The collision can be havoked anyway you like. It's just a case of changing a few numbers via nifskope.
My only other suggestion is maybe change the texture apply mode on the glass tristrip, apply_hilight.
Glad its of use anyway.
Search found 34 matches
Hookah
http://i25.photobucket.com/albums/c85/lego-botz/hookah1.jpg
the redware textures aren't donatable, shouldn't be too hard for someone to find replacements.
linky-
http://www.megaupload.com/?d=NICDJ383
the redware textures aren't donatable, shouldn't be too hard for someone to find replacements.
linky-
http://www.megaupload.com/?d=NICDJ383
- Mon Mar 05, 2007 7:14 am
- Forum: Developer Showcase
- Topic: Morke's Showcase (3DSMax8)
- Replies: 89
- Views: 9702
- Mon Mar 05, 2007 2:46 am
- Forum: Developer Showcase
- Topic: Morke's Showcase (3DSMax8)
- Replies: 89
- Views: 9702
3k tris for a sword as long as it looks badass isn't a problem. 700tri isn't a very friendly poly limit imo. Unless you want a no frills weapon. On an average weapon I'll use 1-3Ktris. If you have the high poly and a low poly mesh you can set a couple lights ups and use projection on it to RTT a pro...
- Wed Jan 03, 2007 7:40 am
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
No way! putting weapons and armor in game takes 10mins. statics are pretty much the same. I guess creatures is a fraction more complicated than armor. and architecture well....I have avoided that so far. anyway. UV maps. They could be better.....I have been trying to do my homework lately on them. M...
- Tue Jan 02, 2007 2:11 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Thu Dec 21, 2006 10:08 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
K....so bonemold is dunmer. Didn't really cross my mind that. I actually want or rather need to have a discussion on the armors material. It will not go any further untill It works in my head. I kinda like the ceramic idea. but even a lacquered metal like Japanese and samurai armor would work on it....
- Fri Dec 15, 2006 4:15 am
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Thu Dec 14, 2006 6:01 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
I think I have a good idea for the texture. Basically it is indoril. Which is high qlty bonemold, A prestigious armor in its own right. But inlayed and gilded with gold trim. Well thats the hard part over with. :) understanding the material, how it's made, who's it for and its function are essential...
- Fri Dec 01, 2006 10:27 am
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
I see....... Lol. I try to avoid metalalics. Never could paint them well. :) Its almost done now, modeled and UVed. aside from some basic texturing. I may have some time to try out a metalic/ golden scheme on it. I have some UVmaps if anyone can paint metal work worth a damn.....they are welcomed to...
- Tue Nov 28, 2006 6:12 am
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Sun Nov 26, 2006 4:25 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Sun Nov 26, 2006 1:21 am
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
Well, since the question was asked. Why did I even join the project? well you see when I joined I was trying to learn to model. I thought it maybe wise to join a modding forum. Perhaps I would be able to acquire the knowledge and get a few tid bits of info. And encouragement hear and there. It seeme...
- Fri Nov 24, 2006 5:33 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Fri Nov 24, 2006 5:20 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
Its weird sometimes I just get the feeling people just want a pet modeler on the end of a leash is all. Please spend 25hrs of your life Ghogiel modeling and textureing and rigging my power ranger suit....PLLLLEEEAAaasssseeeeee :roll: I don't really do requests either(I slip on occasion if asked nice...
- Fri Nov 24, 2006 5:06 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
I don't work for anybody. Also don't be confused. I have 1 of my own mods in progress. Since I have also been collaborating with a modeler called necron on another mod. and have made various misc objects/weapons ect and a nord long ship for Skyrim. I work purely as freelance and wish to have no resp...
- Sat Sep 02, 2006 3:59 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Sat Sep 02, 2006 3:53 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Sat Sep 02, 2006 10:23 am
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
So yokutan flavor is like a bit mongol/tibetan/ with a TES twist and a side order of persian rug? I have a idea for an asianesque Gladiator helmet. I may make a start on something in perticualr from the concept thread. Any sugestions or priorties for clothing/armour needed for Hammerfell? I expect l...
- Sat Sep 02, 2006 10:14 am
- Forum: Developer Showcase
- Topic: Experienced Modeler pics inside
- Replies: 19
- Views: 2723
- Fri Sep 01, 2006 3:38 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
Could be the heavy armour, I was thinking of a breast plate for the heavy myself. I'll probably just add that to whats there. I'm not even planning on implimenting my models into any mods so to speak. ALthough I used every aspect of the TES3 CS, I haven't even opened it for OB yet. [url=http://i25.p...
- Thu Aug 31, 2006 6:30 am
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
Bumpys..... just something I knocked together so that I could learn rigging and the finer points of nifscoping a piece of armour so that it actually works correctly. [url=http://i25.photobucket.com/albums/c85/lego-botz/gladiatorhelmWIP.gif]Gladiator Helmet[/url] Rigging it right now EDIT: oh yeah I ...
- Sun Aug 27, 2006 10:58 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
HOLY CRAP, some of those concepts are looking wicked! I've got my eye on a few already :) I will get around to properly looking at all this stuff. Cool, TR Modder. I'll get moving on something. In couple weeks I'll make some really good models. I've gotten better at modelling since I started a coupl...
- Fri Aug 25, 2006 7:08 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
I've done my homework. the TES4 Dwarven armor is a replica, I'm not certain what kind of metal the smiths used when recreating it, but Dwemer didn't have a hand in the construction of the armor pieces. The TES3 armor, is Dwemer in origion. Both material and construction wise. It also said that the m...
- Mon Aug 21, 2006 3:58 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Mon Aug 21, 2006 3:28 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
I do plan on making the texture. but this is a place holder to some exstent. I still have to re uv map the final model....so the texture will need to be redone. I like the colour and tone of the latest one. I think it looks old and rusted. and the yellow is subdues enough without it looking like my ...
- Mon Aug 21, 2006 2:32 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Mon Aug 21, 2006 1:48 am
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
I think I'd be good at anything that sparks an interest in me. I've never tried architecture or anything else for that matter. eyeball- yes please. because I am so noob to modeling, I've seen a tutorial on uv mapping. what I realy want to know is in the vid the guy has a vertix align snap thing, I c...
- Fri Aug 18, 2006 8:54 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
Phew this is tough.....I'm testing out uv mapping the helmet even though its not quite tweeked to perfection. I'm not satisfied just yet. I've got my head around it alright but dang is it tricky to get nice and clean. Its an art all to its self. And I can't seem to export a nif from max. I just get ...
- Mon Aug 14, 2006 9:07 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
I've updated my screens. If anyone cares to look. I do have a question. Beth's cuirass meshes are multiple pieces. Is that because it has to be that way for animation and all that bone stuff I haven't a clue about yet, or is just simply because its easier to model multiple pieces and then just put t...
- Sun Aug 13, 2006 7:55 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Sun Aug 13, 2006 7:28 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
- Sun Aug 13, 2006 6:42 pm
- Forum: Developer Showcase
- Topic: Ghogiel's Showcase [Updated 26/11/06]
- Replies: 74
- Views: 8306
Ghogiel's Showcase [Updated 26/11/06]
I'm new to 3dmax, just picked it up yesterday and was up till 4:30am making this, (WIP!!!) its supposed to be a dwemer cuirass from TES3. I've almost blocked it out and am about to work out some proportions and better lines. I just choose this as something to get my feet wet in max with. Its going t...