Search found 66 matches

by Boompiee
Sun Mar 12, 2006 11:09 am
Forum: Archives
Topic: How did you die the first time on Morrowind?
Replies: 106
Views: 8912

The 3 telvanni agents in the cave near Caldera Mines, the fighters guild quest. I was an orc warrior and used the berserk power. Every time I would beat them all and die mysteriously a couple of seconds later. I couldn't figure out why.

Fortify health spell of doom..
by Boompiee
Thu Mar 09, 2006 10:04 pm
Forum: Archives
Topic: Map 1 Error Reporting
Replies: 113
Views: 13477

ex_common_window_03 Firewatch (17,15) 147272 128208 624 two duplicate windows next to each other furn_fireplace10 Firewatch, Hill Bastion 2569 -905 595 looks really out of place, recommend different fireplace TR_cr_Plainstrider00000000 Molagreahd Region (27,17) 222028 143332 455 creature Rat00000000...
by Boompiee
Thu Mar 09, 2006 12:43 pm
Forum: Archives
Topic: Message board notes
Replies: 34
Views: 1708

The joke about the nord in Mournhold without any clothes was that it had nothing to do with witches. Bethesda thought it would be funny. You'd be ruining the joke if you added to that story and adding a witch anyway. Well, that's just my opinion of course.
by Boompiee
Mon Mar 06, 2006 10:52 pm
Forum: Archives
Topic: Message board notes
Replies: 34
Views: 1708

does it have to be a serious note? I was thinking may be you could write a job application by some crazy magician asking for test subjects or something ;)
by Boompiee
Sun Mar 05, 2006 10:42 pm
Forum: Archives
Topic: Dragon Hunt
Replies: 8
Views: 443

I fixed a bunch of stuff and removed the abbreviations. I didn't change the name, but I think it's much better now anyway. If you are content with it it's finished for as far as I'm concerned.

I would by the way like to hear you think about it, just so I can evolve as a writer you know?
by Boompiee
Sun Mar 05, 2006 9:45 pm
Forum: Archives
Topic: Art of War Magic, Volume II
Replies: 12
Views: 336

I'll just repeat this little note I had on the text: In the second paragraph it says "a group of thieves decide", this should be "a group of thieves decides" if I am not mistaken.
by Boompiee
Mon Feb 27, 2006 6:08 pm
Forum: Archives
Topic: Art of War Magic, Volume II
Replies: 12
Views: 336

say that a group of thieves decides
by Boompiee
Sat Feb 18, 2006 8:11 pm
Forum: Archives
Topic: Last Words are a Warning
Replies: 19
Views: 786

Did you ever see the movie Final Destination and its sequel? Is that the kind of thing you're looking for?
by Boompiee
Sat Feb 18, 2006 10:04 am
Forum: Archives
Topic: Dragon Hunt
Replies: 8
Views: 443

I agree, referring to it with R. isn't a very elegant solution. I'll see what I can do.
by Boompiee
Thu Feb 16, 2006 10:26 am
Forum: Archives
Topic: Response to Supposition of Freedom
Replies: 7
Views: 286

It seems to me that free will and lack thereof are only relevant when souls exist. If a soul is the essence of your being and is the one you call "I", then you have free will and it can be taken away. But if you don't have a soul and are only a bunch of chemical processes, then free will a...
by Boompiee
Wed Feb 08, 2006 2:03 pm
Forum: Archives
Topic: Response to Supposition of Freedom
Replies: 7
Views: 286

This does not directly apply to my response, as I cover human free will only. I guess I just assumed animals don't have souls, as is commonly assumed in the real world :/ The pieces of text you posted were important though. Where did you find them? [Edit] Actually I just realized something. In the M...
by Boompiee
Wed Feb 08, 2006 1:34 pm
Forum: Archives
Topic: Response to Supposition of Freedom
Replies: 7
Views: 286

