Search found 3 matches
- Mon Apr 23, 2007 8:01 pm
- Forum: Archives
- Topic: Variable Driven Story: A Quest System
- Replies: 16
- Views: 3213
It's not that I don't recognize any enjoyment in creating worlds (believe me, I do, I've just never been able to make very much progress any time I've ever tried), but my sentiment concerning fantasy and science fiction mythos was that you are trying to experience a life other than your own when rea...
- Mon Apr 23, 2007 9:45 am
- Forum: Archives
- Topic: A suggestion
- Replies: 7
- Views: 919
While you can already get a stronghold, none of them felt very strong. In terms of taking on a direct assault I have a feeling that very few places on Vvardenfell would last very long. I like the idea of having a large number of guards in a fortress(and I mean a truly defensible and strategically de...
- Mon Apr 23, 2007 9:26 am
- Forum: Archives
- Topic: Variable Driven Story: A Quest System
- Replies: 16
- Views: 3213
Well, I'm brand new to this business and I'm sure I'll be unable to make any major graphical contributions, but I'd like to help w/ this project in any way I can. I'm sure my reaction to this topic is rather delayed, but this particular idea holds specific interest for me. I think that if the player...