Search found 70 matches

by Savant
Tue Dec 13, 2005 11:32 pm
Forum: News
Topic: TR Overhaul
Replies: 74
Views: 17130

But so long as TES IV isn't out, shouldn't the claimers at least finish up their half-done work on Morrowind instead of just waiting for OB? I'm still a little hopeful that we could at least get all the exteriors done in Morrowind.
by Savant
Tue Dec 13, 2005 11:03 pm
Forum: News
Topic: TR Overhaul
Replies: 74
Views: 17130

I have a question directed to the switch to OB: Dex, of course, was just saying the switch is essentially effective immediately after its released. Pretty much anyone who can't work on OB stays in morrowind, and anyone who can will make the switch ASAP. But what about those who can mod on OB, but st...
by Savant
Sun Dec 11, 2005 1:51 am
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

Here's my beta Encyclopedia. Sorry if it has to be in an excel document for now, but I really did find the sorting features better than on Word. Keep in mind this is all just preliminary: I copy/pasted most of this stuff from UESP and Zephyr's Treasury, so feel free to add entries about TR related s...
by Savant
Sat Dec 10, 2005 11:31 pm
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14946

Heheh, the project has gotten more and more complex since I started with it way back in Jan 2003. I think we should begin wrapping things up - Map 1 has been going round in circles since my first merge of it, and each time the improvement becomes less, there's a point we have to stop and move on. E...
by Savant
Sat Nov 26, 2005 7:25 pm
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14946

Re: Case study

Not trying to be critical here, just wondering so that as the project moves forward finding out what went right and what went wrong. I know the scope of the project is huge. But about rebuilding Morrowind, was the scope to large? What was the time limit on meeting milestones. (Projects without time...
by Savant
Fri Nov 25, 2005 11:11 pm
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14946

:?: *stares at nietzsche* First off: TR creates its own ideas. We're not going to rip off LotR! Second, and perhaps more important: I don't care how connected to this topic you thought that post was, I'll still call it digression. Make your own thread, or don't do anything at all! Um, back to the ma...
by Savant
Wed Nov 23, 2005 10:35 pm
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14946

Ehm...Ok...But I am thankfull even with the beta version.So no need to redo OoT.:DUntil it works fine there is no problem.Am I right? The eyeball's right!... I could imagine a bunch of people would be perfectly happy with just a beta for the time being (myself included); and even if we slack off bi...
by Savant
Wed Nov 23, 2005 1:23 am
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14946

But wait, what about the decision on releasing a beta? I think I kinda liked that decision.

Oh, yeah, and I would agree with making Skyrim as the first thing on TES4--we were already developing a whole lot for it in lore and what not. Why stop?
by Savant
Tue Nov 22, 2005 4:13 am
Forum: Archives
Topic: The Official "Let's Talk About The Future Of TR" Thread
Replies: 221
Views: 14946

We did start something, and we will finish it...er, the morrowind province, at least. Honestly, though, Morrowind Mainland will probably be the only thing on the TES3 engine. I'd bet things would go a lot quicker when (if?) we switch over to Oblivion, though. Think about it logically: Bethesda alone...
by Savant
Tue Nov 22, 2005 4:09 am
Forum: Audio
Topic: It should be like the TR theme!
Replies: 8
Views: 1742

I for one agree with you, Cyrodil. I'm not saying that we can't have any personality in our music, but shouldn't there at least be some guidelines so that the songs sound like what Bethesda would have intended them to sound like?(pretty much TR's policy on everything else.)
by Savant
Sat Nov 19, 2005 9:18 am
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

nah...I think we've at least got enough material from the two prior elder scrolls to give the impression that this covers all of Tamriel.
by Savant
Fri Nov 18, 2005 12:44 am
Forum: Archives
Topic: Valenwood
Replies: 18
Views: 1099

Sload wrote:I was under the impression that they couldn't eat any plants. There is reference to a tower made out of Sap, which is plant made, and their capital is a giant walking tree.
he, he, there anti-vegitarians!
How many vegitables had to die for your stupid salad!
by Savant
Fri Nov 18, 2005 12:40 am
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

Yeah. Writing a wiki? What the crap? This is an in game encyclopedia we're talking about. So far, I'm working on the bare bones of the Encyclopedia using what info I've found on the web. It's mostly just a copy/paste effort, and so far I've got about 100 pages total. I think I'll finally admit to Sl...
by Savant
Thu Nov 03, 2005 1:25 am
Forum: Archives
Topic: Complete Morrowind etc.
Replies: 26
Views: 1624

