Search found 25 matches
- Fri Jan 12, 2007 5:50 pm
- Forum: Archives
- Topic: RPG in the works
- Replies: 19
- Views: 1564
- Mon Jan 08, 2007 5:39 pm
- Forum: Archives
- Topic: RPG in the works
- Replies: 19
- Views: 1564
Here are some of the states, it's not final Strength : HP, Carry weight, Healig Rate Endurance : Stamina(Energy), Damage Reduction, AC Magic (?) : MP (mana), Spells Strenght Dexterity : ... (helps with hand actions) Agility : AC, ... (helps with body and leg actions) Accuracy : ... Aiming (hand eye ...
- Mon Jan 08, 2007 2:19 pm
- Forum: Archives
- Topic: RPG in the works
- Replies: 19
- Views: 1564
- Wed Jan 03, 2007 12:54 pm
- Forum: Archives
- Topic: RPG in the works
- Replies: 19
- Views: 1564
- Tue Jan 02, 2007 10:59 am
- Forum: Archives
- Topic: OOT Model Thread - Architecture
- Replies: 50
- Views: 6017
- Tue Jan 02, 2007 10:47 am
- Forum: Archives
- Topic: OOT Model Thread - Architecture
- Replies: 50
- Views: 6017
- Fri Dec 29, 2006 8:07 am
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
- Tue Dec 26, 2006 1:10 pm
- Forum: Archives
- Topic: RPG in the works
- Replies: 19
- Views: 1564
RPG in the works
Hi, I have an idea going for a RPG game (morrowind like) ,and I'm asking If you have some ideas or suggestions that you would like to see in a RPG. Later when I see that people are interested I'll share my ideas. A second thing : Who knows how get in touch with a Game Software to present my ideas (F...
- Sun Dec 24, 2006 8:59 am
- Forum: Concept Art
- Topic: Lutemoth art overflow
- Replies: 708
- Views: 57260
- Sun Dec 24, 2006 8:40 am
- Forum: Archives
- Topic: [Morrowind] World Error Reporting
- Replies: 164
- Views: 14487
Yes. Ok I played a little more and found some problems in and near Gah Oadaruhn. The lower platforms(that sit on the water) have water coming over them (when the waves rise), some of the doors don't work, especially the entrance in the city one and there was a tree that was semi-floating, but i don'...
- Sat Dec 23, 2006 11:06 am
- Forum: Archives
- Topic: [Morrowind] World Error Reporting
- Replies: 164
- Views: 14487
- Sat Dec 23, 2006 10:04 am
- Forum: Archives
- Topic: Screenshots, Transportation and Praise for the TR Team
- Replies: 35
- Views: 2113
- Fri Dec 22, 2006 3:51 pm
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
- Thu Dec 21, 2006 8:44 pm
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
- Wed Dec 20, 2006 7:54 pm
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
- Wed Dec 20, 2006 9:15 am
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
- Tue Dec 19, 2006 6:41 pm
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
- Tue Dec 19, 2006 4:48 pm
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
I had some test papers. I think i'll try and work a little tomorrow. And the first sword... that's the concept. offtopic: heard you from Iasi. Ok, so it was my mistake. The concept i used was to wide, than i looked at what lute did and i modified it a little. [url=http://img265.imageshack.us/my.php?...
- Tue Dec 19, 2006 10:04 am
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
[url=http://img97.imageshack.us/my.php?image=s1lutejm5.jpg][img]http://img97.imageshack.us/img97/2141/s1lutejm5.th.jpg[/img][/url] A model from lute's concept. And now for yet other older stuff i made: [url=http://img187.imageshack.us/my.php?image=arme1aw1.jpg][img]http://img187.imageshack.us/img187...
- Tue Dec 19, 2006 9:58 am
- Forum: Concept Art
- Topic: Lutemoth art overflow
- Replies: 708
- Views: 57260
I tried to make one of your swords... this is the model. In order for it to look good i need some textures... If you have some in mind for the blade be happy to apply them. [url=http://img97.imageshack.us/my.php?image=s1lutejm5.jpg][img]http://img97.imageshack.us/img97/2141/s1lutejm5.th.jpg[/img][/u...
- Mon Dec 18, 2006 10:03 am
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
I think i'm going with morrowind for a few reasons: It works on my computer ergo i can test the models before sending them; Far fewer polys than oblivion models so that means fewer time for a model and less work for the computer. Just installed 3d max again and my best work doesn't work... it sais i...
- Mon Dec 18, 2006 8:43 am
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
- Sun Dec 17, 2006 8:33 pm
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
- Sun Dec 17, 2006 3:40 pm
- Forum: Developer Showcase
- Topic: Ilidur's showcase
- Replies: 35
- Views: 5139
Ilidur's showcase
These are some of my models, the last four and the houses are from another project that went down (atlantis). [url=http://img327.imageshack.us/my.php?image=gaiahousejf4.jpg][img]http://img327.imageshack.us/img327/7906/gaiahousejf4.th.jpg[/img][/url] [url=http://img260.imageshack.us/my.php?image=gaia...
- Thu Dec 07, 2006 10:38 pm
- Forum: Archives
- Topic: [Morrowind] Public Feedback
- Replies: 326
- Views: 156052
First, i have been watching this mod for a while and when i heard it was released i went and got bloodmoon just to play it :D. But i have some problems... i arrived on the island swimming, and saw some guys, a guy attacked me but the other two (tevelany watchmen i think) just stood there. Another si...