Search found 42 matches
- Fri Jan 05, 2007 8:41 pm
- Forum: Archives
- Topic: TR: Morrowind Video/Slideshow
- Replies: 15
- Views: 1722
It's very good. It shows the spoils of the modders hard work here and I look forward to playing the full version once that comes out. A bit of constructive criticism, I think it looks great in most places, but good in others. in those 'good' places, I think it looks a bit - bare, especially Necrom, ...
- Fri Jan 05, 2007 8:29 pm
- Forum: Archives
- Topic: Question about Path Grids - How to use them.
- Replies: 4
- Views: 628
- Tue Jan 02, 2007 1:46 am
- Forum: Archives
- Topic: Question about Path Grids - How to use them.
- Replies: 4
- Views: 628
Question about Path Grids - How to use them.
Hi. I am having trouble using Path grids, I have looked for explinations but i haven't found any. I suppose a suitable question would be; What do the red markers and the blue markers mean? I assume each marker is where an NPC can walk to, and that they can only walk within the paths between each mar...
- Tue Jan 02, 2007 1:41 am
- Forum: Archives
- Topic: hogwarts castle
- Replies: 8
- Views: 606
Hey. I have been making my own Hogwarts on Morrowind for quite a while. I used an exterior cell to make the Great Hall. I even read through the Harry Potter books and made notes whenever any location was mentioned and made a map of Hogwarts loyal to the book. I would send pictures but as many time I...
- Tue Nov 21, 2006 12:04 am
- Forum: Archives
- Topic: Technical question on Blender.
- Replies: 10
- Views: 638
- Fri Nov 17, 2006 1:10 pm
- Forum: Archives
- Topic: Technical question on Blender.
- Replies: 10
- Views: 638
Ok so, Im wanting to import a .nif file to mod, for example .... a_bonemold_greaves_g (NetImmerse/Gamebryo file) So I want to open that file in Blender, mod it, then save it as a new file, to export into the game somehow which I will learn later. The furthest Ive got to doing this is: Im on a page t...
- Thu Nov 16, 2006 9:07 pm
- Forum: Archives
- Topic: Technical question on Blender.
- Replies: 10
- Views: 638
Ok thanks. Is the most conventional way to mod (change the shape of a mesh) to change a loaded .nif and save it as a new file? I have gotten to a point on Blender where I must import the Blender scripts, im at this point where ive got Textures dir: Import dir: What do I do here to activate my Blende...
- Wed Nov 15, 2006 5:20 pm
- Forum: Archives
- Topic: Technical question on Blender.
- Replies: 10
- Views: 638
- Wed Nov 15, 2006 5:09 pm
- Forum: Archives
- Topic: Technical question on Blender.
- Replies: 10
- Views: 638
- Wed Nov 15, 2006 4:58 pm
- Forum: Archives
- Topic: Technical question on Blender.
- Replies: 10
- Views: 638
Technical question on Blender.
Hi.
I have downloaded Blender 2.42a.
Do I need an importer to get my .Nif's into this program to mod them?
Also; How do I open my .Nif's with Blender?
I have downloaded Blender 2.42a.
Do I need an importer to get my .Nif's into this program to mod them?
Also; How do I open my .Nif's with Blender?
- Tue Nov 14, 2006 10:07 pm
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
- Sun Nov 12, 2006 7:37 pm
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
- Sun Nov 12, 2006 6:13 pm
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
- Sun Nov 12, 2006 1:54 pm
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
- Sun Nov 12, 2006 1:38 pm
- Forum: Archives
- Topic: Questions questions questions
- Replies: 20
- Views: 1714
- Sat Nov 11, 2006 5:31 pm
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
- Sat Nov 11, 2006 5:27 pm
- Forum: News
- Topic: [Release] TR - Mainland Morrowind - Map 1 "Telvannis"
- Replies: 40
- Views: 14123
- Sat Nov 11, 2006 5:18 pm
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
- Sat Nov 11, 2006 5:07 pm
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
- Sat Nov 11, 2006 11:41 am
- Forum: News
- Topic: [Release] TR - Mainland Morrowind - Map 1 "Telvannis"
- Replies: 40
- Views: 14123
- Sat Nov 11, 2006 11:39 am
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
- Fri Nov 10, 2006 7:23 pm
- Forum: News
- Topic: [Release] TR - Mainland Morrowind - Map 1 "Telvannis"
- Replies: 40
- Views: 14123
Hello. When I downloaded the file it was downloaded to be opened in Windows Media Player by deafult :S. The file name was TR_Map1_Gamefilesbasic. Is that right? Should I download it to use a different default program? Should I download it to a specific place in my computer? Have I done anything wrong?
