Search found 29 matches
- Fri Jan 20, 2006 3:58 am
- Forum: Concept Art
- Topic: WSG#4 [A] Cliffside desert temple.
- Replies: 40
- Views: 8602
[url]http://img5.imageshack.us/my.php?image=hfnedictemple9wm.jpg[/url] -rather than does a muslim or arabesque design, i decided to try for a monolothic look, creating a cliffside Nedic temple thousands of years old, made by the original nomads of the desert. i took the valley idea we're all of fond...
- Mon Jan 16, 2006 12:22 am
- Forum: Concept Art
- Topic: Vholdrians Concept Art
- Replies: 54
- Views: 6408
the blades have an interesting shape, but to be entirely honest, most of them look too flimsy for combat. the scimitar and claymores would snap off near the hilt (it's a common problem even with thick swords that see too much percussive action), and the points of the short swords and daggers would p...
- Sat Jan 14, 2006 11:50 pm
- Forum: Concept Art
- Topic: xrb's concept art: all things sharp, stabbity and cool.
- Replies: 17
- Views: 3036
i'll start working on a functional detail version piece by piece, tonight. note, though, that the Dwemer components, like the helmet, torque, pauldrons, wristlets and eventually boots, are partially or fully formed in the game itself, and as such my concepts of the other sides of certain pieces will...
- Sat Jan 14, 2006 8:52 pm
- Forum: Concept Art
- Topic: Jack's Concept Art
- Replies: 17
- Views: 2676
- Sat Jan 14, 2006 8:47 pm
- Forum: Concept Art
- Topic: xrb's concept art: all things sharp, stabbity and cool.
- Replies: 17
- Views: 3036
[url]http://img278.imageshack.us/my.php?image=hfclothes4jy.jpg[/url] -just a few more clothing concepts, with a more decorative robe, some hakama-like pants/skirts, and a wraparound-tie shirt. simple stuff. [url]http://img278.imageshack.us/my.php?image=hforderscarab0jy.jpg[/url] -my concept for Tota...
- Fri Jan 13, 2006 2:51 am
- Forum: Concept Art
- Topic: Jack's Concept Art
- Replies: 17
- Views: 2676
argh! beat me to it: i was just working on a concept for the knights of the Scarab (along with the orders of the Wheel, Hawk and Candle). the knights of the Scarab are stationed in Totambu, from whence they send their young men to the Dwemer ruins of Stros m'Kai for tests of manhood. try working Dwe...
- Thu Jan 12, 2006 9:20 pm
- Forum: Concept Art
- Topic: Lutemoth art overflow
- Replies: 708
- Views: 58999
- Tue Jan 10, 2006 10:24 pm
- Forum: Concept Art
- Topic: WSG#3 [A] Life in a desert village from afar.
- Replies: 75
- Views: 13058
Not quite a town (I realised I misread it when I was about halfway done) So I just finished it. It is just a group of about three guys traveling. I was getting a bit sick of making objects. Hope you like. http://i5.photobucket.com/albums/y188/nalzay/settlement.jpg i really like it...try sticking fo...
- Tue Jan 10, 2006 4:03 am
- Forum: Concept Art
- Topic: WSG#3 [A] Life in a desert village from afar.
- Replies: 75
- Views: 13058
[url=http://img296.imageshack.us/my.php?image=hfnomadcamp1vd.jpg][img]http://img296.imageshack.us/img296/4571/hfnomadcamp1vd.th.jpg[/img][/url] i have no idea how realistic the thought is, but i had the idea of the desert winds building up on the flatlands and carving up these massive dunes, fifty f...
- Mon Jan 09, 2006 4:21 am
- Forum: Concept Art
- Topic: xrb's concept art: all things sharp, stabbity and cool.
- Replies: 17
- Views: 3036
-[url]http://img497.imageshack.us/my.php?image=hfgods1dd.jpg[/url] these are thoughts on tribal tattoos or simplistic emblems of the hammerfell pantheon. i took each of the ra gada deities, noted its personality and history, and came up with some kind of simple symbol based on this very aboriginal a...
- Wed Dec 28, 2005 4:03 am
- Forum: Concept Art
- Topic: WSG#1 [A] Ancient ruins surrender to creeping sand dunes.
- Replies: 31
- Views: 4108
actually, i'd presume that looters would be more than frequently encountered in the desert ruins. whether there's still stuff to be found is of some wonder, but the fact remains that ruins allow for solid, simple shelter from sun and sandstorms. i wouldn't be surprised if smugglers or nomads of any ...
- Sat Dec 24, 2005 10:31 pm
- Forum: Concept Art
- Topic: xrb's concept art: all things sharp, stabbity and cool.
- Replies: 17
- Views: 3036
first hammerfell-specific update. note that i leaned toward the desert-dwelling peoples rather than the city folk; too much Dune , i think. in any case, mostly Muslim, Bedouin and Touareg influences here. is there much need for stuff like this? or should i focus more towards settled peoples? and by ...
i could, but it might take a little time to get into the Hlaalu mindset. i'll see what i can do. here's what i have: A True Introspection of Hlaalu Enterprise The Lord Vivec himself has been noted for remarking that in House Hlaalu lies the future of the Dunmer race. House Hlaalu is strong, widespre...
