Search found 770 matches

by Nalin
Thu Jan 22, 2015 9:13 pm
Forum: Concept Art
Topic: [FCG] Uld Vraech
Replies: 65
Views: 34496

Necromancing this thread with a sketch that I promised I would send to Crucifigo. Figured it'd be worth putting in here seeing as it is for this region.
by Nalin
Wed Jan 21, 2015 11:13 pm
Forum: The Dumping Ground
Topic: n5-8-Red
Replies: 7
Views: 3661

by Nalin
Wed Jan 21, 2015 5:28 am
Forum: Concept Art
Topic: RVNANT concepts
Replies: 7
Views: 4200

Update on the Velothi mountain Redoran. The bonemold is either painted white (1) or stained darker and desaturated (2) Yellow bonemold against white snow isn't a great idea in terms of camouflage (and white or dark bonemold would just look cool) . There is less of it too, combined with more leather ...
by Nalin
Wed Jan 21, 2015 5:19 am
Forum: Concept Art
Topic: Crucifigo's Concept Art
Replies: 52
Views: 46638

Crucifigo wrote:Oh jeez, I haven't been here in a while. Holiday season was really busy. I'm up to give it a go, it sounds interesting. I can't guarantee I'll manage to make it work but I hope I can.
I'll PM you some sketches as soon as I've taken some photos of them :)
by Nalin
Sat Jan 17, 2015 11:01 pm
Forum: Concept Art
Topic: RVNANT concepts
Replies: 7
Views: 4200

Nice to see you around again, Nalin. Your concept art is always appreciated. For a general overview of what kind of creature concepts we're interested in currently, I suggest reading gro-Dhal's notes on [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24756]creature design[/url] and [url=h...
by Nalin
Sat Jan 17, 2015 4:56 am
Forum: Concept Art
Topic: RVNANT concepts
Replies: 7
Views: 4200

I started on this one back in 2011 after being so disappointed with the Dunmeri stuff (or total lack thereof) in Skyrim. I've been sorting through lots of old art and figured that the idea would work pretty well for the Redoran living in the Velothi mountains, so I worked it up a little and then end...
by Nalin
Sat Jan 17, 2015 4:34 am
Forum: Concept Art
Topic: Crucifigo's Concept Art
Replies: 52
Views: 46638

Some really nice concepts in here. I would've never thought the boiled scrib could ever seem appealing but that sketch has sold me on it :) I have an idea for a velothi mountain dwelling insectoid-elk that I think your Ash dog could partially lend itself to. It kind of has the same colour scheme as ...
by Nalin
Fri Jan 16, 2015 5:40 am
Forum: Concept Art
Topic: RVNANT concepts
Replies: 7
Views: 4200

RVNANT concepts

I heard that creature concepts were needed a while back, and I think that there was some talk of redesigning the swamp troll to fit with the established oblivion and skyrim troll anatomy and general feel. I think the idea was to keep the creature that we have designated as "swamp troll" ri...
by Nalin
Mon Dec 29, 2014 6:47 am
Forum: Concept Art
Topic: Tyddy's Concept Art
Replies: 10
Views: 5056

[url=http://i.imgur.com/fykHZUW.png]Velothi Mystics[/url] I really like this one. I'm not sure how much concept art we need for new armour/clothing sets but it's always nice to see a bit of art, regardless. The shroom helm looks fine on top to me. I think it's the angle in the concept that makes it...
by Nalin
Sat Dec 27, 2014 3:22 am
Forum: Concept Art
Topic: Esoptros's Dres related Stuff
Replies: 18
Views: 8004

I, on the other hand, like these concepts and see no reason to outright shoot them down. Nor do I. I offered opinion and constructive criticism. The cyberpunk-esque geometric pattern on the houses looks really nice imo. I like them too - stylistically they fit nicely with the [url=http://restlessle...
by Nalin
Fri Dec 26, 2014 10:00 pm
Forum: Concept Art
Topic: Esoptros's Dres related Stuff
Replies: 18
Views: 8004

The difference is symbolism. A Tapestry is just fabric art. It could tell a story or just simply be designs or have a picture woven into it. But it's just art that is used for decoration. A Banner is artistic fabric that represents or identifies a subject or faction. I am sure your aware of that. S...
by Nalin
Fri Dec 26, 2014 6:07 am
Forum: Concept Art
Topic: Esoptros's Dres related Stuff
Replies: 18
Views: 8004

EsoptrosOer wrote:The Second picture I made wasn't a banner. It is a tapestry. lol. Big difference between the two.
In that one hangs from a wall and the other one...
by Nalin
Fri Dec 26, 2014 1:55 am
Forum: Concept Art
Topic: Esoptros's Dres related Stuff
Replies: 18
Views: 8004

