Search found 272 matches

by sxotty
Thu Apr 06, 2006 6:03 pm
Forum: Archives
Topic: The First Official Beth Plugins Are Out
Replies: 32
Views: 2546

As for myself, coming from the Unreal franchise, that was really surprising. Epic Games wholeheartedly endorses the mod community because they KNOW that the modders creating new content is one of the strongest factors in Unreal's high replay value. In fact Epic deserve every single penny and more s...
by sxotty
Thu Apr 06, 2006 3:48 am
Forum: Archives
Topic: The First Official Beth Plugins Are Out
Replies: 32
Views: 2546

With the new normal/bump mapping technology now being employed, asset development for companies can take up to FIVE times longer than previous work. Even an experienced highpoly modeller must spend an average of three times longer to complete one model. This means a significant increase in producti...
by sxotty
Wed Apr 05, 2006 4:25 pm
Forum: Archives
Topic: The First Official Beth Plugins Are Out
Replies: 32
Views: 2546

Personally I think this is crap, the fact that they took out finished stuff and then resold it. I hate nickel and diming. People suggest that this is necessary to allow them to continue to work on the game, well that is BS. If they want to work on it make a decent expansion and sell it, like bloodmo...
by sxotty
Mon Jan 30, 2006 11:46 pm
Forum: Exteriors: N/A
Topic: 6-22-Dre
Replies: 91
Views: 18531

POHA is that also next to the corner of 6-44? If so can you check on that b/c it is low already all along the southern edge. And it is that way due to the claims that were previously next to it, but there is a tiny stream on the south east of 6-44 and it would look silly if it ended abbruptly.
by sxotty
Mon Jan 30, 2006 3:42 pm
Forum: Archives
Topic: Threads disappearing
Replies: 44
Views: 2554

When an exterior does under review the thread temporarily dissapears is this correct? I am curious b/c claim 6-44 has dissapeared, and now seeing this I was just wondering if that indeed is the normal behavior when the claim is under review. (In other words the thread is in limbo until it is either ...
by sxotty
Sat Jan 28, 2006 8:12 pm
Forum: Concept Art
Topic: WSG#5 [A] Tavern in a Desert Town.
Replies: 37
Views: 6554

This tavern has done quite well, considering the neighborhood it's in. Although no one gives the same answer, some admit the pub used to run as a backhouse (it gives interest to visitors) Nice pic btw, but I have a question. I thought backhouse reffered to a toilet, perhaps that is not the same eve...
by sxotty
Sat Jan 28, 2006 7:17 pm
Forum: Exteriors: N/A
Topic: 6-44-Dre
Replies: 31
Views: 5884

Ok, sorry man, I thought you had done it like a week ago.

Did you get a suped duper new computer, or did your old one just crap out and you had to get something to get by?
by sxotty
Sat Jan 28, 2006 5:44 am
Forum: Exteriors: N/A
Topic: 6-44-Dre
Replies: 31
Views: 5884

So um Dexter? How was it? Did you like the claim or what is the deal. Just curious as it had some different and unique things in it that I haven't seen before such as the tunnel.
by sxotty
Thu Jan 26, 2006 12:05 am
Forum: Exteriors: Finished
Topic: 3-40-Ind
Replies: 43
Views: 10398

Yeah, it looks nice.

I am a big fan of using the cliffs, they add a much better ambiance to the game I think. I like the terraced area as well.

P.S. When will mine be reviewed :) I want it to get in.
by sxotty
Fri Jan 20, 2006 11:05 pm
Forum: Archives
Topic: Leaving for a little bit
Replies: 11
Views: 560

Maybe in your school I had 33 hours of AP credit when I went to college and it made life way easier. I did not have to take craploads of classes. My wife had 24 AP credits when she went to college. I graduated with honors from my university precisely because of AP credits. (If you get a 5 on the AP ...
by sxotty
Fri Jan 13, 2006 2:27 pm
Forum: Archives
Topic: Map 1 Error Reporting
Replies: 113
Views: 13650

Morden, the way I did it is cool though too right?

The picture of the error has the information on it. Is that acceptable or not?
by sxotty
Thu Jan 12, 2006 3:39 pm
Forum: Archives
Topic: How did you pick/made up your username?
Replies: 39
Views: 2406

Typo
by sxotty
Wed Jan 11, 2006 10:36 pm
Forum: Archives
Topic: Dres Architecture in Tear
Replies: 37
Views: 3006

I am glad things changed. I know whomever made the sci-fi one had good intentions, but it was very out of place and made me quail before I could talk myself into placing it around my claims.
by sxotty
Wed Jan 11, 2006 3:23 pm
Forum: Archives
Topic: The Notion of Water in Hammerfell
Replies: 47
Views: 3074

This is exactly like the thread about cold damage in skyrim. And I still think it could be a good thing, but as was said it needs to be limited, not just extremely annoying. Like when you cross the Rhub al kali, or however you spell it. So if a specific questline says something about needing water t...
by sxotty
Wed Jan 11, 2006 1:39 am
Forum: Archives
Topic: Map 1 Error Reporting
Replies: 113
Views: 13650

