Search found 272 matches
- Thu Apr 06, 2006 6:03 pm
- Forum: Archives
- Topic: The First Official Beth Plugins Are Out
- Replies: 32
- Views: 2546
As for myself, coming from the Unreal franchise, that was really surprising. Epic Games wholeheartedly endorses the mod community because they KNOW that the modders creating new content is one of the strongest factors in Unreal's high replay value. In fact Epic deserve every single penny and more s...
- Thu Apr 06, 2006 3:48 am
- Forum: Archives
- Topic: The First Official Beth Plugins Are Out
- Replies: 32
- Views: 2546
With the new normal/bump mapping technology now being employed, asset development for companies can take up to FIVE times longer than previous work. Even an experienced highpoly modeller must spend an average of three times longer to complete one model. This means a significant increase in producti...
- Wed Apr 05, 2006 4:25 pm
- Forum: Archives
- Topic: The First Official Beth Plugins Are Out
- Replies: 32
- Views: 2546
Personally I think this is crap, the fact that they took out finished stuff and then resold it. I hate nickel and diming. People suggest that this is necessary to allow them to continue to work on the game, well that is BS. If they want to work on it make a decent expansion and sell it, like bloodmo...
- Mon Jan 30, 2006 11:46 pm
- Forum: Exteriors: N/A
- Topic: 6-22-Dre
- Replies: 91
- Views: 18531
- Mon Jan 30, 2006 3:42 pm
- Forum: Archives
- Topic: Threads disappearing
- Replies: 44
- Views: 2554
When an exterior does under review the thread temporarily dissapears is this correct? I am curious b/c claim 6-44 has dissapeared, and now seeing this I was just wondering if that indeed is the normal behavior when the claim is under review. (In other words the thread is in limbo until it is either ...
- Sat Jan 28, 2006 8:12 pm
- Forum: Concept Art
- Topic: WSG#5 [A] Tavern in a Desert Town.
- Replies: 37
- Views: 6554
This tavern has done quite well, considering the neighborhood it's in. Although no one gives the same answer, some admit the pub used to run as a backhouse (it gives interest to visitors) Nice pic btw, but I have a question. I thought backhouse reffered to a toilet, perhaps that is not the same eve...
- Sat Jan 28, 2006 7:17 pm
- Forum: Exteriors: N/A
- Topic: 6-44-Dre
- Replies: 31
- Views: 5884
- Sat Jan 28, 2006 5:44 am
- Forum: Exteriors: N/A
- Topic: 6-44-Dre
- Replies: 31
- Views: 5884
- Thu Jan 26, 2006 12:05 am
- Forum: Exteriors: Finished
- Topic: 3-40-Ind
- Replies: 43
- Views: 10398
- Fri Jan 20, 2006 11:05 pm
- Forum: Archives
- Topic: Leaving for a little bit
- Replies: 11
- Views: 560
Maybe in your school I had 33 hours of AP credit when I went to college and it made life way easier. I did not have to take craploads of classes. My wife had 24 AP credits when she went to college. I graduated with honors from my university precisely because of AP credits. (If you get a 5 on the AP ...
- Fri Jan 13, 2006 2:27 pm
- Forum: Archives
- Topic: Map 1 Error Reporting
- Replies: 113
- Views: 13650
- Thu Jan 12, 2006 3:39 pm
- Forum: Archives
- Topic: How did you pick/made up your username?
- Replies: 39
- Views: 2406
- Wed Jan 11, 2006 10:36 pm
- Forum: Archives
- Topic: Dres Architecture in Tear
- Replies: 37
- Views: 3006
- Wed Jan 11, 2006 3:23 pm
- Forum: Archives
- Topic: The Notion of Water in Hammerfell
- Replies: 47
- Views: 3074
This is exactly like the thread about cold damage in skyrim. And I still think it could be a good thing, but as was said it needs to be limited, not just extremely annoying. Like when you cross the Rhub al kali, or however you spell it. So if a specific questline says something about needing water t...
