Search found 432 matches

by NexUmMonastica
Mon Jul 26, 2010 9:42 pm
Forum: Developer Showcase
Topic: Cathartis's Showcase
Replies: 64
Views: 7324

That makes sense. I assumed the normals were different. That's what I get for viewing a model via msPaint. fail
by NexUmMonastica
Mon Jul 26, 2010 9:16 am
Forum: Developer Showcase
Topic: Cathartis's Showcase
Replies: 64
Views: 7324

I took a look at the screenie you gave since I don't have access to my PC for a couple days. You are well within your budget for tris so you have some room to add geometry.

[img]http://i118.photobucket.com/albums/o97/solobeck/TR/cieo2hyx.jpg[/img]
by NexUmMonastica
Mon Oct 19, 2009 5:51 am
Forum: Archives
Topic: Extracting meshes from morrowind
Replies: 7
Views: 550

Use a data.cab extractor to have access to all of the individual files. I would post a link if I had one: hopefully someone else will. A quick web search for suitable software should suffice if you wield the savvy.

Good luck!
by NexUmMonastica
Thu Sep 24, 2009 6:49 pm
Forum: Developer Showcase
Topic: Nex
Replies: 152
Views: 16616

Thanks, Catharsis. I'll give it a try!
by NexUmMonastica
Wed Sep 23, 2009 10:23 pm
Forum: Developer Showcase
Topic: Nex
Replies: 152
Views: 16616

At the moment: the only thing bloodmoon does is crash and say "can't load de_snow.nif" But it does not matter in this case because once the plugin is saved on the reviewer's side with the expansions loaded it will be automatically dependent on those expansions. As per the other interiors: ...
by NexUmMonastica
Wed Sep 23, 2009 8:08 pm
Forum: Developer Showcase
Topic: Nex
Replies: 152
Views: 16616

Not looking for anybody to review this right away: whenever someone finds extra time to waste would be fine. I don't ever plan to leave the 3D department but I would like to understand exactly how TR wants interiors for TES3 and TES4 made. Ive perused through other peoples showcases before and after...
by NexUmMonastica
Wed Sep 23, 2009 4:06 pm
Forum: Archives
Topic: Need help finding an item in the CS
Replies: 2
Views: 326

I just realized that it may be because my bloodmoon disc has they redundancy check error and I can't install it:

that's why I couldn't find them XD

I'll see if I can get an image for my game and get it running again.

many thanks!
by NexUmMonastica
Wed Sep 23, 2009 3:22 am
Forum: Archives
Topic: Need help finding an item in the CS
Replies: 2
Views: 326

Need help finding an item in the CS

Can someone tell me the name and tab animal skin rugs are under in the TES:3 CS. I swear I remember them, I just can't find them.

If they don't exist in TES:3 just call me crazy and I'll be on my way :P
by NexUmMonastica
Tue Sep 22, 2009 6:09 pm
Forum: Archives
Topic: Help!! problem with Merchants ( Morrowind )
Replies: 7
Views: 614

Is your character edited to have extremely high skills? Make sure you are testing this mod by itself! close all other plugins. I think you should take a screen shot of the character editing dialogue (in the CS). Mainly the Factions Tab and the Skills tab. Perhaps there is something simple that you a...
by NexUmMonastica
Mon Sep 21, 2009 10:50 pm
Forum: Archives
Topic: Help!! problem with Merchants ( Morrowind )
Replies: 7
Views: 614

double check the items in the CS to make sure their gold values are normal, and see if the merchant is abnormaly friendly with you or your faction. Both would drastically affect what the prices are
by NexUmMonastica
Mon Sep 21, 2009 7:01 pm
Forum: Archives
Topic: String of Errors in CS
Replies: 13
Views: 2939

MMMowSkwoz wrote:...If you want to avoid the tedium of clicking yes every time, you can enable a 'yes to all' button by changing a setting in the ini file.
I never would have thought of that... many thanks!
by NexUmMonastica
Mon Sep 21, 2009 4:09 pm
Forum: Archives
Topic: n8-21-For
Replies: 56
Views: 7401

I'm going to update the road.dds texture (give it some masks and such) : I just noticed it's still the same texture I pulled from the interwebs :P
by NexUmMonastica
Sun Sep 20, 2009 9:31 pm
Forum: Archives
Topic: n8-21-For
Replies: 56
Views: 7401

