Search found 48 matches
- Tue Jun 29, 2010 12:08 am
- Forum: Developer Showcase
- Topic: Casey's showcase
- Replies: 7
- Views: 1151
- Mon Jun 28, 2010 8:09 pm
- Forum: Developer Showcase
- Topic: Casey's showcase
- Replies: 7
- Views: 1151
Sorry about the confusion - it's just been so long since I've been on the project that I didn't think my showcase would even exist anymore. AFAIK, I'm pretty much a newbie again so I figured I'd do what the other newbies do. :p My first project, Khuul Expanded, does a little more to flesh out the li...
- Mon Jun 28, 2010 12:18 am
- Forum: Interiors: Finished
- Topic: i3-678-Ind
- Replies: 12
- Views: 1531
I would like to claim this. I'm thinking a moderately sized cavern complex once inhabited by bandits, with plenty of evidence of previous life near the entrance. The cave will get more natural and empty, but a lone hermit/trainer in magic will inhabit the end (perhaps he killed the bandits?) It just...
- Sun Jun 27, 2010 11:36 pm
- Forum: Developer Showcase
- Topic: Casey's showcase
- Replies: 7
- Views: 1151
Casey's showcase
I'd like to get back into this project. I have a project (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=84061&id=8503) that can demonstrate my abilities in: Exterior cell design Interior cell design Dialogue writing Quest creation Complex scripting Essentially, there isn...
- Wed May 09, 2007 4:21 am
- Forum: Archives
- Topic: Variable Driven Story: A Quest System
- Replies: 16
- Views: 3192
I've been working on a mod where the player can start their own faction which can become a leading political party in Morrowind. (This is part of my enhanced crime mod, actually, where a player who's powerful enough to repel the legionaries and warriors of Imperial and Dunmer law can rally others to...
- Sun Nov 19, 2006 10:20 pm
- Forum: Archives
- Topic: Map1 Quest Planning-Layout and Structure
- Replies: 25
- Views: 4044
Just posting to tell everyone I'm here. I've been brainstorming some ideas, but I'm just not sure what place I want to claim yet. I'll be doing some misc quests, and maybe some battles for the Imperial legion. For everyone making quests, please keep this in mind - they should be something that requi...
- Tue Nov 07, 2006 3:28 am
- Forum: Archives
- Topic: Back to TR, offering assistance.
- Replies: 9
- Views: 729
- Mon Nov 06, 2006 12:17 am
- Forum: Archives
- Topic: Back to TR, offering assistance.
- Replies: 9
- Views: 729
Thank you very much everyone, for your warm welcomes! I can begin concept, scriptwriting, dialogue-writing and quest-making right away - all I need is permission from the head of Morrowind quests. If that is not so, then perhaps I can start a few things and you can all review and choose which ones a...
- Sun Nov 05, 2006 3:01 am
- Forum: Archives
- Topic: Back to TR, offering assistance.
- Replies: 9
- Views: 729
Back to TR, offering assistance.
Hello everyone, lately I've been kind of busy, with other mods, real life, etc, since school began. I joined TR awhile ago, but the most I did was stir up some hype about Map1 dialogue and help set a standard for LGNPC-type dialogue for TR. I was actually working on Port Telvannis, but my external h...
- Thu Oct 05, 2006 12:05 am
- Forum: Archives
- Topic: [Morrowind] NPC/Dialogue Error Reporting
- Replies: 48
- Views: 3623
- Mon Aug 14, 2006 12:17 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
Disaster!!! I told Massaline and Lud this earlier. My external hard drive went down, and I can't get it back online. My dialogue for Port Telvannis was there - something I've been working on all summer. This means that Port Telvannis is available for claiming again. Everyone, I send my deepest apolo...
- Sun Jul 02, 2006 3:35 am
- Forum: Archives
- Topic: Is this settled yet?
- Replies: 3
- Views: 292
Is this settled yet?
So how are we going to do Almalexia and in-game, interior cell Mournhold? Yes, this question has come up before, and I'm sure there was quite a bit of thinking about it. So how are we going to do it? I have a suggestion, but I'd like to hear what is decided first, if anyone has reached a conclusion.
- Sun Jul 02, 2006 3:26 am
- Forum: Archives
- Topic: Writing ES style
- Replies: 2
- Views: 234
- Sun Jul 02, 2006 3:21 am
- Forum: Archives
- Topic: I have never, in any forum, seen this topic.
- Replies: 18
- Views: 915
I now know the answer to my original post here. This conclusion was reached through intensive testing, not only by myself, but several other volunteers. There is no limit to exterior cells and AI/clipping problems. The problem lies with the computer's graphics card and memory. With the way Morrowind...
- Sun Jul 02, 2006 3:14 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
- Sat Jul 01, 2006 1:53 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
- Sat Jul 01, 2006 1:43 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
- Sat Jul 01, 2006 1:02 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
No worries. I'm just working on interior NPCs right now. Services in general. I told Massaline I wouldn't be able to get much work done until I leave for North Carolina in a few days. Nevertheless, I've done some planning and writing for interior dwelling NPCs. Port Telvannis will take a very long t...
- Thu Jun 22, 2006 5:29 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
- Mon Jun 19, 2006 11:07 pm
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
- Mon Jun 19, 2006 9:14 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
- Mon Jun 19, 2006 12:23 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
- Sat Jun 17, 2006 11:10 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
-Port Telvannis- So there we have it - two towns have been claimed. This is, technically, an unofficial claim, but regardless, we will treat it as official and begin work on these towns as soon as possible. However, Massaline, if you think there needs to be more organization involved then please let...
- Sat Jun 17, 2006 10:21 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
I keep thinking of the big picture, when it comes to quests and LGNPC stuff. For right now, yes, I think the generic stuff wont require much of a workforce, and demands consistancy. Those -few- who work on the project, please stay consistant with the Bethesda standards I set above. (Though I am in n...