I couldn't agree more to getting those really important mods down for TR, but it all depends on what "important" is defined as. Different gamers have different plugins installed. I'd just recommend keeping it down to a minimum of about three (modular) plugins, each one being the a popular ...
by Savant
Sat Oct 15, 2005 7:27 pm
Forum: Archives
Topic: I DECLARE WAR!!! (Admin-sponsored Spam)
Replies: 68
Views: 6147

[http://photos1.blogger.com/img/51/6757/1024/DSC01152.jpg] No, no, please, no... Can't breath under so much spam... Can't control rage much longer... BLAAAAARRRRRGGGGGHHHHHH! [http://altrock182182.tripod.com/sitebuildercontent/sitebuilderpictures/.pond/vivi-fire_wallpaper.jpg.w300h225.jpg] *in Hulk ...
by Savant
Sat Oct 15, 2005 6:29 pm
Forum: Archives
Topic: Imperial Archeological Society - Guild Discussion
Replies: 79
Views: 11662

I kinda like that set up--its well rounded, too. The only change I would make is maybe switch speechcraft with security. Remember how many locked door and chests you always found in those ruins? A Dwemer Archaeologist would have to go through that on a daily basis! It would be far more applicable th...
by Savant
Thu Oct 13, 2005 8:21 pm
Forum: Archives
Topic: Imperial Archeological Society - Guild Discussion
Replies: 79
Views: 11662

The only problem with assigning a standard set of attributes to your typical Dwemer explorer is that there are so many types of that "dwemer explorer": you could be a magic oriented scholar looking for a mystery to solve, a stealth oriented theif looking for treasure, a combat oriented war...
by Savant
Wed Oct 12, 2005 9:02 pm
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

Exactly, Jale. All we'd do is just a little less than one book per letter, mostly filled with material copied from something like the world of tamriel ( http://www.uesp.net/tamriel/tamriel.shtml ), or the Imperial library ( http://til.gamingsource.net/zeph/ ). It could still be used in Morrowind, bu...
by Savant
Tue Oct 11, 2005 12:29 am
Forum: Archives
Topic: The Elder Scrolls
Replies: 10
Views: 961

Wooooooooah. Thats kinda profound.
by Savant
Mon Oct 10, 2005 4:03 am
Forum: Archives
Topic: The Elder Scrolls
Replies: 10
Views: 961

Umm... I kinda have another one of those silly questions, but might I ask what language/alphabet are the elder Scrolls written in? I know the scrolls are practically impossible to read, but is it because of translation issues?
by Savant
Mon Oct 10, 2005 3:57 am
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

Hmm, How many people outside Sload are against this, though? Shouldn't this normally come down to majority rule? (please don't hurt me for this)
by Savant
Mon Oct 10, 2005 12:39 am
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

*Sigh* unless I could do the book by my lonesome, Rest in Peace.

Actually, that might not be a half-bad idea... :)
by Savant
Sun Oct 09, 2005 11:47 pm
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

so basically, we've got until they start making the books for Skyrim (a human province). I'd say that's a decent amount of time for us to write such a large compilation of books, particularly when we divide it up into section for people to work on. By then, we'd get what we know from TES3, and we co...
by Savant
Sun Oct 09, 2005 11:30 pm
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

Who would write this? Imperials? They already wrote it in the PGE. Altmer? Yeah, like they're going to write a guide for you. Dunmer? No way. Bosmer? They're not even scholars. Bretons? They're way to busy fighting with the Orsimer. Orsimer? See Bretons. Redguards? They aren't scholars either. Argo...
by Savant
Sun Oct 09, 2005 9:42 pm
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

I think we still could organize the volumes of the encyclopedia alphabetically, like most real life encyclopedias are, but we couldn't just do it based on one letter per section (volume I- A, volume II- B). letters like E or S would get all the articles, while some like X would have none. So encyclo...
by Savant
Sun Oct 09, 2005 9:24 pm
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

yeah, what would be the affiliation of the author? Do the people who contribute to encyclopedia entries (as jale said) comment on just one subject (like "house televanni") or an entire section (like "great houses)?
by Savant
Sun Oct 09, 2005 9:10 pm
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

