Search found 449 matches
- Wed Dec 23, 2015 1:43 pm
- Forum: Project Organization
- Topic: Some cross-project coordination
- Replies: 18
- Views: 11434
I'm sorry to hear this. A unified 'Tamriel' database would be a worthwhile project. I've mainly written that due to my current stress level. I would love to see a common data myself, I just cannot perform much help at it right now. It's also not yet clear, what should happen with highres/highpoly o...
- Sun Dec 06, 2015 12:54 pm
- Forum: Project Organization
- Topic: Some cross-project coordination
- Replies: 18
- Views: 11434
- Sat Dec 05, 2015 11:12 pm
- Forum: Project Organization
- Topic: Some cross-project coordination
- Replies: 18
- Views: 11434
Nah, we are just speaking about a common data files. I'm not expecting to finish a province in a month. :D (looking at my registration date would quickly dissolve such considerations) And yeah, I think it is possible. At least, if we are only speaking about inserting a large amount of objects into a...
- Sat Dec 05, 2015 5:31 pm
- Forum: Project Organization
- Topic: Some cross-project coordination
- Replies: 18
- Views: 11434
- Sat Dec 05, 2015 4:03 pm
- Forum: Project Organization
- Topic: Some cross-project coordination
- Replies: 18
- Views: 11434
Hello again, What do you think are the chances for a common Data.esm until the end of the year? My plan for the common data files, so far, is as follows: - We create a completely new data.esm and add the objects from all three projects to it piece by piece. - The assets themselves remain in the bsa-...
- Tue Nov 17, 2015 10:25 am
- Forum: Concept Art
- Topic: Thirr River Valley Visual Update
- Replies: 16
- Views: 12594
- Mon Nov 16, 2015 7:42 pm
- Forum: Concept Art
- Topic: Thirr River Valley Visual Update
- Replies: 16
- Views: 12594
For me it is clear that the current n-dib trees need to change. They look worse than vanilla trees. Altering and stressing the trunk shape of the trees is something the region can visually only benefit from, while at the same time changing, possibly reducing the ugly foliage. If you change the bark ...
- Sat Oct 31, 2015 10:37 pm
- Forum: Asset Development
- Topic: Request: new rug models
- Replies: 9
- Views: 14647
- Tue Oct 06, 2015 1:37 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 93288
- Mon Oct 05, 2015 5:55 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 93288
I generally wonder, if it would fit better into the game, if blurred and submerged into a tapestry canvas. Even after the color adjusting and the cracky overlay it still has got something strikingly different about it, especially, if you consider other murals seen in the game that are always very ob...
- Thu Oct 01, 2015 9:29 pm
- Forum: Asset Development
- Topic: Texture Updates & Feedback
- Replies: 33
- Views: 14436
I was just thinking about pngs for a gallery. Not for external use and not necessarily for a design document, either, although the latter would be possible. A pure convenience thing to share with other modders. Of course, people can unpack the bsa themselves and open individual textures in gimp or p...
- Thu Oct 01, 2015 5:57 pm
- Forum: Asset Development
- Topic: Texture Updates & Feedback
- Replies: 33
- Views: 14436
Do you mean a stock material database? For modelers to use? They're pretty accessible already in then TR_Data file. I thought now that you are already going through those textures piece by piece, you could export some of them as pngs, just at the side. Those pngs would be primarily to have a visual...
- Thu Oct 01, 2015 11:46 am
- Forum: Asset Development
- Topic: Texture Updates & Feedback
- Replies: 33
- Views: 14436
-- We have quite the collection of miscellaneous textures. Future modelers have, with our textures and Morrowind's native textures, quite a range of basic textures (wood, metals, etc). This is good. Would you, by chance, be prepared to save general material textures for metals and woods and maybe f...
- Tue Sep 29, 2015 10:05 pm
- Forum: Project Organization
- Topic: Some cross-project coordination
- Replies: 18
- Views: 11434
After speaking to some people on IRC, I was surprised about the general amount of interest in cross-coordination and sharing of assets, and from what I have gathered, most people I spoke to were even interested in a common Data with the projects at PT. This is far beyond what I initially had in mind...
- Tue Sep 29, 2015 6:00 pm
- Forum: Project Organization
- Topic: Some cross-project coordination
- Replies: 18
- Views: 11434
Some cross-project coordination
Hello TR, I thought it would be finally time to step forth and ask for your opinion on a few things regarding resource-sharing and establishing more consistency between TR and the projects hosted at project-tamriel. At the moment we are discussing a common Tamriel-Data for S:HOTN and P:C that will e...
