Search found 1076 matches

by gro-Dhal
Thu Dec 25, 2014 11:21 am
Forum: Master Planning
Topic: Some notes on Hlaalu NPCs
Replies: 2
Views: 2405

Some notes on Hlaalu NPCs

Some things to think about when NPCing Hlaalu areas, as requested by arvisrend.

First of all, there are fundamental Dunmer characteristics which can be found across NPCs of all Houses and none. The strength of these traits varies, but you would expect to see some degree of the following in everyone you meet: xenophobia, religiosity, hot-headedness, and stoicism. The Hlaalu in particular may tend to downplay the first two characteristics but they’re still bubbling under the surface.

There are three broad categories of friendly Dunmer NPC in Hlaalu territory.

1. “Ruralâ€Â￾ Hlaalu. These conform most to the standard Dunmer stereotype. They don’t like outlanders and may be willing to show it. They are strictly Tribunal worshippers.

2. “Cityâ€Â￾ Hlaalu. These guys are more accustomed to foreigners, and may depend on outlander trade for their livelihoods in one way or another. They are far less likely to show hostility to the player. Some may even be married to outlanders. Imperial Cult membership will still be rare and they’ll still be fairly religious, but they won’t let their religious beliefs stand in the way of business and will keep quiet about them if they think it’s expedient.

3. “Eliteâ€Â￾ Hlaalu. These are the more powerful figures in Hlaalu society. They’re far fewer in number than the other categories but they’re likely to be encountered by the player disproportionately often. They’re probably in on the “secretâ€Â￾, and will present themselves as citizens of the Empire first and foremost. They will appear reasonable and secular, perhaps distancing themselves from the stereotypes of Dunmer culture, and they may even be over friendly towards the player. They will on the whole be extremely intelligent and manipulative, and present a more united front than most of the other houses.

One consistent trait for the Hlaalu is their dishonesty. Never take what they say completely at face value. They won’t tell obvious lies that will get them caught out, but they will for example lie about the best route to take to the next town, or about which trader offers the best deals. The lower ranking members of this society will draw the player into their plots and intrigues against one another (in contrast to the elites). They love gossip and rumours that mix fact and fiction.

The Hlaalu also have a sharp business sense. They respond well to bribery and have an entrepreneurial spirit. They place great value on money, and on being able to trick and manipulate others. Contrast this with the Telvanni love of knowledge and independence, or the Indoril’s love of order and piety.
by gro-Dhal
Wed Dec 24, 2014 4:23 pm
Forum: Literature
Topic: Hieragropha of Azura, Discourses of Oblivion
Replies: 10
Views: 5334

Hieragropha of Azura, Discourses of Oblivion

This comes from willxpm over at Reddit who has consented for us to use it in-game. It's a really nice multi-part series that I think could work well for the ancestor worshippers of the south, and be of interest elsewhere in the province as well. I have made a few edits for grammar and syntax. 1: Jyg...
by gro-Dhal
Wed Dec 24, 2014 12:34 pm
Forum: Old Ebonheart
Topic: Imperial Cult
Replies: 11
Views: 6230

Updated quests. Still a WIP. -------------------------------------- Lay Healer Orelle Faugard (Breton F) Deliver potions to another city chapel Gather shrooms in the sewers Shrine Sergeant Valacca Prontia (Imperial F) Lost to the Deep: The PC is told about the Vernal Tiger, a ship that sank between ...
by gro-Dhal
Sun Nov 30, 2014 7:39 am
Forum: Master Planning
Topic: New Name Dedefecation
Replies: 49
Views: 19372

Fair enough
by gro-Dhal
Sat Nov 29, 2014 8:33 pm
Forum: Master Planning
Topic: New Name Dedefecation
Replies: 49
Views: 19372

I see no need to change Darnim, although Ildrim does sound better. The other changes are all cool.
by gro-Dhal
Thu Nov 27, 2014 6:29 pm
Forum: Old Ebonheart
Topic: OE Castle
Replies: 86
Views: 48932

Sounds cool but if we have a statue here i'd prefer it to be of Talos/Tiber Septim. 'Ebonheart' is a clear reference to Lorkhan and Talos is Lorkhan's metaphysical successor.
by gro-Dhal
Tue Nov 25, 2014 6:43 pm
Forum: Quests & Dialogue
Topic: [Quest Design] The Judas
Replies: 2
Views: 2995

Seems ok, but needs a different name
by gro-Dhal
Wed Nov 19, 2014 7:50 pm
Forum: Concept Art
Topic: Crucifigo's Concept Art
Replies: 52
Views: 46638

The elephant almost looks like a beefy cousin of the Velk. Which is a good thing.
by gro-Dhal
Mon Nov 17, 2014 10:08 pm
Forum: Concept Art
Topic: Crucifigo's Concept Art
Replies: 52
Views: 46638

