Search found 131 matches

by evilgreebo
Thu Sep 09, 2004 10:48 pm
Forum: Archives
Topic: 3-36 status
Replies: 7
Views: 584

I've been far to busy with work these past few weeks. Hopefully I should have some spare time soon to get some work done here.
by evilgreebo
Thu Aug 26, 2004 1:16 am
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

Made a few changes and I think they are much better [url=http://www.cuneo.us/tesmw/browse.php?img=Mesh_WIP_20.JPG&dir=Evilgreebo]now.[/url]
by evilgreebo
Thu Aug 26, 2004 12:49 am
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

[url=http://www.cuneo.us/tesmw/images/Evilgreebo/Mesh_WIP_19.JPG]reed texture[/url] like this? Or would a more woven (like the baskets) look better.
by evilgreebo
Wed Aug 25, 2004 3:32 pm
Forum: Archives
Topic: If everybody wanted...
Replies: 13
Views: 755

You mean like [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?p=48125#48125]these[/url] boader invisible barriers?
by evilgreebo
Wed Aug 25, 2004 12:55 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

For now [url=http://www.cuneo.us/tesmw/browse.php?img=Mesh_WIP_17.JPG&dir=Evilgreebo]Windows[/url] and I'm working on some better textures.
by evilgreebo
Tue Aug 24, 2004 11:06 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

I've been [url=http://www.cuneo.us/tesmw/browse.php?dir=Evilgreebo]busy[/url].
by evilgreebo
Fri Aug 20, 2004 2:23 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

The pyramid at giza are extensively related to astronomy. For one thing they are set out in the same pattern as the belt of Orion and several of their chambers and corridors would have been aligned to other constellations at the time they were built. As for the Pyramids as I said they are just carin...
by evilgreebo
Thu Aug 19, 2004 9:09 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

Pyramids are really just a carin on a much bigger scale.
by evilgreebo
Wed Aug 18, 2004 11:42 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

I've now finished the modeling aside from the door which I have something special planned for. Now I just need to find or make some good textures for it.
by evilgreebo
Sun Aug 15, 2004 11:03 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

I always thought argonia would have step pyramid with a flat top aztec/peru style.
by evilgreebo
Sun Aug 15, 2004 10:49 pm
Forum: Archives
Topic: 3-36 status
Replies: 7
Views: 584

Good idea I could make it overgrowen as well.
by evilgreebo
Sun Aug 15, 2004 10:21 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

That was something I was thinking of with them being slightly egyptian themed. For now I'll finish it off and if it looks ok I'll stick it up as a moders resource.
by evilgreebo
Sun Aug 15, 2004 10:06 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

I should had said the textures are just placeholders for now. I'll add some better ones later.
by evilgreebo
Sun Aug 15, 2004 10:02 pm
Forum: Archives
Topic: 3-36 status
Replies: 7
Views: 584

3-36 status

I've been working on this the land is raised and I've started work on the stronghold including rubble re-textures to make it look ruined.
by evilgreebo
Sun Aug 15, 2004 9:54 pm
Forum: Archives
Topic: Elsweyr
Replies: 97
Views: 8754

This post made me think, so instead of doing what I should be doing I just taught myself how to make meshes and textures. I did this by making a pyramid set mainly becuase its a nice easy shape to start out with. I've made 3/5 of the pieces so far it just need a side section with stairs and a entanc...
by evilgreebo
Thu Aug 12, 2004 11:53 am
Forum: Archives
Topic: How do you make magic illegal in an interior?
Replies: 12
Views: 875

You might want to use DisableLevitation -EnableLevitation and DisableTeleporting - EnableTeleporting, I'm pretty sure these stop you from flying or teleporting no matter what you use.
by evilgreebo
Tue Aug 10, 2004 11:16 pm
Forum: Archives
Topic: New Dwemer Centurions
Replies: 8
Views: 485

Giants adds a load of (crap) new Dwemer Centurions, but it does have a very good flying one.
by evilgreebo
Sun Aug 08, 2004 9:35 pm
Forum: Archives
Topic: 3-35 status
Replies: 103
Views: 7283

Could you post what you've done so far so I can start to line up my boaders. There's no hurry I'm working on the east side for now.
by evilgreebo
Sun Aug 08, 2004 12:18 pm
Forum: Archives
Topic: Claim 3-36
Replies: 10
Views: 583

I was thinking of adding a dummer stronghold since there doesn't seem to be too many on the mainland.
by evilgreebo
Sat Aug 07, 2004 4:44 pm
Forum: Archives
Topic: Claim 3-36
Replies: 10
Views: 583

Thats somewhat inconvientent, did the whole core leave for their summer holidays at once or something?
by evilgreebo
Sat Aug 07, 2004 3:43 pm
Forum: Archives
Topic: Claim 3-36
Replies: 10
Views: 583