- Tue Sep 08, 2015 3:49 pm
- Forum: Master Planning
- Topic: Maps
- Replies: 21
- Views: 14228
Anything in the central or eastern part of the Skyrim map is not going to stay that way. The river outlines are completely meaningless, as they were deliberately added to the blank terrain at some point in distant past and will not be kept, when we get to that area. I just say it, because I know tha...
- Sat Aug 22, 2015 8:01 am
- Forum: Downloads, Testing & Feedback
- Topic: Misc Sky objects already in TR_Data
- Replies: 4
- Views: 3623
- Fri Aug 21, 2015 10:26 am
- Forum: Project Organization
- Topic: TR Pipeline Discussion
- Replies: 68
- Views: 46433
I think that it is great that discussions like these can be made at TR and that they are not authoritatively surpressed or that people are even harrassed about their ideas. It only matters that the discussion leads to somewhat reasonable conclusions. As already said by other members, the proposed pl...
- Fri Aug 21, 2015 8:48 am
- Forum: Master Planning
- Topic: Player Freedom
- Replies: 8
- Views: 6549
The way little personality is given to player responses in MW is probably just the way they allow you to be who you are without being forced into a role of some kind. So the player responses with a lot of personality to them are probably not a great idea. Skyrims dialogue options do this and it is n...
- Thu Aug 20, 2015 11:46 pm
- Forum: Master Planning
- Topic: Player Freedom
- Replies: 8
- Views: 6549
There are indeed not many quests with several possible outcomes, but I agree with Gnomey and remember from my own playing that there are a number of quests that allow for their objectives to be reached via differing means. In Skyrim you have many quests with diverging outcome depending on dialogue c...
- Thu Aug 20, 2015 3:58 pm
- Forum: Master Planning
- Topic: Player Freedom
- Replies: 8
- Views: 6549
Player Freedom
With the master plan and the main principles of gameplay being discussed, I want to suggest one main principle that seems to me like it was very important for Morrowind and later TES sequels too: Freedom. In Morrowind you can drop your stuff everywhere and pick it up anytime later. You can go anywhe...
- Thu Aug 20, 2015 11:02 am
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 93288
I like the gesture of General Symmachus a lot here. This all is a great example for how a picture can tell a complete story in only a few moments of looking at it. If I'm allowed to give some feedback: I'm not sure about the clouds. Everything else could work ingame, if it gets desaturated and subme...
- Sun Aug 02, 2015 1:33 pm
- Forum: Project Organization
- Topic: TR Pipeline Discussion
- Replies: 68
- Views: 46433
The headache I have with this working scheme suggested is simply this: How can you realistically elaborate detailled concepts in advance that will give you a 100% satisfactory result in the end? Some things work well on the paper, but they need to be adapted sufficiently in the 3D space. This is an ...
- Sun Aug 02, 2015 1:08 pm
- Forum: Asset Development
- Topic: Ndibs trees (once again)
- Replies: 10
- Views: 5855
It is maybe better to elaborate a complete region design rather than keeping discussing a single set of trees. Changing existing exteriors just at the side is a bad idea, I think. And the recently elaborated working-pipeline suggestion by Swiftoak makes it clear that a top-to-bottom approach is in o...
- Tue Jul 14, 2015 3:37 pm
- Forum: Asset Development
- Topic: Ndibs trees (once again)
- Replies: 10
- Views: 5855
In Melchior Dharks recent Lythdodea alpha release, I stepped across this larger corkculb tree. There are quite a few interesting resources he has been using. https://dl.dropboxusercontent.com/u/22362022/pics/corkculbtree.jpg If you can obtain permission for this one, perhaps put it into joint use wi...
- Mon Jun 01, 2015 12:50 pm
- Forum: Asset Development
- Topic: Ndibs trees (once again)
- Replies: 10
- Views: 5855
I still don't really see what it wrong with this version: [url=http://s2.photobucket.com/user/morrowindgek/media/Tamriel%20Rebuilt/01.jpg.html][img]http://i2.photobucket.com/albums/y12/morrowindgek/Tamriel%20Rebuilt/th_01.jpg[/img][/url] Meh, I cannot tell much of that version you have been working...
