Search found 3864 matches
- Sun Feb 02, 2014 11:03 pm
- Forum: Hlaalu - Thirr
- Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
- Replies: 86
- Views: 46623
- Sat Feb 01, 2014 10:03 pm
- Forum: Hlaalu - Thirr
- Topic: Changing the Armun Ashes buffer zones (ANT South Merge)
- Replies: 86
- Views: 46623
Gnomey's image 5 really reminds me just how much explorable real estate is tied up in this area. It's practically as large again as the entire western bank of the Thirr. Maybe a more interesting mountain range/other interesting geographic feature could be added, rather than just extending the border...
- Tue Jan 14, 2014 7:41 pm
- Forum: Indoril - Thirr
- Topic: Almas Thirr [City]
- Replies: 41
- Views: 30388
- Sun Dec 29, 2013 1:50 pm
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
Hey, really great job finishing this off, Yeti! I especially love your dialogue for the Imperial armourer, he's great - maybe he could do with a unique rumour/advice as well? He's a fun character for the player to chat to. Couple of small points spotted: in his Greeting 7, Nolder Llalim calls himsel...
- Thu Dec 19, 2013 7:22 pm
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
Haha, my kickass team is all bred up and ready on Pokemon, so that's not taking up hobby time any more, BUT I am LOOdicrously busy with real life work, having just been hired in my first full-time job. If there are other claimants out there, feel free to revoke this. As when I last left it, what's n...
- Sun Dec 15, 2013 12:22 am
- Forum: Literature
- Topic: Inside Almalexia's Tongs [Added]
- Replies: 13
- Views: 3197
Also in general, to avoid the cliché, we can have most of our guides have a more prominent element of personality in them, so that they become less objective and more opinionated. Say for example that most of the guides on the Indoril were all written by the same author who makes the same consis...
- Sun Dec 08, 2013 3:43 pm
- Forum: News
- Topic: Aeven is our new Head of Interiors
- Replies: 10
- Views: 6902
- Wed Nov 27, 2013 1:20 pm
- Forum: Off-Topic
- Topic: Pokemon X & Y
- Replies: 6
- Views: 2025
- Tue Nov 26, 2013 11:41 pm
- Forum: Off-Topic
- Topic: Pokemon X & Y
- Replies: 6
- Views: 2025
Pokemon X & Y
Are there any 3DS owners in the TR community who've picked up X and Y? We surely ought to trade and battle if there are!
- Tue Nov 12, 2013 12:19 am
- Forum: Literature
- Topic: Notes for a bestiary- contributions please!
- Replies: 37
- Views: 10897
- Wed Oct 16, 2013 11:33 am
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
- Tue Oct 01, 2013 9:09 am
- Forum: Archives
- Topic: Morrowind crash - .ini file is according TR readme file
- Replies: 4
- Views: 1569
If you're running Windows Vista or later, make sure you haven't installed Morrowind to the default Program Files location provided by your PC. Instead, install it to a custom folder on the C drive (called Games or something like that). Otherwise, Windows will only allow you to edit the .ini in the P...
- Tue Sep 03, 2013 12:00 am
- Forum: Archives
- Topic: House Telvanni Faction Quest Design
- Replies: 226
- Views: 65744
- Mon Sep 02, 2013 11:56 pm
- Forum: Literature
- Topic: Dunmer Law Primer [Added]
- Replies: 15
- Views: 4317
- Mon Sep 02, 2013 8:26 pm
- Forum: Literature
- Topic: Dunmer Law Primer [Added]
- Replies: 15
- Views: 4317
Paragraphs on Indoril and Hlaalu lawmaking probably my new favourite pieces of ingame world-building since 'The Eastern Provinces Impartially Considered'. I feel like because there was so much discussion about it that Uld Vraech tends to get namedropped a bit too much (it's definitely a cool area, b...
- Mon Sep 02, 2013 5:38 pm
- Forum: Archives
- Topic: House Telvanni Faction Quest Design
- Replies: 226
- Views: 65744
If this extent of exterior redoing is definitely being seriously considered (and for sure, given infinite time and resources, it would be sorely appreciated), and that there's been a general consensus on the kinds of changes people are interested in since Sload posted up his .pdf a few pages back, I...
- Sun Aug 25, 2013 11:22 am
- Forum: Quests: Finished
- Topic: q2-36-Imp
- Replies: 52
- Views: 18603
- Wed Aug 14, 2013 8:35 am
- Forum: Archives
- Topic: House Telvanni Faction Quest Design
- Replies: 226
- Views: 65744
Whatever happens, I think there's at least a case to be made for making Lake Boethiah smaller. I don't run MGE so I don't know if it looks particularly great with the added view distance, but in regular gameplay it looks effectively like another uninteresting river, and one that takes up way too muc...