Re: Response: Supposition of Freedom [Awaiting Grammar & Lo

Response to "The Supposition of freedom" Unknown In fact, even powerful wizards of mortal breed can take away free will when desired, thus the gods must certainly be able to do so as well. But my question is: why would they want to? I do realize that this is piece is based heavily on opin...
by Boompiee
Mon Feb 06, 2006 10:52 am
Forum: Archives
Topic: Sound & Music Moderator
Replies: 43
Views: 2489

why not both?
by Boompiee
Sun Feb 05, 2006 2:17 pm
Forum: Archives
Topic: How Old Are You? II
Replies: 164
Views: 15773

19, 20 in june
by Boompiee
Thu Feb 02, 2006 1:12 pm
Forum: Archives
Topic: Priceless
Replies: 45
Views: 2440

So are we supposed to laugh because you think it's a stupid e-mail or about how all the names are the same?
by Boompiee
Wed Feb 01, 2006 11:25 am
Forum: Archives
Topic: Famous Cities of Morrowind
Replies: 10
Views: 787

I noticed your information on Port Telvannis is entirely oriented upon the city itself and it's layout, then the last sentence is suddenly about history. The shift is too sudden in my opinion. If you're going to give historical information, I believe you should elaborate on it a lot.
by Boompiee
Mon Jan 30, 2006 7:41 pm
Forum: Concept Art
Topic: WSG#6 [F] Main Structure of an Island Pirate Base
Replies: 60
Views: 13555

I'm no artist, so I won't sketch this out or anything. But I think the isle should be one with high and sharp rocks on at least one side, with a small river canyon leading from the pirate town to sea. The town is hidden from sight by the cliffs. But the town itself is vibrant and alive, with many of...
by Boompiee
Fri Jan 27, 2006 11:11 pm
Forum: Archives
Topic: Highest Acceptable # of Enchantment Points
Replies: 9
Views: 568

It is a rare thing to encounter an item in the game that is slightly useful that actually follows the rules of enchantment points. Most have extremely powerful enchantments that the player would not be able to place on the same type of item. Not only that, but enchanting an arrow with such a powerfu...
by Boompiee
Thu Jan 26, 2006 6:18 pm
Forum: Archives
Topic: Highest Acceptable # of Enchantment Points
Replies: 9
Views: 568

In all honesty I believe enchanted items don't have any real meaning anymore in TES3. The collection of hugely powerful items, with helseth's amulet to top it off, unbalances the whole thing anyway. Anything Post-Helseth is a cake-walk. That said, why not just stick with the same values that Bethesd...
by Boompiee
Thu Jan 19, 2006 9:03 am
Forum: Literature
Topic: Response: Supposition of Freedom [Ready for BoT][Added OB]
Replies: 1
Views: 632

Response: Supposition of Freedom [Ready for BoT][Added OB]

Response to "The Supposition of Freedom"
Unknown


For several reasons I am disinclined to support the claims that prophecy and free will in their essence contradict one another, even though I admit I am biased. My human nature cannot help but scream out at the thought of not being in control of my own future and my own thoughts, and I would therefore most likely be opposed to your claims whether I had arguments against them or not. As it happens, this is not the case. I would like to list several arguments that entered my mind while reading “The Supposition of Freedomâ€Â￾.

I found it odd that you base your first thoughts upon such an uncertain claim. First of all, I would be interested to hear of an example where one acts within one’s capabilities, but still cannot explain the outcome of the action. Furthermore, I do not believe any one man is wise enough to comprehend the sum of events that follow an action, even when excluding divine intervention as a possible factor. This world is infinitely complex, and there are things that cannot be understood by a mere mortal. I believe nothing should be attributed to the gods simply because you are unable to explain it.

Nonetheless, I believe the rest of your arguments are persuasive enough to merit a response, even though you seem to base them upon a flawed supposition. It is my opinion that prophecy is a topic worthy of debate, and its effects upon our freedom of will even more so.

The first thing we must ask ourselves is this: What do the concepts prophecy and destiny truly entail? Does prophecy force things to happen that would otherwise not have? Or does it tell what will happen, due to the logical chain of events that has already been set in motion at the time of the prophecy? Perhaps the prophecy itself is the trigger, setting this chain in motion. The first implies further interference by god, the other does not. I believe the second possibility is a valid one. But I will get back to this later.

