Search found 503 matches

by kebra
Fri Feb 22, 2008 4:00 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

No

But i will not leave before explaining in detail, in the public forum, why.
by kebra
Fri Feb 22, 2008 3:30 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

And if your were reading the thrieds you could knew that i ask not to update them because of the work on map2 and BL. But that doesn't explain the way the things have been said. TR is a nepotic system, who choice you, do you pay, what's your rights to give orders? And if you don't like the message, ...
by kebra
Fri Feb 22, 2008 7:13 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

Haplo, why is this one not revoked due to my "Modder's inability to update or deliver on promise of completion." Like you said. You lake of courage? I was in the mood to send some update, i will not, and wait for a little article where i will explain the inability of the core just to read ...
by kebra
Thu Feb 21, 2008 5:31 pm
Forum: Interiors: Finished
Topic: i2-376-Ind
Replies: 30
Views: 2847

Revoke
by kebra
Thu Feb 21, 2008 5:31 pm
Forum: Interiors: Finished
Topic: i1-66-Tel
Replies: 53
Views: 7245

Revoke
by kebra
Thu Feb 21, 2008 5:30 pm
Forum: Exteriors: N/A
Topic: 6-43-Dre
Replies: 62
Views: 8657

Revoke
by kebra
Thu Feb 21, 2008 5:30 pm
Forum: Exteriors: N/A
Topic: 6-44-Dre
Replies: 31
Views: 5935

Revoke
by kebra
Thu Feb 21, 2008 5:29 pm
Forum: Exteriors: N/A
Topic: 6-11-Dre
Replies: 21
Views: 3219

Revoke
by kebra
Thu Feb 21, 2008 5:28 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

Revoke
by kebra
Thu Feb 21, 2008 5:02 pm
Forum: Archives
Topic: Map 2 Detailing Area 8 Akamora
Replies: 207
Views: 11532

Ok, guy's, i'm really fed up by the ton you are using. It's not a detailing claim, i have redone completely 70% of the cells, what makes something like 3 or 4 claims and completely redid a city. Enough is enough, please revoke all my works and don't let my name under unfinished work (BL). PS: thanks...
by kebra
Sun Feb 10, 2008 6:43 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

That's the best to do LN, and please, critic hardly not to have to restart again. About the "decorations", i'm reducing the Hlomaren tower from 1 to 0.80, they will be less hurting. It's a big work, i will have to redo half of the cliff. I did it also for the Alien door, but it wasn't good...
by kebra
Sat Feb 09, 2008 1:52 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

It's around 25, the destroyed(D) buildings have no Int, or i count them. The Acro has maybee 20 and i will finish by the other side this week end. The all city must be a bit under 100 with 20 shacks, but i already aware about it. And some of those Int are huge. The last update is Ok, nothing will re...
by kebra
Fri Feb 08, 2008 4:28 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

I have the same feeling, the big doors and some of the towers are too huge, and the canal is too long. Unfortunatly, i have no idea how fixing that without killing everything. I have try to shorter the canal ten times, but impossible. That's a pity, but at the beginning i used Almexia and Narsis as ...
by kebra
Fri Feb 08, 2008 5:45 am
Forum: Interiors: Finished
Topic: i2-231-Ind
Replies: 57
Views: 8307

The plan is very good to me,

Just,
It's too big, even for this building who also may have heavy walls (so littler Int). But, it fits.
I can be wrong but i thinck that the door step leading from the lower to the upper tower is on the wrong side ('m not sure).

Keep up the good w...
by kebra
Fri Feb 08, 2008 12:44 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

A part of the districts around the Acropolis: yellow:Int Purple(?):way to white:special http://img138.imageshack.us/img138/2371/blentryd1ap8.jpg This is the main entry, this district is occupied by guards and middle class population, they is some merchants. Yellow 1-2: guard fort, upper step is for ...
by kebra
Thu Feb 07, 2008 11:35 pm
Forum: Archives
Topic: Redesign Necrom
Replies: 100
Views: 8838

Don't worry, i deeply thinck that TR need chaotic modders as me and strict ones (like was-is Stalker) to find is balance.
by kebra
Thu Feb 07, 2008 10:15 pm
Forum: Archives
Topic: Redesign Necrom
Replies: 100
Views: 8838

Sload, you can still cry.

(And PS: try something like Akamora with a plan to make me laugh.)
by kebra
Tue Feb 05, 2008 8:16 pm
Forum: Interiors: Finished
Topic: i2-231-Ind
Replies: 57
Views: 8307

This place is located at a stategic point between map2 and 3, where it's impossible to follow another way, enough reasons to do a fortress. Nothing tell that the family build it, also they could have been some lord robbers...
by kebra
Tue Feb 05, 2008 8:13 pm
Forum: Archives
Topic: Redesign Necrom
Replies: 100
Views: 8838

Sorry for that, but the worst way to mod a city is to plan it before.
by kebra
Sun Feb 03, 2008 7:00 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

Yeah, good question, i haven't even thinck about it, it was just logical to my eyes. It's a kind of religious district, all the buildings here have something to deal with religion. If it's no Lore suitable, no problem, it will become a very aristocratic area. I just have changed the big temple on th...
by kebra
Sun Feb 03, 2008 4:45 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