I've got this loaded in max and I'm going through the collision and UVW problems. I'll have an update posted soon. :EDIT: here: this should work for a rough-draft import. I fixed the UVW's and hopefully the collision. 1.dds needs to be named correctly and a 1n.dds made: I wasn't sure wether or not y...
by NexUmMonastica
Fri Sep 18, 2009 11:07 pm
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

I'll get on it as soon as I have time: thanks a million for squeezing in this inspection! I have never been able to get one-sided meshes to import correctly: I need to have a better understanding of NifSkope I guess. I'm glad there are simple ways to cut out tris: since cloth takes so much to look r...
by NexUmMonastica
Thu Sep 17, 2009 9:02 am
Forum: Archives
Topic: Oldest game?
Replies: 69
Views: 6327

endomeph wrote:oldest game i own is berserk on the atari 2600, but the oldest game i still play probably would be final fantasy 7.
I play FF1 on a regular basis...

I had to drill my NES cartridge open and replace the batteries though.
by NexUmMonastica
Thu Sep 17, 2009 8:59 am
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

ok lol wrong data.esm I didn't db check the file name when I loaded it... (haven't fired up the cs in a couple months :D )

I don't have much organization when it comes to the CS files :(
by NexUmMonastica
Thu Sep 17, 2009 2:39 am
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

I have the market stall in the CS right now and there are no crashes. I don't have the TR_DATA.esm loaded because it causes too many crashes (not sure why) so I'm not 100% sure the textures are there: but they show up nice and clean in NifSkope. The collision problems all came from the bounding stri...
by NexUmMonastica
Tue Sep 15, 2009 12:52 am
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

There are a lot of problem's with the collision... more than I remember. I have many un-answerable questions and am getting stuck left and right. I think the main problems are coming from the way I make the collision meshes: which is entirely individual and would probably be pooh-poohed by any profe...
by NexUmMonastica
Thu Sep 10, 2009 6:13 pm
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

I've got the files loaded back into max and I'm giving them all a look-over. The main Market Stall looks like it only needs various texture modules of the cloth roof, and some final UVW work. everything involving the meshes will be downhill from there. I'll submit some screenies as soon as I am able.
by NexUmMonastica
Thu Sep 10, 2009 5:48 pm
Forum: Archives
Topic: Where I've Been
Replies: 15
Views: 1745

Good luck in RL LN, We all here the call sometime ;)

of course you are in Maryland, the Capital of making video games RL.
by NexUmMonastica
Wed Aug 12, 2009 2:26 am
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

sorry about the absence! I'll be back as soon as I have time. I understand if you need to revoke my claim but I haven't given up on it yet. I wont waste posts on my other claims :D I hope to be back soon.

Cheers!
by NexUmMonastica
Sat Jul 25, 2009 1:45 am
Forum: News
Topic: Congratulations to Myzel, new Head of Concept Art
Replies: 25
Views: 10402

GZ Myzel !
by NexUmMonastica
Thu Jul 23, 2009 2:13 am
Forum: Archives
Topic: n8-21-For
Replies: 56
Views: 7401

no: fire dispatch: I'll be back to work soon
by NexUmMonastica
Thu Jul 23, 2009 2:10 am
Forum: Archives
Topic: Out for a wekk or so
Replies: 4
Views: 404

I'm back, and I'll be back into the work asap:

R.I.P. Thomas Marovich, Smoke-Jumper who died on tuesday
by NexUmMonastica
Tue Jul 14, 2009 4:54 pm
Forum: Archives
Topic: Out for a wekk or so
Replies: 4
Views: 404

Out for a wekk or so

I'm headed south for wildfire dispatch: so expect me back in a week or two.

Cheers!
by NexUmMonastica
Tue Jul 14, 2009 7:31 am
Forum: Archives
Topic: Oblivion Crashing
Replies: 6
Views: 628

Lady Nerevar wrote: my favorite crash ever, btw, is when it turns of my monitor, then turns it back on at 800x600 resolution and 4 bit color :D

it's like a party in safe mode.