If we're going to divide the job up into sections, though, we might want to think first about what sections we would include first. lets see, what could you include in an encyclopedia? architecture history geography politics literature art (graff) music (graff) science religion warfare (jale) illnes...
by Savant
Sun Oct 09, 2005 8:05 pm
Forum: Archives
Topic: Encyclopedia Tamrielica
Replies: 56
Views: 6293

Hmmm... Its been a good year since this forum has been written on. Practically dead on arival. I know the imperial lybrary and the pocket guide work just a well as the "encycopedia tamriellica" would as a database, but I'm thinking more along the lines of constructing an in-game encycloped...
by Savant
Sat Oct 08, 2005 4:59 am
Forum: Archives
Topic: Tamriel Rebuilt logo
Replies: 27
Views: 4225

My only complaint: the imperial dragon is too encumbersome.

Nevertheless, I think I just go and shut up now :)
by Savant
Sun Oct 02, 2005 6:40 pm
Forum: Archives
Topic: Nordic Runes, they're not just for breakfast anymore.
Replies: 51
Views: 6530

Welp, I've PMed Zombies just this weekend. His hiatus is indefinite and its likely he wont return. The good news, though, is that I've got the perfect font making program for this, and Zombies gave me permission to get it down into a font as I see fit. So, here's the runes in their full glory. Hope ...
by Savant
Sat Oct 01, 2005 5:39 am
Forum: Archives
Topic: Black Marsh Bestiary
Replies: 98
Views: 7851

The Sload are borderline extinct. I wonder if the non-sentient ones are farmed. Because these are the variety of Sload out of which Sload soap is made. The sentient Sload still exist, hidden away in their little laboratories around Tamriel. If you play Redguard you can visit an island called N'Gast...
by Savant
Sat Oct 01, 2005 5:33 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6942

Okay, If anyone's interested, I've modified the font by Nigedo on the Academy for Dwemer Studies and rearanged the symbols so that the suspected Dwemeris Glyphs correspond to what letters are known of the dwemeris script (e.g. X21 corresponds to Y, X19 corresponds to O, and on and on). Then, I fille...
by Savant
Fri Sep 30, 2005 10:17 pm
Forum: Archives
Topic: Black Marsh Bestiary
Replies: 98
Views: 7851

cwandell wrote:i thought the sload were borderline on extincted and there was a bounty on the head of any live sload?
Hmmm... might make a good quest idea.
by Savant
Tue Sep 27, 2005 11:48 pm
Forum: Archives
Topic: Non-Inhabited architecture in Skyrim
Replies: 70
Views: 6177

Hmm, I'm thinking about the ideas for caves. Maybe we could do a couple caves here and there that were originally the homes for ancient cavemen, filled with valuable stone tools, bones, and cave drawings. It could work pretty well for a couple Imperial Archaeological Society mission, knowing that Sk...
by Savant
Tue Sep 27, 2005 10:16 pm
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6942

I guess for lore purposes, it could be supposed that those two books aren't gibberish but not straight-forward Dwemeris either (whereas something like Hanging Gardens was pretty straight-forward). Perhaps they were written in a Dwemer cipher to which only an upper circle of tonal architects were pr...
by Savant
Mon Sep 26, 2005 12:19 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6942

Actually, besides the pipes, there's the inscriptions on a couple doors which says something like "in loving memory." Yeah, I think we could probably confirm that it really is just jibberish. I don't know what that means TR should do, say if they want a new dwemer item to be made with some...
by Savant
Sun Sep 25, 2005 10:07 pm
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6942

Oh, yes, I read that. Of course, I looked at it saying that's "as far as he knows." Still, the frequencies I found might agree.
by Savant
Sun Sep 25, 2005 9:38 pm
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6942

:shock: ???? Hmm, where did you find that, Sload? I musn't have read something or another here. I was just kinda getting onto that conclusion by myself, though. Last night I had just gone off to analize the frequency in the symbols. I could probably show you it in its entirety, but the gist of it wa...
by Savant
Sun Sep 25, 2005 3:29 am
Forum: Archives
Topic: Dwemeris
Replies: 92
Views: 6942

If you look at one of stalkers links there's a rumor on Morrowind Summit that there was some trick to translate/transliterate dwemer by using german. That might make a little sense, considering that Bethesda has already done something like that with the translation of the sload language.
by Savant
Sun Sep 25, 2005 2:31 am
Forum: Archives
Topic: Sload Language
Replies: 2
Views: 289

Cxu vi povas paroli esperanton, Jale?