Stalker, do you want only hostile creatures or all the netches and what not? How about unique quest folk? Here are creatures and individuals, I will let you decide [url=http://img138.imageshack.us/my.php?image=screenshot187ey.jpg][img]http://img138.imageshack.us/img138/3597/screenshot187ey.th.jpg[/i...
by sxotty
Tue Jan 10, 2006 10:45 pm
Forum: Concept Art
Topic: WSG#3 [A] Life in a desert village from afar.
Replies: 75
Views: 13020

What about this? [url=http://img243.imageshack.us/my.php?image=example0cx.jpg][img]http://img243.imageshack.us/img243/704/example0cx.th.jpg[/img][/url] The ramp leading up to gate would divert a flash flood through the two channels on the side, they could simply go underwater, and that would mean th...
by sxotty
Tue Jan 10, 2006 10:19 pm
Forum: Developer Showcase
Topic: Sxotty exteriors
Replies: 7
Views: 1928

Sorry I don't have a scanner :( Of course I don't mind that is why I threw it up here to give others inspiration. I was actually making in the Doom3 editor but I gave up, it was just so complicated to do the darn Terrain. I wish you could merge the capabilities of editors, use the CS to make the ter...
by sxotty
Tue Jan 10, 2006 8:37 pm
Forum: Developer Showcase
Topic: Sxotty exteriors
Replies: 7
Views: 1928

Well, this is a little picture I made [img]http://people.tamu.edu/~sxotty/small.jpg[/img]

Not the best ever I grant you, and it is actually for something else I am doing, but perhaps it will still give someone an idea for making something.
by sxotty
Tue Jan 10, 2006 5:04 pm
Forum: Archives
Topic: Map 1 Error Reporting
Replies: 113
Views: 13650

Cell 19,21 Grass is located in middle of pathway, it just looks silly [url=http://img238.imageshack.us/my.php?image=screenshot153yh.jpg][img]http://img238.imageshack.us/img238/6301/screenshot153yh.th.jpg[/img][/url] Cell 31,12 Door is hidden behind dirt, perhaps it was on purpose, not sure [url=http...
by sxotty
Tue Jan 10, 2006 4:59 pm
Forum: Archives
Topic: Possible downloads for non modders
Replies: 13
Views: 539

I have to agree we should have something they can download.

If map one is actually going to be finished soon fine, but otherwise we need something b/c that is what hooks people. The reason I started was b/c I downloaded a map a long time ago from youguys and was amazed at the scale...
by sxotty
Tue Jan 10, 2006 3:43 am
Forum: Concept Art
Topic: WSG#3 [A] Life in a desert village from afar.
Replies: 75
Views: 13020

Well nothing says it is in a canyon really, the picture could be the a cut between two large plataeus which drained away from that cut on both sides.
by sxotty
Tue Jan 10, 2006 1:56 am
Forum: Concept Art
Topic: WSG#3 [A] Life in a desert village from afar.
Replies: 75
Views: 13020

Flash floods are very common in the desert. It is a very nice picture I really don't want to diss your work, it is lovely. If you adjusted it so the village was on the sides, or so the gate was between some pillars instead of in a canyon then it would work I suppose. Still I think some cliff dwellin...
by sxotty
Mon Jan 09, 2006 11:36 pm
Forum: Concept Art
Topic: WSG#3 [A] Life in a desert village from afar.
Replies: 75
Views: 13020

Putting it in a canyon is a poor idea, putting it into the canyon walls is a good idea. Every desert with rock like that is subject to flash floods and they would destroy the entire town if it were in the canyon bottom. Building the dwellings on the walls though would be very useful and cool, with s...
by sxotty
Mon Jan 09, 2006 9:47 pm
Forum: Developer Showcase
Topic: Sxotty exteriors
Replies: 7
Views: 1928

Yeah, but there is only one listed as available at the moment, some indoril claim of 9 cells... And I likely would be interested, I am heartily sick of Dres claims at the moment, indoril looks much more aesthetic to me... looking at the map though that claim was alredy finished? And that is the only...
by sxotty
Mon Jan 09, 2006 7:39 pm
Forum: Developer Showcase
Topic: Sxotty exteriors
Replies: 7
Views: 1928

Sxotty exteriors

So I already have 2 claims in map 6 finished and a 3rd that should be getting reviewed soon. The third is definitely the best with a lot more unique ideas in it. Can I just point out the claims, well they are in my sig I guess, here I can load up a claim by itself perhaps. [url=http://tamriel-rebuil...
by sxotty
Mon Jan 09, 2006 6:29 pm
Forum: Exteriors: N/A
Topic: 6-44-Dre
Replies: 31
Views: 5884

I am going to submit it since it is finished except for some dres buildings which I do not have acess to. Anyway hopefully this makes housekeeping easier for youguys.
by sxotty
Mon Jan 09, 2006 6:06 pm
Forum: Exteriors: N/A
Topic: 6-44-Dre
Replies: 31
Views: 5884