- Wed Jan 11, 2006 1:39 am
- Forum: Archives
- Topic: Map 1 Error Reporting
- Replies: 113
- Views: 13650
Stalker, do you want only hostile creatures or all the netches and what not? How about unique quest folk? Here are creatures and individuals, I will let you decide [url=http://img138.imageshack.us/my.php?image=screenshot187ey.jpg][img]http://img138.imageshack.us/img138/3597/screenshot187ey.th.jpg[/i...
- Tue Jan 10, 2006 10:45 pm
- Forum: Concept Art
- Topic: WSG#3 [A] Life in a desert village from afar.
- Replies: 75
- Views: 13020
What about this? [url=http://img243.imageshack.us/my.php?image=example0cx.jpg][img]http://img243.imageshack.us/img243/704/example0cx.th.jpg[/img][/url] The ramp leading up to gate would divert a flash flood through the two channels on the side, they could simply go underwater, and that would mean th...
- Tue Jan 10, 2006 10:19 pm
- Forum: Developer Showcase
- Topic: Sxotty exteriors
- Replies: 7
- Views: 1928
Sorry I don't have a scanner :( Of course I don't mind that is why I threw it up here to give others inspiration. I was actually making in the Doom3 editor but I gave up, it was just so complicated to do the darn Terrain. I wish you could merge the capabilities of editors, use the CS to make the ter...
- Tue Jan 10, 2006 8:37 pm
- Forum: Developer Showcase
- Topic: Sxotty exteriors
- Replies: 7
- Views: 1928
- Tue Jan 10, 2006 5:04 pm
- Forum: Archives
- Topic: Map 1 Error Reporting
- Replies: 113
- Views: 13650
Cell 19,21 Grass is located in middle of pathway, it just looks silly [url=http://img238.imageshack.us/my.php?image=screenshot153yh.jpg][img]http://img238.imageshack.us/img238/6301/screenshot153yh.th.jpg[/img][/url] Cell 31,12 Door is hidden behind dirt, perhaps it was on purpose, not sure [url=http...
- Tue Jan 10, 2006 4:59 pm
- Forum: Archives
- Topic: Possible downloads for non modders
- Replies: 13
- Views: 539
- Tue Jan 10, 2006 3:43 am
- Forum: Concept Art
- Topic: WSG#3 [A] Life in a desert village from afar.
- Replies: 75
- Views: 13020
- Tue Jan 10, 2006 1:56 am
- Forum: Concept Art
- Topic: WSG#3 [A] Life in a desert village from afar.
- Replies: 75
- Views: 13020
Flash floods are very common in the desert. It is a very nice picture I really don't want to diss your work, it is lovely. If you adjusted it so the village was on the sides, or so the gate was between some pillars instead of in a canyon then it would work I suppose. Still I think some cliff dwellin...
- Mon Jan 09, 2006 11:36 pm
- Forum: Concept Art
- Topic: WSG#3 [A] Life in a desert village from afar.
- Replies: 75
- Views: 13020
Putting it in a canyon is a poor idea, putting it into the canyon walls is a good idea. Every desert with rock like that is subject to flash floods and they would destroy the entire town if it were in the canyon bottom. Building the dwellings on the walls though would be very useful and cool, with s...
- Mon Jan 09, 2006 9:47 pm
- Forum: Developer Showcase
- Topic: Sxotty exteriors
- Replies: 7
- Views: 1928
Yeah, but there is only one listed as available at the moment, some indoril claim of 9 cells... And I likely would be interested, I am heartily sick of Dres claims at the moment, indoril looks much more aesthetic to me... looking at the map though that claim was alredy finished? And that is the only...
- Mon Jan 09, 2006 7:39 pm
- Forum: Developer Showcase
- Topic: Sxotty exteriors
- Replies: 7
- Views: 1928
Sxotty exteriors
So I already have 2 claims in map 6 finished and a 3rd that should be getting reviewed soon. The third is definitely the best with a lot more unique ideas in it. Can I just point out the claims, well they are in my sig I guess, here I can load up a claim by itself perhaps. [url=http://tamriel-rebuil...
