Search found 173 matches
- Mon Jul 09, 2007 7:20 am
- Forum: Archives
- Topic: City Walls (fortifications)
- Replies: 131
- Views: 7996
- Sat Jul 07, 2007 7:54 pm
- Forum: Archives
- Topic: Ya! Motherland!
- Replies: 47
- Views: 2916
- Sun May 13, 2007 11:13 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Sat May 12, 2007 4:41 pm
- Forum: Audio
- Topic: Midis by Morke
- Replies: 6
- Views: 1370
- Sat May 12, 2007 4:32 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
here is the last of the progress i've made. sorry it is not much. there are some UV maps applied to the arches and most everything else. i included a alternate file of a larger mesh that may or may not be of use to anything here yet, but it is almost completely UV'd. it started as Sentinel but i hav...
- Tue Apr 10, 2007 3:54 am
- Forum: Archives
- Topic: Statue Mesh Request
- Replies: 39
- Views: 3789
- Tue Apr 10, 2007 3:51 am
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Tue Apr 10, 2007 3:48 am
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
wether you are using the normal maps or greyscale bumpmaps, the values of the maps need to be fluent with the texture. wood needs to look like wood, even when cranked to 999. the txtures all bump like stone. Now: if this just looks bad in 3d, but then it looks right in the OB engine: then i'll shut ...
- Mon Apr 09, 2007 8:43 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
i'll go through my library when i get some free time and try to find something to blend them all to: wich is actualy the best way (imo) to get a good group of textures. just pick like 8 - 10 tex that are somewhere similar to each other and blend them all with the same texture to get them to look lik...
- Mon Apr 09, 2007 12:44 am
- Forum: Off-Topic
- Topic: Members Photos
- Replies: 574
- Views: 176748
- Mon Apr 09, 2007 12:42 am
- Forum: Archives
- Topic: Shivering Isles -Oblivion Expansion
- Replies: 75
- Views: 6383
- Mon Apr 09, 2007 12:40 am
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
i like things uniform, but domes are round, not skewed... so i would prefer onion domes or even regular sphere domes, but it you guys want uniformity then i could make the roof more of a heavily chamfered box vs a low poly hemisphere. i am also very against the hues of the textures, since the tiles ...
- Sun Apr 08, 2007 11:05 pm
- Forum: Off-Topic
- Topic: Members Photos
- Replies: 574
- Views: 176748
- Sun Apr 08, 2007 11:03 pm
- Forum: Archives
- Topic: Tamriel: Total War
- Replies: 2
- Views: 278
- Sun Apr 08, 2007 11:00 pm
- Forum: Archives
- Topic: Shivering Isles -Oblivion Expansion
- Replies: 75
- Views: 6383
- Sun Apr 08, 2007 7:21 pm
- Forum: Archives
- Topic: Shivering Isles -Oblivion Expansion
- Replies: 75
- Views: 6383
- Sun Apr 08, 2007 4:18 pm
- Forum: Archives
- Topic: Shivering Isles -Oblivion Expansion
- Replies: 75
- Views: 6383
- Sun Apr 08, 2007 4:11 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
no, sry i have been unsuccesful in applying collision. well, the problem is: the modular concepts do not match scummy's UC concepts. i would rather use the modular windows and doors, but i'd request to give the doors detail instead of just using mapping. the double door can fit in the lower arch but...
- Sun Apr 08, 2007 3:17 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Sun Apr 08, 2007 1:46 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Sun Apr 08, 2007 1:45 pm
- Forum: Archives
- Topic: arena in GM
- Replies: 6
- Views: 475
- Sun Apr 08, 2007 2:43 am
- Forum: Archives
- Topic: Shivering Isles -Oblivion Expansion
- Replies: 75
- Views: 6383
it was courteous of beth to provide us with new models, but its pretty obvious the lack of texturing effort in comparison to OB. i like the new quests and scripts, but some of the clothes and armors look really half assed imo: not trying to rain on SI's parade... I do especialy love those bonewalker...
- Sun Apr 08, 2007 2:38 am
- Forum: Archives
- Topic: arena in GM
- Replies: 6
- Views: 475
arena in GM
are we going to incorporate a second arena in hammerfell? (i dont know if its in lore but since HF is a warrior-like culture it seems appropriate)
the OB arena could be re-textured and probably re-scaled fairly simply imo
the OB arena could be re-textured and probably re-scaled fairly simply imo
- Sat Apr 07, 2007 8:32 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
here are 3 screens, plus the updated .3ds file SS with Normals [img]http://i118.photobucket.com/albums/o97/solobeck/UChouseUtility3.jpg[/img] Rendered with shading [img]http://i118.photobucket.com/albums/o97/solobeck/UChouseFRONT3358.jpg[/img] Rendered with one texture. basic UV maps applied (its be...
- Sat Apr 07, 2007 7:13 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Sat Apr 07, 2007 1:34 am
- Forum: Developer Showcase
- Topic: Butcher´s showcase
- Replies: 75
- Views: 10350
- Sat Apr 07, 2007 1:32 am
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Fri Apr 06, 2007 11:49 pm
- Forum: Archives
- Topic: Goldmoor Status.
- Replies: 9
- Views: 659
- Fri Apr 06, 2007 11:39 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Fri Apr 06, 2007 10:48 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Fri Apr 06, 2007 9:47 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Fri Apr 06, 2007 9:44 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
ok FW, ill upload the max file. here is what i worked on earlier. not much difference but i threw the balcony idea in as a bit of alteration: the concepts are a little vague in that part of the house. [img]http://i118.photobucket.com/albums/o97/solobeck/UChouseFRONT3132.jpg[/img] @Fairwater... i wil...
- Fri Apr 06, 2007 9:24 pm
- Forum: Developer Showcase
- Topic: Butcher´s showcase
- Replies: 75
- Views: 10350
i'd say that the animation on a dragon is going to be really intense. the wings alone would need atleast 5-6 seperate bone contours and (if included in the concept) the flares and/or spikes would need to be animated individualy, or atleast children of the spine bones. an OB dragon would be really ki...
- Tue Apr 03, 2007 8:26 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
- Tue Apr 03, 2007 8:14 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
ok, i spent a couple hours on MChouse2 not sure about the butresses in the back, but it looked bland without anything. i could put two windows back there and make an alternate model. (an extra 168 tris) current polycount: 2986 [img]http://i118.photobucket.com/albums/o97/solobeck/UChouseFRONT2986.jpg...
- Tue Apr 03, 2007 5:14 pm
- Forum: Archives
- Topic: UC house 1, 2 [Working]
- Replies: 40
- Views: 3950
UC house 1, 2 [Working]
UC house 1, 2 (3dsMax8)
i'll post progress later today.
i'll post progress later today.
- Mon Apr 02, 2007 8:12 pm
- Forum: News
- Topic: Congratulations Fairwater!
- Replies: 11
- Views: 3527
- Sat Mar 24, 2007 9:56 pm
- Forum: Archives
- Topic: Leaving to Japan tomorrow
- Replies: 17
- Views: 1365
- Fri Mar 23, 2007 2:46 am
- Forum: Concept Art
- Topic: Lady N's Conceptual Art (Updated Aug 10)
- Replies: 298
- Views: 43770