Some things to think about when NPCing Hlaalu areas, as requested by arvisrend.
First of all, there are fundamental Dunmer characteristics which can be found across NPCs of all Houses and none. The strength of these traits varies, but you would expect to see some degree of the following in everyone you meet: xenophobia, religiosity, hot-headedness, and stoicism. The Hlaalu in particular may tend to downplay the first two characteristics but they’re still bubbling under the surface.
There are three broad categories of friendly Dunmer NPC in Hlaalu territory.
1. “Rural†Hlaalu. These conform most to the standard Dunmer stereotype. They don’t like outlanders and may be willing to show it. They are strictly Tribunal worshippers.
2. “City†Hlaalu. These guys are more accustomed to foreigners, and may depend on outlander trade for their livelihoods in one way or another. They are far less likely to show hostility to the player. Some may even be married to outlanders. Imperial Cult membership will still be rare and they’ll still be fairly religious, but they won’t let their religious beliefs stand in the way of business and will keep quiet about them if they think it’s expedient.
3. “Elite†Hlaalu. These are the more powerful figures in Hlaalu society. They’re far fewer in number than the other categories but they’re likely to be encountered by the player disproportionately often. They’re probably in on the “secretâ€Â, and will present themselves as citizens of the Empire first and foremost. They will appear reasonable and secular, perhaps distancing themselves from the stereotypes of Dunmer culture, and they may even be over friendly towards the player. They will on the whole be extremely intelligent and manipulative, and present a more united front than most of the other houses.
One consistent trait for the Hlaalu is their dishonesty. Never take what they say completely at face value. They won’t tell obvious lies that will get them caught out, but they will for example lie about the best route to take to the next town, or about which trader offers the best deals. The lower ranking members of this society will draw the player into their plots and intrigues against one another (in contrast to the elites). They love gossip and rumours that mix fact and fiction.
The Hlaalu also have a sharp business sense. They respond well to bribery and have an entrepreneurial spirit. They place great value on money, and on being able to trick and manipulate others. Contrast this with the Telvanni love of knowledge and independence, or the Indoril’s love of order and piety.
Search found 1076 matches
- Thu Dec 25, 2014 11:21 am
- Forum: Master Planning
- Topic: Some notes on Hlaalu NPCs
- Replies: 2
- Views: 2405
- Wed Dec 24, 2014 4:23 pm
- Forum: Literature
- Topic: Hieragropha of Azura, Discourses of Oblivion
- Replies: 10
- Views: 5334
Hieragropha of Azura, Discourses of Oblivion
This comes from willxpm over at Reddit who has consented for us to use it in-game. It's a really nice multi-part series that I think could work well for the ancestor worshippers of the south, and be of interest elsewhere in the province as well. I have made a few edits for grammar and syntax. 1: Jyg...
- Wed Dec 24, 2014 12:34 pm
- Forum: Old Ebonheart
- Topic: Imperial Cult
- Replies: 11
- Views: 6230
Updated quests. Still a WIP. -------------------------------------- Lay Healer Orelle Faugard (Breton F) Deliver potions to another city chapel Gather shrooms in the sewers Shrine Sergeant Valacca Prontia (Imperial F) Lost to the Deep: The PC is told about the Vernal Tiger, a ship that sank between ...
- Sun Nov 30, 2014 7:39 am
- Forum: Master Planning
- Topic: New Name Dedefecation
- Replies: 49
- Views: 19372
- Sat Nov 29, 2014 8:33 pm
- Forum: Master Planning
- Topic: New Name Dedefecation
- Replies: 49
- Views: 19372
- Thu Nov 27, 2014 6:29 pm
- Forum: Old Ebonheart
- Topic: OE Castle
- Replies: 86
- Views: 48932
- Tue Nov 25, 2014 6:43 pm
- Forum: Quests & Dialogue
- Topic: [Quest Design] The Judas
- Replies: 2
- Views: 2995
- Wed Nov 19, 2014 7:50 pm
- Forum: Concept Art
- Topic: Crucifigo's Concept Art
- Replies: 52
- Views: 46638
- Mon Nov 17, 2014 10:08 pm
- Forum: Concept Art
- Topic: Crucifigo's Concept Art
- Replies: 52
- Views: 46638
- Thu Nov 13, 2014 7:37 pm
- Forum: Quests & Dialogue
- Topic: [Quest Design] - The Undead Traitor
- Replies: 3
- Views: 1680
- Thu Nov 13, 2014 7:35 pm
- Forum: Old Ebonheart
- Topic: Old Ebonheart Section File
- Replies: 87
- Views: 80261
- Thu Nov 13, 2014 7:32 pm
- Forum: Quests & Dialogue
- Topic: [Quest Design] - Lady & the Tramps
- Replies: 4
- Views: 1543
- Wed Nov 12, 2014 8:28 pm
- Forum: Concept Art
- Topic: Crucifigo's Concept Art
- Replies: 52
- Views: 46638
- Fri Nov 07, 2014 8:06 am
- Forum: Archives
- Topic: TR Doesn't Seem to Load
- Replies: 10
- Views: 2646
- Wed Nov 05, 2014 7:09 pm
- Forum: Off-Topic
- Topic: Coming from Morroblivion to Tamriel Rebuilt
- Replies: 37
- Views: 6911
Re: Swim, Walk on Water or Levitate
Those aren't incomplete bits- you probably didn't register your .bsa properly or you wouldn't see them.crimsonblade02191973 wrote:I know that the work is not complete which was the reason for the errors and yellow exclamation marks but that is alright.