I'm not a big fan of either of these designs for banners. The first one is too similar to the lutemoth bug and the addition of the hive doesn't really add anything in terms of aesthetics. The designs on the buildings and the mirrored parts missing from them in the second design add a bit of interest...
by Nalin
Wed Dec 24, 2014 5:52 am
Forum: Concept Art
Topic: Dres honey farming?
Replies: 18
Views: 7558

I remember seeing a dres warrior riding a large bee and it got me thinking that the dres would probably harvest pollen as well. Don't we already have honey in TR? A velk ingredient, if I'm remembering correctly. Something about induced vomiting and throat massages? fermented? Sounds more Bosmeri to...
by Nalin
Sat Jun 30, 2012 8:37 pm
Forum: Asset Development
Topic: Dres Hunter ground meshes
Replies: 7
Views: 2393

I'm certain i posted these already somewhere - replacers for the Dres stuff in the image that Mwgek just posted. The new cuirass needs rigging properly but the other stuff is ready to be put into the CS. Actually remembered to make and include the icons and _gnd meshes for this stuff. [url=http://im...
by Nalin
Fri May 04, 2012 8:34 am
Forum: Off-Topic
Topic: Elder scrolls online announced.
Replies: 46
Views: 7364

Nords, Dunmer, Argonians
D:
Redguard, Orsimer, Breton
D:
by Nalin
Tue Mar 20, 2012 4:53 pm
Forum: News
Topic: New Head of Interiors
Replies: 20
Views: 21431

Conrgratulations SamirA
by Nalin
Tue Jan 10, 2012 2:56 pm
Forum: Developer Showcase
Topic: MwGek - Showcase
Replies: 196
Views: 31115

The arches work well built into the back of the rampway like that - some on the side of the rampway instead of the back might look good too. The Temple building I uploaded for you has these arches in it (as I'm sure you noticed - I'm figuring that's where you got them from) though on a larger scale....
by Nalin
Fri Jan 06, 2012 10:51 pm
Forum: Developer Showcase
Topic: MwGek - Showcase
Replies: 196
Views: 31115

[url=http://img209.imageshack.us/img209/6455/doorpaint.jpg][img]http://img209.imageshack.us/img209/6455/doorpaint.th.jpg[/img][/url]
by Nalin
Fri Jan 06, 2012 5:03 pm
Forum: Developer Showcase
Topic: MwGek - Showcase
Replies: 196
Views: 31115

Adding less horizontally stretched doorframes will no doubt be necessary, I just don't want them to end up replacing the tunnelled ones as stylistically they're an important part of the set. Using flatter ones alongside them is fine.
by Nalin
Fri Jan 06, 2012 9:33 am
Forum: Developer Showcase
Topic: MwGek - Showcase
Replies: 196
Views: 31115

I really like it. With regards to the bug shell on the doorways; the darkness to them comes from dark crushed bug shell mixed with resin that is applied over the doorway. I like the idea of some of them being less finished than most as depicted in the concept I posted. Don't worry about the texture ...
by Nalin
Thu Jan 05, 2012 3:18 pm
Forum: Developer Showcase
Topic: MwGek - Showcase
Replies: 196
Views: 31115

Mwgek wrote:would you prefer a single slope or more sloped steps?
A single slope, we can texture on the raised lines - or you could model them I suppose if you feel like it.
by Nalin
Thu Jan 05, 2012 1:08 am
Forum: Developer Showcase
Topic: MwGek - Showcase
Replies: 196
Views: 31115

I couldn't help painting over that last screen. Nice work Mwgek. [url=http://img823.imageshack.us/img823/4701/dressmallmanor.jpg][img]http://img823.imageshack.us/img823/4701/dressmallmanor.th.jpg[/img][/url] I feel like we're in danger of losing some of the unique elements from the set so I tried to...
by Nalin
Wed Jan 04, 2012 4:08 pm
Forum: Developer Showcase
Topic: MwGek - Showcase
Replies: 196
Views: 31115

As promised I've attached all things Dres that I can find. I'm quite sure I already uploaded this somewhere but for Mwgek's sake I'm putting it all here. I'll post any further concept art here too. Hopefully having it all posted in the same thread will make it easier to get finished and to follow th...
by Nalin
Mon Jan 02, 2012 8:57 pm
Forum: Developer Showcase
Topic: MwGek - Showcase
Replies: 196
Views: 31115

Can we rename Mwgek to The Hope of Dres? I'm really glad you've stuck to style of the earlier models I did. You've done an excellent job with them. I have some more concepts for doorways with an inbuilt tunnelled walkway/ramp that leads up from ground level to the second floor. I'll clean them up an...
by Nalin
Mon Jan 02, 2012 8:52 am
Forum: Archives
Topic: The Scrib - Lack of Information and more.
Replies: 9
Views: 3272

I can't find the modified versions of it that I did a while back - I only have this one that ended up being something altogether different

[url=http://img72.imageshack.us/img72/3144/almamount.jpg][img]http://img72.imageshack.us/img72/3144/almamount.th.jpg[/img][/url]
by Nalin
Fri Nov 18, 2011 10:33 am
Forum: Archives
Topic: The Scrib - Lack of Information and more.
Replies: 9
Views: 3272

