Yeah Morden, I use Imageshack, just didnt know how to attach to the post so you didnt have to click on a link.
Thx everyone.
Search found 44 matches
- Wed Jan 04, 2006 11:24 pm
- Forum: Archives
- Topic: Yeah thats it...(looks confused)
- Replies: 4
- Views: 622
- Wed Jan 04, 2006 11:23 pm
- Forum: Developer Showcase
- Topic: Tags Junk
- Replies: 10
- Views: 3361
Yep
Dock is more logical. I only thought that the bridge increases the feeling of height. You might try a dock thats nestled in some really big rocks? Sorta like a movie..foggy night and the little rowboat floats into the rocks, men jumping onto a barely visable dock. They quickly make their way up the ...
- Wed Jan 04, 2006 10:34 pm
- Forum: Archives
- Topic: Yeah thats it...(looks confused)
- Replies: 4
- Views: 622
Yeah thats it...(looks confused)
Can someone please direct me in how to put pictures in posts using that image button at the top of these.
My brain isnt comprehending this /img stuff lol
*ducks behind a smart person*
My brain isnt comprehending this /img stuff lol
*ducks behind a smart person*
- Wed Jan 04, 2006 10:29 pm
- Forum: Developer Showcase
- Topic: Tags Junk
- Replies: 10
- Views: 3361
Storm Point
I took a look at Storm Point. It is a great idea and I love the set up of the actual island that the large towers are on. The rest is a bit weird. The bridge is one hell of a trek in game and the connecting island is really messed up in game starting with a few rocks that are in the way of getting t...
- Wed Jan 04, 2006 10:06 pm
- Forum: Archives
- Topic: This is Hilarious
- Replies: 7
- Views: 709
lol
Yeah, the New yourk times write up of him desribed him as just another internet weirdo who found fame along with the starwars kid and a few others. Hes got his own wiki encyclopedia page.
Funny
Funny
- Tue Jan 03, 2006 8:35 pm
- Forum: Archives
- Topic: Tutorial Forums
- Replies: 6
- Views: 575
PM
Hey man, if you ever need any help at all, just send me a message and ill help ya out or ill find you the proper material to help you. As far as TR resources, IRC can be your best friend. If you dont have it, you may want to get it. People to look for help from that are on IRC a lot: Haplo Sload Sta...
Yep
It is very possible to put any mod on the xbox using an imported and self installed mod chip. You have to order the mod chip and it will come with a CD that will have a coding device installed on it that make programs capable of coding themselves for an Xbox. With any mod on xbox, you would need to ...
- Tue Jan 03, 2006 6:36 pm
- Forum: Archives
- Topic: This is Hilarious
- Replies: 7
- Views: 709
This is Hilarious
Undoubtedly, a few of you have already seen this video clip of a New Jersey kid who has managed to make himself a internet superstar and had been written up in the New York Times. My friend showed me and I thought this was hilarious so, I figured a few of you may get a kick out of it. http://www.alb...
- Tue Jan 03, 2006 5:10 am
- Forum: Archives
- Topic: Black Light: The Never To Be Seen
- Replies: 19
- Views: 2389
So much for last post.
Ok, I was harsh and a bit of a dick with the schooling thing but I was aggrivated. I dont like it when people say things that are wrong when I know they are correct. Like I said, I am a bit overzealous. And As far as the quote of him looking into it as fare as me, I dont believe that many people do ...
- Tue Jan 03, 2006 2:44 am
- Forum: Developer Showcase
- Topic: Tags Junk
- Replies: 10
- Views: 3361
Quests
As I recall it is a difference on how easy you can acquire the sub from the man in Suran. In the non cheat, you can either pay him or get him a very rare pearl or in the cheated version, the rare item is on the dock with you i believe.
- Tue Jan 03, 2006 2:38 am
- Forum: Archives
- Topic: Black Light: The Never To Be Seen
- Replies: 19
- Views: 2389
haha
Maybe if you didn't act like you were better than everyone, Dexter wouldn't call you pompous. I dont act better...Hell, I ask for help all the time and only get it from certain people. I have told everyone im new at this and im only trying to put RL elements into this because it makes the imaginati...
- Tue Jan 03, 2006 12:41 am
- Forum: Archives
- Topic: Black Light: The Never To Be Seen
- Replies: 19
- Views: 2389
12?
I'll sum this thread up. No matter what way you want to cut it, your city does not accurately portray what we want Blacklight to look like. Also, if you want to come down off your potium and stop being a pompous cock, that's fine with me. However, one reason we did this forum change is so that we c...
- Tue Jan 03, 2006 12:31 am
- Forum: Archives
- Topic: Black Light: The Never To Be Seen
- Replies: 19
- Views: 2389
- Mon Jan 02, 2006 8:43 am
- Forum: Developer Showcase
- Topic: Pythearon
- Replies: 1
- Views: 1087
Pythearon
Area: Map 5 Place: Blacklight City Reason: Exterior practice Work Type: Defensive and Economic Architecture Yeah this is work that i started that I guess can sample as a work in progress. EDIT: If someone wouldnt mind telling me how to add photos to this thing, I would much rather just add photos of...