The notion of destiny is harder to understand, let alone refute. Does destiny truly exist? Can you ever be certain that an event was destined to occur in a specific way at a specific time? Not unless you could travel back in time with your knowledge and try to change the event. If you were unsuccessful no matter what you tried, then destiny must exist, and the gods must be actively forcing it upon us. If the outcome of an event can be changed this way, then destiny is an illusion. However, time travel is not a possibility. Therefore these arguments provide us with questions, not answers.

As you can see, both prophecy and destiny can be explained with and without the interference of gods. In essence, there is not yet reason to believe that free will would need to be sacrificed in order to make a prophecy come true. But just in case you are still not convinced, I will now show that even if the gods play an active role in prophecy, they would not need to tamper with free will to do so.

To do this, first I must define what freedom of mind and will means. Any sane man defines himself as an individual consciousness. He feels that his thoughts and emotions are his own, and that they are unique. Free will means that these thoughts and emotions will not be altered by any third party on the subconscious level. For instance, if your thoughts are changed by a spell, this would damage free will. But if your thoughts are altered by a heated discussion, free will remains intact. To clarify: any change of mind that occurs, that is triggered by information introduced to the mind through the senses, does not damage free will. Keep this in mind while reading the next paragraph.
Any event is the result of many factors, which can be divided in the categories human and non-human. To change the result requires changing one or more of these factors. If any desired result could be created by changing only the non-human factors, then free will is preserved. I cannot prove that this is the case, but I believe it is so. But the number of non-human factors must be near infinite, and therefore their possible influence upon the world must also be near infinite.
To summarize: In theory any desired result can be created by changing a near infinite amount of objects with which humans interact, without having a direct influence upon the mind.

In conclusion, I would like to ask a question of my own. I certainly hold no doubt that if our gods were so inclined, they would have the power to take away a mortal’s free will. In fact, even powerful wizards of mortal breed can take away free will when desired, thus the gods must certainly be able to do so as well. But my question is: why would they want to? Our world is based upon rules, some of which define the way humans live and breathe, but most of all: how we think. And to gods, Tamriel is a playground, a game if you will. This game could not possibly be played without rules, because to break the rules would be to spoil the game.
by Boompiee
Thu Jan 19, 2006 1:09 am
Forum: Archives
Topic: [overflow]
Replies: 23
Views: 1231

Actually, my response was meant as a new in-game book. I just thought it would be more convenient to post it in the same thread as the original (at least for now).
by Boompiee
Thu Jan 19, 2006 12:43 am
Forum: Archives
Topic: [overflow]
Replies: 23
Views: 1231

Could you give me some comments on my response first? So I can smoothen any rough edges?

In fact, I need responses on my other two books as well...
by Boompiee
Mon Jan 16, 2006 10:41 am
Forum: Archives
Topic: Morning at Sunset, Evening at Dawn [WIP]
Replies: 5
Views: 335

The concept is good, and I would like to read about it. But your storytelling is very erratic, and that kind of spoils it. Take your time to say what you want to say.
by Boompiee
Sun Jan 15, 2006 5:41 pm
Forum: Archives
Topic: Interior Fixer
Replies: 61
Views: 3682

Count me in.
by Boompiee
Sun Jan 15, 2006 12:46 pm
Forum: Archives
Topic: How did you pick/made up your username?
Replies: 39
Views: 2323

Boompiee is a a nickname my sister gave me based on my last name. I used to use the nick Lord Voraz a lot, which comes from the book Battlefield Earth by Ron L. Hubbard. But since that sounds a little too nooby now, I went with Boompiee.
by Boompiee
Sat Jan 14, 2006 10:03 pm
Forum: Archives
Topic: Weresharks???
Replies: 19
Views: 1691

thmage wrote:Weresharks????

