ancestor tomb and you have just killed this one and ass you walk ...
by Thirsk
Tue Aug 09, 2005 10:55 am
Forum: Concept Art
Topic: Creatures of Necromancy
Replies: 54
Views: 10566

would Banshee's go? (a banshee is a skeleton bound by the will of an evil ancestor ghost, they are weak in combat, but have a dangerous howl.)i got a drawing coming up)
by Thirsk
Fri Jul 01, 2005 8:31 pm
Forum: Concept Art
Topic: Alternative argonian sub-species...
Replies: 141
Views: 29762

i would certanly do
by Thirsk
Fri Jul 01, 2005 8:29 pm
Forum: Concept Art
Topic: Thirsks concept art: Argonian armour
Replies: 38
Views: 6457

well, about the weapons, wouldnt javelins be ideal?

about the tail-armor that it was opposite boots and full-helmets, only wearable by beastraces (but im sure it would look silly with khajit)
by Thirsk
Fri Jul 01, 2005 11:10 am
Forum: Concept Art
Topic: Alternative argonian sub-species...
Replies: 141
Views: 29762

sorry it is the wrong way, gonna have it right in a few days, promise!
by Thirsk
Fri Jul 01, 2005 11:09 am
Forum: Concept Art
Topic: Alternative argonian sub-species...
Replies: 141
Views: 29762

well i have worked on a pencil sketch of an argonian sub-spiece, just dont know if it would fit (dont know if its not looking as an argonian) just the old Liazardmen-freak inside me:
by Thirsk
Fri Jul 01, 2005 10:35 am
Forum: Concept Art
Topic: Thirsks concept art: Argonian armour
Replies: 38
Views: 6457

i have done a tail armour, look between the greaves and the gloves,
by Thirsk
Thu Jun 30, 2005 9:17 pm
Forum: Archives
Topic: What Morrowind Character do YOU have? II
Replies: 74
Views: 7079

i got a ton but only one worth to metion: Name: Fuluth Telinua (silly i know) Race: Argonian Gender: Male Level: 24 Class: Pikeman (custom, awesome with spears and medium armour) he's weak i know, but my computer went down, and he died with it. (im working on a mod for myself where im making his gra...
by Thirsk
Thu Jun 30, 2005 8:36 pm
Forum: Concept Art
Topic: Thirsks concept art: Argonian armour
Replies: 38
Views: 6457

Thirsks concept art: Argonian armour

well, allright i think this is more concept than art but here it comes:
Argonians dont worship gods, they worship holy trees, these trees are guarded by argonians wearing this armour and one of the three weapon sets

feedback is welcome, if its not just critising my drawing skills...
by Thirsk
Thu Jun 30, 2005 1:17 pm
Forum: Archives
Topic: Daedra Hunter
Replies: 1
Views: 386

wery good beast, but i think they would do better as a
a "wild beast" (as guars, rats, so on) that was hunting in packs, if you see one, be ready to meet five around the next corner... (and you are realy in trouble if youre not prepared)
by Thirsk
Wed Jun 29, 2005 11:49 am
Forum: Archives
Topic: Drawers have you seen this?
Replies: 9
Views: 830

i think this is OK, (there must be better) but look what some has done, some are wery wery good
by Thirsk
Wed Jun 29, 2005 11:20 am
Forum: Concept Art
Topic: -Animunculi's Concept Art-
Replies: 6
Views: 1737

well, i'we heard of these "Hounds of Hircine" faction, what is it?
good (and a primal) sacrificie dagger
by Thirsk
Tue Jun 28, 2005 3:11 pm
Forum: Concept Art
Topic: Graff the Nord's Concept Art.
Replies: 30
Views: 5999

she/it is so nice...
by Thirsk
Tue Jun 28, 2005 3:07 pm
Forum: Archives
Topic: my concept art, armour and creatures...
Replies: 5
Views: 408

i really like the orge dude :D too bad the orge is no race... i really liked to play as one of those.
you should try to draw a troll :)
by Thirsk
Tue Jun 28, 2005 2:01 pm
Forum: Concept Art
Topic: Viperblade Sword (Tenative Title)
Replies: 4
Views: 1449

sorry, i can see now that you can trust with it, but still, the two other things...
by Thirsk
Tue Jun 28, 2005 1:59 pm
Forum: Concept Art
Topic: Viperblade Sword (Tenative Title)
Replies: 4
Views: 1449

