Search found 957 matches
- Thu Oct 30, 2008 10:09 pm
- Forum: The Dumping Ground
- Topic: 1-4-Mis
- Replies: 8
- Views: 4112
- Mon Aug 18, 2008 2:19 am
- Forum: Archives
- Topic: Stirk Voice Acting - Assignments & Submissions
- Replies: 32
- Views: 4702
Ah right, in that case I'll record Polle's VA, as soon as I can. I've done the Khajiit and Argonian voice in there, as well as the Woodelf, although I dunno if they're any good, I'll leave it to your discretion. It's great that you're driving the Stirk project to completion, someone has to! Kudos to...
- Sun Aug 17, 2008 11:29 am
- Forum: Archives
- Topic: Stirk Voice Acting - Assignments & Submissions
- Replies: 32
- Views: 4702
- Sat Aug 16, 2008 7:47 pm
- Forum: Archives
- Topic: Stirk Voice Acting - Assignments & Submissions
- Replies: 32
- Views: 4702
- Thu Jun 26, 2008 12:15 am
- Forum: Archives
- Topic: Stirk Voice Acting - Auditions
- Replies: 47
- Views: 7268
- Thu Jun 26, 2008 12:14 am
- Forum: The Dumping Ground
- Topic: 1-4-Mis
- Replies: 8
- Views: 4112
- Wed Jun 18, 2008 11:44 am
- Forum: The Dumping Ground
- Topic: 1-4-Mis
- Replies: 8
- Views: 4112
I'm going to have a brief look at what the stock Dwemer machinations sound like, and try to replicate the same feel, although somewhat more throaty. I'll aim to include elements of propeller noises, gear whirs/clicks, and steam exhaust. I'm assuming that Explodo 1,2,3 are all just idle sounds, and t...
- Wed Jun 18, 2008 11:24 am
- Forum: Archives
- Topic: Sex and The City - Teh Movie!
- Replies: 15
- Views: 1077
- Tue Jun 17, 2008 7:57 pm
- Forum: Audio
- Topic: Morrowind Creature Sounds
- Replies: 4
- Views: 1317
As a honorary member, you may have the rights needed to create new sound claims. Unfortunately not, only moderators have the ability to start claims, according to the message I got :). Basically, all creature sounds suck and they all need to be changed. They're mostly public domain lion roars passe...
- Tue Jun 17, 2008 12:56 pm
- Forum: Audio
- Topic: Morrowind Creature Sounds
- Replies: 4
- Views: 1317
Morrowind Creature Sounds
Hey guys, I noticed Gez's sig about the Morrowind creature sounds, and was just curious if it still needed doing? I've experience in making creature sounds, I made the Herne and Gargoyle for the Oblivion Lore Creaure mod. I also made sounds for the Dwemer Spider and Frost Giant, but work had pretty ...
- Sat Jun 07, 2008 10:50 am
- Forum: Archives
- Topic: 6000 postcount
- Replies: 24
- Views: 2373
- Thu Jun 05, 2008 12:11 am
- Forum: Archives
- Topic: Zero Punctuation reviews Oblivion!
- Replies: 11
- Views: 1016
Nice to see him review PC games now and then... Oblivion is a PC game? And here was me thinking it was a 360 port :p Kidding. Aye, his reviews are usually well put, despite some glaring omissions from his reviews, meaning you only really get the slightest gist of what it's like. I think the only ga...
- Tue Jun 03, 2008 11:11 am
- Forum: Archives
- Topic: Quagmire Interiors
- Replies: 163
- Views: 12029
Well, suspending the player in a limbo is always fun. Anyone seen THX-1138, or gotten stuck in the Rakatan Mind Prison in KOTOR? A vast white space, no beginning or end, no point of reference, agoraphobia inducing... and perhaps have the floor start to fall away into blackness... Also, areas of extr...
Nice one Sload! I'm a B person, I get a grade B in just about everything, even in my degree where I got a 2.1 (which is the second grade, of 4). I'm awesome at essays but suck in exams. I have to say though, I was taught in my degree that IQ tests weren't wholly accurate a measure of a person's inte...
- Sat May 24, 2008 10:13 pm
- Forum: Archives
- Topic: Update for the VA's
- Replies: 4
- Views: 1053
- Fri May 16, 2008 9:35 pm
- Forum: Archives
- Topic: Stirk Voice Acting - Assignments & Submissions
- Replies: 32
- Views: 4702
- Fri May 16, 2008 5:58 pm
- Forum: Archives
- Topic: Stirk Voice Acting - Assignments & Submissions
- Replies: 32
- Views: 4702
All done. I did the Male Bretons, the Khajiit and Argonian, and also gave the Woodelf a shot (Morrowind style!). Have a listen ;) BTW, I didn't have much time on my hands, so some of the lines are compiled on one file, I found it a better way of recording than doing them all separately, especially f...
- Mon May 12, 2008 2:42 pm
- Forum: Archives
- Topic: Update for the VA's
- Replies: 4
- Views: 1053
Well, if you still need someone for Male Bretons (and Khajiit/Argonians if need be). I could record the lines next week, Thur-Mon. Although that'll pretty much be my only opportunity for the next few months. That's if you need me, I know I've not been that active for many months, but I still pop in ...
- Mon Jan 14, 2008 2:45 pm
- Forum: Audio
- Topic: Im back, with a Mac
- Replies: 13
- Views: 2261
- Fri Dec 28, 2007 12:26 pm
- Forum: Developer Showcase
- Topic: The Scumcase -Now with models!
