Search found 205 matches

by adamantum
Wed Jan 27, 2016 10:56 am
Forum: Interiors: N/A
Topic: i4-513-Hla
Replies: 8
Views: 4011

Finished. The claim is in a Hlaalu area, but the molecrab farmer has some Telvanni stuff that he/she got from Telvanni traders that stop by to buy molecrab shells for their armour. Although probably not a member of the House, he/she should also be able to tell the player more about the Telvanni than...
by adamantum
Tue Dec 29, 2015 4:15 pm
Forum: Interiors: N/A
Topic: i4-513-Hla
Replies: 8
Views: 4011

About halfway done. The shack just needs to be cluttered further and then playtested. I added a mole crab corpse (unique ID) under the table, hope that's OK.
by adamantum
Sun Nov 29, 2015 6:07 pm
Forum: Interiors: N/A
Topic: i4-513-Hla
Replies: 8
Views: 4011

Claiming. Nothing too crazy, just a shack with lots of molecrab stuff, fishing equipment etc. I'll think of other things as I mod.
by adamantum
Sun Nov 29, 2015 5:46 pm
Forum: Interiors: Finished
Topic: i3-796-Ind
Replies: 14
Views: 5311

Just some minor fixes, this one is finished.
by adamantum
Thu Oct 22, 2015 7:33 am
Forum: Interiors: Finished
Topic: i3-796-Ind
Replies: 14
Views: 5311

This one is pretty much finished, just need to playtest it and add some more minor details.
by adamantum
Fri Sep 18, 2015 11:19 am
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 30823

I finally made them bleed (them being the water edges near the top door, into surrounding rocks).
by adamantum
Sun Aug 23, 2015 4:31 pm
Forum: Interiors: Finished
Topic: i3-796-Ind
Replies: 14
Views: 5311

Update. Most of the work on the front area (to the left and to the right of the entrance) is done. There are two beds for the priests in the back area, but only one lives and works here *khmunderstaffedkhm*, mixing potions to help the poor whenever he/she can. The back area also acts as a messy stor...
by adamantum
Sun Jul 05, 2015 7:11 pm
Forum: Interiors: Finished
Topic: i3-796-Ind
Replies: 14
Views: 5311

I'd like to claim this. Poorer-looking temple, stocked with some cheap potions and food for the poor. Some standard temple books in the school room that the priests can give away to the most promising students. The rest I'll make up as I mod. I can't seem to find the files with the right canalworks ...
by adamantum
Sat Apr 04, 2015 3:19 pm
Forum: Interiors: Finished
Topic: i3-785-Imp
Replies: 20
Views: 5442

I agree, velk butchering should probably be done under that conveniently placed ex_de_shack_awning right next to the hut. It would make no sense to haul velk (dead or alive) to the basement through a trapdoor and butcher them there. So, if the nectar extracting post is to be added during exterior de...
by adamantum
Tue Mar 31, 2015 11:11 pm
Forum: Interiors: Finished
Topic: i3-785-Imp
Replies: 20
Views: 5442

A basement it is then. I want to place a dead Velk upon a table, but I'm having trouble getting it to lay there the way I want it. The problem is that Velk have two death animations, and I can't predict to which side its body will fall. Is there a way to force one death animation? Or do you guys kno...
by adamantum
Tue Mar 31, 2015 5:48 pm
Forum: Interiors: Finished
Topic: i3-785-Imp
Replies: 20
Views: 5442

This one is basically finished, I'd just like to add a couple of finishing touches. There is an area where the butcher butchers and sells various types of meat, as well as some hanging fish and a dead kwama forager waiting to be butchered. There is also some more macabre butchering going on - check ...
by adamantum
Wed Mar 25, 2015 11:45 am
Forum: Interiors: Finished
Topic: i3-785-Imp
Replies: 20
Views: 5442

Claimin'. Poor furniture, knives, fish, scales, some nectar sacks and stuff. I'll think of the rest along the way.
by adamantum
Mon Mar 23, 2015 10:21 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 30823

Finished. Merging instructions:

[img]http://i61.tinypic.com/30wnqxx.png[/img]

These three references need to be removed: one "in_moldcave2_s_05" and two "in_mold_rock_01"-s.
by adamantum
Wed Mar 04, 2015 11:10 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 30823

