Search found 87 matches

by Kovacius
Mon Jul 26, 2010 3:32 pm
Forum: Archives
Topic: map 1 main quest not included if you just DL map 2?
Replies: 10
Views: 1662

Last I recall, you had the option of taking on the mainland House Telvanni quest from either the Telvanni or the Imperial side. If that's still so, does that mean we'll be able to do the "opposing sides" of many of the future quests, even if we can't join another Great House (for example, ...
by Kovacius
Mon Jun 14, 2010 12:33 pm
Forum: Archives
Topic: A Question about Map 2 2.0
Replies: 5
Views: 836

I had hoped that there would at least be some sort of "interim" update or patch for Maps 1 and 2 after all this time. It's about a year and a half since the last release, and I've even heard a couple of people ask whether the TR project was still around. It's obvious to me, since I've seen...
by Kovacius
Fri Apr 09, 2010 2:31 pm
Forum: Archives
Topic: Question regarding the Telvannis mod
Replies: 3
Views: 613

Seeing as it's been over a year now since the last TR update, I had hoped that the various minor bugfixes and updates to map 1 would have been incorporated and released by this time, regardless of the status of the map's MQ, or of progress on the other maps. I understand that this is purely a volunt...
by Kovacius
Fri Feb 19, 2010 1:48 pm
Forum: Archives
Topic: Trade routes
Replies: 6
Views: 1084

I believe someone attempted something along those lines for OB. The way objects and references are handled in MW, you'd probably have to write specific scripts for each vendor for individual items, rather than have regional differences in the costs of items. Still, even limited to a handful of speci...
by Kovacius
Fri Aug 14, 2009 12:43 pm
Forum: Archives
Topic: Ok! I'm looking for clever people's help ;D (anyone really)
Replies: 14
Views: 1754

"Tamriel won't rebuild itself" is fine as a slogan for the project itself, but not for the "product". It sounds like a "recruitment" theme. That's fine for the application where it was used, to interest people in the project itself, but not something to "sell"...
by Kovacius
Wed May 06, 2009 12:27 pm
Forum: Archives
Topic: joining the Guilds again: is it necessary?
Replies: 4
Views: 777

The interaction between the Vvardenfell guilds and the mainland guilds is apparently one-way only. Having a high rank in the island guilds will allow you to start at a slightly higher standing on the mainland, from what I've been told. Your postion on the mainland has no influence on the "offic...
by Kovacius
Thu Apr 02, 2009 1:03 pm
Forum: Archives
Topic: Stupid Question: Offical Mods in TR
Replies: 13
Views: 1163

While we're asking "stupid questions", will Map 4 REQUIRE the Firemoth official plugin? Without it, it seems that there would need to be a "blank spot" on the map, with no features which might conflict, yet the surrounding portions of the map should reflect the fact that a fort e...
by Kovacius
Tue Feb 17, 2009 1:50 pm
Forum: Archives
Topic: How's Map 1 doing
Replies: 8
Views: 1053

"Final" would obviously depend on whether or not there are bugs in the still-unreleased main quest. The current beta being distributed with Map 2 doesn't fix a lot of the previously found minor bugs, so we won't know if they patched them all until we see the next release. At this point, fo...
by Kovacius
Fri Feb 13, 2009 1:48 pm
Forum: Archives
Topic: old error reports (that have been fixed) v2
Replies: 39
Views: 3309

Just when you thought it was safe to visit the Boethian Mountains: Terrain_rocks_GL_01 Boethian Mountains Region (28, 2) 230055, 17402, 295 half of the rocks are flying terrain_rock_wg_02 Boethian Mountains Region (29, 3) 240398, 27965, 2499 underside of rock visible Terrain_rocks_WG_03 Boethian Mo...
by Kovacius
Thu Feb 12, 2009 2:06 pm
Forum: Archives
Topic: old error reports (that have been fixed) v2
Replies: 39
Views: 3309

