Search found 317 matches

by Colhir
Fri Mar 23, 2007 10:40 pm
Forum: Interiors: Finished
Topic: i4-16-Red
Replies: 59
Views: 8728

thats fine you could have just said without the cheeky reply. why cause beef with someone who wants to contribute?
by Colhir
Fri Mar 23, 2007 5:55 pm
Forum: Interiors: Finished
Topic: i4-16-Red
Replies: 59
Views: 8728

rite... i've just been thought the latest file and can find like.. no items that have other owners or wat ever, can u show me where something has been cookie cuttered?
by Colhir
Thu Nov 23, 2006 9:58 pm
Forum: Archives
Topic: Knights Of The Nine
Replies: 32
Views: 3428

$10, you lucky lucky bastards! its £14.99 over here and thats one play.com!! by my reckoning thats.... hmmm £29! so im not getting it, i prefer modding for morrowind plus i'd rather eat pubes.
by Colhir
Fri Oct 20, 2006 1:58 pm
Forum: Interiors: Finished
Topic: i3-241-Imp
Replies: 24
Views: 2563

Thrignar Fraxix wrote: com_chest_01_misc06 should be locked
err it is..

cleaned and moved paper down abit... book remains...
by Colhir
Sun Oct 15, 2006 11:53 am
Forum: Interiors: Finished
Topic: i2-291-Tel
Replies: 10
Views: 984

egg_kwama00 is floating on one side (z coord: 14842.048) Lower: egg_kwama00 is floating on one side That was useful... there are about 15eggs upper and same lower! personally i don't see how eggs can be floating inless they're like fully off the ground... but i couldn't find any floating anyway.. a...
by Colhir
Sat Oct 14, 2006 11:00 pm
Forum: Archives
Topic: Blacklight
Replies: 114
Views: 16089

Don't get me wrong its amazing piece of modding but i dont think it fits the TES world... its like CRAZYYYY!!!! Theres just too much stuff going on... like... wow lol just nah not for me.
by Colhir
Fri Oct 13, 2006 10:21 am
Forum: Interiors: Finished
Topic: i2-291-Tel
Replies: 10
Views: 984

Andres Indoril wrote:The dirtiness is my fault! Forgot to look in TESAME after fixing...
I was gonna say it wasn't dirty when i uploaded the file.

Oh and about the pool.... don't fall in :D
by Colhir
Sat Oct 07, 2006 9:51 pm
Forum: Archives
Topic: My Resignation
Replies: 18
Views: 1370

chow :) good luck.
by Colhir
Tue Oct 03, 2006 7:53 pm
Forum: Interiors: Finished
Topic: i2-292-Tel
Replies: 10
Views: 754

barrel_01_moonsugar bled 1 point on the Z axis into ex_common_plat_end. thats it :P


also i moved the candle down a tidgy bit so it looked alright
by Colhir
Tue Oct 03, 2006 7:18 pm
Forum: Interiors: Finished
Topic: i2-292-Tel
Replies: 10
Views: 754

i fixed a few tiny little bleeders :D so not gonna bother listing them... use esp i upload... also someone tell me if im reviewing these wrong... i review and fix the errors i find... thats right? right? lol
by Colhir
Tue Oct 03, 2006 7:06 pm
Forum: Interiors: Finished
Topic: i2-291-Tel
Replies: 10
Views: 984

done. :)
by Colhir
Thu Sep 28, 2006 11:15 pm
Forum: Interiors: Finished
Topic: i2-291-Tel
Replies: 10
Views: 984

I wouldnt mind having a bash at this. Like it says egg mine.
by Colhir
Tue Sep 26, 2006 8:52 pm
Forum: Interiors: Finished
Topic: i2-285-Tel
Replies: 12
Views: 757

no nothing here.... i wish all reviews were like this... checked out in game aswell, very nicely done :D clean as a whistle.
by Colhir
Sun Sep 24, 2006 3:54 pm
Forum: Interiors: Finished
Topic: i2-278-Tel
Replies: 7
Views: 752

I rotated one of the shrines to look like the ones found in beth ints.... thats about it... fixed some very minor floaters.... couldnt see them in game but did it anyway :P enjoy.
by Colhir
Sun Sep 10, 2006 12:46 am
Forum: Archives
Topic: Check this out.. haha owned!
Replies: 18
Views: 1186