Commonsnat, just so you know, a weapon with that form is not good fighting with, the curve is the wrong way (you cant put in all of your strengh in the hit), it got no point (so you cant trust wery well), and the "back" is straight so it does not cut trouhg air wery well, (spesialy when th...
by Thirsk
Tue Jun 28, 2005 1:10 pm
Forum: Concept Art
Topic: My arcitecture does anyone want to use it?
Replies: 24
Views: 4072

about where and how it where going to be, it could be a telvanni explorer house
by Thirsk
Mon Jun 27, 2005 9:49 pm
Forum: Concept Art
Topic: Creatures of Necromancy
Replies: 54
Views: 10566

if enyone played thief: deadly shadows, they know what a scary Zombie is! by the way: try to imagine an undead zombie-corbrus beast... or maybe a ghoul (mutated beasts that eat human flesh, they are alive)
creapy!
by Thirsk
Mon Jun 27, 2005 9:18 pm
Forum: Archives
Topic: Misc quest: A drunk terrorizing neighborhood
Replies: 4
Views: 369

i think that if player ask the drunken guy to stop, he does not kill the victim, but just do even more vandalism,he yells this to the player (drunken idiot) so he can warn the victim (reward) or do not (no reward), or if you treadning and killing him and all of his mates, the vandalism does stop (re...
by Thirsk
Mon Jun 27, 2005 3:07 pm
Forum: Archives
Topic: Should there be a Dark BrotherHood?
Replies: 8
Views: 764

well, about the dark brotherhood/mournhold thing, then could the Dark Brotherhood then just turn agains you?
by Thirsk
Sun Jun 26, 2005 8:29 pm
Forum: Archives
Topic: Dwemer Army
Replies: 17
Views: 1033

well, wasent this suposed to be an "army"? i mean, if a Wizard is strong enuff to create a Centurion, he can make it to scrapmetal in 2 seconds. I think he could made 1 and the got so eksided that he made more, and more, and more, so fast (he did think he could create an army, and could no...
by Thirsk
Sun Jun 26, 2005 7:58 pm
Forum: Archives
Topic: smuggling buisness (1)
Replies: 10
Views: 713

i really like gosharkgo's idea, i have been thinking of some "smuggling nest's" places where smugglers meet, where you can get quests (like the ones gosharkgo mentioned). Right guys, i understand that the idea of all-knowing guards isnt good, but how about the sugar-smelling nex-hounds? Sl...
by Thirsk
Fri Jun 24, 2005 8:41 pm
Forum: Archives
Topic: [Map 2]Golden Eggs of Fire
Replies: 22
Views: 1339

Great quest, i really like it! Quest expation:
the player can kill Shaegoth(if he survived) and take controll of the mine?
well, maybe it smells, just have this idea it would be cool...
by Thirsk
Fri Jun 24, 2005 8:24 pm
Forum: Archives
Topic: Finding A New Guar
Replies: 9
Views: 640

erhh, Dexter? how are you/PC going to get the guar to follow you to the slave?
by Thirsk
Wed Jun 22, 2005 7:25 pm
Forum: Archives
Topic: Spider Daedra
Replies: 53
Views: 6793

WOW! i really like this!, but: theres always a but:
I dont like the brown color, I think is should be dark red with acid green marks on the back (the marks must be wery cool)
by Thirsk
Wed Jun 22, 2005 6:35 pm
Forum: Archives
Topic: smuggling buisness (1)
Replies: 10
Views: 713

Only the first two would actually be enforced, anyways.[/quote]

erhhm, Sload Lord, it is ilegal to transport raw ebony, raw glass, and dwemer artefacts, without imperial permission, (well maybe you could buy a trading pass?)
by Thirsk
Sat Jun 18, 2005 4:12 pm
Forum: Archives
Topic: I have a bolt-on
Replies: 18
Views: 1333

well, maybe i am stupid, but what concept art are you using?
by Thirsk
Wed Jun 15, 2005 6:42 pm
Forum: Archives
Topic: Magistrons
Replies: 4
Views: 330

realy? well, i named myself after the Meadhall on Soltsheim. Cool Enyway
by Thirsk
Tue Jun 14, 2005 8:21 pm
Forum: Archives
Topic: Magistrons
Replies: 4
Views: 330

Magistrons

What about that is wery open, but proud, that accept evryone, but takes much of them(?). You hear a rumor on a tavern somewhere abaut some strange people at a a stone circle, when you get there, you find a (strange) Breton, Magistron Elliot, that ask you if you want to join the Magistrons. If you ag...