- Tue Nov 04, 2014 7:56 pm
- Forum: Literature
- Topic: The Skylamp Night [added]
- Replies: 22
- Views: 8827
- Mon Nov 03, 2014 7:58 pm
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16032
- Mon Nov 03, 2014 6:43 pm
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16032
- Sun Nov 02, 2014 4:49 pm
- Forum: Master Planning
- Topic: Notes for daedra design
- Replies: 18
- Views: 5870
gro-Dahl is correct about the Dunmer and the Daedra. However, I believe the other Daedra lords should be represented in some fashion. It seems to me that Bethesda had plans to implement more quests for them but did not for whatever reason. The Mask of Clavicus Vile is in the game in the possession ...
- Sun Nov 02, 2014 12:43 pm
- Forum: Master Planning
- Topic: Notes for daedra design
- Replies: 18
- Views: 5870
- Sun Nov 02, 2014 9:58 am
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16032
sasquatch: Solstheim isn't Morrowind. Morrowind is cut off from Tamriel by mountains, and the mutating effect of ash from Red Mountain has created a completely unique ecosystem. This is one of the cooler things about the game so i'd like to preserve it. Dormichigan: if you can do the CA and make it ...
- Sun Nov 02, 2014 9:54 am
- Forum: Master Planning
- Topic: Notes for daedra design
- Replies: 18
- Views: 5870
Traditional Dunmer religion involves the Three Good Daedra (Boethiah, Azura, Mephala) and the Four Corners of the House of Troubles (Sheogorath, Mehrunes Dagon, Molag Bal and Malacath). That's part and parcel of their culture. The other nine princes and the Aedra are alien to this society. What this...
- Sun Nov 02, 2014 12:57 am
- Forum: Master Planning
- Topic: Notes for daedra design
- Replies: 18
- Views: 5870
- Sun Nov 02, 2014 12:49 am
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16032
- Sun Nov 02, 2014 12:39 am
- Forum: Asset Development
- Topic: Needed FX
- Replies: 6
- Views: 3586
- Sun Nov 02, 2014 12:37 am
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16032
- Sat Nov 01, 2014 10:00 pm
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16032
- Sat Nov 01, 2014 7:58 pm
- Forum: Master Planning
- Topic: Notes for daedra design
- Replies: 18
- Views: 5870
Notes for daedra design
I expect this to be a little more controversial than my other bit about regular creatures, because this is far more subjective. Vanilla Morrowind has eight varieties of daedra. The Atronachs, Scamps and Clannfears are ‘neutral’ creatures, while the others each serve a particular daedric...
- Sat Nov 01, 2014 5:11 pm
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16032
Notes for creature design
Let’s talk about creatures in Morrowind. This is something concept artists like to contribute and one of the big draws for players, because a new monster is a fundamentally new sight and experience. Without some sort of style guide (if that’s the right term), new enthusiastic modders w...
- Sat Nov 01, 2014 2:44 pm
- Forum: Indoril - Thirr
- Topic: [Quest Idea - Wilderness] Arrow Hunt
- Replies: 5
- Views: 3869
- Sat Nov 01, 2014 2:36 pm
- Forum: Developer Showcase
- Topic: Miraclestone's Exterior/Interior Showcase
- Replies: 49
- Views: 10412
- Thu Oct 23, 2014 5:36 pm
- Forum: Concept Art
- Topic: [UCG] Morrowind Agriculture
- Replies: 7
- Views: 4724
My idea was that the ropes on my structure would be made from natural fibers and allowed to decay in order to mimic the dying plant material that the fungus would require in a natural environment. I also liked this idea because it could make for a self-contained and easy to place in-game asset. In ...
- Mon Oct 20, 2014 11:12 pm
- Forum: Concept Art
- Topic: [UCG] Morrowind Agriculture
- Replies: 7
- Views: 4724
Well anything that fits the Indoril aesthetic or adds atmosphere can go here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24575 I proposed two unusual agriculture ideas a while ago and it would be neat if someone could bring them to life: 1. Watery fields like rice paddies. Within, rows of ...
- Mon Oct 20, 2014 9:52 pm
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 272547
- Mon Oct 20, 2014 9:48 pm
- Forum: Old Ebonheart
- Topic: Old Ebonheart Section File
- Replies: 87
- Views: 80261
- Thu Oct 16, 2014 6:58 am
- Forum: Archives
- Topic: System requirements?? anybody...
- Replies: 6
- Views: 3890
- Wed Oct 08, 2014 7:22 am
- Forum: Archives
- Topic: A few thoughts
- Replies: 10
- Views: 3408
Hi Malchik, some of these errors you noted belong on one of the threads here: http://tamriel-rebuilt.org/old_forum/viewforum.php?f=205 I can't speak for the Dark Brotherhood (because they're craptacular compared with glorious Morag Tong), but the Camonna Tong has a role in the Hlaalu storyline, it h...
- Mon Oct 06, 2014 6:22 pm
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 272547
- Mon Oct 06, 2014 5:46 pm
- Forum: Old Ebonheart
- Topic: Old Ebonheart Section File
- Replies: 87
- Views: 80261
- Sat Oct 04, 2014 4:25 pm
- Forum: Old Ebonheart
- Topic: Imperial Cult
- Replies: 11
- Views: 6230
What for? I thought this was an obscure text of no interest for outsiders? Yeah but it's not being sold to outsiders, it's being sold to people in the city who might want to take part in the festivities. Re the sewers- I thought the upper levels would be generally accessible with a few hidden areas...