Search found 27 matches

by Private_Svejk
Wed May 26, 2004 12:52 am
Forum: Archives
Topic: Staff of Chaos
Replies: 46
Views: 3628

Would you be able to wield it as a weapon? If so, what enchantments or scripting would be present on it so as to not create a totally uber-weapon and also to not make it too weak and therefore pointless to hold onto? Modeling it would be a large task, I would think, so that it would look good enough.
by Private_Svejk
Wed Jan 28, 2004 1:10 pm
Forum: Archives
Topic: More Map 3 claims
Replies: 5
Views: 346

Sorry for the delay again, I have had trouble getting on as a result of the bad snow here. Anyway, here are the screenshots for the interior for the Dwemer Ruin, I will try to get some screenshots from the editor soon, and some shots from the other claims. If you have any suggestions or comments, pl...
by Private_Svejk
Thu Jan 22, 2004 4:21 pm
Forum: Archives
Topic: More Map 3 claims
Replies: 5
Views: 346

Apologies

Sorry for the absence, I have had problems with my computer (apparently stemming from the fact that the motherboard was not compatible with some other things) and had trouble getting back. I have continued work on my claims on my other computer. So far, I have almost completed the Dwemer Ruins, and ...
by Private_Svejk
Fri Jan 09, 2004 7:40 pm
Forum: Archives
Topic: More guild ideas
Replies: 23
Views: 1709

And not one with such an intense magnitude that the oven melts through the floor, hit the water table, and explode. Meltdown, anyone?
by Private_Svejk
Fri Jan 09, 2004 7:35 pm
Forum: Archives
Topic: More guild ideas
Replies: 23
Views: 1709

Yeah, but to have guilds, you need to have someone that gives you orders. Because of that, you could have someone telling you to do all those things in order for them to become a master chef or whatever, but it would be harder to use skills like armorer in that, but it may be ok to make you someone ...
by Private_Svejk
Tue Jan 06, 2004 1:14 am
Forum: Archives
Topic: Marksmans Guild
Replies: 22
Views: 1756

Sounds like an interesting type of guild, but it's too specific to one skill. None of the other guilds are specific to a single skill. You either have to make it a more general guild, like a Ranger's Guild(although either the Morag Tong or Camonna Tong means that), or you could make it an offshoot o...
by Private_Svejk
Sun Dec 28, 2003 5:11 pm
Forum: Archives
Topic: Artifacts
Replies: 37
Views: 2730

The gods may have sent the artifacts to Vvardenfell, it could make sense, expecially if you recall that a lot of them could be found around Iliac Bay in Daggerfall. But the fact that some of them have Daedric ties means that the Divines were not completly involved in the move. Maybe we can do someth...
by Private_Svejk
Sun Dec 28, 2003 5:01 pm
Forum: Archives
Topic: living cities!
Replies: 21
Views: 1745

Why should we be changing the way things are in the rest of Tamriel when they will stay the same in Vvardenfell? If I remember correctly, we won't be allowed to change the original game any. That means we can't make them do anything different. Therefore, the areas we do use this with will seem odd. ...
by Private_Svejk
Sun Dec 28, 2003 4:50 pm
Forum: Archives
Topic: Map 3: Claim 3-12 (17, -23): Cave [M]
Replies: 3
Views: 332

Has anyone looked at this?
by Private_Svejk
Thu Dec 25, 2003 1:43 pm
Forum: Archives
Topic: Artifacts
Replies: 37
Views: 2730

Doesn't the TESCS disk have a Namira's ring mesh? I dont remember. There may be a few more things on there too.
by Private_Svejk
Wed Dec 24, 2003 2:30 pm
Forum: Archives
Topic: Yes, it is a Staff
Replies: 8
Views: 667

How do you get something from gmax into an nif file? I always assumed it was impossible.
by Private_Svejk
Tue Dec 23, 2003 5:24 pm
Forum: Archives
Topic: Map 2 Claim Request -> 2-33
Replies: 4
Views: 372

Thanks, I just sent an e-mail to him, should get a response soon.
by Private_Svejk
Tue Dec 23, 2003 5:14 pm
Forum: Archives
Topic: More Map 3 claims
Replies: 5
Views: 346

More Map 3 claims

I'll claim a few more interiors on claim 3-12, the Velothi Tower(9,-19), the Abandoned Imperial Outpost(15,-23), the other cave(17,-20), the shack(15,-19), the Dwemer Ruin(11,-17), and the three buildings(13,-18). Here's what I plan: for the Tower, I'll put a few rats and such with a shrine. In the ...
by Private_Svejk
Tue Dec 23, 2003 4:47 pm
Forum: Archives
Topic: Map 2 Claim Request -> 2-33
Replies: 4
Views: 372

