Search found 531 matches
- Tue Mar 31, 2015 5:20 am
- Forum: Project Organization
- Topic: Pruning Old Accounts
- Replies: 6
- Views: 2569
- Mon Dec 16, 2013 7:44 pm
- Forum: Off-Topic
- Topic: TR Anniversary
- Replies: 5
- Views: 1387
- Sun Sep 01, 2013 1:55 am
- Forum: Conceptualization
- Topic: Why is it called Blacklight?
- Replies: 35
- Views: 11077
Isn't the name Blacklight common Bethesda lore by now? It is, in fact, in Skyrim's DLC Dragonborn the Redoran councilor Morvayn of Raven Rock in Solstheim and his wife talk about the great city of Blacklight, which is now the new capital of Morrowind. But I know that here at TR it was decided long ...
- Mon Oct 29, 2012 8:54 pm
- Forum: Off-Topic
- Topic: Nemon's TR anniversary
- Replies: 7
- Views: 1593
Congrats Haplo and Nemon and thank you guys for all the work you've done for this project! Everytime I come back here I feel ashamed of not putting more time and effort in this project, especially when seeing people like you guys! Talking about me feeling ashamed, apart from the bits and scraps that...
Hi there!
Just wanted to step in and say hi. I'm a few days over due, but I silently celebrated the 23rd of October. Seven years ago I joined this project, for the love of Morrowind's lore and the idea to recreate the world which was described in detail in Morrowind. I have seen a lot here, have been quite ac...
- Wed Nov 11, 2009 12:34 am
- Forum: Archives
- Topic: Quagmire creatures
- Replies: 15
- Views: 2500
- Tue Nov 10, 2009 11:54 pm
- Forum: Archives
- Topic: Quagmire creatures
- Replies: 15
- Views: 2500
These creatures are the weavers of nightmares. I know that you like to ask a lot of questions, because I'm unhappily familiar with the TESF Lore forum, but this forum isn't for that sort of thing. Unless you're here to contribute to the mod, we don't have the time for it. Tes96, you just got Sloade...
- Thu Feb 12, 2009 5:35 am
- Forum: Asset Development
- Topic: Giant Dwemer Sentinel
- Replies: 19
- Views: 4437
- Wed Feb 11, 2009 6:09 am
- Forum: Asset Development
- Topic: Giant Dwemer Sentinel
- Replies: 19
- Views: 4437
Giant Dwemer Sentinel
I was browsing PES when I came across [url=http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7259]this[/url] mod, which the author said can be used as a modders' resource. It is a new animated creature, made from the giant dwemer centurion parts lying in different ruins. This cr...
- Mon Feb 09, 2009 5:37 am
- Forum: Developer Showcase
- Topic: Proofreader and Loremaster Available
- Replies: 14
- Views: 2447
Proofreading alone isn't something for which one can be promoted, but members are occasionally promoted for literature. If you would like to post a sample of your work for our Head of Literature to peruse, that would be great. Er, promoted? From what, to what? If that implies more responsibility, p...
- Fri Feb 06, 2009 12:40 pm
- Forum: Developer Showcase
- Topic: Nex
- Replies: 152
- Views: 16851
- Fri Feb 06, 2009 5:35 am
- Forum: Archives
- Topic: Fallout 3 Mods
- Replies: 7
- Views: 1267
- Fri Feb 06, 2009 5:16 am
- Forum: Archives
- Topic: Black Gate and other stuff
- Replies: 17
- Views: 1414
- Fri Feb 06, 2009 5:11 am
- Forum: Exteriors: Finished
- Topic: 4-34-Red
- Replies: 59
- Views: 18357
- Fri Feb 06, 2009 5:07 am
- Forum: News
- Topic: Stirk 1.0 Released!
- Replies: 24
- Views: 10986
- Thu Jan 22, 2009 4:31 am
- Forum: Archives
- Topic: Map 3 Detailing Claim #6
- Replies: 206
- Views: 97725
- Wed Jan 21, 2009 3:49 am
- Forum: Archives
- Topic: Map 3 Detailing Claim #6
- Replies: 206
- Views: 97725
- Tue Jan 20, 2009 6:12 pm
- Forum: Archives
- Topic: Map 3 Detailing Claim #6
- Replies: 206
- Views: 97725
- Tue Jan 20, 2009 6:07 pm
- Forum: Archives
- Topic: For map 3...
- Replies: 122
- Views: 6280
- Mon Jan 19, 2009 3:22 pm
- Forum: Archives
- Topic: For map 3...
- Replies: 122
- Views: 6280
I like the green better then the one mwgek did, but I like the overall style of that one. I also prefer the hand over the saint, as I think it would fit the holy tribunal thing better. Just lose the symbols in the hand and kjeep the ones in the corners of the triangle. So my final idea would be Mour...
- Thu Jan 15, 2009 2:57 am
- Forum: Archives
- Topic: For map 3...
- Replies: 122
- Views: 6280
- Mon Dec 15, 2008 7:11 pm
- Forum: Archives
- Topic: Daedric Hide Armorsmith
- Replies: 45
- Views: 2689
This might apply to the daedric skin armor, but I like the idea of the smith creating the molecrab and cephalopod armors. Makes sense. On a side note, I would like to volunteer scripting it in, as I have some experience with it and I have researched how beth has done it for a few projects of my own.