With a Scribs head, I used it as a base for the body and then worked from that. I was hoping to make it more of a placid carriage pulling creature for indoril areas, specifically within an expanded almalexia, as a kind of taxi service. I'll try an find the modified versions that hide the inspiration...
by Nalin
Thu Nov 17, 2011 12:20 pm
Forum: Archives
Topic: The Scrib - Lack of Information and more.
Replies: 9
Views: 3272

it seems to far more likely to me, that Scrib would be in a symbiotic relationship with Kwama, rather than a larval stage of the kwama life-cycle. With you on that. I love the idea of scrib variation. I had a "magic modified scrib" and "what a scrib grows up to be without the kwama&q...
by Nalin
Thu Nov 03, 2011 10:31 am
Forum: Developer Showcase
Topic: Showcase Leon (Interior)
Replies: 24
Views: 7870

I see explore3 as more "Ash swamp" than "jungle" but it works either way and that's what matters I suppose.
Really really good stuff again.
by Nalin
Tue Oct 25, 2011 7:58 pm
Forum: Developer Showcase
Topic: Showcase Leon (Interior)
Replies: 24
Views: 7870

The only other jungle image/concept I have is this http://desmond.imageshack.us/Himg210/scaled.php?server=210&filename=dresava.jpg&res=medium From back in the day, gives a bit of that "dark, dangerous, swampy, out stalking argonians" feel that a blackmarsh border track would sound ...
by Nalin
Mon Oct 24, 2011 4:09 pm
Forum: Developer Showcase
Topic: Showcase Leon (Interior)
Replies: 24
Views: 7870

These are both unique enough from the other tracks and similar enough to fit right in with them. Brilliant work, Leon. I'd love to hear some more explore tracks - perhaps a "dense jungle" explore track, maybe a huge "walking around the Imperial city" like track...perhaps even a &...
by Nalin
Fri Sep 23, 2011 1:52 pm
Forum: The Dumping Ground
Topic: n5-4-Dre
Replies: 41
Views: 17020

These are going to look so good embedded into the ground with a little vertex shading around them - Even better with grass mods. I'm really looking forward to seeing some finished in game screens of them. Simple but good looking, not unlike myself...wait
by Nalin
Thu Sep 22, 2011 10:25 am
Forum: The Dumping Ground
Topic: n5-4-Dre
Replies: 41
Views: 17020

[url=http://img839.imageshack.us/img839/9273/menhircor.jpg][img]http://img839.imageshack.us/img839/9273/menhircor.th.jpg[/img][/url]

A crow or raven.
by Nalin
Wed Sep 21, 2011 8:16 am
Forum: The Dumping Ground
Topic: n5-4-Dre
Replies: 41
Views: 17020

I wasn't expecting that texture to look that good but it actually works really well the way you've set it up there with the wider rock.

Edit: Anyone have any suggestions for further menhir carvings?
by Nalin
Tue Sep 20, 2011 10:27 am
Forum: The Dumping Ground
Topic: n5-4-Dre
Replies: 41
Views: 17020

'Nother one.
[url=http://img64.imageshack.us/img64/4489/menhirvallagh.jpg][img]http://img64.imageshack.us/img64/4489/menhirvallagh.th.jpg[/img][/url]

It's a [url=http://img820.imageshack.us/img820/4069/beznazwy1aq.jpg]Vallagh[/url]
by Nalin
Thu Sep 15, 2011 11:37 am
Forum: The Dumping Ground
Topic: n5-4-Dre
Replies: 41
Views: 17020

[url=http://img571.imageshack.us/img571/9003/menhirdeer.png][img]http://img571.imageshack.us/img571/9003/menhirdeer.th.png[/img][/url]

Is what I came up with.

It's not set to that background texture - it's an overlay layer so it can be thrown over whatever type of rock texture we want.
by Nalin
Sun Aug 28, 2011 4:04 pm
Forum: Off-Topic
Topic: TES V: Skyrim announced
Replies: 196
Views: 41151

I don't see why them looking dirty is a bad thing. You go roaming around in caves and forests all day and see if you don't look a bit grubby.

I love the mer, all of them, especially the bosmer.
by Nalin
Wed Jul 27, 2011 1:15 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29181

Good to see you back, Pete.

I'm looking forward to seeing how these come along.

EDIT:Here's the textures I mentioned on IRC
by Nalin
Sat Jul 02, 2011 3:38 pm
Forum: News
Topic: Why is our new Head of Quests, awesome!
Replies: 31
Views: 31414

Congratulados!
by Nalin
Tue Jun 28, 2011 7:34 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 73807

I posted these screens already but I suppose this thread is the more apt one to post them in. Like I said in the other thread - I love your enthusiasm and the speed in which you put together this stuff. But We already had/have a base model with some modulars (pillars and building top variations), li...