- Mon Jan 09, 2006 6:29 pm
- Forum: Exteriors: N/A
- Topic: 6-44-Dre
- Replies: 31
- Views: 5884
- Mon Jan 09, 2006 6:06 pm
- Forum: Exteriors: N/A
- Topic: 6-44-Dre
- Replies: 31
- Views: 5884
Actually Dexter I checked and the one that is uploaded is already finished except for the buildings, so if they are not finalized or whatever just take the one I have and use that. I am actually quite happy with the way it turned out, it has a good aura about it and some interesting things that I ha...
- Mon Jan 09, 2006 5:56 pm
- Forum: Exteriors: Finished
- Topic: 6-19-Dre
- Replies: 1
- Views: 1717
- Mon Jan 09, 2006 5:05 pm
- Forum: Exteriors: N/A
- Topic: 6-44-Dre
- Replies: 31
- Views: 5884
I couldn't finish it as I said b/c youguys would not give me the dres buildings. The claim is done except for the like 4 buidings. I will upload the finished file today, but I have to find it on one of my hard drives. The reason I did not just turn it in, is I had a very specific idea, there was a l...
- Sun Sep 04, 2005 8:33 pm
- Forum: Archives
- Topic: Approved guilds
- Replies: 187
- Views: 15050
You know the reason for limited amount of guild ? It's limited amount of questmakers. Will you make all those quests ? I understand that and am not suggesting you suddenly put it on the approved list, I am saying that by listing it as disapproved you cut down on creativity, perhaps somebody came by...
- Thu Sep 01, 2005 5:40 pm
- Forum: Archives
- Topic: Skyrim availanche
- Replies: 5
- Views: 668
- Thu Sep 01, 2005 1:41 am
- Forum: Archives
- Topic: Twin Lamps Guild
- Replies: 24
- Views: 1850
- Thu Sep 01, 2005 1:39 am
- Forum: Archives
- Topic: Approved guilds
- Replies: 187
- Views: 15050
- Wed Aug 31, 2005 3:30 pm
- Forum: Archives
- Topic: Approved guilds
- Replies: 187
- Views: 15050
- Wed Aug 31, 2005 3:22 pm
- Forum: Archives
- Topic: Twin Lamps Guild
- Replies: 24
- Views: 1850
Haplo we already made a big long and nice quest idea for this. [url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=3240[/url] Anyway I thought so, if you read it at least I think it made it to the stage that it is a valuable quest line to put in there somewhere. 1st somehow you get introduced ...
- Tue Aug 30, 2005 7:33 pm
- Forum: Archives
- Topic: Approved guilds
- Replies: 187
- Views: 15050
Re: Approved guilds
Disapproved guilds: Smuggler guild , Bandit guild, Werewolves guild, necromancer guild and in general guilds or organizations consisting of unorganizable groups or individuals. I have a problem with this decision. Smugglers are not inherently unorganizeable. In fact they are highly organizeable as ...
- Tue Aug 30, 2005 6:40 pm
- Forum: Off-Topic
- Topic: Members Photos
- Replies: 574
- Views: 178240
- Mon Aug 29, 2005 7:57 pm
- Forum: Archives
- Topic: What would you do if you lived on Nirn
- Replies: 60
- Views: 4210
I would definitely go get some pearls from the ocean. The stupid fish they have there have tiny teeth and are all fubared so I wouldn't be too worried. Of course I guess the druegh would be a problem. Then I would join the fighters guild to learn how to fight decently and the mages guild. After earn...
- Mon Aug 29, 2005 7:46 pm
- Forum: Archives
- Topic: Map Screens
- Replies: 6
- Views: 461
- Sat Aug 27, 2005 10:18 pm
- Forum: Archives
- Topic: Going home (in game, not real life)
- Replies: 25
- Views: 2190
I actually think it is a really really excellent idea. But you should make it actually like a mystery. Have it so you find the orphanage, and they have books or something about the children telling when they were brought in and who dropped them off, some kind of clues that could lead you back. Of co...