Search found 578 matches

by horodnicdragos
Thu May 24, 2007 6:10 am
Forum: Developer Showcase
Topic: Yoo..whats up @ pickett's !!Showcase!!
Replies: 27
Views: 4823

Uhm, well, the ones done in 3dsmax seem to be made out of many basic shapes put up together. It's just impossible to texture that. And the polygons number will also go wild. I think you need to read some tutorials first. ;)

Greetings
by horodnicdragos
Thu May 17, 2007 5:57 am
Forum: Developer Showcase
Topic: Land scape mod
Replies: 55
Views: 8744

Hello there Dagoth Ur 233! Please, be more patient. An interior can take days. Make sure you don't place objects that might help the player gain easy skills. Have your time, make sure everything is fine then post it here. I remember I tried doing an interior a long time ago which had a bookshelf. It...
by horodnicdragos
Wed May 16, 2007 7:27 am
Forum: Developer Showcase
Topic: Hello all¡¡¡
Replies: 17
Views: 2076

Hello and welcome to the project! Your texture replacements are great. I can't wait to see some Oblivion retextures. There's no big deal. In TES IV they used normal maps instead of bump maps. You can check out www.niftools.org for details.

Greetings
by horodnicdragos
Tue May 15, 2007 4:11 pm
Forum: Archives
Topic: City Walls (fortifications)
Replies: 131
Views: 8194

ah good point. Horodnic, where'd you come form?
From the hardest school year. I'm going to have my last exam in two days. I'll have more time for other stuff than school. It's one month from now until the holiday. Can't wait for it!
by horodnicdragos
Tue May 15, 2007 4:04 pm
Forum: Archives
Topic: the_Warder CA corner work.
Replies: 4
Views: 807

The_Warder: Some of the normals are flipped (The 2nd picture). You can regulate the normals by pressing CTRL+N. And, if you have trouble on some of the models try doubling the normals. As far as I remember it had to be something like that in the material options. El Scumbago: I think I might give a ...
by horodnicdragos
Tue May 15, 2007 3:53 pm
Forum: Archives
Topic: City Walls (fortifications)
Replies: 131
Views: 8194

Hello there aro! The wall looks great. Anyways, shouldn't the wall be two separate meshes? As far as I know, cities are sort of an interior. So, why do you need the outer part of the wall, when you're only able to see the inner part and vice versa?

Greetings
by horodnicdragos
Tue May 15, 2007 3:45 pm
Forum: Archives
Topic: Macar has important news
Replies: 37
Views: 2551

Ha! Great idea to propose someone. I wish all the best for you two.

Greetings
by horodnicdragos
Tue May 08, 2007 6:33 am
Forum: Archives
Topic: What's up?
Replies: 4
Views: 373

Well, I see I missed a lot of fun. :( I almost had a heart attack of joy when I saw the Goldmoor preview. :D

I'm going to read some tutorials for 3dsmax and see what I can do.
by horodnicdragos
Mon May 07, 2007 5:20 am
Forum: Archives
Topic: What's up?
Replies: 4
Views: 373

What's up?

Hello everyone! I just had my first exam on Friday. I have two more to pass and I hope everything will be alright. I'm sorry that I just vanished without posting on the forum. I should have posted this sooner. Well, things begin to settle down and I'm going to have some free time to spend here. I pr...
by horodnicdragos
Sat Mar 17, 2007 6:44 am
Forum: Archives
Topic: Models By Joco
Replies: 26
Views: 2806

Hello, sweet models out there Joco! The leaf is my favorite. I wish I had time for modeling but it seems that real life is pulling me away from TR. I hope I'll be back in the summer holiday.
by horodnicdragos
Sun Jan 07, 2007 3:52 pm
Forum: Off-Topic
Topic: need blender help
Replies: 17
Views: 1331

Probably your normals are flipped. Select all the faces in edit mode and press CTRL+N.
by horodnicdragos
Fri Jan 05, 2007 6:53 am
Forum: Off-Topic
Topic: need blender help
Replies: 17
Views: 1331

I was kinda lazy in my last post so there's the best place where you can answer your questions.

http://www.niftools.org/wiki/index.php/Category:Tutorials
by horodnicdragos
Wed Jan 03, 2007 1:42 pm
Forum: Archives
Topic: OOT Model Thread - Architecture
Replies: 50
Views: 6051

Did you forget about me? I was going to make the whole set. I just put architecture on hold because I had some tors to do. This is how the wall looks like until now. Should I start working on these again?

