Search found 64 matches
- Thu May 20, 2004 9:25 pm
- Forum: Archives
- Topic: Map 2: Darconis->Tower (26,1) #12,
- Replies: 12
- Views: 590
Because I had to double the mesh size of the library interior. all narmal dors and exits are of no use. The way I looked at the interior, is: The seperate office/living quaters shall be on the higher section of the tower. That way it would look somewhat symetrical to the tower exterior view. Now I'd...
- Thu May 20, 2004 12:24 pm
- Forum: Archives
- Topic: Map 2: Darconis->Tower (26,1) #12,
- Replies: 12
- Views: 590
PLEASE NOTE: This is not a final version, but for Vegor and Assassinace only. The final version will come in 10+ days Alright, here is what I have now.... So Vegor and Assassinace enjoy. I'm going to turn the crysatal into a sort of teleporter... to the spherical room. Also I already linked it to th...
- Thu May 20, 2004 12:21 pm
- Forum: Archives
- Topic: Map 2: Darconis->Tower (26,1) #12,
- Replies: 12
- Views: 590
- Wed May 19, 2004 11:07 pm
- Forum: Archives
- Topic: Map 2: Darconis->Tower (26,1) #12,
- Replies: 12
- Views: 590
I have gave considerable con sideration to Vegor's and Assistance ideas, BUT the thing is the #23 IS TOO SMALL for the interior I already have. And its a good interior, so i'm not redisigning it. So I propose that me and Vegor + Assistance, share my interior + we coloborate on creation of a more int...
- Wed May 19, 2004 8:01 am
- Forum: Archives
- Topic: Map 2: Darconis->Tower (26,1) #12,
- Replies: 12
- Views: 590
Map 2: Darconis->Tower (26,1) #12,
For my Great Library Telvanni Mod. Like Yinnie sugested....
Note: I cant find the claim MAP for Darconis!
Note: I cant find the claim MAP for Darconis!
- Tue May 18, 2004 8:56 am
- Forum: Archives
- Topic: Ninja Monkeys: All TR modders should get this!!!!
- Replies: 14
- Views: 1276
- Mon May 17, 2004 9:50 pm
- Forum: Archives
- Topic: Ninja Monkeys: All TR modders should get this!!!!
- Replies: 14
- Views: 1276
I cant force you to use this mod, and if you wish to make every single npc yourself...thats your choice. But consider this that this mod does for the Player as much as it does for you. Most of my experiance in Morrowind came form fighting in these bandit caves, were no npc is tougher than 15th level...
- Mon May 17, 2004 7:37 am
- Forum: Archives
- Topic: How do you make NPCs see - through?
- Replies: 2
- Views: 272
- Mon May 17, 2004 6:47 am
- Forum: Archives
- Topic: How do you make NPCs see - through?
- Replies: 2
- Views: 272
How do you make NPCs see - through?
I want to create an NPCs and creatures that are see through like Ghosts and Azura. How do I do it?
- Mon May 17, 2004 4:54 am
- Forum: Archives
- Topic: Ninja Monkeys: All TR modders should get this!!!!
- Replies: 14
- Views: 1276
I see your point, this is a lot of work, i curently have 165 NPCs, and plan on making it 200+ in the next update, but what you propose, will requre several seperate lists..... What I could do, is create Random Generators for items for those regions for people to use, since NPC creation would be to c...
- Mon May 17, 2004 3:51 am
- Forum: Archives
- Topic: Ninja Monkeys: All TR modders should get this!!!!
- Replies: 14
- Views: 1276
- Mon May 17, 2004 1:55 am
- Forum: Archives
- Topic: Ninja Monkeys: All TR modders should get this!!!!
- Replies: 14
- Views: 1276
THe way I desighned these guys to be used, is for bandit caves and such, also they all have random equpment. I also wanted to give Archers short blades, but apperently they are not good at them....they are good with LONG swords! As for mages, sort blades are all blades under that categorie, includin...
- Sun May 16, 2004 12:24 pm
- Forum: Archives
- Topic: Ninja Monkeys: All TR modders should get this!!!!