I don't have a link to the story but in the metro (free paper that you can pick up on metro busses) i read an article about 3 people driving 80km to have sex with a corpse. so yes things can get alot worse than marrying a goat... it was more for the comedy value rather than how sick the goats husban...
by Colhir
Sat Sep 09, 2006 11:29 pm
Forum: Archives
Topic: Check this out.. haha owned!
Replies: 18
Views: 1186

Check this out.. haha owned!

http://news.bbc.co.uk/1/hi/world/africa/4748292.stm

yes this is real.. what do you think?
by Colhir
Sat Sep 09, 2006 5:56 pm
Forum: Archives
Topic: What would you do for 10mil?
Replies: 39
Views: 4207

yeh i'd kill em :D
by Colhir
Tue Aug 29, 2006 8:29 pm
Forum: Archives
Topic: Isle of Stirk Error Reporting
Replies: 110
Views: 10279

In the mine... you know the bit where you can push the planks? well in that room it looks like there is a piece of wall duplicated... and in the lower shaft alot of that looks like its duplicated... also there are 2miners just stud next to a door doin nothing... looks wierd but if thats ok then ok :)
by Colhir
Tue Aug 29, 2006 8:26 pm
Forum: Developer Showcase
Topic: Necrom Ordinator Armour
Replies: 150
Views: 24749

I dont see anything.... opened with nifskope and nothing... it opened but nothing was there :(
by Colhir
Tue Aug 29, 2006 6:55 pm
Forum: Developer Showcase
Topic: Necrom Ordinator Armour
Replies: 150
Views: 24749

I presume this is the mesh used... i couldnt find a curiass on its own, the only problem i could see is texturing it afterwards. its going to need a new map as the model has been edited i believe?
by Colhir
Tue Aug 29, 2006 5:08 pm
Forum: Developer Showcase
Topic: Necrom Ordinator Armour
Replies: 150
Views: 24749

I believe it can be done... if a cape mesh was attached to the curiass mesh then you could physique the armour like normal but the cape would still be solid... e.g. no movement so... about the movement i dont know what can be done..
by Colhir
Tue Aug 29, 2006 4:33 pm
Forum: Developer Showcase
Topic: Necrom Ordinator Armour
Replies: 150
Views: 24749

I'm not very intelligent in the school meshing, so excuse me if this is ignorant, but couldn't you add the cape mesh to the mesh file of the cuirass body part, and just have it joined together? --the NEENJA Yes but its quite difficult... i'm no expert at modeling but i believe it can be done... so ...
by Colhir
Tue Aug 29, 2006 4:20 pm
Forum: Developer Showcase
Topic: Necrom Ordinator Armour
Replies: 150
Views: 24749

How about not having a cape? A hood might work for the Necrom ordinators. I'm just not fond of capes...
by Colhir
Sun Aug 27, 2006 3:41 pm
Forum: Developer Showcase
Topic: Necrom Ordinator Armour
Replies: 150
Views: 24749

this stuff looks great i want it for my ordinators even if this isnt used in TR!!.. the only problem i have is the cape mesh... i dont like that... i used the mod but didnt really like it... what about using the physiqued mesh for the cape?
by Colhir
Sun Aug 27, 2006 3:37 pm
Forum: Archives
Topic: House Specific Clothing
Replies: 25
Views: 2610

Gez wrote:Eyeball's in charge of OoT for Oblivion, but I've taken on myself to work on the data files for Morrowind. :)
Well.... with that in mind would you put more files in OoT.. it know it was closed a while ago... but with the quality of Nalins work... im sure it can be opened again? can it?
by Colhir
Sun Aug 27, 2006 3:33 pm
Forum: Archives
Topic: I'm glad I became webmaster...
Replies: 27
Views: 2187

Swiftoak Woodwarrior wrote:Lmfao. Do you think it would be fun to send fake links? :P nah jk
I have just the websites.... i wont post them here but PM me if u... really wana see haha
by Colhir
Sun Aug 27, 2006 1:15 pm
Forum: Archives
Topic: House Specific Clothing
Replies: 25
Views: 2610

True.... what does anyone else think of this? Whos in charge of OoT? im all for these going into OoT and being used.. its just where because i thought most of the npc's had been done for map1?
by Colhir
Sun Aug 27, 2006 12:59 pm
Forum: Archives
Topic: Eragon
Replies: 20
Views: 1339

Re: Eragon

Rastus01 wrote:Who here likes Eragon?
Do you ever have anything useful to say? fair enough the knight vs samurai created some debate but this... WTF!!