- Replies: 37
- Views: 5881
- Wed Dec 19, 2007 7:54 pm
- Forum: Developer Showcase
- Topic: Dialogue/Voice Acting Showcase
- Replies: 24
- Views: 3585
- Fri Dec 07, 2007 6:23 pm
- Forum: Archives
- Topic: I'm Fukkin Old
- Replies: 26
- Views: 2117
- Sat Dec 01, 2007 12:51 pm
- Forum: Developer Showcase
- Topic: Dialogue/Voice Acting Showcase
- Replies: 24
- Views: 3585
- Tue Nov 27, 2007 3:45 pm
- Forum: Developer Showcase
- Topic: Dialogue/Voice Acting Showcase
- Replies: 24
- Views: 3585
Got any other dialogue you want me to do yet? The dialogue for Stirk is being compiled as soon as the quest dialogue is finished and stuffed into an Excel table. Then we'll have to decide who can do what. Its been a while since some of the voice actors have been around, but for the most part I thin...
- Fri Nov 23, 2007 11:42 am
- Forum: Developer Showcase
- Topic: Dialogue/Voice Acting Showcase
- Replies: 24
- Views: 3585
Impressive! Most impressive! I'm almost sorry to say that I can't afford to take part in TR much (life after graduation is all downhill :P), but you're a real talent. AFAIK, Redguards will be in big demand, eventually, however for Stirk they're covered. We are in dire need of dire Imperials and Nord...
- Fri Nov 09, 2007 9:09 am
- Forum: Archives
- Topic: A Halloween Discovery
- Replies: 13
- Views: 1376
- Wed Oct 31, 2007 8:46 pm
- Forum: Archives
- Topic: Thanks guys and girls...
- Replies: 17
- Views: 1184
- Tue Oct 23, 2007 10:07 pm
- Forum: Developer Showcase
- Topic: Hey, very nice project you have here
- Replies: 18
- Views: 2749
- Sat Oct 06, 2007 2:01 pm
- Forum: Archives
- Topic: Shivering isles pwnd
- Replies: 11
- Views: 1353
Aye, I get that. Took me ages to get round to Tribunal. In fact, I created a fighter to do the fighters guild with, did the entirety of the shivering isles, then got around to fighters guild which has been neglected for about a year and a half :D Still. A fighter in Madness armor looks sooo bad ass....
- Fri Oct 05, 2007 10:21 am
- Forum: Archives
- Topic: Shivering isles pwnd
- Replies: 11
- Views: 1353
Finger of the mountain is indeed a wicked spell. Although as you keep levelling it may start to become less useful (unless it levels with you). I loved Shivering Isles. Oblivion is a lot of fun, despite it's errors, I still play it, but recently I'm more interested in getting to grips with modding i...
- Fri Oct 05, 2007 10:17 am
- Forum: Archives
- Topic: In-Game Book Problem
- Replies: 4
- Views: 481
Hmm, I have no idea on this one. I know how to solve Oblivion book problems, but this one stumps me.
One thing to make sure of in Oblivion is that all speech marks look like this " or this †instead of having those that curve/point to the right.
Another thing would be to try Andres' suggestion, and close the previous DIV and FONT, and open a new one.
Also delete any invisible spaces [where you may have inadvertently hit the space bar] (new lines are ok) between coding, and between coding and text, as this sometimes does strange things.
One thing to make sure of in Oblivion is that all speech marks look like this " or this †instead of having those that curve/point to the right.
Another thing would be to try Andres' suggestion, and close the previous DIV and FONT, and open a new one.
Also delete any invisible spaces [where you may have inadvertently hit the space bar] (new lines are ok) between coding, and between coding and text, as this sometimes does strange things.
- Tue Oct 02, 2007 9:06 am
- Forum: Archives
- Topic: Thrig's Avatar
- Replies: 29
- Views: 2511
Hmm... well, it is best to be careful, although I cant say I've gotten too bad a vibe from the center of London. The TATE is well worth seeing too. The UK isn't all that bad, although like Harke I'm a tad biased :P Would love to come down and see you Morden, but London is rather expensive to get to,...
- Fri Sep 28, 2007 11:23 pm
- Forum: Archives
- Topic: Thrig's Avatar
- Replies: 29
- Views: 2511
Am I missing anything besides better graphics and that new space station thingy? Not really. Control scheme is fairly tight. But if you've played both paths on the X-Box, there's no real reason to buy it again, apart from it being awesome. Buy KOTOR2 instead. Apparently there are mods out there try...
- Fri Sep 28, 2007 11:14 am
- Forum: Archives
- Topic: Thrig's Avatar
- Replies: 29
- Views: 2511
- Mon Sep 24, 2007 10:49 am
- Forum: Concept Art
- Topic: theviking's maps
- Replies: 27
- Views: 5104
- Sat Sep 22, 2007 1:04 pm
- Forum: Archives
- Topic: [WIPz] Project Solstheim-Vvardenfell-Mournhold
- Replies: 4
- Views: 685
So... you've taken the Shivering Isles and used to to form some unimaginative bastardised version of Morrowind with incorrect flora and architecture? I realise you're not remaking Morrowind, as in ES3 but you should stick at least reasonably close to the feel of the province. Just kidding. Well, par...
- Sat Sep 22, 2007 12:55 am
- Forum: Archives
- Topic: What happened to TIL?
- Replies: 6
- Views: 664
- Thu Sep 13, 2007 1:21 pm
- Forum: Audio
- Topic: A Slew of music from Macar
- Replies: 258
- Views: 38807