Search found 16 matches

by Lonewolf
Thu Apr 08, 2010 9:37 pm
Forum: Archives
Topic: Idea: Bugshell slaveshacks
Replies: 13
Views: 1590

Slaves would be kept in pits and cages. The shacks could be used as warehouses (easy to construct and provide good coverage for goods and cargo from the rain and hot climate) or guard posts.
What would Bethesda make Dres settlements look like?
by Lonewolf
Fri Apr 11, 2008 5:52 pm
Forum: Archives
Topic: old error reports (that have been fixed) v4
Replies: 174
Views: 11485

Cell: Gah Ouadaruhn, Bal Gernak's Chambers
One of the statics is a little bit off ([url=http://img89.imageshack.us/img89/7694/screenshot88ha2.jpg]proofpic[/url])
by Lonewolf
Fri Nov 16, 2007 1:51 pm
Forum: Archives
Topic: A word from the fans
Replies: 33
Views: 4140

I thought that slave /holdings buildings or lower class building could be made of carcasses of dead giant insects. A little bit like redoran architecture. I remember a comic about TES, where a Dres plantation was shown. Yeah, its true, the houses were dead insect carcases. But I don't think that no...
by Lonewolf
Fri Nov 16, 2007 11:44 am
Forum: Archives
Topic: A word from the fans
Replies: 33
Views: 4140

I wonder what would Bethesda's version of House Dres architecture look like... Im sure it wouldn't be velothi. That set is already as used up as it can be. Though the interiors are great and easy to use. Perhaps they could be edited and retextured like Necrom. I know that people like Hlaalu architec...
by Lonewolf
Thu Sep 27, 2007 5:26 pm
Forum: Developer Showcase
Topic: Lonewolf's showcase
Replies: 6
Views: 1040

So, how does it look?
by Lonewolf
Sat Sep 22, 2007 7:46 pm
Forum: Developer Showcase
Topic: Lonewolf's showcase
Replies: 6
Views: 1040

After a month of work, the castle is near completion.
by Lonewolf
Mon Sep 17, 2007 6:34 pm
Forum: Archives
Topic: A word from the fans
Replies: 33
Views: 4140

It's better to make it before the creation of the interiors/exteriors. Otherwise, it will be even more difficult to replace the standart models.
by Lonewolf
Mon Sep 17, 2007 1:12 pm
Forum: Archives
Topic: A word from the fans
Replies: 33
Views: 4140

It's not impossible to create a new tileset. The work just needs to be well-organised and the forces of the 3d modellers should be absolutely concentrated on the creation of the set. But the first thing to be done is the concept of the architecture.
Determination beats all.
by Lonewolf
Mon Sep 03, 2007 7:04 pm
Forum: Archives
Topic: Total Conversion Mods
Replies: 13
Views: 748

o,rly?
http://tamriel-rebuilt.org/?p=faq&section=76692
by Lonewolf
Mon Sep 03, 2007 6:59 pm
Forum: Archives
Topic: Total Conversion Mods
Replies: 13
Views: 748

This is strange. Everyone is so afraid of things being illegal of something out here. It's not something to be obsessed with.
by Lonewolf
Sun Sep 02, 2007 8:35 am
Forum: Archives
Topic: Old public error reports map1
Replies: 33
Views: 2354

----------------------
Cell: Firewatch (exterior)
Location: Imperial Guard towers
Error: [url=http://img341.imageshack.us/img341/5678/firewatchdoorerrordu3.jpg]This[/url]. The doors are too far away from the towers' surfaces. This is not the only tower that has troubles.
----------------------
by Lonewolf
Sat Sep 01, 2007 5:13 am
Forum: News
Topic: Map 2 Screenshots!
Replies: 35
Views: 10968

T.I.N. - Telvanni, Indoril and Necrom?
Sacred Lands, huh? It's got a nice ring to it.
by Lonewolf
Tue Aug 28, 2007 6:49 am
Forum: News
Topic: Map 2 Screenshots!
Replies: 35
Views: 10968

Hey, they were right about Map 2 being even better than Map 1. Its magnificent.
by Lonewolf
Sat Aug 11, 2007 8:47 am
Forum: Developer Showcase
Topic: Lonewolf's showcase
Replies: 6
Views: 1040

Lonewolf's showcase

Greetings! The name is Lonewolf. I've been modding for Morrowind for some 2-3 years, mostly creating exteriors and interiors. I always try to make them as realistic and lore-friendly as possible. I'm also good at dialogues, but, sadly, english is not my first language. Here are some screens of an im...
by Lonewolf
Wed Jul 04, 2007 7:05 am
Forum: Archives
Topic: Outdated Dres Models
Replies: 10
Views: 1098

Yes, the old models are very nice and have a good dark-elf-style design. I would like to have them too. I have made a few scetches of those models and of those, that could be created in that style.
My E-MAIL: mister_romka@yahoo.com
by Lonewolf
Fri Jun 29, 2007 3:35 pm
Forum: Archives
Topic: Discussing Concerns
Replies: 7
Views: 502

It's sad that the Morrowind project is receiving less attention than before. As a result, House Dres has no unique architecture, not even a retexture of the in-game meshes. It was a disappointment for many fans, who wished to see this Great House in-game. Why create two projects if one of them is no...