Search found 13 matches
- Sun Apr 30, 2006 12:46 pm
- Forum: Archives
- Topic: Official Hammerfell Architecture Concepts
- Replies: 130
- Views: 14996
Wasn' it mixed climate and mixed cultural background? Some reality hints - of course can be neglected: well, even climate does it. a mountanous area tends to use stone. a desertous land mudbrick - if water is available. if not - no architecture, only nomads. in a dry land flat roof is common. in a m...
- Wed Apr 19, 2006 6:14 pm
- Forum: Archives
- Topic: Official Hammerfell Architecture Concepts
- Replies: 130
- Views: 14996
Archs and narrow alleys 4 ever, I love that kind of stuff. The purpose of this post, except of the expression of my admiration for this kind of architecturation, is to provide information for our modellers (couldn't fit an -ation to the word modellers). Here's the concept description doc. updated f...
- Tue Apr 18, 2006 7:33 pm
- Forum: Archives
- Topic: Official Hammerfell Architecture Concepts
- Replies: 130
- Views: 14996
- Tue Apr 18, 2006 6:55 am
- Forum: Archives
- Topic: Archaeological Society
- Replies: 0
- Views: 253
Archaeological Society
I could help in creating the Archaeol.Society, If you could provide some background. I would need some non dwemer ruins too. I think the arch.soc. could be imagined as a relic collecting branch of the court historicians, later becoming more accurate, a bit esoteric esp. as they find some contradicti...
- Tue Apr 18, 2006 6:38 am
- Forum: Archives
- Topic: Approved guilds
- Replies: 187
- Views: 14665
I am sorry to be the one to say it so open, but I came to conclusion that most likely no guild for TES III engine will ever be made. Map 1 is still in ready_for_quests_in_a_moment stage ever since I joined this project, which is over a year. Thank you for your input everyone, but this thread should...
The Census and Exise office is probably only their for the convinience of transferring prisoners (Exise) and keeping track of population (Census). I'm sorry, but I think such a direct appliance of a modern issue is perhaps a bit much. Perhaps a problem within one or two province, not empire wide, w...
- Mon Apr 17, 2006 1:36 pm
- Forum: Archives
- Topic: Approved guilds
- Replies: 187
- Views: 14665
Dunno, if my prev.message hit the page... I could help in creating the Archaeol.Society, If you could provide some background. (I'm archaeologist too.) I would need some non dwemer ruins too. I think the arch.soc. could be imagined as a relic collecting branch of the court historicians, later becomi...
- Mon Apr 17, 2006 7:11 am
- Forum: Archives
- Topic: Approved guilds
- Replies: 187
- Views: 14665
- Mon Apr 17, 2006 6:27 am
- Forum: Archives
- Topic: Hammerfell Ecology
- Replies: 28
- Views: 1767
plants
if my time and energy permits I make plant designs keeping in mind the 3d modelling requirements. I am short of time and experience with any 3d studio so this can be my floral contribution.
- Mon Apr 17, 2006 6:18 am
- Forum: Archives
- Topic: Hammerfell Ecology
- Replies: 28
- Views: 1767
Not academic - i'm not a geographer. but some reasoning is not bad. these principler may help to solve details and even can give ideas to write stories of the past. see: deforestation. you can have local stories when it was a dangerous wilderness. on the development of a small mining city like stone...
- Sun Apr 16, 2006 6:07 pm
- Forum: Archives
- Topic: Hammerfell Ecology
- Replies: 28
- Views: 1767
The map so far reminds me the patch-maps of many fantasy worlds. I would suggest some geographical and environmental reasoning. The transition between 18 and 8 is not obvious for me, nor the 1-2, the lease 11-12 and 11-13. Also the wasteland 13 I find unexplained in the light of the well-watered nei...
Yeh if it wasnt as drastic as the 1st idea it would be good. after all it is a fantasy world and not real life, and the other thing of someone having to build the forts and posiblly fences along the borders. Fantasy has effect if it has a smell of reality. This Aristotelian concept has not been ove...
Intro
Greetings there. I am a newcomer, mainly interested in the problems of dramatic effects in computer games, in a kind of non-linear dramatism and non-linearity has led me into Morrowind. This is of course concerns the storyline(s) and the dramatic plots that is rarely met in PC games. If I can do any...