Search found 26 matches

by STH
Sun Feb 22, 2004 11:19 am
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

Seran wrote:Not to be picky.
But are you sure you merged this one right?
i think so... i'm missing two cells, but i do not know where i can download them or what the status of the 2 cells is...

i've searched two days but i do not find them :-(
by STH
Sat Feb 21, 2004 10:29 am
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

Here is an update for Almalexia...

[url]http://www.thierolf.org/tr/TR_3-16-Almalexia.esp[/url]

and you need this file, too

[url]http://www.thierolf.org/tr/TR_STH_ind_plat_01.zip[/url]
by STH
Tue Feb 17, 2004 4:47 pm
Forum: Archives
Topic: Sketches for Imperial (and other) castles
Replies: 0
Views: 321

Sketches for Imperial (and other) castles

Hiho, here are some sketches for Imperial or other styled castles. If you don't have an idea how to build your castle, this can be helpfull. [url]http://www.medieval-crusader.de/Mittelalter/Burgenauswahl.html[/url] if you want to read the text, try [url]http://babelfish.altavista.com[/url] -> german...
by STH
Tue Feb 17, 2004 11:59 am
Forum: Archives
Topic: Books
Replies: 1
Views: 263

Books

Hello,

here are 30 new books, only textures for open books and covers, no text and no icons...

[url]http://www.thierolf.org/tr/Books-Collection.zip[/url]
by STH
Sat Feb 14, 2004 7:08 pm
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

Originally posted by Kothloth Btw, here's the latest version: kothloth.tamriel-rebuilt.org/downloads/almaalpha.rar this version replaces the new meshes for the walls with the old ones, install this file [url]http://kothloth.tamriel-rebuilt.org/downloads/newwalls.rar[/url] after you have have instal...
by STH
Fri Feb 13, 2004 5:40 am
Forum: Archives
Topic: Lute Sound
Replies: 7
Views: 555

as a background music for taverns, thats a nice idea... let me think... there should be an activator on the door, if you enter the tavern the sound plays... here is an idea... a dwemer jukebox or a band and you can ask for different sounds? in my opinion it is illegal, a solution could be that the p...
by STH
Fri Feb 13, 2004 5:26 am
Forum: Archives
Topic: 2 or more 'mark' or recall spells
Replies: 15
Views: 1383

the same works with divine intervention, place the proper marker in front of an imperial cult shrine. transport via ship or silt strider or the propylon chambers work the same way. you can touch an activator or you ask a NPC (dialogue). the spells work different (the player uses the spell), but they...
by STH
Fri Feb 13, 2004 5:13 am
Forum: Archives
Topic: Mournhold-> How is it going to be an exterior cell?
Replies: 49
Views: 5540

i think it would be the following way: if you enter the door in almalexia (exterior), you will be teleported into mournhold (interior) if you want to leave morunhold, you active the interior door and you will be teleported to the exterior cells we are using the door in mournhold which is blocked in ...
by STH
Mon Feb 09, 2004 1:31 am
Forum: Archives
Topic: Imperial Navy
Replies: 43
Views: 3048

why not show a video sequence (like in gothic II) if the ship moves?

let's say you have one or more quests and the video sequence plays when you're on the main quest.

btw, i do not know if you can play video sequences from your harddisk...
by STH
Mon Feb 09, 2004 1:12 am
Forum: Archives
Topic: Tapestry with Middle-Ages Harp
Replies: 15
Views: 963

hmmm... I'm faster as I thought.... Here are 54 tapestries, 18 coloured, 18 in red and 18 in blue with some middle-ages motives. i have not tested them in a mod, i don't know if they look good (i think the blue ones are to dark) comments are welcome, if you want to modify them, feel free to do so......
by STH
Sun Feb 08, 2004 7:31 pm
Forum: Archives
Topic: Tapestry with Middle-Ages Harp
Replies: 15
Views: 963

here are some other tapestry images (the results with The Gimp are better than PSP7...) [url]http://www.thierolf.org/tr/sth_furn_color.jpg[/url] [url]http://www.thierolf.org/tr/sth_furn_blue.jpg[/url] [url]http://www.thierolf.org/tr/sth_furn_red.jpg[/url] give me some time (a day or two) and I'll ma...
by STH
Sun Feb 08, 2004 1:56 pm
Forum: Archives
Topic: Messenger Service and newspapers
Replies: 10
Views: 540

