Search found 479 matches

by Jelle
Fri Aug 07, 2009 5:23 pm
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

I'm back, I'll start working on this again after I get some sleep.

And Haplo, Ive been abroad. The Netherlands is to retarded to spend summer :p
by Jelle
Sat Jul 04, 2009 9:04 am
Forum: Archives
Topic: It's mah birfday
Replies: 27
Views: 2804

Happy birthday. Can you have booze yet or what?
by Jelle
Tue Jun 23, 2009 1:21 pm
Forum: Archives
Topic: Claim Timeframe/Deadline Rule - Effective Immediately
Replies: 14
Views: 2895

3 months is kind of a very long period, y'know. Updating a claim takes like an hour... I don't see the problem.
by Jelle
Tue Jun 23, 2009 7:38 am
Forum: Archives
Topic: Claim Timeframe/Deadline Rule - Effective Immediately
Replies: 14
Views: 2895

Forcing does sound better. Would not being active in a department for a fixed amount of time basically mean the same as not being part of the modellers group any more? I think it will help to speed up progress, just let people know if they haven't been active in their claims for like 3 months and if...
by Jelle
Mon Jun 22, 2009 2:46 pm
Forum: Developer Showcase
Topic: Mibe's showcase
Replies: 7
Views: 997

Looking good! Great to see a fellow Blender user around. I'd like to see some more from you, can you pick a piece of furniture from the CA section and model it(other stuff that requires some detail will work too)? And you might want to use www.imageshack.us to upload your images and post thumbnails,...
by Jelle
Wed Jun 17, 2009 6:55 pm
Forum: Archives
Topic: Batting 1000
Replies: 20
Views: 1266

Congratulations... But why can't I pick "Stop watching anime in my free time and instead do something fun so that my mood improves"? :P
by Jelle
Sun Jun 14, 2009 4:41 pm
Forum: Concept Art
Topic: [FCG]: Hammerfellian Temples
Replies: 186
Views: 35977

im not sure how exactly to handle it, but i think that we should really expose the player to all the minor gods in raga mythology. maybe have small shrines within the main temple dedicated to some of them? i liked how the morrowind triloths told a small story, we could do a similar factoid (in suit...
by Jelle
Sun Jun 14, 2009 3:53 pm
Forum: Developer Showcase
Topic: Four Greyhounds' Showcase
Replies: 185
Views: 26656

I'm using Blender for all of my modelling work for TR, its a great program. Takes some time to get used too but its just as good as Maya/3dsMax.
by Jelle
Sat Jun 13, 2009 7:50 pm
Forum: Archives
Topic: n8-21-For
Replies: 56
Views: 9102

Those shading errors can be from the smoothing combined with stretched vertices. It needs some subdividing close to the edge of the bridge. That might be the problem with your dockthingy too. I did some stuff in blender to illustrate what I mean, and how I usually get rid of this: [url=http://img37....
by Jelle
Sat Jun 13, 2009 2:59 pm
Forum: Archives
Topic: n8-38-For
Replies: 91
Views: 13430

strange. did you have a look at the normals already? they might fuck it up. I guess you are sure there's no vertex shading there?
by Jelle
Thu Jun 11, 2009 3:06 pm
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 16497

Awesome work, again. I love the pot. You are right about the censer, but It's usable like this too. You are kind of turning into the new aro, it seems :p

I'll have a look at the meshes themselves tonight, busy atm but I'll try to create some free time.
by Jelle
Wed Jun 10, 2009 9:30 pm
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 16497

Looking great dude. I love your work on this claim so far, can't wait for some more textured pieces.
by Jelle
Tue Jun 09, 2009 3:26 pm
Forum: Archives
Topic: n8-34-Imp
Replies: 9
Views: 926

I forgot to add, I still have the wip mesh around on my other pc. If anyone wants to claim this he can use it. I will move all my models over soon and upload the file here.
by Jelle
Tue Jun 09, 2009 1:26 pm
Forum: Archives
Topic: n8-34-Imp
Replies: 9
Views: 926

This can be revoked. Temple is higher priority and I'd rather finish that before spending any time on other claims.
by Jelle
Tue Jun 09, 2009 12:26 pm
Forum: Archives
Topic: Claim Timeframe/Deadline Rule - Effective Immediately
Replies: 14
Views: 2895

