Search found 27 matches
- Wed May 26, 2004 12:52 am
- Forum: Archives
- Topic: Staff of Chaos
- Replies: 46
- Views: 3628
Would you be able to wield it as a weapon? If so, what enchantments or scripting would be present on it so as to not create a totally uber-weapon and also to not make it too weak and therefore pointless to hold onto? Modeling it would be a large task, I would think, so that it would look good enough.
- Wed Jan 28, 2004 1:10 pm
- Forum: Archives
- Topic: More Map 3 claims
- Replies: 5
- Views: 346
Sorry for the delay again, I have had trouble getting on as a result of the bad snow here. Anyway, here are the screenshots for the interior for the Dwemer Ruin, I will try to get some screenshots from the editor soon, and some shots from the other claims. If you have any suggestions or comments, pl...
- Thu Jan 22, 2004 4:21 pm
- Forum: Archives
- Topic: More Map 3 claims
- Replies: 5
- Views: 346
Apologies
Sorry for the absence, I have had problems with my computer (apparently stemming from the fact that the motherboard was not compatible with some other things) and had trouble getting back. I have continued work on my claims on my other computer. So far, I have almost completed the Dwemer Ruins, and ...
- Fri Jan 09, 2004 7:40 pm
- Forum: Archives
- Topic: More guild ideas
- Replies: 23
- Views: 1709
- Fri Jan 09, 2004 7:35 pm
- Forum: Archives
- Topic: More guild ideas
- Replies: 23
- Views: 1709
Yeah, but to have guilds, you need to have someone that gives you orders. Because of that, you could have someone telling you to do all those things in order for them to become a master chef or whatever, but it would be harder to use skills like armorer in that, but it may be ok to make you someone ...
- Tue Jan 06, 2004 1:14 am
- Forum: Archives
- Topic: Marksmans Guild
- Replies: 22
- Views: 1756
Sounds like an interesting type of guild, but it's too specific to one skill. None of the other guilds are specific to a single skill. You either have to make it a more general guild, like a Ranger's Guild(although either the Morag Tong or Camonna Tong means that), or you could make it an offshoot o...
The gods may have sent the artifacts to Vvardenfell, it could make sense, expecially if you recall that a lot of them could be found around Iliac Bay in Daggerfall. But the fact that some of them have Daedric ties means that the Divines were not completly involved in the move. Maybe we can do someth...
- Sun Dec 28, 2003 5:01 pm
- Forum: Archives
- Topic: living cities!
- Replies: 21
- Views: 1745
Why should we be changing the way things are in the rest of Tamriel when they will stay the same in Vvardenfell? If I remember correctly, we won't be allowed to change the original game any. That means we can't make them do anything different. Therefore, the areas we do use this with will seem odd. ...
- Sun Dec 28, 2003 4:50 pm
- Forum: Archives
- Topic: Map 3: Claim 3-12 (17, -23): Cave [M]
- Replies: 3
- Views: 332
- Wed Dec 24, 2003 2:30 pm
- Forum: Archives
- Topic: Yes, it is a Staff
- Replies: 8
- Views: 667
- Tue Dec 23, 2003 5:24 pm
- Forum: Archives
- Topic: Map 2 Claim Request -> 2-33
- Replies: 4
- Views: 372
- Tue Dec 23, 2003 5:14 pm
- Forum: Archives
- Topic: More Map 3 claims
- Replies: 5
- Views: 346
More Map 3 claims
I'll claim a few more interiors on claim 3-12, the Velothi Tower(9,-19), the Abandoned Imperial Outpost(15,-23), the other cave(17,-20), the shack(15,-19), the Dwemer Ruin(11,-17), and the three buildings(13,-18). Here's what I plan: for the Tower, I'll put a few rats and such with a shrine. In the ...
- Tue Dec 23, 2003 4:47 pm
- Forum: Archives
- Topic: Map 2 Claim Request -> 2-33
- Replies: 4
- Views: 372
- Tue Dec 23, 2003 2:50 pm
- Forum: Archives
- Topic: Map 2 Claim Request -> 2-33
- Replies: 4
- Views: 372
Map 2 Claim Request -> 2-33
Hey, I'd like to claim a little exterior, on Map 2, coordinates 47, -7 just that one cell. I'll probably put a few little things there, maybe the shell of a small boat with a few bodies and some crates. Nothing too grand, if I wanted to do something huge, I'd claim more than one cell. Oh, don't know...
- Tue Dec 23, 2003 2:39 am
- Forum: Archives
- Topic: Map 3: Claim 3-12 (17, -23): Cave [M]
- Replies: 3
- Views: 332
- Tue Dec 23, 2003 2:38 am
- Forum: Archives
- Topic: Map 3: Claim 3-12 (17, -23): Cave [M]
- Replies: 3
- Views: 332
Map 3: Claim 3-12 (17, -23): Cave [M]
I think this looks alright, it may be a little too dark or not as detailed or something, go ahead and check it out though.
(If I'm posting this in the wrong place, please don't hesitate to say so)
(If I'm posting this in the wrong place, please don't hesitate to say so)
- Sat Dec 20, 2003 5:15 pm
- Forum: Archives
- Topic: Creature Encyclopedia
- Replies: 51
- Views: 4189
- Sat Dec 20, 2003 4:23 am
- Forum: Archives
- Topic: Creature Encyclopedia
- Replies: 51
- Views: 4189
- Sat Dec 20, 2003 4:10 am
- Forum: Archives
- Topic: New Armor-Ursine Hide
- Replies: 19
- Views: 2003
Considering that dragons are extremely rare... 1. There is little chance of having a lot of armor made from dragon scales, particulary if the scales must be obtained... (cough, cough) forcibly. 2. And I do believe that the Imperials for one highly respect dragons for several reasons, not to mention ...
- Fri Dec 19, 2003 3:06 pm
- Forum: Archives
- Topic: Creature Encyclopedia
- Replies: 51
- Views: 4189
Well, I'll be able to do a few books, though not exactly put them in as in-game books, just write the text. Is there anyone who can help me by taking the text I provide and turning it into in-game books? Also, the books need to be more common in areas where those animals are. Finally, the lesser Dae...
- Thu Dec 18, 2003 10:33 pm
- Forum: Archives
- Topic: Creature Encyclopedia
- Replies: 51
- Views: 4189
Just had a brainstorm! Actually, more like a light trickle. Is there any way we can get these books to give a kind of bonus to the PC? What I mean is if we can make it so they get a better chance to Command that type of creature, or even just give more ingrediants from the corpse, as though you get ...
The Artifacts in the older games and lore are good, but I think we should try making a few more, especially since most of the lore items are strangly found on Vvardenfell. It would be even odder if there were a lot more on mainland Morrowind. There is also one artifact that should be completly impos...
- Wed Dec 17, 2003 11:22 pm
- Forum: Archives
- Topic: Creature Encyclopedia
- Replies: 51
- Views: 4189
- Wed Dec 17, 2003 11:11 pm
- Forum: Archives
- Topic: Creature Encyclopedia
- Replies: 51
- Views: 4189