I know light scripting can be messy. Here's what I did: there are three objects for each torch - an unique activator with Furn_tikitorch_out's model, named 'Torch' for each instance (scaled 1.00) and an ordinary Furn_tikitorch_out (scaled 0.99) at the same position, and a unique tikitorch light (sca...
by adamantum
Tue Feb 24, 2015 6:34 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 30823

This claim is nearly finished, I just need to add more detailing, clutter and such. I want to make it look like a long-abandoned partially caved-in dark brotherhood hideout/temple/shrine (with a few unique DB armor pieces - lower AR, lower durability, higher enchant capacity and value), so it goes a...
by adamantum
Wed Feb 11, 2015 9:21 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 30823

Update. Pretty much all of the rough work is done. This claim grew to be a bit bigger than I originally planned, to include some ruins. I hope I didn't go too much overboard, some feedback would be nice.
by adamantum
Sat Feb 07, 2015 8:55 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 30823

I have no problems whatsoever with working on Sarbiri as well. Let's just decide where to 'dig' the additional tunnel. Here: [spoiler][img]http://i60.tinypic.com/rupj44.png[/img][/spoiler] is the simplified overview of the sinkhole and Sarbiri with two extension possibilities. The first one is prett...
by adamantum
Thu Feb 05, 2015 12:43 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 30823

I'd like to claim this one. Medium-sized OM ruins mixed with cave parts (moldcave, right?) connecting the 3 entrances with Sarbiri. The complex used to be much bigger, but most of it collapsed, so I'll try to hint some of its former grandeur. I am not sure where and how exactly this claim should con...
by adamantum
Wed Feb 04, 2015 8:06 pm
Forum: Interiors: Finished
Topic: i3-787-Imp
Replies: 9
Views: 3320

Finished. I've added a couple of placeholder map books (...m3_01 and ...m3_02), I am guessing they will be added long before this cell gets released.
by adamantum
Sun Jan 25, 2015 4:17 pm
Forum: Interiors: Finished
Topic: i3-787-Imp
Replies: 9
Views: 3320

Claiming. Larger than average storage area containing the urns the caravaner transports (including the urns of velk nectar (sacks)). Other than that, lots of travel books and perhaps some objects he picked up on his caravaneering trips.
by adamantum
Fri Jan 23, 2015 2:14 pm
Forum: Interiors: Finished
Topic: i3-784-Imp
Replies: 8
Views: 3012

Finished.
by adamantum
Wed Jan 21, 2015 12:26 pm
Forum: Interiors: Finished
Topic: i3-784-Imp
Replies: 8
Views: 3012

Claimin'. So, the guy living here is a former Indoril guard and a full-time Velk breeder now? If that's the case, there would be some pieces of his old guard gear lying around. Other than that, nothing too special.
by adamantum
Wed Jan 21, 2015 9:52 am
Forum: Interiors: Finished
Topic: i3-783-Imp
Replies: 10
Views: 3383

Oops, and I had a feeling I was forgetting something. Here it is.
by adamantum
Tue Jan 20, 2015 4:33 pm
Forum: Interiors: Finished
Topic: i3-783-Imp
Replies: 10
Views: 3383

Finished. Hope I didn't forget anything.
by adamantum
Sat Jan 17, 2015 10:41 am
Forum: Interiors: Finished
Topic: i3-783-Imp
Replies: 10
Views: 3383

I'd like to claim this. Poor furniture and with a small area where the priest preaches to whoever will listen to him. There will also be some healing herbs and potions. The priest is an orthodox traditionalist that sees himself as the head of this small community and is strongly defensive of all dun...
by adamantum
Sun Jun 01, 2014 4:50 pm
Forum: Interiors: Reviewing
Topic: i4-488-Red
Replies: 17
Views: 4515

Finished. I decided not to add the basement and use the regular redoran hut shell. I've used ashlander style banners, so I guess the trader that lives here should have some ashlander background (ex-ashlander that decided to leave the clan etc.). As with the other two huts from the village, there is ...
by adamantum
Wed May 28, 2014 1:51 pm
Forum: Interiors: Reviewing
Topic: i4-488-Red
Replies: 17
Views: 4515