Seems like a good rule to me. Anyway, does this also count with the modelling claims? Although we only have something like 3 people modelling on a regular basis it could help motivate people I guess.
by Jelle
Sun Jun 07, 2009 8:46 pm
Forum: Concept Art
Topic: [FCG]: Hammerfellian Temples
Replies: 186
Views: 35977

I don't know scripts for the slightest bit but the idea looks awesome to me. The lightrays shining from above is especially epic. I was just wondering if the amulets wouldnt complicate everything a bit too much for the player, yet it seems doable and neat, so I'd call this totally awesome too. Great...
by Jelle
Sat Jun 06, 2009 9:56 pm
Forum: Concept Art
Topic: [FCG]: Hammerfellian Temples
Replies: 186
Views: 35977

Maybe the amulets could be physically symbolic of an ailment. Like a heart for regenerating physical health, a stomach or liver for poison or disease, a head or brain for damaged intelligence, a hip and thighs for endurance, lower leg and knee for speed, a food for agility, an arm for strength, a h...
by Jelle
Sat Jun 06, 2009 11:03 am
Forum: Developer Showcase
Topic: Grendal wants to make 3D models!
Replies: 8
Views: 961

First of all, welcome to the forums. You don't need Oblivion to model for TR, but it will make work a lot easier, because you can test your models yourself, and indeed, use the vanilla oblivion meshes as a reference. I'd start with modelling furniture and the like. Armor is a pain in the ass, especi...
by Jelle
Sat Jun 06, 2009 10:56 am
Forum: Concept Art
Topic: [FCG] Hammerfell furniture #2: Wood+Leather+Brass (MC)
Replies: 130
Views: 31136

Looking nice, Lighter. I love the bench, the chair looks kind of strange(probably because of the curved wood) - but that could just be me.
by Jelle
Sat Jun 06, 2009 10:51 am
Forum: Concept Art
Topic: [FCG]: Hammerfellian Temples
Replies: 186
Views: 35977

im not sure how exactly to handle it, but i think that we should really expose the player to all the minor gods in raga mythology. maybe have small shrines within the main temple dedicated to some of them? i liked how the morrowind triloths told a small story, we could do a similar factoid (in suit...
by Jelle
Sat Jun 06, 2009 10:44 am
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

Just making clear Im still working on this. Modelled one of Myzel's arches, and working on the exterior archstuff conceptualized by Ada. Edit: Renderthingys Arch, concept by Myzel. Details like the snake in the center part will be done by normalmaps. [url=http://img23.imageshack.us/my.php?image=myze...
by Jelle
Mon Jun 01, 2009 8:27 pm
Forum: Concept Art
Topic: Lighter's concept art
Replies: 145
Views: 134746

Genious, you are. Love the bed.
by Jelle
Sun May 24, 2009 1:44 pm
Forum: Concept Art
Topic: [FCG]: Hammerfellian Temples
Replies: 186
Views: 35977

Here's a few ideas I drew today. Sorry to say I'm all out of graph paper, so things may not be very symmetrical. Also, I don't have any clue as to what scale we are talking about. How large will this temple be? Some windows. I think it would be nice to have such a window depiction of each god that ...
by Jelle
Sun May 24, 2009 1:41 pm
Forum: Archives
Topic: I can has booze
Replies: 29
Views: 3163

Congratulations. Silly laws you have there though, thrig. I've been legally consuming and buying booze for a year. And I'm some immature kid who's like 5 years younger.
by Jelle
Sat May 23, 2009 1:37 pm
Forum: Concept Art
Topic: [FCG]: Hammerfellian Temples
Replies: 186
Views: 35977

Myzel wrote:Hmm, architecture. I'll try to draw a few things after the weekend.
Awesome, much appreciated.
by Jelle
Thu May 21, 2009 8:36 pm
Forum: Concept Art
Topic: [FCG]: Hammerfellian Temples
Replies: 186
Views: 35977