[img]http://i33.photobucket.com/albums/d51/horodnicdragos/hjkladh-2.jpg[/img]
by horodnicdragos
Wed Jan 03, 2007 1:33 pm
Forum: Off-Topic
Topic: need blender help
Replies: 17
Views: 1331

Make sure it's tga or dds, the resolution is a power of two(256x256;512x512) and you have a UVW applied.
by horodnicdragos
Sun Dec 31, 2006 10:19 pm
Forum: Archives
Topic: 2007 is coming
Replies: 14
Views: 1297

12:26 PM here. We are now a proud member of EU. :cool: Really awesome fireworks out here. Good luck everybody in this year! I'm officially 14 years old by now. Have to prepare for my birthday lol...
by horodnicdragos
Sun Dec 31, 2006 5:42 pm
Forum: Archives
Topic: 2007 is coming
Replies: 14
Views: 1297

On 1st of January is my birthday. It's 7:50 PM here. Still waiting. There are fireworks already. I wonder what will happen at 00:00? Word war three? *mwaha*
by horodnicdragos
Sun Dec 31, 2006 8:51 am
Forum: Archives
Topic: 2007 is coming
Replies: 14
Views: 1297

2007 is coming

It's 31 December 2006, 11:00 AM at the moment and I'm writing this message. I just want to announce a happy new year to all those that live in Europe and celebrate the new year today. See you on 2007! :lol:
by horodnicdragos
Thu Dec 28, 2006 8:13 pm
Forum: Concept Art
Topic: Cool art.
Replies: 22
Views: 3315

Also take a look at the models. They are at the bottom of the page. That's what I think is high quality work. The face counts are a bit big though. Great find.
by horodnicdragos
Tue Dec 19, 2006 7:52 pm
Forum: Developer Showcase
Topic: Ilidur's showcase
Replies: 35
Views: 5199

I know what someone can do after seeing a few models. Did I said something disturbing? It's the same mistake I used to be. I wasn't allocating enough time to my models. We debated that sword on Y!M and I think it looks all right now. Speaking the same language is another advantage that may allow us ...
by horodnicdragos
Tue Dec 19, 2006 4:10 pm
Forum: Archives
Topic: Me and You
Replies: 56
Views: 4442

Great, remember not to use automatic mode for your camera. ;)
by horodnicdragos
Tue Dec 19, 2006 4:05 pm
Forum: Archives
Topic: ''christmas mod''
Replies: 9
Views: 1278

Why are the chairs put in circle around that tree? It looks like people worship the tree. Hehe. Nice, I really like it. :)

Edit: Oh and by the way, did you imagine what a disaster can those burning candles staying on these trees do? The same thing Nero did to Rome. :lol:
by horodnicdragos
Tue Dec 19, 2006 4:03 pm
Forum: Developer Showcase
Topic: Ilidur's showcase
Replies: 35
Views: 5199

I expected more from you. Your models are too cartoonish style. Try make them as real as you can. I like the staff though. Ok, did you try to do the horse?
by horodnicdragos
Tue Dec 19, 2006 8:54 am
Forum: Developer Showcase
Topic: Morgoth: Greatest Hits
Replies: 43
Views: 6057

Holy fucking ####!!! It's not my style of language but your art is really awesome! No critics. You're great...
by horodnicdragos
Mon Dec 18, 2006 8:36 am
Forum: Developer Showcase
Topic: Ilidur's showcase
Replies: 35
Views: 5199

Can you do something with a higher polycount? Try making a horse.

[img]http://www.tarpits.org/education/guide/art/page13a.jpg[/img]

From what I'm able to see you're quite a good modeller but you didn't show all your powers.
by horodnicdragos
Sat Dec 16, 2006 7:35 am
Forum: Developer Showcase
Topic: Morgoth: Greatest Hits
Replies: 43
Views: 6057

Dang, I'm getting addicted by your stuff Morgoth. No words for them. It would be the texture applied on that knife's handle. Try to use a cloth texture for it. I think maroon or brown will be perfect. For the rest of your work I still have no words. 8)
by horodnicdragos
Wed Dec 13, 2006 7:47 pm
Forum: Archives
Topic: All this fucking porn, Shitney Smears, etc
Replies: 19
Views: 1027

Is it my weak memory or my posts are just getting deleted? I could swear I posted in this thread some days ago. :|
by horodnicdragos
Sun Dec 10, 2006 4:13 pm
Forum: Archives
Topic: Nichevo's arcitechture
Replies: 8
Views: 1262