- Replies: 14
- Views: 1276
- Sun May 16, 2004 12:14 pm
- Forum: Archives
- Topic: Claim: Map 5: Kogo'tel-> #s 30-35 and 9
- Replies: 6
- Views: 423
- Sat May 15, 2004 11:17 am
- Forum: Archives
- Topic: Ninja Monkeys: All TR modders should get this!!!!
- Replies: 14
- Views: 1276
- Sat May 15, 2004 11:01 am
- Forum: Archives
- Topic: Ninja Monkeys: All TR modders should get this!!!!
- Replies: 14
- Views: 1276
Ninja Monkeys: All TR modders should get this!!!!
The new version is out, so get it, in my latest post. V 1.1 * Added bloodmoon's bear and wolf armors (w/o enchantments). Also added huntsman's weapons for to the random lists. The Sahulm and Nordic ones are "ANTI" lore, so I couldn't add the to the general list. How ever in the next versio...
- Sat May 15, 2004 6:50 am
- Forum: Archives
- Topic: Claim: Map 5: Kogo'tel-> #s 30-35 and 9
- Replies: 6
- Views: 423
- Fri May 14, 2004 9:08 am
- Forum: Archives
- Topic: Pirate sword
- Replies: 29
- Views: 2112
- Thu May 13, 2004 6:03 am
- Forum: Archives
- Topic: New Steel Armor Textures
- Replies: 42
- Views: 5350
- Thu May 13, 2004 5:51 am
- Forum: Archives
- Topic: Barbarian Building Designs
- Replies: 67
- Views: 5965
- Tue May 11, 2004 12:40 pm
- Forum: Archives
- Topic: New Steel Armor Textures
- Replies: 42
- Views: 5350
- Tue May 11, 2004 6:36 am
- Forum: Archives
- Topic: Claim: Map 5: Kogo'tel-> #s 30-35 and 9
- Replies: 6
- Views: 423
Claim: Map 5: Kogo'tel-> #s 30-35 and 9
30)Redoran Consul seat. Think 3 floors, and a huge basement. 31)Guild -> ok, this would be a guild of say tamers or hunters or merchants, were you could get couple of qusts or alternatively rob their vault. Layout: 10-15 rooms, plus 1 vault level, and main reception area. 32)Noblemans house. Somewha...
- Tue May 11, 2004 5:32 am
- Forum: Archives
- Topic: "Ninja Monkeys" a mod for ALL TR designers. PLZ :
- Replies: 12
- Views: 1425
- Sun May 02, 2004 1:57 pm
- Forum: Archives
- Topic: How to post a mod
- Replies: 1
- Views: 214
How to post a mod
Ok, I've created a mod, I've created new items, new npcs, new spells. I havent used any new textures, or added new meshes.
How do I seperate it from my game? (its a seperate 'file')
Were do I upload it? i dont have online space.
How do I seperate it from my game? (its a seperate 'file')
Were do I upload it? i dont have online space.
- Sun May 02, 2004 1:47 pm
- Forum: Archives
- Topic: Copper armor concepts
- Replies: 105
- Views: 7839
I believe that various shield designs would be cool. What we could do is atribute them to argonians... Think about it, Imperials would be romans in real life, Nords would be vikings in real life, And curently argonians have no 'identety. So having argonians with this armor and weapons, would be cool...
- Sun May 02, 2004 1:34 pm
- Forum: Archives
- Topic: "Ninja Monkeys" a mod for ALL TR designers. PLZ :
- Replies: 12
- Views: 1425
- Sun May 02, 2004 12:44 pm
- Forum: Archives
- Topic: "Ninja Monkeys" a mod for ALL TR designers. PLZ :
- Replies: 12
- Views: 1425
Ok, let me refrase this, I would like have an experiance were I have a % chance of victory how ever small. The non leveld aproach mostly gives you two extrems: Either you can't win, or you win too easily. Random aproach, gives you a generated sequence of NPCS to fight, so the dificulty of fights is ...
