Search found 42 matches

by Sezarus
Fri Jan 05, 2007 8:41 pm
Forum: Archives
Topic: TR: Morrowind Video/Slideshow
Replies: 15
Views: 1722

It's very good. It shows the spoils of the modders hard work here and I look forward to playing the full version once that comes out. A bit of constructive criticism, I think it looks great in most places, but good in others. in those 'good' places, I think it looks a bit - bare, especially Necrom, ...
by Sezarus
Fri Jan 05, 2007 8:29 pm
Forum: Archives
Topic: Question about Path Grids - How to use them.
Replies: 4
Views: 628

Thank you very much for the responses, I will find them useful.
by Sezarus
Tue Jan 02, 2007 1:46 am
Forum: Archives
Topic: Question about Path Grids - How to use them.
Replies: 4
Views: 628

Question about Path Grids - How to use them.

Hi. I am having trouble using Path grids, I have looked for explinations but i haven't found any. I suppose a suitable question would be; What do the red markers and the blue markers mean? I assume each marker is where an NPC can walk to, and that they can only walk within the paths between each mar...
by Sezarus
Tue Jan 02, 2007 1:41 am
Forum: Archives
Topic: hogwarts castle
Replies: 8
Views: 606

Hey. I have been making my own Hogwarts on Morrowind for quite a while. I used an exterior cell to make the Great Hall. I even read through the Harry Potter books and made notes whenever any location was mentioned and made a map of Hogwarts loyal to the book. I would send pictures but as many time I...
by Sezarus
Tue Nov 21, 2006 12:04 am
Forum: Archives
Topic: Technical question on Blender.
Replies: 10
Views: 638

Thanks. Ive got this all sorted now, so could someone delete this topic? Or lock it or whatever.
by Sezarus
Fri Nov 17, 2006 1:10 pm
Forum: Archives
Topic: Technical question on Blender.
Replies: 10
Views: 638

Ok so, Im wanting to import a .nif file to mod, for example .... a_bonemold_greaves_g (NetImmerse/Gamebryo file) So I want to open that file in Blender, mod it, then save it as a new file, to export into the game somehow which I will learn later. The furthest Ive got to doing this is: Im on a page t...
by Sezarus
Thu Nov 16, 2006 9:07 pm
Forum: Archives
Topic: Technical question on Blender.
Replies: 10
Views: 638

Ok thanks. Is the most conventional way to mod (change the shape of a mesh) to change a loaded .nif and save it as a new file? I have gotten to a point on Blender where I must import the Blender scripts, im at this point where ive got Textures dir: Import dir: What do I do here to activate my Blende...
by Sezarus
Wed Nov 15, 2006 5:20 pm
Forum: Archives
Topic: Technical question on Blender.
Replies: 10
Views: 638

How do I open .Nif files with Blender?
by Sezarus
Wed Nov 15, 2006 5:09 pm
Forum: Archives
Topic: Technical question on Blender.
Replies: 10
Views: 638

Thanks I'll try it. What is Python needed for?
by Sezarus
Wed Nov 15, 2006 4:58 pm
Forum: Archives
Topic: Technical question on Blender.
Replies: 10
Views: 638

Technical question on Blender.

Hi.
I have downloaded Blender 2.42a.
Do I need an importer to get my .Nif's into this program to mod them?
Also; How do I open my .Nif's with Blender?
by Sezarus
Tue Nov 14, 2006 10:07 pm
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

Ok :) Ill look for Blender. Or Maya.
by Sezarus
Sun Nov 12, 2006 7:37 pm
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

Hey thanks.
How do you use NifSkope?
Does anyone know where to download 3D Studio max?
by Sezarus
Sun Nov 12, 2006 6:13 pm
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

Never mind! Thanks to Eraser, I (well, he) have sorted it all out!
by Sezarus
Sun Nov 12, 2006 1:54 pm
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

Is there something further I need to do? I ask becuase in my 'meshes' folder there is still nothing there, and in my 'textures' folder there is only land_default.
by Sezarus
Sun Nov 12, 2006 1:38 pm
Forum: Archives
Topic: Questions questions questions
Replies: 20
Views: 1714

On the CS look in the top left, on the toolbar. You will see a 'hand holding some paper Icon'. Click that. It allows you to change things like object move speed, rotation speed, veiw distance etc.
by Sezarus
Sat Nov 11, 2006 5:31 pm
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

Thank you. Hopefully with this help I'll be able to start modding.
Once Ive done that do I just follow the instructions in the readme file??
by Sezarus
Sat Nov 11, 2006 5:27 pm
Forum: News
Topic: [Release] TR - Mainland Morrowind - Map 1 "Telvannis"
Replies: 40
Views: 14123

Thank you very much :)
by Sezarus
Sat Nov 11, 2006 5:18 pm
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

Thank you for that. just so I dont run into any more problems; Where should I save it to?
by Sezarus
Sat Nov 11, 2006 5:07 pm
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

I can't find an 'unpacker' in the Downloads section. TR_Data.bsa ?? Should I download that? If so; where should I save it?
how do I make it so I can see my meshes amd textures?
I have a good connection now so any help will be useful thank you.
by Sezarus
Sat Nov 11, 2006 11:41 am
Forum: News
Topic: [Release] TR - Mainland Morrowind - Map 1 "Telvannis"
Replies: 40
Views: 14123

Right... So I should download it to my folder containing my ESP files and Master files for Morrowind?
by Sezarus
Sat Nov 11, 2006 11:39 am
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

Ok. Thanks Ill try that.
by Sezarus
Fri Nov 10, 2006 7:23 pm
Forum: News
Topic: [Release] TR - Mainland Morrowind - Map 1 "Telvannis"
Replies: 40
Views: 14123

Hello. When I downloaded the file it was downloaded to be opened in Windows Media Player by deafult :S. The file name was TR_Map1_Gamefilesbasic. Is that right? Should I download it to use a different default program? Should I download it to a specific place in my computer? Have I done anything wrong?
by Sezarus
Fri Nov 10, 2006 7:00 pm
Forum: Archives
Topic: Help with TES3CS.
Replies: 16
Views: 1248

Help with TES3CS.