For Harke and others, About the Acropolis: I propose the following Int, Red: Temple, religious buildings... Yellow: Rich(upper steps) and middle class(lowers) habitations(using Int-Vivec system). Blue: Administration, guilde, house... Any public, or quite, things. White: Special, like connection bui...
by kebra
Sat Feb 02, 2008 4:16 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

New update with the new pitfloor, a lot of tech fix(urn,cliff...), and some detailing works.
I have also a problem with the TR_imp_Grille_ZY.
by kebra
Fri Feb 01, 2008 11:30 pm
Forum: Interiors: Finished
Topic: i2-231-Ind
Replies: 57
Views: 8307

You can use several cells, all the buildings are not interiorly connected. There is three groups, and for the first you can maybee adapt the old Int.
The lower building should have 4 floors, the upper door, 3 (the tower) and the upper central, 4.
Good luck.
by kebra
Tue Jan 29, 2008 6:42 pm
Forum: Archives
Topic: Redesign Necrom
Replies: 100
Views: 8838

Easy, the same kind of Akamora but with more buildings what's mean more choices.
by kebra
Sat Jan 26, 2008 12:38 pm
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 117650

If somebody still have the meshes, i would like using them for some personal mod. The one of Kogo Tel was fun.

And yes, it's really better, in 5 Mn Gez has changed the BL face.
by kebra
Sat Jan 26, 2008 3:25 am
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 117650

Those towers:

The floor seems Ok, maybee a bit dark but really better outside of the Acropolis. Before and after, what do you thinck?
by kebra
Fri Jan 25, 2008 4:38 pm
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 117650

To Gez, Great and thanks, in_vs_pitfloor_01 What i would like is something between those two dominant, the pitfloor and the claerest part of the Velothi houses roof, or just like the roof. The pitfloor really sucks for the main areas. No, i have this set too (Veet?), here is the pics tamriel-rebuilt...
by kebra
Fri Jan 25, 2008 3:21 pm
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 117650

No, one is a Redoran tower (Kogo'Tel Map5)visible on some pics of the main page, and the other i don't know what it is but is still in a pic of Map6 (Ouada-Garidur) I have the tower used by KF in KD, but not the others (they are missing in my old Oot) Gez, you gave me an idea: the Velothi floor i us...
by kebra
Fri Jan 25, 2008 11:17 am
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 117650

A bit off topic,

Do we still have the meshes of the towers of Kogo'Tel and Ouada-Garidur.
If yes, somebody could send them to me? Thanks.
by kebra
Sun Jan 20, 2008 11:48 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

Double,

Forgot the pics:
I have ask to a friend to download BL, a list of rotten meshes will come in a week.
For now, he encounter problems with the broken urns, the crates and the WG cliffs.
by kebra
Sun Jan 20, 2008 6:50 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

Possible, some others meshes may miss(broken urn...), i'll fix that at the end.
by kebra
Sun Jan 20, 2008 6:19 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

No idea, i'm a bit afraid to reinstall the complete system. This meshe is interesting, if possible we should keeping it.
by kebra
Sun Jan 20, 2008 4:56 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

Update, Here is the new version. I must honestly tell that it's still big, i'm not sure it will answer the Thrig critics. I will stop the work on this the time to finish Map2 and waiting to have a real acceptation or a real reject. I have cut the Map5 including Cormaris and all the lands i would lik...
by kebra
Sun Jan 20, 2008 1:06 pm
Forum: Exteriors: N/A
Topic: 5-8-Red
Replies: 118
Views: 37376

To me too.
by kebra
Sat Jan 19, 2008 7:12 pm
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

Don't worry, like the water on Map2, that's the things i fix at the end.
by kebra
Sat Jan 19, 2008 12:53 am
Forum: Exteriors: Finished
Topic: 5-1-Red
Replies: 213
Views: 106566

A new little mutation, is that Ok?

http://img341.imageshack.us/img341/8527/blnew8my2.jpg

For Cormaris, i was thincking to add something like in Kogomar, and inside the actual borders.
by kebra
Thu Jan 17, 2008 10:59 pm
Forum: Archives
Topic: Map 2 Detailing Area 8 Akamora
Replies: 207
Views: 11532

Update,

It's going to the end, but a lot remain to do. This esp is not clean.

Tell me if the temple is Ok (near Akamora), and if i can add a shack with a ruined mine (no Int for the mine. Located near the temple. Already done)
(A door is in the Rethan manor)
by kebra
Wed Jan 16, 2008 10:27 am
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 117650

Jedak,

I need volume, ı already used somethıng lıke 100 tımes the floor, look at the pıcs.
by kebra
Tue Jan 15, 2008 10:16 pm
Forum: Exteriors: N/A
Topic: 6-5-Hla
Replies: 65
Views: 14460

To Blood,

Yes, what i need is a bit of diversity, but i don't care of the model.
by kebra
Tue Jan 15, 2008 10:09 pm
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 117650

I need a bit of volume, but for the flat one, not too much.
What i can do (tomorrow) is to send some pics to show the exact problems i encounter.
I forgot, a very simple pillar but right could help also.