- Mon Jan 02, 2006 8:37 am
- Forum: Archives
- Topic: Black Light: The Never To Be Seen
- Replies: 19
- Views: 2389
Little Research Maybe?
Im not exactly sure where you learned about medieval architecture, but if you paid for it, get a refund. I, on the other hand, was required to take it for my degree. I love it and I really have a passion for it. So, you can run this "shops near the water" shit out of your head. Im sorry to...
- Sun Jan 01, 2006 8:06 am
- Forum: Archives
- Topic: Happy New Year!
- Replies: 25
- Views: 17774
HELL YA!
I just got back from quite possibly the most kick ass New Years Party in the world and I am offivialle shit faced. I will talk at yall in another time. Have a greaty night.
- Sun Jan 01, 2006 8:02 am
- Forum: Archives
- Topic: Black Light: The Never To Be Seen
- Replies: 19
- Views: 2389
uh huh
Ok, well i just got back from a new years party and I may missunderstand but, the massive jumble of door is interiors that need to be deleted and the imperial presense within the city not only adds flare, but also shows the fact that the imperials would not leave this area up to free trade let alone...
- Sun Jan 01, 2006 7:55 am
- Forum: Archives
- Topic: Dwemer Steam Train
- Replies: 7
- Views: 600
Exactly
That is definately my point. It could be, but5 only if it was made to be
- Sat Dec 31, 2005 9:52 pm
- Forum: Archives
- Topic: Dwemer Steam Train
- Replies: 7
- Views: 600
Thinking makes my head hurt
Ok, so your sub bolt on (or hopefully soon to be)got me thinking and i think that a Dwemer Train system would be really really cool. Only thing is that if you wanted to do it correctly, you would have to add a ton of interiors to the actual game and some complicated way of finding it so that you cou...
- Sat Dec 31, 2005 9:44 pm
- Forum: Archives
- Topic: Less Wooden NPCs
- Replies: 15
- Views: 1163
lmao
Just make them "knocked out." Like after too much hand-to-hand combat. Add a script that keeps their fatigue below zero; they'll lie where you put them but you'll be able to see them breathing. I think their eyes would be open though. Anyone know if there's a way to control the blinking? ...
- Sat Dec 31, 2005 9:35 pm
- Forum: Archives
- Topic: Black Light: The Never To Be Seen
- Replies: 19
- Views: 2389
OK well..
Ok well im not gettin any feed back and since this isnt my claim then ill just stop. This is my final version ( as far as i got) and its posted for Vernon. Any comments on the city, I can generally be found on IRC.
- Sat Dec 31, 2005 9:01 pm
- Forum: Archives
- Topic: Possible Fang Lair Map Icon
- Replies: 3
- Views: 504
well...
I didnt know becuz im uninformed. Last thing that i knew is that we needed one. That is good though.
- Sat Dec 31, 2005 7:39 pm
- Forum: Archives
- Topic: Possible Fang Lair Map Icon
- Replies: 3
- Views: 504
Possible Fang Lair Map Icon
Ok, so i didnt know exactly where the hammerfell art post was so i just put this here. I started drawing out some stuff for the icon (dwemer tower with dragon wing etc...) and after a couple possibilities, I decided that sticking with the kinda sorta picture that gaming source has would be best ( ht...
- Wed Dec 28, 2005 5:08 pm
- Forum: Concept Art
- Topic: Hammerfell Concepts/Models
- Replies: 279
- Views: 34309
Well, I have yet to do the pillarish things on the tower base, but this is the general idea of it. [img]http://img452.imageshack.us/img452/7335/htowermodel5qr.jpg[/img] [img]http://img452.imageshack.us/img452/316/htowerfull3op.jpg[/img] I really need a good texture for the dome though, that one suc...
- Wed Dec 28, 2005 5:29 am
- Forum: Archives
- Topic: Blacklight - Uhh....
- Replies: 24
- Views: 2048
last reply
Ok, well this is the last time im responding on this topic. I dont want it...thats final. Im making over the town only and only to show you guys what i can do. Haplo has kinda seen what i can do and hes only seen a shred. When i am finished I will only be using Black Light to sshow that i can mod an...
- Wed Dec 28, 2005 3:59 am
- Forum: Archives
- Topic: Blacklight - Uhh....
- Replies: 24
- Views: 2048
lol
That is simply amazing. Youare the second person who has told me that im am trying to tell you how to run your project. You need to drop your power trip and realize that questions (the things ending in ?'s) do not mean im trying to tell you what to do. Those usually end in .'s or !'s. I dont care wh...
- Tue Dec 27, 2005 6:01 pm
- Forum: Archives
- Topic: Blacklight - Uhh....
- Replies: 24
- Views: 2048
Even though, having seen Pyth's work, at several stages, his WIP was tons better than Rodan's final. And if you havent seen the newest stuff, there is a new .rar of it up in the Tavern. The fact that you wont revoke it from an already busy admin is something that is a little amazing seeing that TR ...