- Thu Dec 04, 2008 10:04 am
- Forum: Archives
- Topic: A Fond Farewell
- Replies: 17
- Views: 1509
Damn Sload, hope to see you check in once in a while and good luck with whatever keeps you busy. I'll be around IRC and be sure to join #thras. Have fun with the tablet! ;) Oh, before I forget, thank you for all the work you have done for Tamriel Rebuilt! Although we have some people with knowledge ...
- Sat Nov 29, 2008 8:49 pm
- Forum: Archives
- Topic: For map 3...
- Replies: 122
- Views: 6280
I believe that apart from a few interiors that need to be finished and connected to exteriors the only thing left is detailing, before npc claims open up. Map 3 detailing is close from starting, but I believe we first want to release map 2 and a new version of map 1, which is going to happen between...
- Fri Nov 28, 2008 4:41 am
- Forum: Archives
- Topic: The Definitive Map 2 Checklist
- Replies: 67
- Views: 4168
- Fri Nov 28, 2008 1:48 am
- Forum: Archives
- Topic: The Definitive Map 2 Checklist
- Replies: 67
- Views: 4168
And would it be to big a file to merge map 2 with map 1? Maybe have that for an optional download? This minimizes conflicts and is another less plug-in that morrowind needs to load. But I don't know if that messes up savegames for people that already did map 1 things. And maybe it would be better to...
- Thu Nov 27, 2008 4:58 pm
- Forum: Archives
- Topic: The Definitive Map 2 Checklist
- Replies: 67
- Views: 4168
@Gez: Hahaha! /spam I believe there are still some things in the modding process that can be improved to speed up the project. The discussion about splitting up a few parts of maps is one of those things. However, I believe there have been few projects that were this massive, so learning how to stru...
- Wed Nov 26, 2008 6:20 pm
- Forum: Archives
- Topic: There will be...? - SOLVED
- Replies: 3
- Views: 870
- Wed Nov 26, 2008 5:06 pm
- Forum: Archives
- Topic: Is this Tamriel Rebuilt?
- Replies: 6
- Views: 1094
- Wed Nov 26, 2008 4:45 pm
- Forum: News
- Topic: Tamriel Rebuilt Team Wins Contest!
- Replies: 52
- Views: 16049
I know this is really old, but I was absent when this all happened and I just want to say it's awesome we won this award! Congrats to everyone the past years. And Garfield, nobody deserves the money more then you and I sincerely hope you'll be providing a home for Tamriel Rebuilt for many years to c...
- Wed Nov 26, 2008 4:39 pm
- Forum: News
- Topic: Map 2 Overhaul - Now Antediluvian Secrets!
- Replies: 36
- Views: 14059
I don't understand how it deserves so much attention as to be changed. Its an image that doesn't even appear as part of the mod, its inconsequential, just a fun little thing. I disagree. The opening screens of Morrowind, Tribunal and Bloodmoon are most important for the image people have of those g...
- Wed Nov 26, 2008 1:39 am
- Forum: News
- Topic: Map 2 Overhaul - Now Antediluvian Secrets!
- Replies: 36
- Views: 14059
Letters are improved alot, although the Telvannis one and beth's original ones use flat letters, not 3D (if you know what I mean). About the colors, this is a picture which mostly has the color I identify with dwemer: [img]http://home.earthlink.net/~tanstaafl/morrowind035.jpg[/img] And ofcourse the ...
- Tue Nov 25, 2008 11:58 pm
- Forum: News
- Topic: Map 2 Overhaul - Now Antediluvian Secrets!
- Replies: 36
- Views: 14059
Looks awesome Lady N, IMHO you don't need to change anything except the font of 'Ad S', wich as others say should look more like the Telvannis one. I really like the rocky texture in the background, but maybe we need to save this one for another map, like one that is heavily indoril or has a lot of ...
- Tue Nov 25, 2008 2:20 am
- Forum: Archives
- Topic: Silgrad Tower mod
- Replies: 15
- Views: 1544
- Tue Nov 25, 2008 1:04 am
- Forum: Archives
- Topic: Where do you live?
- Replies: 97
- Views: 9753
- Tue Nov 25, 2008 12:38 am
- Forum: Archives
- Topic: Map 6 Download (Narsis/Tear)
- Replies: 33
- Views: 12308
Wow, looks good Haplo. But what I remember from Narsis is that is was even bigger then what it is now, no wonder it fried computers. Damn, seeing this and the other places (Almalexia!) really makes me remember that this project really does Tamriel's grand image justice, and even more. And it's maybe...
- Mon Nov 24, 2008 10:00 pm
- Forum: Archives
- Topic: The Definitive Map 2 Checklist
- Replies: 67
- Views: 4168
- Mon Nov 24, 2008 9:28 pm
- Forum: Archives
- Topic: Map 6 Download (Narsis/Tear)
- Replies: 33
- Views: 12308
- Mon Nov 24, 2008 8:39 pm
- Forum: Archives
- Topic: Where do you live?
- Replies: 97
- Views: 9753
- Mon Nov 24, 2008 8:27 pm
- Forum: Archives
- Topic: How Old Are You?
- Replies: 141
- Views: 20076