Crucifigo gets it. Snails could be more clustered, like this [img]http://i19.tinypic.com/436kajm.jpg[/img] and a contrasting colour to the plant, but otherwise 10/10.
by gro-Dhal
Thu Nov 13, 2014 7:37 pm
Forum: Quests & Dialogue
Topic: [Quest Design] - The Undead Traitor
Replies: 3
Views: 1680

We do need a helluva lot more ancestor-based thematic stuff, so I like this.
by gro-Dhal
Thu Nov 13, 2014 7:35 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Section File
Replies: 87
Views: 80261

I agree that the Argonians are a little too alien to have an artistic sense that other races would share. Unless we emphasise that Geeshus-aj is into weird conceptual shit that nobody warm-blooded can make sense of.
by gro-Dhal
Thu Nov 13, 2014 7:32 pm
Forum: Quests & Dialogue
Topic: [Quest Design] - Lady & the Tramps
Replies: 4
Views: 1543

"This is muatra. Guess what it represents." Still I sort of agree with arvis. The tone feels a little off. I guess it's a perfectly fine story but it doesn't reflect the world its set in in any way. It could easily be shoehorned into any other RPG out there with no alterations. When I desi...
by gro-Dhal
Wed Nov 12, 2014 8:28 pm
Forum: Concept Art
Topic: Crucifigo's Concept Art
Replies: 52
Views: 46638

This is nice stuff- you have a good eye for the important details.

Fancy designing some new flora and fauna?
by gro-Dhal
Fri Nov 07, 2014 8:06 am
Forum: Archives
Topic: TR Doesn't Seem to Load
Replies: 10
Views: 2646

It didn't want to load because Mr Noseybonk is too frightening
by gro-Dhal
Wed Nov 05, 2014 7:09 pm
Forum: Off-Topic
Topic: Coming from Morroblivion to Tamriel Rebuilt
Replies: 37
Views: 6911

Re: Swim, Walk on Water or Levitate

crimsonblade02191973 wrote:I know that the work is not complete which was the reason for the errors and yellow exclamation marks but that is alright.
Those aren't incomplete bits- you probably didn't register your .bsa properly or you wouldn't see them.
by gro-Dhal
Tue Nov 04, 2014 7:56 pm
Forum: Literature
Topic: The Skylamp Night [added]
Replies: 22
Views: 8827

^Your first and second comments are incorrect. The third is something that I can take or leave personally.
by gro-Dhal
Mon Nov 03, 2014 7:58 pm
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16032

Luckily I am almost 30 and have been spared any experience of Pokemon, so I don't know what you're talking about.
by gro-Dhal
Mon Nov 03, 2014 6:43 pm
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16032

6plus wrote:We shouldn't forget symbiotic or parasitic life forms.

I'm thinking fungus/mammal or plant/jellyfish creatures
Something like a big crab with fungus growing from its shell would be cool. They farm the animal for the growths.
by gro-Dhal
Sun Nov 02, 2014 4:49 pm
Forum: Master Planning
Topic: Notes for daedra design
Replies: 18
Views: 5870

gro-Dahl is correct about the Dunmer and the Daedra. However, I believe the other Daedra lords should be represented in some fashion. It seems to me that Bethesda had plans to implement more quests for them but did not for whatever reason. The Mask of Clavicus Vile is in the game in the possession ...
by gro-Dhal
Sun Nov 02, 2014 12:43 pm
Forum: Master Planning
Topic: Notes for daedra design
Replies: 18
Views: 5870

http://www.uesp.net/wiki/Morrowind:Varieties_of_Faith... Minority religious interests may exist, but i'd rather we expended our efforts exploring the facets of the religions that define the province: The Tribunal Temple, the Imperial Cult, and the Good & Bad Daedra. Otherwise we may as well thro...
by gro-Dhal
Sun Nov 02, 2014 9:58 am
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16032

sasquatch: Solstheim isn't Morrowind. Morrowind is cut off from Tamriel by mountains, and the mutating effect of ash from Red Mountain has created a completely unique ecosystem. This is one of the cooler things about the game so i'd like to preserve it. Dormichigan: if you can do the CA and make it ...
by gro-Dhal
Sun Nov 02, 2014 9:54 am
Forum: Master Planning
Topic: Notes for daedra design
Replies: 18
Views: 5870

Traditional Dunmer religion involves the Three Good Daedra (Boethiah, Azura, Mephala) and the Four Corners of the House of Troubles (Sheogorath, Mehrunes Dagon, Molag Bal and Malacath). That's part and parcel of their culture. The other nine princes and the Aedra are alien to this society. What this...
by gro-Dhal
Sun Nov 02, 2014 12:57 am
Forum: Master Planning
Topic: Notes for daedra design
Replies: 18
Views: 5870

Didn't forget (although I still haven't played Dragonborn). Solstheim is a whole different kettle of fish from Morrowind- Hermaeus Mora doesn't really have a presence in the latter.
by gro-Dhal
Sun Nov 02, 2014 12:49 am
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16032