Messenger Service and newspapers

Hello, sometimes it is important to deliver messages from one city, house, etc to another. in that case my idea is to have a faction, perhaps joinable for the player, who do the dirty postman's work. they could offer their services to local kings or other high ranking persons and the service is very...
by STH
Sun Feb 08, 2004 3:57 am
Forum: Archives
Topic: Tapestry with Middle-Ages Harp
Replies: 15
Views: 963

yes, you can... but i think prometheus image looks very nice...

i have some other middle-ages images for tapestries...
i'll post them today at 16:00 (gmt+1).... It's 05:00 o'clock I should go to bed...
by STH
Sun Feb 08, 2004 3:29 am
Forum: Archives
Topic: Lute Sound
Replies: 7
Views: 555

Lute Sound

Hello, one idea is to have a lute you can play, i. e. drop the lute to the player character and the melody playes. Here is a lute sound (middle-ages melody) in wav-format and here is the script for it... ---schnipp--- begin STH_script_playLute short button short messageOn short reset short OnPCEquip...
by STH
Sun Feb 08, 2004 3:12 am
Forum: Archives
Topic: Tapestry with Middle-Ages Harp
Replies: 15
Views: 963

I'm using Paintshop Pro 7.00 or The Gimp on my linux box. One idea could be that you combine two images, one is the original and the other the "tapestry grid", and then you simply recolour it to red, blue, etc... In PSP7 you have predefined tapestry grid, but it looks, ... well, you'll fin...
by STH
Sun Feb 08, 2004 2:26 am
Forum: Archives
Topic: Tapestry with Middle-Ages Harp
Replies: 15
Views: 963

very good...

btw, how do you make the tapestry look morrowindish?

i have some other german middle-ages motives of famous minnesänger (songwriters) like walther von der vogelweide, and so on...

i think they could be used for a bard's guild or for NPC's who sell instruments...
by STH
Sat Feb 07, 2004 10:35 pm
Forum: Archives
Topic: Tapestry with Middle-Ages Harp
Replies: 15
Views: 963

the picture was from a book about the german middle-ages

I think you can use it for Imperials, but I'll try to make a dunmer of it...
by STH
Sat Feb 07, 2004 9:12 pm
Forum: Archives
Topic: Tapestry with Middle-Ages Harp
Replies: 15
Views: 963

Tapestry with Middle-Ages Harp

Hello,

I have made (re-textured) a tapestry with an image of an middle-ages harp-player.

you can download it here
[url]http://www.thierolf.org/tr/harp_tapestry.zip[/url]
by STH
Sat Feb 07, 2004 3:31 pm
Forum: Archives
Topic: Deleted thread
Replies: 5
Views: 55

I think some rocks and plants around cave entries look better
by STH
Sat Feb 07, 2004 3:28 pm
Forum: Archives
Topic: Deleted thread
Replies: 5
Views: 55

looks nice

in my opinion it's easier to take a look on the cell (.esp-file)
by STH
Thu Feb 05, 2004 7:07 pm
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

Here we go again, from 1844 refs to 1521...

kothloth, if you are satisfied, give me the next cells ;-)
by STH
Thu Feb 05, 2004 6:31 pm
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

Thank you... but, you know, I had some starting problems.

I did not count the refs, 600 - 700 is an optimal ref-count per cell? good to know...

I'll remove some refs from the market place.

I saw that you used West Gash Rocks and WG tex in the Indoril area, those rocks give me the idea ;-)
by STH
Thu Feb 05, 2004 4:13 pm
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

here is the new file, Area F 22,-26 and 21,-26
by STH
Thu Feb 05, 2004 9:56 am
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

here is the second file, I have only added some crates, lights and plants...

both files should be clean (I hope)

feel free to send comments, wishes, etc...
by STH
Thu Feb 05, 2004 9:55 am
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

here is my first file for the almalexia project...

area f (22,-26)

feel free to send comments, wishes, etc...
by STH
Wed Feb 04, 2004 5:28 pm
Forum: Archives
Topic: Deleted thread
Replies: 147
Views: 2000

I'm taking the Area F (Cells 22,-26 and 21,-26) In cell 22,-26 there are some marketstands. the 6 big marketstands sells the following stuff 1 - Clothing 2 - Silverware Items 3 - Iron and Steel Weapons 4 - Potions and Ingredients 5 - a joiner (carpenter or cabinet-maker ,don't know the english word)...