Search found 48 matches

by CaseyTucker
Tue Jun 29, 2010 12:08 am
Forum: Developer Showcase
Topic: Casey's showcase
Replies: 7
Views: 1151

Here is a sample Hlaalu interior. The occupant is supposed to be a female dunmer with an open mind but a bit of an addictive personality. The test cell is "TR_i0_00_Hla" This area is designed to fit within "ex_hlaalu_b_04" See for yourself. :) I hope this is a convincing enough p...
by CaseyTucker
Mon Jun 28, 2010 8:09 pm
Forum: Developer Showcase
Topic: Casey's showcase
Replies: 7
Views: 1151

Sorry about the confusion - it's just been so long since I've been on the project that I didn't think my showcase would even exist anymore. AFAIK, I'm pretty much a newbie again so I figured I'd do what the other newbies do. :p My first project, Khuul Expanded, does a little more to flesh out the li...
by CaseyTucker
Mon Jun 28, 2010 12:18 am
Forum: Interiors: Finished
Topic: i3-678-Ind
Replies: 12
Views: 1531

I would like to claim this. I'm thinking a moderately sized cavern complex once inhabited by bandits, with plenty of evidence of previous life near the entrance. The cave will get more natural and empty, but a lone hermit/trainer in magic will inhabit the end (perhaps he killed the bandits?) It just...
by CaseyTucker
Sun Jun 27, 2010 11:36 pm
Forum: Developer Showcase
Topic: Casey's showcase
Replies: 7
Views: 1151

Casey's showcase

I'd like to get back into this project. I have a project (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=84061&id=8503) that can demonstrate my abilities in: Exterior cell design Interior cell design Dialogue writing Quest creation Complex scripting Essentially, there isn...
by CaseyTucker
Wed May 09, 2007 4:21 am
Forum: Archives
Topic: Variable Driven Story: A Quest System
Replies: 16
Views: 3192

I've been working on a mod where the player can start their own faction which can become a leading political party in Morrowind. (This is part of my enhanced crime mod, actually, where a player who's powerful enough to repel the legionaries and warriors of Imperial and Dunmer law can rally others to...
by CaseyTucker
Sun Nov 19, 2006 10:20 pm
Forum: Archives
Topic: Map1 Quest Planning-Layout and Structure
Replies: 25
Views: 4044

Just posting to tell everyone I'm here. I've been brainstorming some ideas, but I'm just not sure what place I want to claim yet. I'll be doing some misc quests, and maybe some battles for the Imperial legion. For everyone making quests, please keep this in mind - they should be something that requi...
by CaseyTucker
Tue Nov 07, 2006 3:28 am
Forum: Archives
Topic: Back to TR, offering assistance.
Replies: 9
Views: 729

Thanks everyone, will do. I'll start up some quests in a day or two. :)
by CaseyTucker
Mon Nov 06, 2006 12:17 am
Forum: Archives
Topic: Back to TR, offering assistance.
Replies: 9
Views: 729

Thank you very much everyone, for your warm welcomes! I can begin concept, scriptwriting, dialogue-writing and quest-making right away - all I need is permission from the head of Morrowind quests. If that is not so, then perhaps I can start a few things and you can all review and choose which ones a...
by CaseyTucker
Sun Nov 05, 2006 3:01 am
Forum: Archives
Topic: Back to TR, offering assistance.
Replies: 9
Views: 729

Back to TR, offering assistance.

Hello everyone, lately I've been kind of busy, with other mods, real life, etc, since school began. I joined TR awhile ago, but the most I did was stir up some hype about Map1 dialogue and help set a standard for LGNPC-type dialogue for TR. I was actually working on Port Telvannis, but my external h...
by CaseyTucker
Thu Oct 05, 2006 12:05 am
Forum: Archives
Topic: [Morrowind] NPC/Dialogue Error Reporting
Replies: 48
Views: 3623

For the Port Telvannis issue, if this is not yet resolved.

May I suggest invisible barriers at the sides of the bridges to keep the NPCs from falling? Perhaps a tiny script can be written to have the barriers disable when the PC gets close enough, creating an illusion of -some- NPC intelligence?
by CaseyTucker
Mon Aug 14, 2006 12:17 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

Disaster!!! I told Massaline and Lud this earlier. My external hard drive went down, and I can't get it back online. My dialogue for Port Telvannis was there - something I've been working on all summer. This means that Port Telvannis is available for claiming again. Everyone, I send my deepest apolo...
by CaseyTucker
Sun Jul 02, 2006 3:35 am
Forum: Archives
Topic: Is this settled yet?
Replies: 3
Views: 292

Is this settled yet?