- Sun May 31, 2015 2:07 pm
- Forum: Asset Development
- Topic: Ndibs trees (once again)
- Replies: 10
- Views: 5855
Ndibs trees (once again)
Despite the various iterations they have gone through up to date, I decided to try to create another variant more faithful to the original aesthetics of the game. Test screens: https://www.dropbox.com/sh/epwgsvza4gnaba9/AAAFnCxWtREKUQzYCGhreg1ua?dl=0 These trees would probably look better, if placed...
- Sun May 31, 2015 1:42 pm
- Forum: Developer Showcase
- Topic: Asylum Showcase
- Replies: 40
- Views: 47277
Hey Asylum, I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind. https://dl.dropboxusercontent.com/u/22362022/pics/different_wormmouth.jpg The only problem with that one, though, is that th...
- Sat May 02, 2015 7:07 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13668
The thing with the orientation can be a big bugger. I don't know how it really works and what breaks it and what doesn't. Nevertheless I have given this a go on my own. I rotated the creature in blender and inverted the y-translation values of the movement animations. Flying and attacking now seems ...
- Mon Mar 30, 2015 5:25 pm
- Forum: Master Planning
- Topic: House Hlaalu Brainstorming
- Replies: 88
- Views: 98098
I'm sorry, should my post not contribute much to the discussion. I like the idea of House Hlaalu incorporating an ancient mission dating back to the very foundation of the houses and I could see this as something that a young Dunmer of Hlaalu stock drinks with his mothers milk, so to say. Expanding,...
- Fri Feb 13, 2015 6:08 pm
- Forum: Project Organization
- Topic: TR Skype Meeting Summaries
- Replies: 54
- Views: 54049
Worsas' stone ridge and peak meshes, the textures of which are too blurry when viewed from up-close and may require improving; I don't recall having made peak or ridge meshes for TR. Do you refer to those edgy cliffs you have started to use in Uld Vraech? I haven't made those, but I could help to f...
- Wed Jan 14, 2015 6:09 pm
- Forum: Project Organization
- Topic: TR Skype Meeting Summaries
- Replies: 54
- Views: 54049
- Sun Nov 02, 2014 9:22 pm
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 207924
- Sat Oct 25, 2014 1:42 pm
- Forum: Project Organization
- Topic: Headcount & Goal Setting
- Replies: 2
- Views: 1322
Those targets you specified aren't that small at all, but they could be achievable. I think you would just have to choose a place on these forums where someone (you?) keeps track on the figures. It is only a matter of someone taking the initiative to do this. As you stated, everyone does their devel...
- Mon Oct 06, 2014 6:41 pm
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 295246
- Sat Sep 06, 2014 9:40 pm
- Forum: Archives
- Topic: Regarding the latest update...
- Replies: 4
- Views: 1600
A possible alternative approach with a completely new vanilla-style foliage:
https://dl.dropboxusercontent.com/u/223 ... btrees.jpg
https://dl.dropboxusercontent.com/u/223 ... btrees.jpg
- Fri Aug 22, 2014 3:11 pm
- Forum: Archives
- Topic: Kidnapping each others resources
- Replies: 1
- Views: 1891
Kidnapping each others resources
Hi, lately I have been in the position of creating updates of the Data files used at P:C and SHOTN. I have included a couple of objects from TR-Data. The kind of stuff that you would probably see everywhere (weapons, gems, etc). Apparently we wanted to use your imperial navy symbol at P:C too, so th...
- Sun May 25, 2014 3:26 pm
- Forum: Conceptualization
- Topic: Differences Between Ashlander & House Burial Customs
- Replies: 2
- Views: 1350
Regarding TES:V versus Bloodmoon and Vanilla Morrowind: To me it seems as if the new lore on draugr and burials was supposed to simply overwrite the old one. In TES V, the draugr on Solstheim are the same thing as the draugr in Skyrim. The barrows have changed their appearance aswell in the game. Th...
- Fri Apr 18, 2014 7:04 pm
- Forum: Archives
- Topic: Spell Scrolls in other provinces
- Replies: 17
- Views: 2491
A new alphabet, based on my first version and gnomes input:
https://dl.dropboxusercontent.com/u/223 ... et_new.png
https://dl.dropboxusercontent.com/u/223 ... et_new.png
- Tue Apr 15, 2014 6:18 pm
- Forum: Archives
- Topic: Spell Scrolls in other provinces
- Replies: 17
- Views: 2491
Hmm.. your alphabet looks better.. But not quite like something I would like to see employed in our spell scrolls. Your letters could just aswell be some handwritten notes in daedric that simply turned out to be more strokey. In general, our alphabets are much too filigran. Edit: I agree on the desi...