Search found 257 matches

by Joco
Wed Jun 20, 2007 9:50 pm
Forum: Archives
Topic: Blender Books
Replies: 29
Views: 3152

Hmm strange, I haven't done anything. Anyone knows why?
by Joco
Sat Jun 16, 2007 7:44 am
Forum: Archives
Topic: Blender Books
Replies: 29
Views: 3152

How do you mean? With finding it or using it?
by Joco
Sat Jun 09, 2007 10:34 am
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 4725

Ok, I can wait with this one and get the others completely finished.
by Joco
Thu Jun 07, 2007 10:28 am
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 4725

I will give all my power to this lighthouse the next two weeks.
by Joco
Tue Jun 05, 2007 5:34 am
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 5774

Oh, I am sorry, I made some models out of the list of conepts on needed models. I am sorry if it was wrong of me to post these objects as claimed projects. If it was, please remove them and I can post them in my showcase.
by Joco
Mon Jun 04, 2007 5:27 pm
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 5774

Ok so I made one try at this one, don't know what you think, but I think it looks quit cool. Should I continue on this one?

[url=http://img513.imageshack.us/my.php?image=sword23tf0.jpg][img]http://img513.imageshack.us/img513/5779/sword23tf0.th.jpg[/img][/url]
by Joco
Fri May 25, 2007 5:52 am
Forum: Archives
Topic: TrGMCliff [Working]
Replies: 84
Views: 5912

I never really got it, but it looks good now. I'm sorry I couldn't finish this one.
by Joco
Mon May 21, 2007 6:37 pm
Forum: Archives
Topic: Priorities For Goldmoor
Replies: 17
Views: 814

Well, let the interior makers start with the exteriors that are finished and let the work keep on with exteriors.
by Joco
Sun May 20, 2007 8:00 pm
Forum: Archives
Topic: Blender Books
Replies: 29
Views: 3152

Looking good! Good luck with the animation!
by Joco
Sun May 20, 2007 5:54 pm
Forum: Archives
Topic: Blender Books
Replies: 29
Views: 3152

What was the name of it again? I want it. Got to buy it
by Joco
Sun May 20, 2007 4:23 pm
Forum: Archives
Topic: Models By Joco
Replies: 26
Views: 2805

I have tried some but most concepts are so strange and detailed so it is very hard to model them.
by Joco
Sat May 19, 2007 7:39 am
Forum: Archives
Topic: Models By Joco
Replies: 26
Views: 2805

This is not from a concept. I am not practising, I want to to some real work, but it seems hard to find any suitable for me.
by Joco
Wed May 16, 2007 1:24 pm
Forum: Developer Showcase
Topic: Hello all¡¡¡
Replies: 17
Views: 2076

Since I am the worst texturer in the world but I can do models I would love it if you would want to texture some of my models. Pm me if you would like to!
by Joco
Wed May 16, 2007 6:19 am
Forum: Developer Showcase
Topic: Hello all¡¡¡
Replies: 17
Views: 2076

Yes! Yes! Yes! Yes! Yes! It is great to have a good texturer here! Many modelers are not really good at that part so we often need alot of help with that so you are very welcome here mate!
by Joco
Mon May 14, 2007 10:00 am
Forum: Developer Showcase
Topic: Andvary's showcase
Replies: 25
Views: 4965

Welcome to TR Andvary! :) Those are very nice models! I really like them, they are well done, could be interesting to know the amount of polygons on the weapons. I believe there is a lot to do for somebody with your skill.
by Joco
Sat May 12, 2007 3:43 pm
Forum: Archives
Topic: City Walls (fortifications)
Replies: 131
Views: 8194

Yea, a really nice mesh and nice texture man! Looks Oblivionous!
by Joco
Sat May 12, 2007 12:24 pm
Forum: Archives
Topic: Models By Joco
Replies: 26
Views: 2805

Here is another concept model of a waterpump (dunno what it is called. Please comment if this is usable and what kind of details that are needed. This is only a concept though with a low polycount, about 250 polys.

[img]http://i53.photobucket.com/albums/g64/Joco_Modding/waterpump.jpg[/img]
by Joco
Thu May 03, 2007 6:44 pm
Forum: Archives
Topic: Yellow flower -ground cover [working]
Replies: 9
Views: 759

Face count is 540and here are some screens from morrowind. (i don't have Oblivion installed at the moment) [url=http://img175.imageshack.us/my.php?image=screenie8vp0.jpg][img]http://img175.imageshack.us/img175/1296/screenie8vp0.th.jpg[/img][/url] [url=http://img175.imageshack.us/my.php?image=screeni...
by Joco
Thu May 03, 2007 2:10 pm
Forum: Archives
Topic: Yellow flower -ground cover [working]
Replies: 9
Views: 759

Well, it has been a while but can this flower be used anyway as a model?
by Joco
Wed May 02, 2007 9:34 am
Forum: Developer Showcase
Topic: Land scape mod
Replies: 55
Views: 8743

Very clever of you to put tens of skeletons armed with super arrows at the castle. It is quite hard to judge your mod when you get killed after 5 secs.
by Joco
Tue Apr 24, 2007 4:46 am
Forum: Archives
Topic: Blender Books
Replies: 29
Views: 3152

Sounds great. was it expensive?
by Joco
Mon Apr 23, 2007 8:02 pm
Forum: Archives
Topic: Yellow flower -ground cover [working]
Replies: 9
Views: 759

aha, ok well that kind of stuff is within my area so you have to excuse me.
by Joco
Mon Apr 23, 2007 4:19 pm
Forum: Archives
Topic: Yellow flower -ground cover [working]
Replies: 9
Views: 759

Ok, so even if you did not want a model I had nothing to do so I made one. Have a look.

