Search found 32 matches

by Munty
Thu Dec 11, 2008 1:42 pm
Forum: Interiors: Finished
Topic: i4-162-Hla
Replies: 35
Views: 3893

Hi I got an email notification of your response and thought I should let you know that any modding or even playing of TES has gone right out of the window for me atm so if you wanted to take this please feel free. I think what I've done so far is worth keeping, got N marker and fits the building as ...
by Munty
Sun Nov 02, 2008 11:07 am
Forum: Interiors: Finished
Topic: i4-162-Hla
Replies: 35
Views: 3893

Taa Thrig, just wanted to let you know as I know how annoying it must be when people just disappear off the face of the earth :p Hopefully within a week or so things here should be pretty much back to normal so I'll do my best to get back into the game!
by Munty
Sat Nov 01, 2008 2:43 pm
Forum: Interiors: Finished
Topic: i4-162-Hla
Replies: 35
Views: 3893

Hey just an update as I know I've been MIA from the forums and IRC lately. I've got a lot of RL issues atm, v.important family stuff, hence my absence! I've uploaded my most recent file for this claim just in case you (Thrig) want someone else to get it done before I finish it myself. It's not too f...
by Munty
Sun Oct 05, 2008 1:03 pm
Forum: Interiors: Finished
Topic: i4-162-Hla
Replies: 35
Views: 3893

thanks, layout should be fine, I've made it to fit the ext anyway. Quick query on this one regarding the communal area I mentioned in the initial bid. I have a small entry area where the guard is with a locked jail door leading to said area which cvontains 3 generic cells (further locked doors) What...
by Munty
Sat Oct 04, 2008 6:27 pm
Forum: Interiors: Finished
Topic: i4-162-Hla
Replies: 35
Views: 3893

Based on what you said in my other thread I'd like to place a claim to this one if you think my first was ok. Attached is an ESP with the intended basic layout if you want to see what I have planned but really much as above.
by Munty
Sat Oct 04, 2008 12:43 pm
Forum: Interiors: Finished
Topic: i4-164-Hla
Replies: 22
Views: 3658

Ok here's the new ESP, clean and dependency free (hence the name!) I don't know the process from here onwards but I'd like to take another claim as soon as I can. I guess I need reviewing first though right?
by Munty
Fri Oct 03, 2008 9:49 pm
Forum: Interiors: Finished
Topic: i4-164-Hla
Replies: 22
Views: 3658

Right I'm happy with this claim so I just need someone to look at it now and tell me how it measures up! Bear in mind it's kind of meant to be a bit hodge-podge BUT I haven't intentionally used anything that I didn't think fitted in so if there's any mixing please point it out to me as it's probably...
by Munty
Sat Sep 27, 2008 6:24 pm
Forum: Interiors: Finished
Topic: i4-164-Hla
Replies: 22
Views: 3658

missed the button, reclaim as above /\
by Munty
Sat Sep 27, 2008 6:16 pm
Forum: Interiors: Finished
Topic: i4-164-Hla
Replies: 22
Views: 3658

Ok reclaim! I'll take this one if I can have it.
by Munty
Sat Sep 27, 2008 10:37 am
Forum: Interiors: Finished
Topic: i4-162-Hla
Replies: 35
Views: 3893

Jails tend to be pretty dull, just corridors with locked doors, prisoners that don't talk to you and a table with a guard sat at it. Would be nice to have a little more to it than that, maybe more like actual jails so larger than others in Morrowind that are strictly cells. Building would enter into...
by Munty
Sat Sep 27, 2008 10:30 am
Forum: Interiors: Finished
Topic: i4-164-Hla
Replies: 22
Views: 3658

Like the sound of this NPC and would love to do this claim justice, might be nice to see some story behind the noble too. What went wrong?! Would probably see one or two low-level locked doors leading to crummy rooms with common furn, crates and clutter leading from a main 'wealthy' area where the n...
by Munty
Sat Sep 27, 2008 10:23 am
Forum: Interiors: Finished
Topic: i4-165-Hla
Replies: 41
Views: 3516

Like the sound of this claim, bit of variety in one building. Home of a scholar would clearly be quite booky, maybe some common artefacts from a specific field, intelligence related potions etc and maybe some apparatus. Being an orc would have multiple race references, weps and armour maybe (though ...
by Munty
Sat Sep 27, 2008 9:28 am
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Yay! Thanks Lady N! I know the eastern side of the island is a little steep, I thought the other sides were about right though. The problem on the east coast was that Solstheim is there! Plus beacuse of where the dock is I had to make a bit of an unnatural lump so I figured it made sense to turn the...
by Munty
Wed Sep 24, 2008 7:00 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Ok so the plan is that this is my last showcase post! Went back into the butcher and tidied up everything that was higlighted. Wasn't sure what lighting I should be using on that interior but I figured I'd play it safe and just throw in a lantern like those I used externally. The corpus meat is gone...
by Munty
Sat Sep 20, 2008 10:11 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Ta again Lady N. Cheeky checking an interior I wasn't expecting :D Haven't touched the butcher since I first made it!!! Will try and get it done over the next few days but as always you'll know when it is cause I'll styart bugging everyone again ;)
by Munty
Mon Sep 15, 2008 11:09 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Ok then here's what I've done today and the new files attached... Interior; Style mixing is now fixed, all items (except the hooks) are now same type - com. Everything is set along a fairly extravagant style too so we're presuming I'm fairly rich by the time I've got my hands on this magical stash w...
by Munty
Mon Sep 15, 2008 1:08 pm
Forum: Archives
Topic: topics not highlighted in conversation (not updating)
Replies: 12
Views: 1522

topics not highlighted in conversation (not updating)

