Search found 77 matches
- Sun Jun 06, 2004 1:54 pm
- Forum: Archives
- Topic: Claim 5-16 (Uvam Team)
- Replies: 54
- Views: 4114
K, I've seen this place and I must say it looks like shit. The basic was great but to many stupid jokes screwed it up. I think you should make a normal living town first and then apply the story line. Comments; On the story line, You cant mine that close to water, the tunnels will be flooded. Make t...
- Sun Jun 06, 2004 1:09 pm
- Forum: Archives
- Topic: Claim (25,19): TO Shacks & Ba'nal [C]
- Replies: 11
- Views: 505
- Sun Jun 06, 2004 10:49 am
- Forum: Archives
- Topic: Darconis Interiors
- Replies: 36
- Views: 2235
About the towers Now that makes sence? That mad lord might fidling around whit gravity aswell. So the Gaurds have to build a huge nettting around the town to prevent everybody from flying away. In this case you are letting a story influence the gameplay to much. Walking through underground cave's t...
- Sun Jun 06, 2004 12:15 am
- Forum: Archives
- Topic: Darconis Interiors
- Replies: 36
- Views: 2235
- Sat Jun 05, 2004 10:43 pm
- Forum: Archives
- Topic: Map 2: Darconis (25,1) 1,2,3,4.19
- Replies: 9
- Views: 430
- Fri Jun 04, 2004 7:32 pm
- Forum: Archives
- Topic: Raw Silver?
- Replies: 10
- Views: 298
- Thu Jun 03, 2004 1:43 pm
- Forum: Archives
- Topic: Map 2: Darconis (25,1), 5 [C]
- Replies: 19
- Views: 572
- Thu Jun 03, 2004 12:19 am
- Forum: Archives
- Topic: Mournhold-> How is it going to be an exterior cell?
- Replies: 49
- Views: 5537
- Wed Jun 02, 2004 9:38 pm
- Forum: Archives
- Topic: Could this be used?
- Replies: 19
- Views: 1085
- Wed Jun 02, 2004 5:20 pm
- Forum: Archives
- Topic: Map 2: Darconis (25,1), 5 [C]
- Replies: 19
- Views: 572
- Wed Jun 02, 2004 11:53 am
- Forum: Archives
- Topic: Mournhold-> How is it going to be an exterior cell?
- Replies: 49
- Views: 5537
So to summarize; Mournhold -Exterior only consists of a ring wall, not allowed to levitate in the area around the city so you cant see what is on the otherside of the wall. (nothing) -Interior can only be accesed by the great gates or by teleportation from Ebonhart. Correct? Possible problems -The s...
- Tue Jun 01, 2004 4:20 pm
- Forum: Archives
- Topic: Map 2: Darconis (25,1) 1,2,3,4.19
- Replies: 9
- Views: 430
- Mon May 31, 2004 9:25 pm
- Forum: Archives
- Topic: Map 2: Darconis (25,1) 1,2,3,4.19
- Replies: 9
- Views: 430
- Mon May 31, 2004 9:19 pm
- Forum: Archives
- Topic: Darconis: Where have all the windows gone?
- Replies: 14
- Views: 1281
- Mon May 31, 2004 8:10 pm
- Forum: Archives
- Topic: Darconis Interiors
- Replies: 36
- Views: 2235
- Mon May 31, 2004 8:00 pm
- Forum: Archives
- Topic: Map 2: Darconis (25,1) 1,2,3,4.19
- Replies: 9
- Views: 430
- Mon May 31, 2004 7:19 pm
- Forum: Archives
- Topic: Map 2: Darconis (25,1) 1,2,3,4.19
- Replies: 9
- Views: 430
Map 2: Darconis (25,1) 1,2,3,4.19
Darconis (25,1)
1 mining guild hall 100%
2 house 100%
3 house of a nord 100%
4 apotecery 100%
19 general merchant 100%
1 mining guild hall 100%
2 house 100%
3 house of a nord 100%
4 apotecery 100%
19 general merchant 100%
- Mon May 31, 2004 4:34 pm
- Forum: Archives
- Topic: Lvling down script
- Replies: 3
- Views: 421
- Mon May 31, 2004 12:27 am
- Forum: Archives
- Topic: Lvling down script
- Replies: 3
- Views: 421
script only runs trough its body once a day, doing nothing more then changing some vars. Shouldnt be that hard for the cpu. The script works by counting down the time, the lengt of time is based on the lvl of the skill, when the timer reaches 0 you loose 1 point of your skill and the timer goes coun...
- Sun May 30, 2004 9:42 pm
- Forum: Archives
- Topic: Lvling down
- Replies: 6
- Views: 424
- Sun May 30, 2004 3:45 pm
- Forum: Archives
- Topic: Lvling down
- Replies: 6
- Views: 424
As an agent I'v never felt my selfs uber whit speechcraft and mercantile on 100. But if its longblade and heavy armour (or other more serious skills) you're talking about, its not that hard to make certain skill drop faster then others. Besides, your lvl doesnt go down, the lvled creatures will stil...
- Sun May 30, 2004 1:46 pm
- Forum: Archives
- Topic: Lvling down script
- Replies: 3
- Views: 421
Lvling down script
I've made this script for myselfs to keep the game interesting, running around whit every thing at 100 gets me bored pretty fast. Might be nice for tamriel. /edit suggestion for use in tamriel [url]http://forums.tamriel-rebuilt.org/viewtopic.php?p=50383#50383[/url] http://forums.tamriel-rebuilt.org/...