- Fri Aug 09, 2013 11:10 pm
- Forum: Archives
- Topic: Tashpi Ashibael question
- Replies: 34
- Views: 6794
- Thu Aug 08, 2013 9:34 am
- Forum: Archives
- Topic: Ash swamp at Kogotel - what to call it?
- Replies: 23
- Views: 3948
- Wed Aug 07, 2013 10:13 pm
- Forum: Archives
- Topic: Ash swamp at Kogotel - what to call it?
- Replies: 23
- Views: 3948
- Mon Aug 05, 2013 9:51 pm
- Forum: Archives
- Topic: TR_Mainland Download and Updating
- Replies: 122
- Views: 53799
- Sat Aug 03, 2013 10:27 pm
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
- Wed May 22, 2013 11:49 am
- Forum: Asset Development
- Topic: Melchior's Model Manufactory
- Replies: 58
- Views: 29829
They're used because some of the bridge/wall meshes which Nemon used to create the big ramps and platforms in Almalexia have door-shaped holes in them which need filling. If you could see through those doors, what you would see is the (invisible, caspering) underside of the bridge/wall mesh they are...
- Tue May 21, 2013 1:37 am
- Forum: Asset Development
- Topic: Melchior's Model Manufactory
- Replies: 58
- Views: 29829
- Sat May 18, 2013 11:19 pm
- Forum: Asset Development
- Topic: Melchior's Model Manufactory
- Replies: 58
- Views: 29829
- Sat May 18, 2013 11:08 am
- Forum: The Dumping Ground
- Topic: n2-3-Tri
- Replies: 56
- Views: 19431
- Sat May 18, 2013 10:56 am
- Forum: Asset Development
- Topic: Melchior's Model Manufactory
- Replies: 58
- Views: 29829
- Sun Apr 28, 2013 10:12 pm
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
I'm potentially out of action for the next couple of weeks, so I'm throwing up my latest WIP file: I tweaked a couple of NPCs in Verarchen, and moved a bunch of city folk out to the structure overlooking the lake. I also added one shady Imperial who might have quest related connections to one of the...
- Sun Apr 21, 2013 10:09 pm
- Forum: Exteriors: Finished
- Topic: 5-17-Red
- Replies: 16
- Views: 6546
- Tue Apr 16, 2013 1:29 am
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
Here's the first WIP, with all NPCs placed in Verarchen. The first manor (i2) belongs to the Nirem family with their retainers - they're a settled down family group, who are comfortable in the easygoing (by Redoran standards) environment of Verarchen. Their two children are both 'stealth inclined' r...
- Tue Apr 09, 2013 2:42 pm
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
Just as a note, looks like the interiors for this claim got a bit screwed up during merge, as I only have doors and DoorMarkers for all of them. It's no problem for me to remerge all the ints (thanks for the links up top, Why!) but just a heads up that something's clearly gone a little awry in the m...
- Tue Apr 09, 2013 2:03 pm
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
- Tue Apr 09, 2013 11:59 am
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
- Tue Apr 09, 2013 2:25 am
- Forum: Exteriors: Finished
- Topic: TR NPC Claim 4-38-Red [Bloodthirsty Crustacean/Yeti]
- Replies: 35
- Views: 23692
- Sat Mar 09, 2013 4:53 pm
- Forum: Project Organization
- Topic: Creative Philosophy at TR
- Replies: 13
- Views: 2542
- Mon Feb 18, 2013 1:20 pm
- Forum: Archives
- Topic: TR NPC Claim 4-13-Hla [Rats] discussion
- Replies: 20
- Views: 2526
Just to throw out a quick note, your Dunmer names are really great, but the Bretons you've got are a bit odd. Hobert and Reynalie Robbsvile - 'Robsville' would be better. 'Robb' looks British, whilst 'vile' just looks like misspelt French. Preferably a Breton surname should be all British sounding o...
- Wed Feb 06, 2013 1:14 am
- Forum: Literature
- Topic: The Great Text Overhaul
- Replies: 44
- Views: 20307
- Wed Jan 30, 2013 7:34 pm
- Forum: Archives
- Topic: Map 4 issues
- Replies: 3
- Views: 1044
On region names, I think it's worth remembering that a decent proportion (if perhaps even the majority?) of the vanilla regions have English names. (e.g. West Gash, Bitter Coast, Ashlands, Red Mountain) As well as helping us blend our mod in with vanilla, these names have the virtue of being more ev...