It would have to be a solid concept not to come off as cartoonish.
by gro-Dhal
Sun Nov 02, 2014 12:39 am
Forum: Asset Development
Topic: Needed FX
Replies: 6
Views: 3586

The water thing might work better as a sound activator (isn't there one already?)
by gro-Dhal
Sun Nov 02, 2014 12:37 am
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16032

No real world animals in Morrowind. No mammals in Morrowind. This is a precedent established by Bethesda and it's a good one. If we add generic fish we'd need to add them to Vvardenfell too to avoid obvious moddishness- there are third party mods like abot's that are better placed to handle that.
by gro-Dhal
Sat Nov 01, 2014 10:00 pm
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16032

I think we can do without mammals altogether. Rats are rats- they get everywhere and are a deliberate RPG cliché. A big no to anything else.

Spriggans are creatures associated with Kyne. They belong in Skyrim and Cyrodiil (and Solstheim).
by gro-Dhal
Sat Nov 01, 2014 7:58 pm
Forum: Master Planning
Topic: Notes for daedra design
Replies: 18
Views: 5870

Notes for daedra design

I expect this to be a little more controversial than my other bit about regular creatures, because this is far more subjective. Vanilla Morrowind has eight varieties of daedra. The Atronachs, Scamps and Clannfears are ‘neutral’ creatures, while the others each serve a particular daedric...
by gro-Dhal
Sat Nov 01, 2014 5:11 pm
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16032

Notes for creature design

Let’s talk about creatures in Morrowind. This is something concept artists like to contribute and one of the big draws for players, because a new monster is a fundamentally new sight and experience. Without some sort of style guide (if that’s the right term), new enthusiastic modders w...
by gro-Dhal
Sat Nov 01, 2014 2:44 pm
Forum: Indoril - Thirr
Topic: [Quest Idea - Wilderness] Arrow Hunt
Replies: 5
Views: 3869

Nice quest idea.
by gro-Dhal
Sat Nov 01, 2014 2:36 pm
Forum: Developer Showcase
Topic: Miraclestone's Exterior/Interior Showcase
Replies: 49
Views: 10412

Good work Miraclestone
by gro-Dhal
Thu Oct 23, 2014 5:36 pm
Forum: Concept Art
Topic: [UCG] Morrowind Agriculture
Replies: 7
Views: 4724

My idea was that the ropes on my structure would be made from natural fibers and allowed to decay in order to mimic the dying plant material that the fungus would require in a natural environment. I also liked this idea because it could make for a self-contained and easy to place in-game asset. In ...
by gro-Dhal
Mon Oct 20, 2014 11:12 pm
Forum: Concept Art
Topic: [UCG] Morrowind Agriculture
Replies: 7
Views: 4724

Well anything that fits the Indoril aesthetic or adds atmosphere can go here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24575 I proposed two unusual agriculture ideas a while ago and it would be neat if someone could bring them to life: 1. Watery fields like rice paddies. Within, rows of ...
by gro-Dhal
Mon Oct 20, 2014 9:52 pm
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 272547

I feel like we haven't had much concept art for a long time. What sort of stuff do you think you could draw? Plants? Clutter? Landscapes? In-game art/carvings?
by gro-Dhal
Mon Oct 20, 2014 9:48 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Section File
Replies: 87
Views: 80261

Cool sound stuff rats.

Sasquatch: those all sound like reasonable suggestions.
by gro-Dhal
Thu Oct 16, 2014 6:58 am
Forum: Archives
Topic: System requirements?? anybody...
Replies: 6
Views: 3890

It's built around a 2002 game so that should be fine.

Why not d/l it and see- there's nothing to lose.
by gro-Dhal
Wed Oct 08, 2014 7:22 am
Forum: Archives
Topic: A few thoughts
Replies: 10
Views: 3408

Hi Malchik, some of these errors you noted belong on one of the threads here: http://tamriel-rebuilt.org/old_forum/viewforum.php?f=205 I can't speak for the Dark Brotherhood (because they're craptacular compared with glorious Morag Tong), but the Camonna Tong has a role in the Hlaalu storyline, it h...
by gro-Dhal
Mon Oct 06, 2014 6:22 pm
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 272547

I can see you fine
by gro-Dhal
Mon Oct 06, 2014 5:46 pm
Forum: Old Ebonheart
Topic: Old Ebonheart Section File
Replies: 87
Views: 80261

That change would add precisely nothing except irritation for the player. These ships are not enormous- by naval standards they're lightweight and manoeuvrable craft that can navigate the Inner Sea, which is particularly treacherous. The warships are the heaviest usable vessels in this environment.
by gro-Dhal
Sat Oct 04, 2014 4:25 pm
Forum: Old Ebonheart
Topic: Imperial Cult
Replies: 11
Views: 6230

What for? I thought this was an obscure text of no interest for outsiders? Yeah but it's not being sold to outsiders, it's being sold to people in the city who might want to take part in the festivities. Re the sewers- I thought the upper levels would be generally accessible with a few hidden areas...