oh and i dunno wot it is :P
by Colhir
Sun Aug 27, 2006 1:07 am
Forum: Archives
Topic: House Specific Clothing
Replies: 25
Views: 2610

you rule... i sure hope this stuff gets put into OoT when us morrowinders get round to the other maps... like you necrom stuff aswell... map 2 and the dres stuff.. well thats map 6 but hey... lets get them into OoT... :D
by Colhir
Sun Aug 27, 2006 12:48 am
Forum: Archives
Topic: Knight vs Samurai
Replies: 24
Views: 2850

A knight isn't trained to kill, a samurai is. Knights trained from boyhood to fight and kill.... also read this... they both had alot in common... http://www.jordan.pausd.org/students/connections/japan/feudaljapan1/knisam2.html http://www.thearma.org/essays/knightvs.htm still Knights would Pwn samu...
by Colhir
Sun Aug 27, 2006 12:40 am
Forum: Archives
Topic: chainmail or Plate
Replies: 7
Views: 745

wtf lol... i voted plate but if you put it on properly its light becase you use all of your body to hold it.... i know i've tried chainmail and plate armour on... went on a school trip to Conisbrough castle... i was the knight :D
by Colhir
Sun Aug 27, 2006 12:38 am
Forum: Archives
Topic: Knight vs Samurai
Replies: 24
Views: 2850

Rastus01 wrote:Gez the Samurai did not have reed armour they had tough leather or steel armour.
still no match for a charging knight!
by Colhir
Sat Aug 26, 2006 8:08 pm
Forum: Archives
Topic: Knight vs Samurai
Replies: 24
Views: 2850

It cant have been a full scale war.. maybe minor skirmishes with hired troops.... im pretty sure the english never saw any action over in the east at that time..

But! how about a knight with a shield and longsword? it all depends on the scenario(?) but knights all the way.. samurai=n00bz0rz!!
by Colhir
Sat Aug 26, 2006 8:04 pm
Forum: Archives
Topic: Map 1 Error Reporting
Replies: 113
Views: 16508

Ludovic.... theres a tiny little floater in Bahrammu... the screenie sucks but im sure it floats
http://i27.photobucket.com/albums/c199/Tony545/ScreenShot11.jpg
by Colhir
Sat Aug 26, 2006 7:51 pm
Forum: Archives
Topic: Knight vs Samurai
Replies: 24
Views: 2850

After all, it isn't for no reason that Samurai adopted the Longbow after a war with England. There was a war between England and Samurai? I didn't believe that the English had travelled so far east at the time of the longbow... we were too busy kicking the frogs about... (although we apparently los...
by Colhir
Sat Aug 26, 2006 4:31 pm
Forum: Archives
Topic: Hello
Replies: 6
Views: 713

Alraz-Ka wrote:Never mind then. I have time to work on the mod, not time to waste proving that I'm qualified. Good day.
Well if your samples are good enough you will get promoted soon. Don't get in a huff because you cant just work on the project straight away.... your loss anyway.
by Colhir
Sat Aug 26, 2006 4:27 pm
Forum: Archives
Topic: Hello
Replies: 6
Views: 713

Go>>>[url=http://tamriel-rebuilt.org/old_forum/viewforum.php?f=203]here[/url]<<< and post example of what you can do. I don't really go there often so i don't know what goes on but make a thread there :D

(edit ahh u got there 1st oh well :D)
by Colhir
Sat Aug 26, 2006 1:17 pm
Forum: Archives
Topic: Knight vs Samurai
Replies: 24
Views: 2850

KNIGHT!!!!!! cause they rule!
by Colhir
Sat Aug 26, 2006 1:14 pm
Forum: Archives
Topic: I'm glad I became webmaster...
Replies: 27
Views: 2187

Haha thats strange i got a PM from that guy
gustavoking wrote:hi where i can download the maps?
Well didn't he have like.... 3 years to download them before we started with the 'modder' status..

but any way.. wot a gimp :D
by Colhir
Tue Aug 22, 2006 10:28 pm
Forum: Developer Showcase
Topic: Argonaught's showcase
Replies: 25
Views: 4650

Re: Hi all.

I started working on 'i2-294-Tel' Just curious how you can do that without the lastest versions of each map... and you shouldn't have done it anyway but oh well.... post it in your showcase and someone will help you.. but its not going to be used untill you become a modder and claim that claim... i...