It looks fine for me. The player can't reach that so it won't look that bad. There's no levitation spell in oblivion as far as I know. Good job Nichevo!
by horodnicdragos
Sun Dec 10, 2006 4:08 pm
Forum: Developer Showcase
Topic: NEENJA'S Showcase
Replies: 96
Views: 11062

I was just going to ask for promotion. Congratulations man!
by horodnicdragos
Sat Dec 09, 2006 8:21 pm
Forum: Developer Showcase
Topic: skittles' showcase
Replies: 18
Views: 3712

Uhm, a cone with a few other small primitives around? 30 minutes?
by horodnicdragos
Sat Dec 09, 2006 9:03 am
Forum: Archives
Topic: TrGMCliff [Working]
Replies: 84
Views: 5913

700? You have to be kidding.
by horodnicdragos
Sat Dec 09, 2006 8:20 am
Forum: Archives
Topic: TrGMTor01 [Working]
Replies: 25
Views: 1874

Ah, now I think I can see where you're getting at. I think what Morden was trying to suggest, is that you wrap it cylindrically, around the Tor (left to right), instead of over and underneath it (top to bottom). That's what I did in my second post. If I wrap it from top there's another stressing pr...
by horodnicdragos
Fri Dec 08, 2006 8:15 am
Forum: Archives
Topic: Goodbye interfriends!
Replies: 4
Views: 462

So this is the new popular fashion. Being banned when you want to take a break. Don't mind that, I'm also busy and I feel there is no need of it. I've been banned almost an year already. :P Oh well, I hope you have enough time to post something here and there from time to time. That would be all, go...
by horodnicdragos
Fri Dec 08, 2006 8:00 am
Forum: Archives
Topic: TrGMTor01 [Working]
Replies: 25
Views: 1874

I did the UV as Morden said. I till think it`s not good.
by horodnicdragos
Thu Dec 07, 2006 7:56 am
Forum: Archives
Topic: TrGMTor01 [Working]
Replies: 25
Views: 1874

All right. The way it is now, it has only 3 layers. When I made the UV I selected each layer and unwrapped it from top. As I told you, I wasn't able to find any good combination. It's messy but it should work if you put the layered texture in circle from middle to edges. :|
by horodnicdragos
Wed Dec 06, 2006 9:01 am
Forum: Developer Showcase
Topic: Kikaimegami's Arts and Texts :)
Replies: 37
Views: 4546

Nice... I've always liked Flame Atronach! And the way you "pose" them make me even more interested. You will be promoted in no time. Keep it up!
by horodnicdragos
Tue Dec 05, 2006 8:31 pm
Forum: Archives
Topic: Will TR start any other provinces?
Replies: 12
Views: 1226

Morrowind is a very very very old game. Dude, it's only 4-5 years. Compared to Star Craft which is almost 9 years old and it's still popular I'd say Morrowind will live enough time until we finish. I personally don't care if this means 20 years, it's fun and you learn a lot of stuff. We are not pro...
by horodnicdragos
Mon Dec 04, 2006 8:22 pm
Forum: Concept Art
Topic: Lutemoth art overflow
Replies: 708
Views: 58384

The hole in the eye is too small. It's pretty hard to see something, while having that mask on your face. Looking good until now, as it always was! :)
by horodnicdragos
Mon Dec 04, 2006 8:17 pm
Forum: Archives
Topic: Blender help/tutorial/question thread
Replies: 36
Views: 3177

I agree with the fact that most of it is discovering by yourself. But you have to build a little base of knowledge from where you start to work. And I also found the thread that Joco was talking about. Here you go: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17463&highlight=blender In c...
by horodnicdragos
Sun Dec 03, 2006 7:59 am
Forum: Developer Showcase
Topic: Kicon's Showcase
Replies: 26
Views: 3232

It's already been told before. We're not going to overwrite Beth's original splash screens. well my new format for the splashes takes up LESS memory!! Targa is the only supported format for MW-engine splash screens. I thought of a program that may convert the files to tga and move them to the splash...
by horodnicdragos
Sun Dec 03, 2006 7:52 am
Forum: Archives
Topic: Blender help/tutorial/question thread
Replies: 36
Views: 3177

That's where I learned blender from. I found it pretty explained compared to other tutorials. If it's not tutorials where do people learn how to use it? It's not that user-friendly. Well, is there a specific tutorial for making a tileset in Blender? I'm really eager to make a new house for me. No. :P