So how are we going to do Almalexia and in-game, interior cell Mournhold? Yes, this question has come up before, and I'm sure there was quite a bit of thinking about it. So how are we going to do it? I have a suggestion, but I'd like to hear what is decided first, if anyone has reached a conclusion.
by CaseyTucker
Sun Jul 02, 2006 3:26 am
Forum: Archives
Topic: Writing ES style
Replies: 2
Views: 234

The Library of Vivec, in the Temple District.

In-game... if this is for Morrowind, of course.
by CaseyTucker
Sun Jul 02, 2006 3:21 am
Forum: Archives
Topic: I have never, in any forum, seen this topic.
Replies: 18
Views: 915

I now know the answer to my original post here. This conclusion was reached through intensive testing, not only by myself, but several other volunteers. There is no limit to exterior cells and AI/clipping problems. The problem lies with the computer's graphics card and memory. With the way Morrowind...
by CaseyTucker
Sun Jul 02, 2006 3:14 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

You can always offer to do little help for people who already have very large claims... like me. :) I've got all of Telvannis to do, and it's huge.
by CaseyTucker
Sat Jul 01, 2006 1:53 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

Yeah. This is what I expected from TR NPCs so LGNPC didnt have to go and mod all of Morrowind (I think they would have given up). I'm a fast writer, and I can improv so much stuff, so fast..
by CaseyTucker
Sat Jul 01, 2006 1:43 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

Full LGNPC, plus some. I'm toeing the line at giving every NPC 20 pages of dialogue and quests for all.
by CaseyTucker
Sat Jul 01, 2006 1:02 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

No worries. I'm just working on interior NPCs right now. Services in general. I told Massaline I wouldn't be able to get much work done until I leave for North Carolina in a few days. Nevertheless, I've done some planning and writing for interior dwelling NPCs. Port Telvannis will take a very long t...
by CaseyTucker
Thu Jun 22, 2006 5:29 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

I don't know if this has been changed, but I noticed some stuff at Firemoth around the castle - A couple floating "archer windows" and there was this one wall of the castle that was sort of butted up against a very steep mountain/hill... Well, perhaps the hill should be moved away or the w...
by CaseyTucker
Mon Jun 19, 2006 11:07 pm
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

Massalinie wrote:Caves come under filler ints, they are NOT part of the town
Oh, sorry. I wasn't aware of that, but now I am. :)

Response for Gnomey, I -think- we're going to do unique dialogue, but nothing too complex or this project will take way too long.
by CaseyTucker
Mon Jun 19, 2006 9:14 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

It'd be best if you took care of everything within those town exterior cells. That means any towers nearby, all interiors, and maybe caves or something if there are any nearby; I still havn't checked out that town yet. Then we wont have any missing NPC dialogue and it'll all be taken care of.
by CaseyTucker
Mon Jun 19, 2006 12:23 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

All NPC submissions will be reviewed, so this should not be a problem. I will accept any dialogue submissions for unofficial review, and as I am American, I'm pretty confident in my American spelling. :)
by CaseyTucker
Sat Jun 17, 2006 11:10 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

-Port Telvannis- So there we have it - two towns have been claimed. This is, technically, an unofficial claim, but regardless, we will treat it as official and begin work on these towns as soon as possible. However, Massaline, if you think there needs to be more organization involved then please let...
by CaseyTucker
Sat Jun 17, 2006 10:21 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

I keep thinking of the big picture, when it comes to quests and LGNPC stuff. For right now, yes, I think the generic stuff wont require much of a workforce, and demands consistancy. Those -few- who work on the project, please stay consistant with the Bethesda standards I set above. (Though I am in n...
by CaseyTucker
Sat Jun 17, 2006 8:51 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

I back Morden. Consistancy WILL be an issue if we just let everyone go at it. We need to keep a standard for dialogue. This includes: Action emotes are to be put in brackets and brackets only. (While I tend to do *~*This*~* for actions, Bethesda does [this.] We must keep to bethesda's style. Example...
by CaseyTucker
Fri Jun 16, 2006 10:02 pm
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

Well Massaline, as soon as I finish my Telvanni research and you open up some official claims, then I will begin my work.
by CaseyTucker
Thu Jun 15, 2006 10:01 pm
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

Alright, here are my ideas. Morden wanted the Imperial Guards to be less generic. He wanted them to be people, an so gave them unique names. Okay. So, we'll make them people. Their dialogue will be unique. (Morden, in response, what I thought was pointless was not making the guards unique. What woul...
by CaseyTucker
Thu Jun 15, 2006 2:36 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

First off, as I will be working on the NPCs, I need to know, from the makers of map1, why many of the Imperial Guards have unique names. From this I draw the conclusion that they are to be unique people, and so I expect unique dialogue. Otherwise, it's just more data in the CS and is rather pointles...
by CaseyTucker
Tue Jun 13, 2006 8:48 am
Forum: Archives
Topic: NPCs and Map1
Replies: 143
Views: 6773