Hi. I haven't been on here for quite a while, mainly because of my connection to the internet. At one point when my connection is more secure I would like to try and become a TR modder. Anyway, I can't find the files we use to change skins and models, - that is, the files of the skins and models the...
by Sezarus
Wed May 31, 2006 3:14 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

well openning the CD itself doesnt work.. i seriously have no idea how to find the meshes. If you want to try a first modding tutorial i would recommend the one where you build a basic house in seyda neen.
by Sezarus
Tue May 30, 2006 1:11 pm
Forum: Archives
Topic: Oblivion gates outside Cyrodiil?
Replies: 38
Views: 2882

when we get Hammerfell going will we do a 'alondside oblvion quest'? or perhaps just add oblivon gates near every large settlement.
by Sezarus
Sun May 28, 2006 10:04 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

my disc is definatley not scratched or dirty but ill try checking the disc itself.
by Sezarus
Sun May 28, 2006 9:54 pm
Forum: Archives
Topic: Oblivion help
Replies: 5
Views: 460

well I have a Radeon 9200, and thats a poo graphics card, im currently saving for better stuff altogether, graphics card, motherboard, ram the works, and i knew i couldnt play oblivion when it came out but i got it anyway. Although I went to this website called www.oldblivion.com and ive been playin...
by Sezarus
Sat May 27, 2006 3:31 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

oh good, :D so does anyone have any idea what the problem is with my meshes and textures,- or what im not doing?
basically i enter the TESCS CD and look in the meshes or textures folder, and theres nothing there, all the sub folders are empty.
by Sezarus
Sat May 27, 2006 3:27 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

oh, so did the mainland of morrowind (TR) all fit into the 'already-extisting' map?
by Sezarus
Sat May 27, 2006 3:08 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

if any modders read this, and know how to extend the 'world map' on morrowind please say so
by Sezarus
Wed May 24, 2006 5:21 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

thanks for that, which OoT should i open my mod with? Main.esm or main.tar.gz?
by Sezarus
Wed May 24, 2006 5:00 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

is there a "proper" way to unpack or unzip files? (OoT and EoT) i just move them into where i keep all my TES files such as Morrowind Tribunal Bloodmoon and mods
by Sezarus
Wed May 24, 2006 4:58 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

i dont use tribunal when i mod, theres something wrong with it. I never changed anything in it, when i load it, it comes up with a load of errors the first one says all these numbers then says the dialogue for "note to ernil" so im assuming theres a problem with trying to load that dialogu...
by Sezarus
Wed May 24, 2006 4:46 pm
Forum: Archives
Topic: I need help too!
Replies: 18
Views: 1067

I need help too!

When you begin making a new mod to use as your showcase, you only need to open the Master file Morrowind right? you dont need to open a master file from the TR download page do you? (OoT) also are you allowed to make a showcase using the Bloodmoon Master file? (as well as the Morrowind file?) Erm I ...
by Sezarus
Fri Apr 28, 2006 7:40 pm
Forum: Archives
Topic: Oblivion Screenshots -- Post Yours :P
Replies: 18
Views: 2075

Vholdrian wrote:the 'direct link to image' should be in your 'Submit Avatar' field.
can't see any submit avatar feild, im trying to di this through imageshack
by Sezarus
Fri Apr 28, 2006 4:29 pm
Forum: Archives
Topic: Oblivion Screenshots -- Post Yours :P
Replies: 18
Views: 2075

hi im trying to get myself a picture for my signiture (avatar?) and im on imageshack which url do i post into my profile? thumbnail for forums 1? 2? and when isaved the picture is it supposed to be size - thumbnail?
by Sezarus
Thu Apr 27, 2006 10:08 pm
Forum: Archives
Topic: Gates of Hammerfell
Replies: 24
Views: 2005

What is the consensus? Is it a group of chosen TR members, who decide the decisions to be made for Hammerfell?
by Sezarus
Thu Apr 27, 2006 9:05 pm
Forum: Archives
Topic: Gates of Hammerfell
Replies: 24
Views: 2005

Unless it was in the same worldspace and they just walked there.. It's highly unlikly this would happen because of frame rate Issues and unpractacality. why would there be any issues? unless you can find a way to be in every single cell in the worldspace at one time it wouldnt effect it at all, exc...
by Sezarus
Thu Apr 27, 2006 8:50 pm
Forum: Archives
Topic: Gates of Hammerfell
Replies: 24
Views: 2005

worldspace means its all exterior right?
infact, ofcourse the modders will make it all exterior, or else the map wouldnt contain both regions
by Sezarus
Thu Apr 27, 2006 8:38 pm
Forum: Archives
Topic: Gates of Hammerfell
Replies: 24
Views: 2005

You mean like a gap in the mountains? to walk through right? oh yeah i thought about entering a new cell.... do'h. well ofcourse Cyrodiil and Hammerfell are going to be all exterior, i forgot about that. But still if you were travelling from Cyrodiil to Hammerfell you'd expect big gates with guards ...