More placement errors

Here are a few more levitating boulders and things: flora_kreshweed_01 Boethian Mountains Region (31, -1) 255527, -7912, 326 Flying kreshweed Terrain_rocks_WG_03 Boethian Mountains Region (31, -1) 255303, -7628, 193 underside of rocks visible Terrain_rocks_WG_03 Boethian Mountains Region (31, -1) 2...
by Kovacius
Wed Feb 11, 2009 1:24 pm
Forum: Archives
Topic: [Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting
Replies: 140
Views: 36278

NPC: Albiol Topic: wildlife Problem: says "...but you can encounter ALSO TYPICALL inhabitORS of plains areas... On shore you may FOUND..." should read: "...but you can also encounter typical inhabitants of plains areas... On shore you may find..." We certainly can't have semi-lit...
by Kovacius
Mon Feb 09, 2009 1:50 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11458

More levitating plants: flora_hackle-lo_01 Helnim Fields Region (25, 3) 207329, 31763, 421 one side of plant base off ground flora_hackle-lo_02 Boethian Mountains Region (29, 7) 242952, 61093, 467 almost far enough off the ground to walk under flora_kreshweed_03 Boethian Mountains Region (33,5) 2734...
by Kovacius
Mon Feb 09, 2009 1:32 pm
Forum: Archives
Topic: old error reports (that have been fixed)
Replies: 24
Views: 1439

NPC: many
Topic: Boethian Mountains
"...but unless you ara caravaner..." should either read "...you ARE A..." or "...YOU'RE A..."
by Kovacius
Mon Feb 09, 2009 1:26 pm
Forum: Archives
Topic: [Morrowind] Map 1 Beta 2.0 Quest error reporting
Replies: 127
Views: 34549

The quest to escort Gamarth (found just outside Llothanis) to the shrine of St.Seryn has an odd quirk at the end. After successfully completing the quest, if you bring up the topic again, he tells you "I'll just find my own way", which sounds as if he doesn't recognize the completion.
by Kovacius
Thu Jan 08, 2009 6:19 pm
Forum: Archives
Topic: TR telvannis world map - SOLVED
Replies: 19
Views: 2700

There was an earlier "GoTY" edition which didn't include TB and BM, according to what I understand. That one won't work.
by Kovacius
Thu Jan 08, 2009 2:18 pm
Forum: Archives
Topic: oh crap Elder scrolls V probably won't come in 2010
Replies: 43
Views: 4886

Of course, when TES V comes out, people will call it "Fallout with swords". sirwootalot123 - what version of Oblivion are you playing? The inventory system was the pits, scrolling through your stuff with only about 8 items visible at a time, and no detailed information if you hover over th...
by Kovacius
Mon Dec 22, 2008 3:00 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11458

Were the posted TR Map 1 bugs from this forum supposed to have been removed from the latest map 1 version being distributed with the new Map 2? I haven't done a thorough check, but a brief venture onto the "old stomping grounds" brought me past several of the previously reported items, whi...
by Kovacius
Mon Dec 22, 2008 2:45 pm
Forum: Archives
Topic: old error reports (that have been fixed) v2
Replies: 39
Views: 3309

Ah, fresh bugs to exterminate with malice: terrain_rock_wg_11 Boethian Mountains Region (24,2) 198490 18912 6329 "hole between shelf and rock face" terrain_rock_gl_05 Helnim Fields Region (26,0) 215072 6960 1504 "lifted rock" terrain_rock_gl_03 Helnim Fields Region (26,0) 215180...
by Kovacius
Mon Dec 22, 2008 2:04 pm
Forum: Archives
Topic: Mods for Telvannis
Replies: 44
Views: 30370

There are a number of compatibility issues between the latest Map1 beta (included with Map2) and several of the existing mods. MC_for_TR1v09 generates a couple of errors, mainly a dialog error where an NPC was removed from the most recent map. The mod is still usable otherwise, if you choose to cont...
by Kovacius
Wed Nov 26, 2008 1:53 pm
Forum: Archives
Topic: Main Quest? (Reprise) - SOLVED
Replies: 10
Views: 1699