Reviving the thread since we need new CA. Not for the temple as a whole this time, but for separate modular meshes. The idea is from Adanorcil and he epxlains it in the claim thread which can be found here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18762&start=40 His post is up at the...
by Jelle
Thu May 21, 2009 7:15 pm
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

not too bad. you can cut the polygons off the backside (if they are still there) since that side will never be seen. Thanks for noting, I missed that for some weird reason. Anyway, pillarupdatetaimstuffs. [url=http://img268.imageshack.us/my.php?image=snakepillarrenderstuffs.jpg][img]http://img268.i...
by Jelle
Thu May 21, 2009 2:57 pm
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

lovin' the pillars. whats the polycount on those frame things? they look rather round. You meanthe windowframethingys right? Blender does yet need a good polycountthingy but you can see for yourself at this picstuffs: [url=http://img193.imageshack.us/my.php?image=polycountframestuffs.jpg][img]http:...
by Jelle
Thu May 21, 2009 2:45 pm
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

Made some modular parts using Lute's yoku CA as a reference. Just a windowthingy and a pillarthingy depicting some yoku snake god thingy. I could just aswell have the lorestuff messed up but it was just a little experiment anyway. [url=http://img269.imageshack.us/my.php?image=modularstuffrender2.jpg...
by Jelle
Thu May 21, 2009 9:04 am
Forum: Archives
Topic: Spam
Replies: 8
Views: 642

I guess I don't really care about double posters or tards who respond to double posters in a sudden rush of misunderstood authority,(most often they are new anyway, so meh) yet this thread is in a way a response to people who respond to double posters which is kind of silly as well IMO. Lets just no...
by Jelle
Tue May 19, 2009 9:23 pm
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

Let this be the start of some sort of return. Ada did all the brainstorming and concepts for this temple, so the idea is fully his. I wanted to make some more modular parts before posting, but since I'd like to give this claim a spark of life I will post a very wip thingy. Adanorcil already showed s...
by Jelle
Sun May 17, 2009 10:18 am
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

This claim is going slow but I'm still working on it. I've been having some hard months, or actually, a hard half year. This caused me to be absent at the forums, irc, school, and in a way life itself. I have been trying to get back to a normal life again, yet that took time. The last 6 months I've ...
by Jelle
Sat Apr 04, 2009 9:37 am
Forum: Concept Art
Topic: Túrelio's Art Thread
Replies: 45
Views: 10757

Your work is fucking awesome.
by Jelle
Mon Jan 26, 2009 3:16 pm
Forum: Archives
Topic: TR_Data Updates Thread
Replies: 524
Views: 127356

Fixed some stuff Aeven wanted me to fix.
by Jelle
Tue Jan 20, 2009 8:17 pm
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

Sorry for my absence, but I'd like to work on this temple again. I had a look at the mesh yesterday and it seems to me like it just doesn't work. Therefore I propose starting over with a completely new and clear concept. It would be cool if anyone who has an idea could draw a little basic example an...
by Jelle
Mon Oct 27, 2008 7:24 pm
Forum: Archives
Topic: n8-57-Mis
Replies: 27
Views: 4351

Nice idea for signage :) I have to say though that the inn sign, the stable sign and the middle sign of the five are absolute shockers. The inn sign is too busy and cluttered, and the stable and middle one are just shitty. Most of the signs also don't fit the space vertically at all. IMO you should...
by Jelle
Fri Oct 24, 2008 10:01 pm
Forum: Archives
Topic: OoT Error Reporting
Replies: 82
Views: 10819

I believe I made that. Give me a minute to download the Oot at this pc and I'll fix it.
by Jelle
Fri Oct 24, 2008 6:01 pm
Forum: Archives
Topic: n8-57-Mis
Replies: 27
Views: 4351

I love them. A thing to improve could be to let the bamboo come out better but that's also normalmap related. It would be nice if you could upload your mesh so that I or another modeller can already give the meshes a little review.
by Jelle
Fri Oct 24, 2008 4:43 pm
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

thanks for the comments, but after more discussion on IRC I modelled this: [url=http://img134.imageshack.us/my.php?image=hfocttemplewipv3bz7.jpg][img]http://img134.imageshack.us/img134/2866/hfocttemplewipv3bz7.th.jpg[/img][/url] It's very wip and still needs a lot of work, obviousely. However, I str...
by Jelle
Tue Oct 21, 2008 6:19 pm
Forum: Archives
Topic: n8-20-Mis
Replies: 74
Views: 14826

okay, I made something octagonal. See this as the base("temple skeleton") for the exterior, though I might make more variations of pillars if someone thinks that's a cool way to create some variation. Windows, arches, doors, mosaics and frescoes can be added at the walls and the space just...