Massaline is right - and I really would like to address the urgency of this situation. While the interiors and exteriors are near to completion, the next step in productivity - NPCs, finishing touches, etc, have hardly even been touched, and I have seen no interest in these forums of ever starting t...
by CaseyTucker
Mon Jun 12, 2006 10:55 pm
Forum: Archives
Topic: I have never, in any forum, seen this topic.
Replies: 18
Views: 915

Yes, this is concerning the Morrowind Engine. It only concerns those who wish to carry on with Morrowind, like me. I don't think it will work if you script an item into every cell in-game. The game needs to have previous data to connect the two. I brought this up on the official forums and many peop...
by CaseyTucker
Mon Jun 12, 2006 9:38 am
Forum: Archives
Topic: I have never, in any forum, seen this topic.
Replies: 18
Views: 915

I have never, in any forum, seen this topic.

Yet, I'd like to address the issue. *~*Nerd Mode - ON.*~* As many of you know, there is a rumor, and partial fact, that the Morrowind game engine starts acting very strangely when you get too far from the cell (0,0). Is this correct? I have a theory that proves otherwise. The problem is not that the...
by CaseyTucker
Mon Jun 12, 2006 5:31 am
Forum: Archives
Topic: New Modder here.
Replies: 6
Views: 466

In response, in my opinion, I'd rather work on other Tamriel provinces, after releasing Morrowind to the public. They modded Vvardenfell to be realistic.. I'm 98% sure they'll start modding Morrowind too. Personally I don't think we need to detail it to the point of modded Vvardenfell.. just give th...
by CaseyTucker
Sun Jun 11, 2006 4:35 am
Forum: Archives
Topic: New Modder here.
Replies: 6
Views: 466

Well, thanks for filling me in guys. I was unsure of a lot.. but now that I know Morrowind will keep being modded my enthusiasm has grown high again. Who should I talk to about working with Black Light's NPCs? Though you are trying to stay consistant with Bethesda, which I understand, because you do...
by CaseyTucker
Sat Jun 10, 2006 11:48 am
Forum: Archives
Topic: TR Modder Database.
Replies: 46
Views: 3622

I cannot mod Oblivion, and do not want to attempt it until I get a chance to play it. I never want to stop modding for Morrowind, nomatter what happens. I really know the Morrowind CS, and there's really not much I -cant- do. That said, I can do a little of this, a little of that, but my strengths a...
by CaseyTucker
Sat Jun 10, 2006 11:38 am
Forum: Archives
Topic: New Modder here.
Replies: 6
Views: 466

New Modder here.

Hello, I am Casey Tucker, just promoted to modder. Great to be part of the team! Now, I know there is a rather high chance that I shouldn't be posting here, or there is another forum for this sort of thing, or something, but I will take my chances, because I need confirmation on a lot of things. Fir...
by CaseyTucker
Sat Jun 10, 2006 3:35 am
Forum: Developer Showcase
Topic: Here is what I've got.
Replies: 21
Views: 3425

:) Well, I must say, this is a great honor. I appreciate everyone's help and support, especially Nanu Ra on MSN - thank you, very much. I will check the claims and see what needs doing, and I'll keep MSN up for anyone who needs me, caseytucker@hotmail.com
by CaseyTucker
Fri Jun 09, 2006 10:31 pm
Forum: Developer Showcase
Topic: Here is what I've got.
Replies: 21
Views: 3425

Well, I've completed that test - hope I got those questions right. Learned a lot during the research, pouring through those Tamrielic history books a few times. Anyways I've got a second project I'm working on, but other than that, I'm in the clear, so all extra efforts will go to TR work if I am ch...
by CaseyTucker
Sun Jun 04, 2006 4:53 am
Forum: Developer Showcase
Topic: Here is what I've got.
Replies: 21
Views: 3425

In response to Ch85us, the mod isn't complete. The script isn't complete. It's just a sampler. Though my syntax for scripting is a bit unorthodox, I have never had a deficient script due to not tabbing or (using these,) but of course, I can change to Bethesda's scripting style the moment I join. I g...
by CaseyTucker
Sat Jun 03, 2006 4:19 am
Forum: Developer Showcase
Topic: Here is what I've got.
Replies: 21
Views: 3425

Your assumption is correct. Akronos


..PS: You work in the pits, the shop, or your garage?
by CaseyTucker
Sat Jun 03, 2006 4:00 am
Forum: Developer Showcase
Topic: Here is what I've got.
Replies: 21
Views: 3425

I find scripting easier than dialogue. I am a writer - writing is much more difficult, in my opinion, than scripting, as writing is an art and scripting is practical knowledge. I am fluent in both. --Edit, though scripting takes the same creativity as writing does, in a sense, so at times, they're b...