Where can I get the western border? It's claim 2-16, and I can't find it. I have downloaded 2-35, but I still need the other part.
by Private_Svejk
Tue Dec 23, 2003 2:50 pm
Forum: Archives
Topic: Map 2 Claim Request -> 2-33
Replies: 4
Views: 372

Map 2 Claim Request -> 2-33

Hey, I'd like to claim a little exterior, on Map 2, coordinates 47, -7 just that one cell. I'll probably put a few little things there, maybe the shell of a small boat with a few bodies and some crates. Nothing too grand, if I wanted to do something huge, I'd claim more than one cell. Oh, don't know...
by Private_Svejk
Tue Dec 23, 2003 4:37 am
Forum: Archives
Topic: Artifacts
Replies: 37
Views: 2730

New artifacts would be good, expecially if they are fairly fresh ideas, and if they fit with the lore. The new artifacts should be a lot harder to get then in Morrowind, because they will be fairly powerfull.
by Private_Svejk
Tue Dec 23, 2003 4:26 am
Forum: Archives
Topic: Gods
Replies: 29
Views: 2265

The Divines are Aedra, the others are Daedra. Also, that is nowhere near the number of Daedra, there are a lot more than that, those are just the important Princes, there are Daedra Counts and such, only they arn't mentioned as much. Oblivion is a fairly large place apparently.
by Private_Svejk
Tue Dec 23, 2003 2:39 am
Forum: Archives
Topic: Map 3: Claim 3-12 (17, -23): Cave [M]
Replies: 3
Views: 332

sorry, for got to add it, and didn't know if i could add with edit.
by Private_Svejk
Tue Dec 23, 2003 2:38 am
Forum: Archives
Topic: Map 3: Claim 3-12 (17, -23): Cave [M]
Replies: 3
Views: 332

Map 3: Claim 3-12 (17, -23): Cave [M]

I think this looks alright, it may be a little too dark or not as detailed or something, go ahead and check it out though.
(If I'm posting this in the wrong place, please don't hesitate to say so)
by Private_Svejk
Sat Dec 20, 2003 5:15 pm
Forum: Archives
Topic: Creature Encyclopedia
Replies: 51
Views: 4189

But the Daedra arn't always following the orders of the Prince they are usually found with. Some of them have no common master, and some Princes, like Hermaeus-Mora, have no real followers, and must rely upon defectors from other Princes. I don't think its a good idea to say, "They belong to th...
by Private_Svejk
Sat Dec 20, 2003 4:23 am
Forum: Archives
Topic: Creature Encyclopedia
Replies: 51
Views: 4189

Should we start with the creatures that are complete already, or can we get started on the ones from the older games? I can't imagine that would cause a problem.
by Private_Svejk
Sat Dec 20, 2003 4:10 am
Forum: Archives
Topic: New Armor-Ursine Hide
Replies: 19
Views: 2003

Considering that dragons are extremely rare... 1. There is little chance of having a lot of armor made from dragon scales, particulary if the scales must be obtained... (cough, cough) forcibly. 2. And I do believe that the Imperials for one highly respect dragons for several reasons, not to mention ...
by Private_Svejk
Fri Dec 19, 2003 3:06 pm
Forum: Archives
Topic: Creature Encyclopedia
Replies: 51
Views: 4189

Well, I'll be able to do a few books, though not exactly put them in as in-game books, just write the text. Is there anyone who can help me by taking the text I provide and turning it into in-game books? Also, the books need to be more common in areas where those animals are. Finally, the lesser Dae...
by Private_Svejk
Thu Dec 18, 2003 10:33 pm
Forum: Archives
Topic: Creature Encyclopedia
Replies: 51
Views: 4189

Just had a brainstorm! Actually, more like a light trickle. Is there any way we can get these books to give a kind of bonus to the PC? What I mean is if we can make it so they get a better chance to Command that type of creature, or even just give more ingrediants from the corpse, as though you get ...
by Private_Svejk
Thu Dec 18, 2003 4:40 pm
Forum: Archives
Topic: Artifacts
Replies: 37
Views: 2730

The Artifacts in the older games and lore are good, but I think we should try making a few more, especially since most of the lore items are strangly found on Vvardenfell. It would be even odder if there were a lot more on mainland Morrowind. There is also one artifact that should be completly impos...
by Private_Svejk
Wed Dec 17, 2003 11:22 pm
Forum: Archives
Topic: Creature Encyclopedia
Replies: 51
Views: 4189

Yeah, I'll have to see whats going on as far as what im doing in the next few days, but I'll definatly be able to work on it for a few weeks after this weekend, I'll wait 'til then to claim some.
by Private_Svejk
Wed Dec 17, 2003 11:11 pm
Forum: Archives
Topic: Creature Encyclopedia
Replies: 51
Views: 4189

Do the books all have to be in the form of non-fiction works? I may be able to write the stories, but there should definatly be a better place to post them than on this thread. Perhaps if I claim a lot of them, it might be a good idea to post them as a downloadable attachment?