- Fri Nov 10, 2006 7:00 pm
- Forum: Archives
- Topic: Help with TES3CS.
- Replies: 16
- Views: 1248
Help with TES3CS.
Hi. I haven't been on here for quite a while, mainly because of my connection to the internet. At one point when my connection is more secure I would like to try and become a TR modder. Anyway, I can't find the files we use to change skins and models, - that is, the files of the skins and models the...
- Wed May 31, 2006 3:14 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
- Tue May 30, 2006 1:11 pm
- Forum: Archives
- Topic: Oblivion gates outside Cyrodiil?
- Replies: 38
- Views: 2882
- Sun May 28, 2006 10:04 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
- Sun May 28, 2006 9:54 pm
- Forum: Archives
- Topic: Oblivion help
- Replies: 5
- Views: 460
well I have a Radeon 9200, and thats a poo graphics card, im currently saving for better stuff altogether, graphics card, motherboard, ram the works, and i knew i couldnt play oblivion when it came out but i got it anyway. Although I went to this website called www.oldblivion.com and ive been playin...
- Sat May 27, 2006 3:31 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
- Sat May 27, 2006 3:27 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
- Sat May 27, 2006 3:08 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
- Wed May 24, 2006 5:21 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
- Wed May 24, 2006 5:00 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
- Wed May 24, 2006 4:58 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
- Wed May 24, 2006 4:46 pm
- Forum: Archives
- Topic: I need help too!
- Replies: 18
- Views: 1067
I need help too!
When you begin making a new mod to use as your showcase, you only need to open the Master file Morrowind right? you dont need to open a master file from the TR download page do you? (OoT) also are you allowed to make a showcase using the Bloodmoon Master file? (as well as the Morrowind file?) Erm I ...
- Fri Apr 28, 2006 7:40 pm
- Forum: Archives
- Topic: Oblivion Screenshots -- Post Yours :P
- Replies: 18
- Views: 2075
- Fri Apr 28, 2006 4:29 pm
- Forum: Archives
- Topic: Oblivion Screenshots -- Post Yours :P
- Replies: 18
- Views: 2075
- Thu Apr 27, 2006 10:08 pm
- Forum: Archives
- Topic: Gates of Hammerfell
- Replies: 24
- Views: 2005
- Thu Apr 27, 2006 9:05 pm
- Forum: Archives
- Topic: Gates of Hammerfell
- Replies: 24
- Views: 2005
Unless it was in the same worldspace and they just walked there.. It's highly unlikly this would happen because of frame rate Issues and unpractacality. why would there be any issues? unless you can find a way to be in every single cell in the worldspace at one time it wouldnt effect it at all, exc...
- Thu Apr 27, 2006 8:50 pm
- Forum: Archives
- Topic: Gates of Hammerfell
- Replies: 24
- Views: 2005
- Thu Apr 27, 2006 8:38 pm
- Forum: Archives
- Topic: Gates of Hammerfell
- Replies: 24
- Views: 2005
You mean like a gap in the mountains? to walk through right? oh yeah i thought about entering a new cell.... do'h. well ofcourse Cyrodiil and Hammerfell are going to be all exterior, i forgot about that. But still if you were travelling from Cyrodiil to Hammerfell you'd expect big gates with guards ...