Sorry, no mQ yet. Supposedly, there may be one more "bug fix" beta for Map 1 before the "final" MQ'ed version is released. This next version should also fix compatibility issues due to several changes required for the completion of Map 2. Personally, I'm looking forward to a &quo...
by Kovacius
Sun Nov 02, 2008 2:01 pm
Forum: Archives
Topic: Firewatch Raiders Quest - ACTUAL ERROR
Replies: 5
Views: 972

(Warning - Contains partial spoilers if you haven't already gotten this far with the quest) I've gone over almost the entire TR1 map with a fine tooth-comb, chatted with the orcs about their "unofficial" legion, found the one item and a guar at the nearby camp, and gotten several hints abo...
by Kovacius
Fri Oct 17, 2008 8:05 pm
Forum: Archives
Topic: How Old Are You?
Replies: 141
Views: 19751

Jeeeez, if I were half my age, I'd still be older than the typical poster here. I did my first computer program in Fortran on punch cards, back when you held "batch files" together with a rubberband. Referring to something as a "PC" would have gotten you a puzzled stare, since it...
by Kovacius
Fri Oct 17, 2008 12:42 pm
Forum: Archives
Topic: [Morrowind] Public Feedback
Replies: 326
Views: 156003

There is some interaction between the mainland and the Vvardenfell guild chapters, so you don't start at the very bottom of the mainland guilds if you're already up in rank on the island. Unfortunately, it doesn't work the other way around, so you could be high up in a mainland guild and still have ...
by Kovacius
Tue Oct 14, 2008 12:53 pm
Forum: Archives
Topic: Taneth arhitecture
Replies: 12
Views: 1160

Rather than create a whole new tileset for an architectural "variant", wouldn't it make more sense to create a few alternate "trim pieces"? The basic structural elements would be the same, but the details could be distinctively different without a lot of modelling work. The older...
by Kovacius
Tue Oct 14, 2008 12:43 pm
Forum: Archives
Topic: [Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting
Replies: 140
Views: 36278

A scout had the topic "Eyestar", which includes a small typo or spelling error: "While the creatures are generally contend to sit on a rock..." should read "...content to sit...". I'm running out of fresh bugs to find; either someone needs to add more bugs to this map o...
by Kovacius
Tue Oct 14, 2008 12:34 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11458

Only a few minor details this time: light_de_paper_lantern_04 Gah Ouadaruhn (33, 10) 271936, 88184, 224 lantern partly embedded in walkway Ex_T_menhir_L_01 Sea of Ghosts Region (14, 23) 120132, 189666, -201 Rock itself is fine, but landscape downslope at water's edge forms strange "squares"...
by Kovacius
Mon Sep 22, 2008 1:51 pm
Forum: Archives
Topic: [Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting
Replies: 140
Views: 36278

One minor conversation oops:

Jeande Beluel, Savant - Topic: molecrab - "They are bred for their it, as well as..." Bred for their hard carapaces?
by Kovacius
Wed Sep 17, 2008 1:50 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11458

Wow, a triple post over a week-long period! Am I the only one still finding new glitches? You'd better release the next map soon, or I'm going to run out of stuff to find.... flora_grass_01 Molagreahd (20, 18) 172005, 151530, 1542 this one is flying about 10 feet up above the hillside TR_terr_WG_Cli...
by Kovacius
Mon Sep 15, 2008 12:40 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11458

A couple of minor ones outside Gah Sadrith: flora_kreshweed_01 Telvanni Isles Region (42, 12) 350149, 98495, 983 weed growing out of side of boulder, way up terrain_rock_ac_01 Telvanni Isles Region (42, 12) 350287, 98689, 813 gap under rock on one side terrain_rock_ac_02 Telvanni Isles Region (43, 1...
by Kovacius
Mon Sep 15, 2008 12:35 pm
Forum: Archives
Topic: [Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting
Replies: 140
Views: 36278