I'm back for help again! I've pretty much got my head round scripting by the looks of it which makes it incredibly annoying that now my topics are disappearing in game... I'm working on an ESP with loads of new dialogue and I'm trying to write it so each new option is introduced naturally in convers...
by Munty
Mon Sep 15, 2008 1:04 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Ooh feedback, thanks LadyN! kk, well as far as the interior goes you're totally right, it's purpose is solely to be a player location so there is nothing particularly special there, just enough furniture to put my loot. There are two interiors on the island though, well three if you count my shack b...
by Munty
Sun Sep 14, 2008 5:40 pm
Forum: Archives
Topic: What was your reputation after the Fifth Trial???
Replies: 5
Views: 591

Thanks Cos that's the kind of information I'm after! I'm not having much luck trying to explain this so far but I'll try again :p I'm using the reputation check as a 'variable' NOT a 'requirement'. In order to begin the quests I'm writing the player must have been declared Nerevarine by all 4 Ashlan...
by Munty
Sun Sep 14, 2008 8:58 am
Forum: Archives
Topic: What was your reputation after the Fifth Trial???
Replies: 5
Views: 591

Well I did find THIS->[url]http://www.uesp.net/wiki/Morrowind:Reputation[/url] very useful page on UESP that lists all of the various quests and what reputation gain you get from each but unfortunately it's impossible to tell an average from it. It also seems to be slightly messed up for my game as ...
by Munty
Sat Sep 13, 2008 3:52 pm
Forum: Archives
Topic: What was your reputation after the Fifth Trial???
Replies: 5
Views: 591

What was your reputation after the Fifth Trial???

Hi I'm just after a number and it's really bugging me that I'm starting a topic to find it but I'm having no luck! I have some dialogue conditions that are dependant on player reputation and want to set it at some sort of average so there's a good chance of either option being fulfilled. So basicall...
by Munty
Thu Sep 11, 2008 1:21 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Bump!

Still waiting for a review, as by the looks of it are a few other people before me. Where is everyone?
by Munty
Mon Sep 01, 2008 9:43 pm
Forum: Archives
Topic: Help scripting a 'kill' quest (MW)
Replies: 2
Views: 803

That's actually what I thought but it didn't work the way I'd hoped. It's all sorted now though, got a post in my showcase that told me exactly what I wanted to know. Thanks though!
by Munty
Mon Sep 01, 2008 1:12 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Fantastic thanks a lot, I think I've pretty much cracked it now but I really need an outside play-tester (it's probably a 5 minute run through max) I've uploaded the final ESPs with this post and I just need someone other than myself to check all of the dialogue with the NPCs on the island and the q...
by Munty
Sun Aug 31, 2008 11:05 pm
Forum: Archives
Topic: Help scripting a 'kill' quest (MW)
Replies: 2
Views: 803

Help scripting a 'kill' quest (MW)

Hi I'm interested in helping with this project in whatever way I can so I've been playing with TESCS for the last week or so to see what I can handle. So far I've basically taken an old ESP of mine, shuffled it about a bit, fixed some bugs etc and added a little dialogue. The problem I'm having righ...
by Munty
Sat Aug 30, 2008 11:26 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

New ESPs

Ok so I've been working on my 2 ESPs (like I said I wouldn't) and have ironed out most of the kinks. In fact I had ironed out all of them but I wanted to go one step further and add dialogue and quests so now I'm stumped on what's next. The 2 ESPs attached rely on each other so 1 will probably crash...
by Munty
Tue Aug 26, 2008 3:00 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Hmm, well like I said it works fine with an newer save file (post ESP integration) and there were still a few items already stored there so it had been used and visited before my test today. The saves with the problems though are my save files and I've completed every main quest and every sub quest ...
by Munty
Tue Aug 26, 2008 10:52 am
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Hey thanks guys, that's some pretty good feedback. It's a very good point about furniture being overly perfect too, I may go and push over a bookcase or two! So any ideas about my missing sections and furniture? I'm going to start up a new save file with the ESPs attached to see the rooms without it...
by Munty
Sun Aug 24, 2008 9:53 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Despite what I just said, I went back to my old Stash ESP to try and tidy it up a bit and made a rather odd discovery. Turns out that using gridsnap places the majority of my furniture halfway through the floor/wall etc. Works fine for the actual body of the interior (floor and wall sections and the...
by Munty
Sun Aug 24, 2008 5:44 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Well it looks really good, all the exteriors. There are clearly a few claims that have had a little less attention than others but on the whole it already looks pretty playable. I could put together an interior or exterior I reckon but I'd probably start from scratch so I can avoid the likes of the ...
by Munty
Sun Aug 24, 2008 2:49 pm
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Wow, 27 months later and here I am having done absolutely nothing (except served with the military, run my own business, get engaged and have a baby :D) But as far as TR goes I guess I just kind of slipped of the radar! I'm back now though and the progress that's been made so far is just amazing so ...
by Munty
Wed May 03, 2006 1:54 am
Forum: Developer Showcase
Topic: Munty's showcase
Replies: 30
Views: 4834

Munty's showcase

Hi all, I'm totally new here and new to modding too so I've been spooking these forums and related sites for the last few days trying to gauge things. I've spent a little while getting to grips with the construction set and have made a small island to the northwest of Solstheim, about 4 cells. I've ...