- Sat Jun 17, 2006 8:51 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
I back Morden. Consistancy WILL be an issue if we just let everyone go at it. We need to keep a standard for dialogue. This includes: Action emotes are to be put in brackets and brackets only. (While I tend to do *~*This*~* for actions, Bethesda does [this.] We must keep to bethesda's style. Example...
- Fri Jun 16, 2006 10:02 pm
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
- Thu Jun 15, 2006 10:01 pm
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
Alright, here are my ideas. Morden wanted the Imperial Guards to be less generic. He wanted them to be people, an so gave them unique names. Okay. So, we'll make them people. Their dialogue will be unique. (Morden, in response, what I thought was pointless was not making the guards unique. What woul...
- Thu Jun 15, 2006 2:36 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
First off, as I will be working on the NPCs, I need to know, from the makers of map1, why many of the Imperial Guards have unique names. From this I draw the conclusion that they are to be unique people, and so I expect unique dialogue. Otherwise, it's just more data in the CS and is rather pointles...
- Tue Jun 13, 2006 8:48 am
- Forum: Archives
- Topic: NPCs and Map1
- Replies: 143
- Views: 6773
Massaline is right - and I really would like to address the urgency of this situation. While the interiors and exteriors are near to completion, the next step in productivity - NPCs, finishing touches, etc, have hardly even been touched, and I have seen no interest in these forums of ever starting t...
- Mon Jun 12, 2006 10:55 pm
- Forum: Archives
- Topic: I have never, in any forum, seen this topic.
- Replies: 18
- Views: 915
Yes, this is concerning the Morrowind Engine. It only concerns those who wish to carry on with Morrowind, like me. I don't think it will work if you script an item into every cell in-game. The game needs to have previous data to connect the two. I brought this up on the official forums and many peop...
- Mon Jun 12, 2006 9:38 am
- Forum: Archives
- Topic: I have never, in any forum, seen this topic.
- Replies: 18
- Views: 915
I have never, in any forum, seen this topic.
Yet, I'd like to address the issue. *~*Nerd Mode - ON.*~* As many of you know, there is a rumor, and partial fact, that the Morrowind game engine starts acting very strangely when you get too far from the cell (0,0). Is this correct? I have a theory that proves otherwise. The problem is not that the...
- Mon Jun 12, 2006 5:31 am
- Forum: Archives
- Topic: New Modder here.
- Replies: 6
- Views: 466
In response, in my opinion, I'd rather work on other Tamriel provinces, after releasing Morrowind to the public. They modded Vvardenfell to be realistic.. I'm 98% sure they'll start modding Morrowind too. Personally I don't think we need to detail it to the point of modded Vvardenfell.. just give th...
- Sun Jun 11, 2006 4:35 am
- Forum: Archives
- Topic: New Modder here.
- Replies: 6
- Views: 466
Well, thanks for filling me in guys. I was unsure of a lot.. but now that I know Morrowind will keep being modded my enthusiasm has grown high again. Who should I talk to about working with Black Light's NPCs? Though you are trying to stay consistant with Bethesda, which I understand, because you do...
- Sat Jun 10, 2006 11:48 am
- Forum: Archives
- Topic: TR Modder Database.
- Replies: 46
- Views: 3622
I cannot mod Oblivion, and do not want to attempt it until I get a chance to play it. I never want to stop modding for Morrowind, nomatter what happens. I really know the Morrowind CS, and there's really not much I -cant- do. That said, I can do a little of this, a little of that, but my strengths a...
- Sat Jun 10, 2006 11:38 am
- Forum: Archives
- Topic: New Modder here.
- Replies: 6
- Views: 466
New Modder here.
Hello, I am Casey Tucker, just promoted to modder. Great to be part of the team! Now, I know there is a rather high chance that I shouldn't be posting here, or there is another forum for this sort of thing, or something, but I will take my chances, because I need confirmation on a lot of things. Fir...
- Sat Jun 10, 2006 3:35 am
- Forum: Developer Showcase
- Topic: Here is what I've got.
- Replies: 21
- Views: 3425
Well, I must say, this is a great honor. I appreciate everyone's help and support, especially Nanu Ra on MSN - thank you, very much. I will check the claims and see what needs doing, and I'll keep MSN up for anyone who needs me, caseytucker@hotmail.com
- Fri Jun 09, 2006 10:31 pm
- Forum: Developer Showcase
- Topic: Here is what I've got.
- Replies: 21
- Views: 3425
Well, I've completed that test - hope I got those questions right. Learned a lot during the research, pouring through those Tamrielic history books a few times. Anyways I've got a second project I'm working on, but other than that, I'm in the clear, so all extra efforts will go to TR work if I am ch...
- Sun Jun 04, 2006 4:53 am
- Forum: Developer Showcase
- Topic: Here is what I've got.
- Replies: 21
- Views: 3425
In response to Ch85us, the mod isn't complete. The script isn't complete. It's just a sampler. Though my syntax for scripting is a bit unorthodox, I have never had a deficient script due to not tabbing or (using these,) but of course, I can change to Bethesda's scripting style the moment I join. I g...
- Sat Jun 03, 2006 4:19 am
- Forum: Developer Showcase
- Topic: Here is what I've got.
- Replies: 21
- Views: 3425
- Sat Jun 03, 2006 4:00 am
- Forum: Developer Showcase
- Topic: Here is what I've got.
- Replies: 21
- Views: 3425
I find scripting easier than dialogue. I am a writer - writing is much more difficult, in my opinion, than scripting, as writing is an art and scripting is practical knowledge. I am fluent in both. --Edit, though scripting takes the same creativity as writing does, in a sense, so at times, they're b...