But seriously Eissaye removing mods is a good idea. Most importantly make sure that your video card drivers are ALL up to date.
by NexUmMonastica
Mon Jul 13, 2009 6:35 pm
Forum: Archives
Topic: Oblivion Crashing
Replies: 6
Views: 628

sounds like your computer is doing an emergenccy shutdown to avoid a blue-screen error

try running the game in windowed mode. I have similar problems with Gamebyro/nif games and running in a window fixes 99% of my crashes. I actually haven't had this happen once since!
by NexUmMonastica
Mon Jul 13, 2009 4:44 am
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

As a matter of fact at the time I didn't really see it as necessary, if the character is on top of the mesh they will just fall off of the cloth havok and won't be able to tell the difference. I didn't see modders stacking clutter on top of the mesh so that was one more reason not to add the extra m...
by NexUmMonastica
Sat Jul 11, 2009 9:21 pm
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

That's awesome to hear LN: I don't ever use Phong shading in max: it's for rendering soft organics like food and skin. Every texture map I build is always standard Blinn. That must be an Importing Preference in Maya (makes sense since Maya is the top Organics modeling software) The transparency is t...
by NexUmMonastica
Fri Jul 10, 2009 11:08 pm
Forum: Archives
Topic: Thank you
Replies: 3
Views: 412

thanks for taking the time to make the post here! your thanks is very much appreciated.
by NexUmMonastica
Fri Jul 10, 2009 6:07 am
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

muwah muwahaha muWAHAHAHHA [url=http://s118.photobucket.com/albums/o97/solobeck/?action=view&current=87684562113.jpg][img]http://i118.photobucket.com/albums/o97/solobeck/th_87684562113.jpg[/img][/url] :EDIT: The problems were with the newer collisions and textures. I imported old collisions that...
by NexUmMonastica
Fri Jul 10, 2009 5:19 am
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

im giving this another try: the stall looks awesome atm and I think THAT is why it's crashing atm.

maybe if I make it's LOD a turd the CS won't notice it sneaking by?
by NexUmMonastica
Thu Jul 09, 2009 9:07 pm
Forum: Developer Showcase
Topic: Out of the box
Replies: 8
Views: 1611

there already are mods floating around that took the child npc forms out of F3 and put them into Oblivion

:EDIT:

I didn't even notice this was a showcase.

Is there anything you can do besides brainstorming?
by NexUmMonastica
Thu Jul 09, 2009 7:07 pm
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

I see what you are talking about now. I'm really not sure how to make the texture path begin from data/textures/tr.. blah blah without first specifying the drive. If you can figure it out then bravo! We can't use the old stall if we use this one because the model is completely different: but i can m...
by NexUmMonastica
Thu Jul 09, 2009 12:15 am
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

I quick-sketched an alternate idea for the market stalls: and I feel they would end up more universal than that giant tent I started. (the more I look at it the more I hate it) I am really itching to scrap the mini-stalls that I made and build new ones from scratch with better normals and more reali...
by NexUmMonastica
Wed Jul 08, 2009 11:39 pm
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

here's a screen of what I am importing: and the models are working great: no crashes. [url=http://s118.photobucket.com/albums/o97/solobeck/TR/?action=view&current=t3461361526567127.jpg][img]http://i118.photobucket.com/albums/o97/solobeck/TR/th_t3461361526567127.jpg[/img][/url][url=http://s118.ph...
by NexUmMonastica
Wed Jul 08, 2009 4:25 pm
Forum: Archives
Topic: n8-60-Cro
Replies: 124
Views: 11931

what is the purpose of the Tangent Space Data?

The only problem I experienced was arrows didn't stick into the wood: they just bounced off.
by NexUmMonastica
Tue Jul 07, 2009 11:10 pm
Forum: Archives
Topic: Oblivion CS question
Replies: 9
Views: 658

It sounds like something we need more modelers for ;)
by NexUmMonastica
Tue Jul 07, 2009 7:13 pm
Forum: Archives
Topic: Oblivion CS question
Replies: 9
Views: 658

I've seen videos of it used, and it really looks simple once you have your fundamentals set up like your textures and concepts. I have RealmCrafter and it comes with a tree maker program: but you start with a trunk and then it is all billboards from there. Really simple though. I guess it makes my w...
by NexUmMonastica
Tue Jul 07, 2009 5:33 am
Forum: Archives
Topic: Oblivion CS question
Replies: 9
Views: 658

so I just place them in the worldspace as-is and don't even worry about it? (I'm going to hate it if you say yes) I'm fucking retentive about the way vegetation sits ha it's going to take some getting used to.

thanks for the quick help!