Search found 22 matches

by Raijin
Wed Aug 03, 2005 11:43 pm
Forum: Archives
Topic: Object scripts
Replies: 10
Views: 953

Actually, if Dagoth Ur has been killed, I'd suggest just having the first note delete itself, and then have the second note enable itself.

Delete:

Code: Select all

   disable
   setdelete 1
by Raijin
Mon Aug 01, 2005 4:35 pm
Forum: Archives
Topic: Npc Talk
Replies: 6
Views: 1045

FPS: -2
by Raijin
Sat Jul 30, 2005 3:24 am
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

This is just starting to not make sense. A) The Imperial Knights maybe should have an acception modifier based off of your rank in the Imperial Legion, along with a rep modifier, not a rank requirement. That just makes the Knights feel like a mundane extension of an already-existing faction that in ...
by Raijin
Fri Jul 29, 2005 9:33 pm
Forum: Archives
Topic: morrowind skills
Replies: 22
Views: 1603

Except for Mercantile, since 100 Disposition does the same thing anyways. >_>
by Raijin
Thu Jul 28, 2005 2:42 pm
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

I don't really like the idea of having to be in the Imperial Legion. It would make a little sense, reality-wise, but my idea was to make a new faction, not extend an already-existing one.
by Raijin
Sun Jul 24, 2005 9:29 am
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

Yeah, the three different branches would be a nice thing, but there are already too many quests that need to be done anyways. It'd feel right for the thing to be centralized at OE, and putting a base at Darconis when one is at Firewatch would be odd. Maybe a western base or something, but I never re...
by Raijin
Sat Jul 23, 2005 6:12 pm
Forum: Archives
Topic: Quest Idea: Desperate Times.
Replies: 7
Views: 523

Xui'al wrote:I like it, but the reward should be more then offering a sword. The player already has too many swords...
Uh.. I think he attacks you. >_>
by Raijin
Sat Jul 23, 2005 5:09 pm
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

That's some good news then.. I was pretty surprised to see this guild not getting a red flag. ;>_> Anyways, I'd have some changes to becoming an Imperial Knight than what has been suggested. 1. I don't think you should have to be a Knight of the Imperial Dragon to qualify. I think 20 or 25 reputatio...
by Raijin
Thu Jul 21, 2005 3:03 am
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

I can't see a knight getting very high in rank on Morrowind Province. What would such a high-ranking officer be doing in Morrowind? I can understand a player being given a tokenistic ranking at the top of the legion, though. Morrowind is full of dischord at the moment. The Empire's going to need so...
by Raijin
Wed Jul 20, 2005 2:37 am
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

I always though chivalric orders were more of a High Rock thing. The imperial legion is the main military force for Cyrodiil. But wasn't their some idea going around for an elite imperial guard? I don't rightly remember. Yeah, but that was just basically the Blades reworked. Anyways, I delved into ...
by Raijin
Wed Jul 20, 2005 2:23 am
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

Yes, but those are just titles. "Knight" in the Imperial Legion really just implies that you're a high ranking commander. Very few of the quests include knightly elements in them. Even the final two are just "fetch me these artifacts". Knight strikes me as more of a chivalrious t...
by Raijin
Wed Jul 20, 2005 2:15 am
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

Yeah, the Blight is a bit of a bummer. Still, Knights don't have to exclusively ride horses. The guar would probably serve as a suitable animal if a knight needed to ride above the battle. But for the most part, like in attacks against a cave or something, a mount would be useless anyways. Morrowind...
by Raijin
Wed Jul 20, 2005 2:08 am
Forum: Archives
Topic: Idea: Imperial Knights
Replies: 39
Views: 3183

Idea: Imperial Knights

I don't know if this has been discussed already, but something that Bethesda missed out on adding to the game was the Imperial Knights faction. You can see where the faction ranks and everything were layed out in the TESCS, but no one is in the faction. I guess the dev team ran out of time on this o...
by Raijin
Wed Jul 20, 2005 1:23 am
Forum: Archives
Topic: Smugglers Guild
Replies: 8
Views: 763

Interestingg, but smuggling stuff would be much better as just a misc quest line, not an entire guild. Even blackmail wouldn't get you high enough to know most of the smugglers in an area. There's some stuff I saw that just really didn't make any sense. Why would talking to the peasant on the road w...
by Raijin
Mon Jul 18, 2005 9:51 am
Forum: Archives
Topic: Quest Idea: Thieving Captain
Replies: 11
Views: 773

Isn't it kind of iffy how two rogues could take on a demigod character and win no matter what? That kind of just.. annoys me after killing Dagoth Ur in two hits.

Maybe that's just me.. but meh. >_>
by Raijin
Sun Jul 17, 2005 1:54 am
Forum: Archives
Topic: Old Map 1 error reports
Replies: 44
Views: 6361

Cell: Port Telvannis, Cerul Arnem: Enchanter
Error: "in_t_housepod_pole_03" - static blocking passage to upper floor
Fix: remove or raise static so that it does not block passage to the upper floor
by Raijin
Fri Jul 15, 2005 11:38 pm
Forum: Archives
Topic: YAY! I beat Morrowind!
Replies: 9
Views: 646

I've done pretty much everything except the Redoran and Hlaalu quests. >_>

Telvanni all the way.
by Raijin
Fri Jul 15, 2005 6:07 am
Forum: Archives
Topic: How NPC's and monsters get too tiring.
Replies: 48
Views: 3352

Meh, I don't really like the catering to new characters thing that much. If they're going to start a new game and immediately rush off to the mainland, I think that they deserve to have their butts handed to them by stronger monsters. The mainland should be a bigger, tougher experience to go along w...
by Raijin
Thu Jul 14, 2005 9:50 am
Forum: Archives
Topic: Quest idea: Saving a Dreugh Hide
Replies: 41
Views: 2293

This quest is pretty interesting, and there's a lot of debate on what the reward should be, so here are some ideas I have. All of these ideas begin with the same thing. Guy gives you speech, water amulet, and then tells you to jump into the water and get some wax, boy. These are mostly just outcomes...
by Raijin
Thu Jul 14, 2005 8:41 am
Forum: Archives
Topic: Rowboat script
Replies: 10
Views: 1558

I've personally found the boats and ships that madmax added to be extremely fun to use, despite the minor shortcomings that the older-type ships had. [Which are still dynamite in my eyes compared to other stuff.] If you've downloaded the Ultimate Galleon mod, it's advanced enough that not only you c...
by Raijin
Thu Jul 14, 2005 8:21 am
Forum: Archives
Topic: Hi. >_>
Replies: 4
Views: 313

Hi. >_>

I've been looking at Tamriel Rebuilt for quite some time [Probably 1.5 years or so], and thought it would be awesome if I could work on the mod, in even a small way. I was mostly thinking of brainstorming ideas for quests and like, and possibly writing a book or two [but after looking at the ones al...
by Raijin
Wed Jul 13, 2005 10:48 pm
Forum: Archives
Topic: Registration application (#4780)
Replies: 1
Views: 149

Registration application (#4780)

Q:Why are you interested in joining the Tamriel Rebuilt project? A: Well, the main thing that spurred me to join the forums were the incredible screenshots of the work already done for Tamriel Rebuilt. But the one thing I did notice is the lack of completed books and like to cover an extremely gigan...