Is that a no?
by evilgreebo
Fri Aug 06, 2004 2:54 pm
Forum: Archives
Topic: creature for black marsh
Replies: 19
Views: 746

I'm sure wererats are in one of the book.
by evilgreebo
Wed Aug 04, 2004 10:52 pm
Forum: Archives
Topic: Claim 3-36
Replies: 10
Views: 583

Claim 3-36

I would like to claim and finish off 3-36.
by evilgreebo
Sun Jul 18, 2004 4:41 pm
Forum: Archives
Topic: Map 2 claim
Replies: 0
Views: 155

Map 2 claim

I would like to claim:

Claim 2-35: (46, -8 ) Upside down Underwater Shipwreck (no Cabin)
Claim 2-35: (47, -9) Underwater Shipwreck (only Cabin)
by evilgreebo
Tue Jul 13, 2004 12:15 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

Nevermind I found [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=3885&highlight=cliff]Them[/url]
by evilgreebo
Tue Jul 13, 2004 12:10 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

Tried 5 times now but all I get is "Upload Error: Could not upload Attachment to ./files/tr_cliff_192.zip."
by evilgreebo
Tue Jul 13, 2004 11:14 am
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

Thats just the TR cliff statics if you look around the forum you should find them.
by evilgreebo
Mon Jul 12, 2004 12:24 pm
Forum: Archives
Topic: (-16,2): Shipwreck
Replies: 0
Views: 227

(-16,2): Shipwreck

Here's (-16,2): Shipwreck for map5, should have been done ages ago but I had PC problems.
by evilgreebo
Mon Jul 12, 2004 11:03 am
Forum: Archives
Topic: Claw Weapons
Replies: 26
Views: 2665

I'd forgetten abuot due my PC dying for a month but I'll start scripting right away.
by evilgreebo
Sun Jul 11, 2004 11:01 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

Here's my current version for criticism. If everyone likes it I'll stick it in for review.
by evilgreebo
Wed Jul 07, 2004 4:27 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

Most are about 80-90% completed and only the north cells need a lot of work, mainly along the road. I might be able to finish it this weekend.
by evilgreebo
Wed Jun 30, 2004 11:44 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

I lost some stuff when they fixed my PC so this is a back up copy I had. Its missing some work in the lower cells mainly a road from the mine which I'll be adding back in.
by evilgreebo
Thu May 20, 2004 10:04 pm
Forum: Archives
Topic: Claw Weapons
Replies: 26
Views: 2665

Claw Weapons

Some one was trying to make clawed weapons a while ago and complain that you couldn't make a Claw Weapon skill. If you make me this monster I'll use my scripting know how to make the skill. [img]http://www.news.com.au/common/imagedata/0,3600,345624,00.jpg[/img] That is a real weapon that was seized ...
by evilgreebo
Tue May 18, 2004 1:30 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

I thought it looked to barren in the middle so I added an EEC style mine. Still working away at the rest of it.
by evilgreebo
Sun May 16, 2004 9:30 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

Quick overview shot of what I've done this weekend. the south cells are coming along nicely but the waterfall needs a lot more work and I Havn't done much to the north yet.
by evilgreebo
Sat May 15, 2004 5:39 pm
Forum: Archives
Topic: Morrowind boarders
Replies: 9
Views: 930

If some one really want to get past they can and there's nothing we can do about it, but this should stop anyone accidently waking off the edge.
by evilgreebo
Sat May 15, 2004 4:46 pm
Forum: Archives
Topic: Morrowind boarders
Replies: 9
Views: 930

Morrowind boarders

Here's something I knocked up while thinking about the boarder of Morrowind. It’s just a large collision box that gives you a message when you touch it. There's two ESPs in the zip one is a demo that adds them to seyda neen just walk around until you hit one. There is one for each of the prov...
by evilgreebo
Sat May 15, 2004 1:09 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

That one is pretty rubbish and people have done better ones I'd ignore it. if you want a good one by me get my [url=http://www.euro-morrowind.com/index.php?section=plugin&code=05&id=3423]Bathmod[/url] over 1000 downloads so far so and only a few people have reported conflicts with Balmora :D
by evilgreebo
Fri May 14, 2004 10:20 pm
Forum: Archives
Topic: Deleted thread
Replies: 31
Views: 370

I've been busy this week with real life stuff but I should have time this weekend to get some work done.
So far I've done the most work on these 4 cells. Not much to look at right now no shading, not many references, far too square edges on the cliffs and texture stretch.
by evilgreebo
Sat May 08, 2004 9:31 pm
Forum: Archives
Topic: claim 5-14
Replies: 1
Views: 160

claim 5-14

I would like to claim 5-14 next. I'll be putting the usual cave and tomb entrances in it.