- Sun May 30, 2004 1:46 pm
- Forum: Archives
- Topic: Lvling down
- Replies: 6
- Views: 424
Lvling down
I've got an idea. When you play morrowind, you'll lvl up till you got evrything at 100 making you a star at every thing in the game. Bethesda's way to counter this in theire expansions was to make the creatures more powerfull, and its likly we'll have to do the same. But theire is alternative, its e...
- Sun May 30, 2004 1:17 pm
- Forum: Archives
- Topic: Is this posible?
- Replies: 12
- Views: 867
Re: Mmh
Didnt I just said the same? c, changing locations can be done althoug the function is quite buggy when used in combination whit the NPC moving. Easyer would be to have differnt NPC's, Like ,Joe1, Joe2, Joe3 one for each lvl. The steering can be done by having joe1, joe2A and B, joe3C, D and E. Not h...
- Sun May 30, 2004 1:04 pm
- Forum: Archives
- Topic: Vanish script
- Replies: 1
- Views: 371
You mean like this? Creature dies,and its gone? begin vanish short cvar float timer if (cvar == -1) return elseif (cvar == 0) If (OnDeath == 1) set cvar to 1 endif elseif (cvar == 1) FadeTo 100 2 set cvar to 2 elseif (cvar == 2) set timer to timer+getsecondspassed if (timer > 2) set cvar to 3 set ti...
- Thu May 06, 2004 2:10 am
- Forum: Archives
- Topic: portable bedroll
- Replies: 1
- Views: 347
Logic
You cant pick it up because picking something up is the same as activating a object whit no script attached. You need to add something like this if (cvar == 0) if (onactivate == 0) return else Messagebox "Do you want to sleep or pick up your bedroll", "Pick up", "Sleep"...
- Thu May 06, 2004 1:58 am
- Forum: Archives
- Topic: Is this posible?
- Replies: 12
- Views: 867
Mmh
@Xerox What you want is perfectly possible, aslong as you dont have them randomed in (Ninja monkey's) but only a limited number of uniqe NPC's. (So you have Joe, Mathilda, Zantir, Elisa, Karn, ect wich each theire own story) Things that can be done in that case a, leveling up can be done by using th...
- Thu Feb 12, 2004 4:23 pm
- Forum: Archives
- Topic: More Logic in TR
- Replies: 27
- Views: 1567
Well I've seen some pepole on solstheim running around in white armour that was pretty good against frost. Riddle: How can you drop an unboiled kwama egg one meter whit out breaking it? Anyway check the books of riddles, some good ones are in it. TIL has some riddles aswell. Just dont over do the lo...
- Thu Feb 12, 2004 4:15 pm
- Forum: Archives
- Topic: The Praetorian Guards
- Replies: 36
- Views: 2915
- Thu Feb 12, 2004 4:10 pm
- Forum: Archives
- Topic: Necrom light-tower
- Replies: 20
- Views: 1427
- Thu Feb 12, 2004 3:59 pm
- Forum: Archives
- Topic: 2 or more 'mark' or recall spells
- Replies: 15
- Views: 1380
- Fri Dec 19, 2003 6:08 pm
- Forum: Archives
- Topic: Map 2:(27,-5) Marog/Helnim Wall Interiors [C]
- Replies: 6
- Views: 413
- Fri Dec 19, 2003 12:54 am
- Forum: Archives
- Topic: Creature Encyclopedia
- Replies: 51
- Views: 4195
Now some one has to write all that info in to short catsy descriptions of that race. Maybe have one or two street merchants advice it because a good adventurere knows what he'll be up agenst. On the scripting Better chance to command, imposible no way to tell what critter you are trying to command. ...
- Thu Dec 18, 2003 8:04 pm
- Forum: Archives
- Topic: Map 2:(27,-5) Marog/Helnim Wall Interiors [C]
- Replies: 6
- Views: 413
I'm releasing my claim on this town due to thecnical problems whit my comp, currently my grap card is beeing buggy and showing everything is way to bright. That wasnt really a problem until now, because I cant check if I lighted the interior of buildings right. Apart from that I'm getting bored whit...
- Sun Dec 14, 2003 11:11 am
- Forum: Archives
- Topic: Bards Guild
- Replies: 75
- Views: 6807
- Fri Dec 12, 2003 1:52 pm
- Forum: Archives
- Topic: Vertex Shading Tips?
- Replies: 6
- Views: 542
- Fri Dec 12, 2003 9:41 am
- Forum: Archives
- Topic: New Armor-Ursine Hide
- Replies: 19
- Views: 2008
- Thu Dec 11, 2003 10:43 pm
- Forum: Archives
- Topic: New Armor-Ursine Hide
- Replies: 19
- Views: 2008
- Thu Dec 11, 2003 9:08 pm
- Forum: Archives
- Topic: Guild of Ye Olde Bard
- Replies: 30
- Views: 2847
nah I want to take a shot at my selfs first. /edit here is the first Idea, just typed it out so it will be full of spelling errors. I also think its to complicated. the other idea I have would be using a set of lvl creatures (whit bards) for every location whit bards, it will all place them but thos...
- Thu Dec 11, 2003 8:14 pm
- Forum: Archives
- Topic: Guild of Ye Olde Bard
- Replies: 30
- Views: 2847