Almost finished. I have yet to playtest it and possibly make some minor modifications or add some new stuff.
by adamantum
Mon May 05, 2014 11:52 pm
Forum: Interiors: Reviewing
Topic: i4-488-Red
Replies: 17
Views: 4515

A smallish update. Slooooooooowly working on this. The basic layout is mostly finished, on to the finer detailing now.
by adamantum
Mon Apr 07, 2014 8:26 pm
Forum: Interiors: Reviewing
Topic: i4-488-Red
Replies: 17
Views: 4515

I'd like to claim this. Since I did i4-487 and i4-489, I'd do this one in a similar style. Cracked walls in the basement, some evidence of daedra worship, shop on top floor, regular stuff.
by adamantum
Sat Mar 29, 2014 4:13 pm
Forum: Interiors: Reviewing
Topic: i4-466-Hla
Replies: 11
Views: 3478

Finished. The tower should be teeming with frost attronachs, the mage that was living in there did a lot of experiments on them, until they broke free and killed him/her. Or even better, imprisoned him/her in that frozen room until he/she froze to death. His/her body should be there too. At least th...
by adamantum
Thu Mar 13, 2014 6:53 pm
Forum: Interiors: Reviewing
Topic: i4-466-Hla
Replies: 11
Views: 3478

A small update. Started working on the tower cell.
by adamantum
Tue Feb 11, 2014 3:21 pm
Forum: Interiors: Reviewing
Topic: i4-466-Hla
Replies: 11
Views: 3478

Some stuff done. The snowy entrance cave is mostly done, moving on to the tower itself.
by adamantum
Tue Feb 04, 2014 3:52 am
Forum: Interiors: Reviewing
Topic: i4-466-Hla
Replies: 11
Views: 3478

Claiming. I was thinking about making this tower the former home of an ice mage that froze to death. Since it's so close to the snow and the mountain peaks, I wanted to make this a standard two level tower with a BM_IC / lavacave (or moldcave, which one would fit the exterior better?) / velothi cave...
by adamantum
Tue Feb 04, 2014 12:42 am
Forum: Interiors: Reviewing
Topic: i4-487-Red
Replies: 9
Views: 4075

Finished. The owner of this inn should probably be female, as I've placed a dresser with female clothes in her bedroom. Also, just like the scout next door, she is secretly worshiping the (good) daedra and has a small shrine behind the locked door. This place looks kind of busy, which is a bit odd c...
by adamantum
Fri Jan 31, 2014 1:46 am
Forum: Interiors: Reviewing
Topic: i4-487-Red
Replies: 9
Views: 4075

Finally got some time to work on this claim. Basement is finished, might add a bit more detailing later. Top floor is next.
by adamantum
Wed Jan 08, 2014 2:59 pm
Forum: Interiors: Reviewing
Topic: i4-487-Red
Replies: 9
Views: 4075

A small-ish update. The basic shell is mostly finished, and I've started working on the basement area. As in that scout's house claim, I've used exterior redoran walls to make cracked interior walls.
by adamantum
Thu Dec 26, 2013 6:57 am
Forum: Master Planning
Topic: House Hlaalu Brainstorming
Replies: 88
Views: 93565

The Hlaalu secret is a great idea. I would really like to see the focus of the questline shift from more mundane profit - related quests (could be as a part of a pan Imperial-Hlaalu project, yes), to the great Hlaalu conspiracy to secede from the Empire and maybe even annex the County Cheydinhal. As...
by adamantum
Fri Dec 20, 2013 1:14 pm
Forum: Interiors: Reviewing
Topic: i4-487-Red
Replies: 9
Views: 4075

I'd like to claim this. Since I already did #3 from the same local map, I would do this claim in a similar fashion, with wall cracks and hints of daedra worship. A small inn with a few rooms (one of which would be rentable).
by adamantum
Fri Dec 20, 2013 6:27 am
Forum: Interiors: Finished
Topic: i4-465-Hla
Replies: 14
Views: 4267

Finished. The exterior door that leads to the second story should be locked properly (>80, maybe even >90).
by adamantum
Thu Dec 19, 2013 1:28 am
Forum: Interiors: Finished
Topic: i4-465-Hla
Replies: 14
Views: 4267

This is basically finished, but I'd like to test it in-game and then perhaps do some minor changes. I've put a redoran bonemold helm and a some redoran books on the top floor, so a careful player could guess the occupant's background.