- Sun May 02, 2004 11:56 am
- Forum: Archives
- Topic: "Ninja Monkeys" a mod for ALL TR designers. PLZ :
- Replies: 12
- Views: 1425
ok, thats one side of the coin. But consider my argument: Morrowind is oppen ended game. Infact I've achived grandmaster in Morag tong BEFORE i even visited balmora. So here is the question, how Would the TR mod builders place their monsters? What level would these creatures be around? lev 5 or 45? ...
- Sun May 02, 2004 10:31 am
- Forum: Archives
- Topic: "Ninja Monkeys" a mod for ALL TR designers. PLZ :
- Replies: 12
- Views: 1425
"Ninja Monkeys" a mod for ALL TR designers. PLZ :
Ok, for those who know me, you've been accustomed to my constant whining about, EXPANSION content (e.g. Tribunal), is TOTALLY absent from original game. SO, after much useless complaining I’ve created a mod that fixes that. But while doing it I’ve expanded its original purpose. Now thi...
- Sun May 02, 2004 10:27 am
- Forum: Archives
- Topic: Indoril and Dres law
- Replies: 41
- Views: 3912
Last I heard, regicide, no matter the regent, is an offense punishable by torture until death. ;-) But you see, there is this 'Accident' policy. For example its QUITE natural for people to die of natural causes such as, riped appart by wild animals. Plus HOW would you PROVE that you kiled Helseth? ...
- Sun May 02, 2004 8:04 am
- Forum: Archives
- Topic: Is this posible?
- Replies: 12
- Views: 870
gaenor the anoying 'beggar' in Tribunal EXP? Yeh, thats SORT-OF what I want to accomplish....Except rather then a dumbass asking you for unrealistic ammounts of cash, I want, a npc that GIVES and impression of treaveling, adventuring, leveling. Also, I want them to be USEFULL, also I'd like them to ...
- Sun May 02, 2004 7:59 am
- Forum: Archives
- Topic: Copper armor concepts
- Replies: 105
- Views: 7839
- Sat May 01, 2004 7:43 am
- Forum: Archives
- Topic: Is this posible?
- Replies: 12
- Views: 870
Is this posible?
Ok i want a Randomly generated NPC (Via ninja monkey) appear, say his name will be "l33t NPC". Now i want this person to give the player a discussion, and then dissapear. NOW in another area, some time later Ninja Monkey genrates same NPC, but this time his has cooler equpment, more powerf...
- Sat May 01, 2004 7:34 am
- Forum: Archives
- Topic: Copper armor concepts
- Replies: 105
- Views: 7839
- Tue Mar 30, 2004 6:32 am
- Forum: Archives
- Topic: Natural Armors
- Replies: 106
- Views: 8398
- Sun Mar 28, 2004 7:27 am
- Forum: Archives
- Topic: Natural Armors
- Replies: 106
- Views: 8398
Have you considered allowing the player to have hybrid armours custom made by one of your artisans? It would be cool to bring an armourer some netchleather and some molecrab and have some sort of strong, but light, armour made for you. And i know the emphasis is on natural armours, but what if you'...
- Thu Mar 25, 2004 11:45 pm
- Forum: Archives
- Topic: How can I add all new faces/objects to my mod?
- Replies: 3
- Views: 364
- Sun Mar 21, 2004 4:05 am
- Forum: Archives
- Topic: How can I add all new faces/objects to my mod?
- Replies: 3
- Views: 364
How can I add all new faces/objects to my mod?
Ok here is the story...the mod i'm making, several npcs could do with a new face... so WHERE do i get them?
Problem is I have Stilgard Tower, and all the faces + items are in there, but i dont want to use it as my source file... is their a file that contains all these things that I can utilise?
Problem is I have Stilgard Tower, and all the faces + items are in there, but i dont want to use it as my source file... is their a file that contains all these things that I can utilise?
- Tue Mar 02, 2004 3:57 am
- Forum: Archives
- Topic: Proposed province order
- Replies: 27
- Views: 2134