- Sun Dec 04, 2005 6:06 pm
- Forum: Concept Art
- Topic: xrb's concept art: all things sharp, stabbity and cool.
- Replies: 17
- Views: 3036
again trying to find work that will allow a goodly amount of creative freedom, i considered the exterior of the greater part of the Clockwork City. the Nerevarine only saw the inside of Sil's own palace; i imagined a sprawling city full of mages, spellswords, and magical craftspeople. i was unsure o...
- Thu Dec 01, 2005 10:21 pm
- Forum: Archives
- Topic: Indoril Lore
- Replies: 49
- Views: 9539
[url]http://til.gamingsource.net/history/merethic.shtml[/url] is a timeline of prehistory in tamriel: it states that in the 'middle merethic era' Veloth left for Morrowind. [url]http://til.gamingsource.net/history/1.shtml[/url] is the timeline of tamrielic history in the first era. it states that in...
- Thu Dec 01, 2005 9:58 pm
- Forum: Concept Art
- Topic: xrb's concept art: all things sharp, stabbity and cool.
- Replies: 17
- Views: 3036
- Thu Dec 01, 2005 5:18 am
- Forum: Concept Art
- Topic: xrb's concept art: all things sharp, stabbity and cool.
- Replies: 17
- Views: 3036
xrb's concept art: all things sharp, stabbity and cool.
turning an eye to Dres, seemingly the only Great House without a set armor, i decided to try to get some bonemold armor of their own. i started with the original concept art from morrowind, taking some of the Dres elves depicted there and reworking the motifs throughout to produce a singular style. ...
- Mon Nov 28, 2005 4:54 am
- Forum: Archives
- Topic: Quest ideas concerning provinces
- Replies: 5
- Views: 418
This is not where you should have taken it. Try Quest Design. the quest forum said that quests are on hold. i figured i'd be better off taking it to a general discussion forum. *holds up Flameshield of Newbieness* hmm...now that you mention it, oblivion's engine could do interesting things to the s...
- Mon Nov 28, 2005 1:37 am
- Forum: Archives
- Topic: Quest ideas concerning provinces
- Replies: 5
- Views: 418
- Sun Nov 27, 2005 7:24 am
- Forum: Archives
- Topic: The Official "Let's Talk About The Future Of TR" Thread
- Replies: 221
- Views: 15067
being new, superficially understanding that some people wanted to see more done with the slavery theme, finding the search tool somewhat ambiguous (though not entirely useless), and turning an eye to Dres, i was just dropping in to wonder if there was consideration of a slave raid or two as quests. ...
The harsh clang of iron – a bell ringing through the evening and murky waters. They kept secrets from sailors, drew them into rocky embraces – their food-stores empty save for a few paltry grains here and there in damp corners and their beds cold and wifeless; the ship's seams bulged ...
- Fri Nov 25, 2005 6:12 am
- Forum: Literature
- Topic: Truth of the Redoran [ADDED]
- Replies: 1
- Views: 567
Truth of the Redoran [ADDED]
True Introspection of Redoran Courage Unknown House Redoran has ever pledged itself to the three basic virtues: duty, gravity, and piety. It is called the noble’s code. A Redoran never forgets his duty to protect Morrowind and all good Dunmer. A Redoran never forgets his gravity*, but rather...
- Fri Nov 25, 2005 4:54 am
- Forum: Archives
- Topic: just arrived, looking for something to be done.
- Replies: 5
- Views: 485
- Fri Nov 25, 2005 4:38 am
- Forum: Archives
- Topic: Truth of Indoril, Redoran & Hlaalu
- Replies: 3
- Views: 678
- Fri Nov 25, 2005 4:36 am
- Forum: Archives
- Topic: just arrived, looking for something to be done.
- Replies: 5
- Views: 485
just arrived, looking for something to be done.
i'm interested in doing writing, research and concept art; is there anything in particular that needs doing? or do i just pick something at random, stick it in a topic and see what happens?
--xrb23
--xrb23
- Fri Nov 25, 2005 1:57 am
- Forum: Archives
- Topic: Indoril Lore
- Replies: 49
- Views: 9539
- Thu Nov 24, 2005 6:37 pm
- Forum: Archives
- Topic: Indoril Lore
- Replies: 49
- Views: 9539
um...what?
Great House Indoril was founded by Indoril Nerevar (and possibly Lady Almalexia) a long time ago. A few books from Morrowind (the game) hint towards the fact that it may have been created before the birth of Vivec (reverred be his name, LOL). The fact is, Indoril became greatly important and held m...
- Thu Nov 24, 2005 3:01 am
- Forum: Archives
- Topic: Registration application (#5323)
- Replies: 1
- Views: 141
Registration application (#5323)
Q:Why are you interested in joining the Tamriel Rebuilt project? A: Morrowind and epic fantasy in general have always been favorite entertainments of mine; working on a book of my own, I've done a lot of reading, writing and drawing of fantasy realms, and this is another to add to the repertoire. Mo...