[url=http://img50.imageshack.us/my.php?image=yellowflowerbp0.jpg][img]http://img50.imageshack.us/img50/7594/yellowflowerbp0.th.jpg[/img][/url]
by Joco
Mon Apr 23, 2007 9:16 am
Forum: Archives
Topic: Blender Books
Replies: 29
Views: 3152

Is this one focused on blender?
Does it only deal with animation?
by Joco
Mon Apr 23, 2007 6:02 am
Forum: Archives
Topic: Yellow flower -ground cover [working]
Replies: 9
Views: 759

Do you mean that I should not make a model out of it? Oups! kind of a misunderstanding form my side then...
by Joco
Fri Apr 20, 2007 4:48 am
Forum: Archives
Topic: Yellow flower -ground cover [working]
Replies: 9
Views: 759

Yellow flower -ground cover [working]

Ok I think I claim this
http://colourblind.ca/images/20060308233558_yellow%20flower.jpg
. I like this sort of flower and I think I can do it pretty soon. Will be finished next week =)
by Joco
Thu Apr 19, 2007 4:13 pm
Forum: Developer Showcase
Topic: Land scape mod
Replies: 55
Views: 8743

Ok, I had a look on it and I really don't know what to say. It is a huge almost empty flat square of land mass. The boats bleeded into the ground. The mass of ancestor ghosts, bonewalkers and skeletons was not really neccessary. The houses looked alright even though no effort can be needed to place ...
by Joco
Thu Apr 19, 2007 2:43 pm
Forum: Developer Showcase
Topic: Land scape mod
Replies: 55
Views: 8743

I will have a look...
by Joco
Thu Apr 19, 2007 7:36 am
Forum: Developer Showcase
Topic: Land scape mod
Replies: 55
Views: 8743

Are these for MW or OB?
by Joco
Wed Apr 18, 2007 2:08 pm
Forum: Archives
Topic: Dune Dweller alt. Blades
Replies: 38
Views: 4119

Hey! That Looks Good. How about making something between the blade and the handle? Looks like a really good mesh. Do you know how many triangles (polygons) it consists of?
by Joco
Wed Apr 18, 2007 5:16 am
Forum: Archives
Topic: Blender help/tutorial/question thread
Replies: 36
Views: 3177

Yea, ok thanks. I know how to do it I just wondered weather it had to be done or not. I discovered that when I exported the object I was dealing with it atomically became triangles everywhere.
by Joco
Tue Apr 17, 2007 4:12 pm
Forum: Archives
Topic: Blender help/tutorial/question thread
Replies: 36
Views: 3177

Ok a quite basic question maybe but I need to know. Do I have to apply a decimator to be able to use the model? If I don't there will be faces that are not polygons but quadrilaterals.
by Joco
Mon Apr 16, 2007 8:39 pm
Forum: Archives
Topic: Models By Joco
Replies: 26
Views: 2805

Yea.. I just had a hard time finding any leather texture but I will continue my search...
by Joco
Mon Apr 16, 2007 5:05 pm
Forum: Archives
Topic: Models By Joco
Replies: 26
Views: 2805

I have made this blade....erm... I am aware of that the texture of the handle sucks, but maybe somebody can help me with that. Comments?

[url=http://img47.imageshack.us/my.php?image=middleshortbladewj6.jpg][img]http://img47.imageshack.us/img47/2971/middleshortbladewj6.th.jpg[/img][/url]
by Joco
Fri Apr 13, 2007 9:35 am
Forum: Developer Showcase
Topic: Aro101 Showcase
Replies: 26
Views: 4152

Noirgrim wrote: I don't think a post-modern home with neo-classical influences would fit in anywhere in the ES universe.
I'm not sure about that. of course it don't have to look exactly like it but the style should fit somewhere, I can't find a good reason till why it wouldnt.
by Joco
Thu Apr 12, 2007 8:59 pm
Forum: Developer Showcase
Topic: Aro101 Showcase
Replies: 26
Views: 4152

Very good job! Awesome models! I really like your archiceture it should fit in somewhere but i don't know exactly where
by Joco
Fri Mar 30, 2007 7:51 am
Forum: Archives
Topic: NIF files and dds. files
Replies: 2
Views: 304

Make sure you use the correct bsa extractor for the bsa file you use. There are different apps for TES III and TES IV
by Joco
Thu Mar 29, 2007 5:16 pm
Forum: Archives
Topic: Shivering Isles -Oblivion Expansion
Replies: 75
Views: 6496

I finished it ten minutes ago, it is really good. Approx play time is 10-15 hours, depending on your play. It has a lot of great effects and nice modells. The creatures seem to be many-thousand-poly-modells. It was really good!
by Joco
Thu Mar 29, 2007 9:32 am
Forum: Archives
Topic: Shivering isles
Replies: 1
Views: 258

Shivering isles

this expansion is awesome!!!! Have played it like 8 hours now and I like it!!! It is so humorous!! Sheogorath is totally wicked! Have you played it? Discuss!!!
by Joco
Sun Mar 25, 2007 10:34 am
Forum: Developer Showcase
Topic: Butcher´s showcase
Replies: 75
Views: 10441

Yay! Man you got some skills man. That temple must have taken some time. Promotified. Maybe to many hemispheres but i does look cool!