Sounds kind of stupid, no offense.
But whatever.
J.K. Rowling is coming to kick your ass and I'm not gonna do a thing to stop her.
by Boompiee
Sat Jan 14, 2006 9:21 pm
Forum: Archives
Topic: Bethesda
Replies: 9
Views: 608

Has TR ever asked for their advice or help or anything?
by Boompiee
Sat Jan 14, 2006 8:47 pm
Forum: Archives
Topic: Bethesda
Replies: 9
Views: 608

Bethesda

Has there ever been any official correspondence with Bethesda about TR? If so, have they provided any kind of cooperation or anything?
by Boompiee
Sat Jan 14, 2006 7:41 pm
Forum: Archives
Topic: [overflow]
Replies: 23
Views: 1231

Response is sorta finished. I'm not completely content with it yet though..
by Boompiee
Sat Jan 14, 2006 6:00 pm
Forum: Concept Art
Topic: About wind- and watermills
Replies: 8
Views: 2484

I would actually really enjoy seeing some watermills as well. They would give a great "country" feel to the surrounding area I think, especially in wooded area's they would fit right in. A lot easier to model as well.. Though perhaps they wouldn't be as common in Hammerfell. Well, just a t...
by Boompiee
Fri Jan 13, 2006 11:34 pm
Forum: Archives
Topic: Might be a stupid question...
Replies: 38
Views: 2680

When all imperial troops retreat from Morrowind to protect the imperial city, the dunmer will take their chance. That means the remaining imperial citizens won't be protected any more. I believe that they would no longer stay in Morrowind, it is probably the least safe place of all for them.
by Boompiee
Fri Jan 13, 2006 10:55 pm
Forum: Archives
Topic: The Notion of Water in Hammerfell
Replies: 47
Views: 3026

Unfortunately Bethesda has opted to make TES IV more accessible to the main stream audience, in order to get more customers. I can hardly blame them, but I still don't like some of the changes they implemented in the gameplay. (Except for the magic+melee combat system, that friggin rocks)
by Boompiee
Fri Jan 13, 2006 9:48 pm
Forum: Archives
Topic: Might be a stupid question...
Replies: 38
Views: 2680

Great Houses ------------ House Hlaalu : Will change its allegiance to whomever is the strongest faction, after the imperial troops have left. May receive hostility from other houses, but no open war. House Redoran : The attack of creatures from Oblivion causes the dunmer people to flock to House R...
by Boompiee
Fri Jan 13, 2006 9:24 pm
Forum: Archives
Topic: [overflow]
Replies: 23
Views: 1231

Well, I have written most of my response. I hope it's a worthy one. (by the way, I have written it with somewhat of an agressive tone. Don't be offended by this, it's the fictional writer that is like that, not me ;))
by Boompiee
Fri Jan 13, 2006 6:09 pm
Forum: Archives
Topic: Might be a stupid question...
Replies: 38
Views: 2680

No need to go all hostile on me m8
by Boompiee
Fri Jan 13, 2006 5:23 pm
Forum: Archives
Topic: Might be a stupid question...
Replies: 38
Views: 2680

Lol, I completely disagree with pretty much everything you said.
by Boompiee
Thu Jan 12, 2006 11:17 pm
Forum: Archives
Topic: Random Hammerfell Ideas
Replies: 9
Views: 424

Perhaps we could have magical oases that are only visible at certain times of the day/month?
by Boompiee
Thu Jan 12, 2006 7:38 pm
Forum: Archives
Topic: TR & Bethesda
Replies: 27
Views: 2083

I agree with Sload here. We are attempting to expand upon the games that Bethesda puts out, while keeping our product consistant with the original. Adding gameplay elements that would make our game more immersive than what Bethesda did is not our goal. We all know that the thread that sparked this ...
by Boompiee
Thu Jan 12, 2006 3:21 pm
Forum: Archives
Topic: A brainstorm thread: suggestions for the work on Oblivion
Replies: 30
Views: 1243

Have any of you ever tried using Search&Replace with Map 1 v85 (the old and dirty one) loaded ? No ? Try it out sometime. You'll begin to value prefixes more than your life. Also if you use prefix type TR and bam, you have a list of all TR stuff. Third, as I said HF OoT will mostly contain abso...
by Boompiee
Thu Jan 12, 2006 2:34 pm
Forum: Archives
Topic: A brainstorm thread: suggestions for the work on Oblivion
Replies: 30
Views: 1243

I definitely agree with Gez on this one. Besides, the only thing worse than using a bad system is using two systems at once. The most practical way would be to get used to bethesda's naming conventions and sticking to them.