- Tue Dec 27, 2005 4:57 am
- Forum: Archives
- Topic: Blacklight - Uhh....
- Replies: 24
- Views: 2048
wha?
...yet they wont let me make it...Sload wrote:Well, Vernon's version will be in Hlaalu style, so nothing will be staying. Assuming Vernon's version will ever be made.
- Mon Dec 26, 2005 7:23 am
- Forum: Archives
- Topic: mods and textures conversion: oblivion
- Replies: 27
- Views: 2255
Conversion
As far as i know, I think i read somewhere that oblivian was being released with a possible mod conversion to the CS. Im not sure where i saw this or if its late and im crazy but ill start looking around in my norm spots for the artical if it does exist.
- Mon Dec 26, 2005 7:16 am
- Forum: Archives
- Topic: Error message
- Replies: 3
- Views: 404
phpbb denial
That is a common problem with phpbb forums. The occasion file will be corrupted by uploading and it will tag the user or another user. In this case it seems that the system is recognizing you as another user and thus its confusinf itself when you try to upload something as "tag" and it thi...
- Mon Dec 26, 2005 7:07 am
- Forum: Archives
- Topic: Sirwootalot's New Compy! IT'S HERE!!
- Replies: 30
- Views: 2664
Nice Rig
That is great and i would definately go with the top cover primarily becasue if you runnin that rig it needs to cool. What type of fans are attached to it? Your gonna need like 4 lol
- Mon Dec 26, 2005 6:59 am
- Forum: Archives
- Topic: Black Light: The Never To Be Seen
- Replies: 19
- Views: 2389
Black Light: The Never To Be Seen
Hey guys, since this version of blacklight wont be added (my version) to TR, i was wanting some feed back on the curent layout. Im doing this for fun since i really have nothing else to do so any suggestions or criticism is appreciated. I added the Imperial District for two reasons: 1)Due to the loc...
- Sun Dec 25, 2005 8:50 am
- Forum: Archives
- Topic: Blacklight - Uhh....
- Replies: 24
- Views: 2048
uh huh
Regardless, i believe, of lore or not, if it was meant to be an imperials town, he didnt even build it like an imperial town and he mixed in redoran and imperial influence and stretched the town over six cells, and added the lovely Dark Guard... This town really needed to be redone...Not to sure abo...
- Sun Dec 25, 2005 8:42 am
- Forum: Archives
- Topic: Big Imperial Presence in Argonia ?
- Replies: 8
- Views: 1071
Possibly look west?
Though the Imperials may have not regained a hold in the area, I would imagine that the area around Gideon and Stormhold would still have a pretty strong presense. If the fact that the imperials have outposts almost everywhere in current day tamriel, then the fact that it is directly by Leyawiin and...
- Sun Dec 25, 2005 7:42 am
- Forum: Archives
- Topic: Hammerfell Lore
- Replies: 262
- Views: 25803
Wrong buttons
Im gettin used to this forum. I hit new topic instead of reply. Fell free to delete this if youa moderator. As far as the map goes: I know its not a lot of help but its the only thing that is kinda sorta textured that ive really seen for hammerfell..I wasnt really looking for locations. Thats also a...
- Sun Dec 25, 2005 7:10 am
- Forum: Archives
- Topic: Kragenmoor
- Replies: 1
- Views: 302
Kragenmoor
Is Kragenmoor Redoran?
- Sun Dec 25, 2005 7:07 am
- Forum: Archives
- Topic: Hammerfell Lore
- Replies: 262
- Views: 25803
Hammerfell Map
I was referring to this:
http://til.gamingsource.net/maps/shadowkey-map01.jpg
Its a map that was drawn by bethesda developerand then released. I figured you all had seen this.
The . was a mistake. Thats not what was meant to go there lol.
http://til.gamingsource.net/maps/shadowkey-map01.jpg
Its a map that was drawn by bethesda developerand then released. I figured you all had seen this.
The . was a mistake. Thats not what was meant to go there lol.
- Sun Dec 25, 2005 4:35 am
- Forum: Archives
- Topic: Hammerfell Help
- Replies: 2
- Views: 332
Hammerfell Help
I can start looking around for tid bits as i research it. Im sure you have the official map of hammerfell that bethesda released but if not i know where to find it.
- Sun Dec 25, 2005 3:50 am
- Forum: Archives
- Topic: Blacklight Zoning
- Replies: 18
- Views: 1134
huh?
Kragenmoor is an ancient velothi stronghold. Ill look into the redoran capital thing. EDIT: That of course meaning hlaalu but that brings up a question of why redoran would hold their capital city anywhere in the area especially with what i can see, in my experience, of Hlaalu being a very aggresive...
- Sat Dec 24, 2005 8:54 pm
- Forum: Archives
- Topic: Blacklight Zoning
- Replies: 18
- Views: 1134
Blacklight Zoning
Ok so i was looking to start working on the Blacklight exteriors due to Vernon's absense and besides being told no, i was told it would be made into an open canton velothi settlement. I really dont understand this as far as location. Looking at the map, Imperial and Nordic influence would be felt mo...