Actually Dexter I checked and the one that is uploaded is already finished except for the buildings, so if they are not finalized or whatever just take the one I have and use that. I am actually quite happy with the way it turned out, it has a good aura about it and some interesting things that I ha...
by sxotty
Mon Jan 09, 2006 5:56 pm
Forum: Exteriors: Finished
Topic: 6-19-Dre
Replies: 1
Views: 1717

A dwemer ruin in the north central part of this claim is the high point along with a canyon passage below the bridge. A few shacks cluster at the confluence of the rivers, and a watchtower, otherwise wilderness makes up the claim and river bottome make up the claim.
by sxotty
Mon Jan 09, 2006 5:05 pm
Forum: Exteriors: N/A
Topic: 6-44-Dre
Replies: 31
Views: 5884

I couldn't finish it as I said b/c youguys would not give me the dres buildings. The claim is done except for the like 4 buidings. I will upload the finished file today, but I have to find it on one of my hard drives. The reason I did not just turn it in, is I had a very specific idea, there was a l...
by sxotty
Sun Sep 04, 2005 8:33 pm
Forum: Archives
Topic: Approved guilds
Replies: 187
Views: 15050

You know the reason for limited amount of guild ? It's limited amount of questmakers. Will you make all those quests ? I understand that and am not suggesting you suddenly put it on the approved list, I am saying that by listing it as disapproved you cut down on creativity, perhaps somebody came by...
by sxotty
Thu Sep 01, 2005 5:40 pm
Forum: Archives
Topic: Skyrim availanche
Replies: 5
Views: 668

I made a landslide on map 6-44 it looks prety nice, but I don't have Dres houses so I cannot quite finish it. I will just end up submitting it w/o but it is frustrating, b/c I had such a grand idea and I cannot finish it :p
by sxotty
Thu Sep 01, 2005 1:41 am
Forum: Archives
Topic: Twin Lamps Guild
Replies: 24
Views: 1850

Jale, the place that quest is located in is claim 6-20 Bal Ouada. So yeah map 6, which was coming along nicely actually last I knew.
by sxotty
Thu Sep 01, 2005 1:39 am
Forum: Archives
Topic: Approved guilds
Replies: 187
Views: 15050

Theo I was a tad overdramatic, but mainly b/c it was fun. You did not adress my point though. No one will bother coming up with a plot line, when you say "disapproved guilds" Why waste time trying to think of something when you know in advance it will be ruined. Morrowind is the ULTIMATE p...
by sxotty
Wed Aug 31, 2005 3:30 pm
Forum: Archives
Topic: Approved guilds
Replies: 187
Views: 15050

That is fine and good, but it would be better to say. "No X guild unless you provide the backstory" You as a team do a diservice to the mod when you crush creativity under the iron fist of mundaneness. It would always be better to permit more wriggle room and allow people to use imaginatio...
by sxotty
Wed Aug 31, 2005 3:22 pm
Forum: Archives
Topic: Twin Lamps Guild
Replies: 24
Views: 1850

Haplo we already made a big long and nice quest idea for this. [url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=3240[/url] Anyway I thought so, if you read it at least I think it made it to the stage that it is a valuable quest line to put in there somewhere. 1st somehow you get introduced ...
by sxotty
Tue Aug 30, 2005 7:33 pm
Forum: Archives
Topic: Approved guilds
Replies: 187
Views: 15050

Re: Approved guilds

Disapproved guilds: Smuggler guild , Bandit guild, Werewolves guild, necromancer guild and in general guilds or organizations consisting of unorganizable groups or individuals. I have a problem with this decision. Smugglers are not inherently unorganizeable. In fact they are highly organizeable as ...
by sxotty
Tue Aug 30, 2005 6:40 pm
Forum: Off-Topic
Topic: Members Photos
Replies: 574
Views: 178240

Here
[img]http://img214.imageshack.us/img214/5322/scott4ao.jpg[/img]
by sxotty
Mon Aug 29, 2005 7:57 pm
Forum: Archives
Topic: What would you do if you lived on Nirn
Replies: 60
Views: 4210

I would definitely go get some pearls from the ocean. The stupid fish they have there have tiny teeth and are all fubared so I wouldn't be too worried. Of course I guess the druegh would be a problem. Then I would join the fighters guild to learn how to fight decently and the mages guild. After earn...
by sxotty
Mon Aug 29, 2005 7:46 pm
Forum: Archives
Topic: Map Screens
Replies: 6
Views: 461

I sent you some btw
by sxotty
Sat Aug 27, 2005 10:18 pm
Forum: Archives
Topic: Going home (in game, not real life)
Replies: 25
Views: 2190

I actually think it is a really really excellent idea. But you should make it actually like a mystery. Have it so you find the orphanage, and they have books or something about the children telling when they were brought in and who dropped them off, some kind of clues that could lead you back. Of co...