The Imperial Guards in the Library all have the topic "Telvanni Customs", which sounds really strange coming from them. The one journal entry received in the House Telvanni:To Catch a Spy quest reads "Massages were relayed...", which probably was intended to read "Messages.....
by Kovacius
Mon Sep 15, 2008 12:22 pm
Forum: Archives
Topic: question about the overall finished project
Replies: 8
Views: 833

As long as you've got the hard drive space to load the files, you should be good to go. Morrowind only loads your current cell and the surrounding 8 cells at any given time, so it doesn't matter how many more cells are added to the game, within reason. Of course, the more stuff in those cells that y...
by Kovacius
Mon Sep 15, 2008 12:15 pm
Forum: Archives
Topic: So I need what to play? - SOLVED
Replies: 4
Views: 889

The .7z file should contain one or both of the other files. After extracting, you can either just delete or else move the .7z file somewhere as a backup, at your convenience.
by Kovacius
Thu Sep 11, 2008 2:48 pm
Forum: News
Topic: Map 2 - Internal Testing
Replies: 35
Views: 12356

They're just giving it one last look to catch any obvious errors themselves, before they turn it loose to let me (and a few other "picky" individuals) find them.....
by Kovacius
Tue Sep 09, 2008 12:28 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11458

Still more:

Terrain_rocks_WG_01 Alendu
Plantation (27, 17) 224720, 143566, 546
gap under rocks on pond side

ex_ashl_door_02 (2 of them) Telvannis Isles Region (44, 20)
363697, 169748, 345
364713, 169850, 341
both doors misaligned, can see through the gap on one side
by Kovacius
Mon Sep 08, 2008 12:22 pm
Forum: Archives
Topic: daedric bats - SOLVED
Replies: 8
Views: 1230

They're actually easier to hit with a ranged weapon, even at point-blank range, than with a melee weapon.

My biggest gripe with them is that the wings clip through the walls, since most of them appear in narrow halls and other places where they don't fit.
by Kovacius
Fri Sep 05, 2008 12:43 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11458

A couple more items of "interest": NEAR terrain_rock_ac_10 Telvanni Isles Region (14,26) 119871, 218672, 414 Rock itself is fine, but there's a square "divot" in the landscape and a small matching pyramid right next to it. flora_kreshweed_01 Telvanni Isles Region (16, 25) 134087,...
by Kovacius
Fri Sep 05, 2008 12:28 pm
Forum: Archives
Topic: [Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting
Replies: 140
Views: 36278

TR_m1_Vedran_Gavonir in Bahrammu (15, 25) can't hit the broad side of a Netch with that chitin longsword. He attacked me as part of a mini-quest, and didn't hit me once in well over 5 minutes of fighting (well, not exactly fighting, I just stood there while he waved the sword around threateningly, u...
by Kovacius
Tue Sep 02, 2008 2:40 pm
Forum: Archives
Topic: Prison on Morrowind Mainland
Replies: 10
Views: 883

Prisons

The local Imperial Forts have a couple of cells to deal with purely local offenders. Serious crimes against the Empire would be dealt with in Cyrodiil, with the suspect being sent there for trial and execution or incarceration. The Dunmer have a couple of systems in place, including slavery, banishm...
by Kovacius
Mon Sep 01, 2008 3:36 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11458

Uh oh, it's me again

BCMARKER I'm still finding them, but better now than later. terrain_rock_wg_04 Boethian Mountains Region (22, 15) 181090, 130260, 2819 gap under rock terrain_rock_wg_16 Boethian Mountains Region (32, 12) 263894, 103474, 2744 underside of rock visible Terrain_rocks_GL_03 Molagreahd Region (20, 14) 1...
by Kovacius
Sun Aug 31, 2008 4:14 pm
Forum: Archives
Topic: Broken link
Replies: 9
Views: 774

Some of us don't have the option of changing the programs on whatever computer we're using at the moment. Most of the PC world runs on IE, regardless of how good or bad it is. You can "optimize" a site for Firefox, but ignoring the large percentage of IE users completely is going to cause ...