Search found 432 matches
- Mon Jul 26, 2010 9:42 pm
- Forum: Developer Showcase
- Topic: Cathartis's Showcase
- Replies: 64
- Views: 7436
- Mon Jul 26, 2010 9:16 am
- Forum: Developer Showcase
- Topic: Cathartis's Showcase
- Replies: 64
- Views: 7436
- Mon Oct 19, 2009 5:51 am
- Forum: Archives
- Topic: Extracting meshes from morrowind
- Replies: 7
- Views: 553
- Thu Sep 24, 2009 6:49 pm
- Forum: Developer Showcase
- Topic: Nex
- Replies: 152
- Views: 16956
- Wed Sep 23, 2009 10:23 pm
- Forum: Developer Showcase
- Topic: Nex
- Replies: 152
- Views: 16956
- Wed Sep 23, 2009 8:08 pm
- Forum: Developer Showcase
- Topic: Nex
- Replies: 152
- Views: 16956
Not looking for anybody to review this right away: whenever someone finds extra time to waste would be fine. I don't ever plan to leave the 3D department but I would like to understand exactly how TR wants interiors for TES3 and TES4 made. Ive perused through other peoples showcases before and after...
- Wed Sep 23, 2009 4:06 pm
- Forum: Archives
- Topic: Need help finding an item in the CS
- Replies: 2
- Views: 330
- Wed Sep 23, 2009 3:22 am
- Forum: Archives
- Topic: Need help finding an item in the CS
- Replies: 2
- Views: 330
Need help finding an item in the CS
Can someone tell me the name and tab animal skin rugs are under in the TES:3 CS. I swear I remember them, I just can't find them.
If they don't exist in TES:3 just call me crazy and I'll be on my way
If they don't exist in TES:3 just call me crazy and I'll be on my way
- Tue Sep 22, 2009 6:09 pm
- Forum: Archives
- Topic: Help!! problem with Merchants ( Morrowind )
- Replies: 7
- Views: 616
Is your character edited to have extremely high skills? Make sure you are testing this mod by itself! close all other plugins. I think you should take a screen shot of the character editing dialogue (in the CS). Mainly the Factions Tab and the Skills tab. Perhaps there is something simple that you a...
- Mon Sep 21, 2009 10:50 pm
- Forum: Archives
- Topic: Help!! problem with Merchants ( Morrowind )
- Replies: 7
- Views: 616
- Mon Sep 21, 2009 7:01 pm
- Forum: Archives
- Topic: String of Errors in CS
- Replies: 13
- Views: 2951
I've got this loaded in max and I'm going through the collision and UVW problems. I'll have an update posted soon. :EDIT: here: this should work for a rough-draft import. I fixed the UVW's and hopefully the collision. 1.dds needs to be named correctly and a 1n.dds made: I wasn't sure wether or not y...
I'll get on it as soon as I have time: thanks a million for squeezing in this inspection! I have never been able to get one-sided meshes to import correctly: I need to have a better understanding of NifSkope I guess. I'm glad there are simple ways to cut out tris: since cloth takes so much to look r...
- Thu Sep 17, 2009 9:02 am
- Forum: Archives
- Topic: Oldest game?
- Replies: 69
- Views: 6556
I have the market stall in the CS right now and there are no crashes. I don't have the TR_DATA.esm loaded because it causes too many crashes (not sure why) so I'm not 100% sure the textures are there: but they show up nice and clean in NifSkope. The collision problems all came from the bounding stri...
There are a lot of problem's with the collision... more than I remember. I have many un-answerable questions and am getting stuck left and right. I think the main problems are coming from the way I make the collision meshes: which is entirely individual and would probably be pooh-poohed by any profe...
I've got the files loaded back into max and I'm giving them all a look-over. The main Market Stall looks like it only needs various texture modules of the cloth roof, and some final UVW work. everything involving the meshes will be downhill from there. I'll submit some screenies as soon as I am able.
- Thu Sep 10, 2009 5:48 pm
- Forum: Archives
- Topic: Where I've Been
- Replies: 15
- Views: 1759
- Sat Jul 25, 2009 1:45 am
- Forum: News
- Topic: Congratulations to Myzel, new Head of Concept Art
- Replies: 25
- Views: 10428
- Thu Jul 23, 2009 2:10 am
- Forum: Archives
- Topic: Out for a wekk or so
- Replies: 4
- Views: 407
- Tue Jul 14, 2009 4:54 pm
- Forum: Archives
- Topic: Out for a wekk or so
- Replies: 4
- Views: 407
Out for a wekk or so
I'm headed south for wildfire dispatch: so expect me back in a week or two.
Cheers!
Cheers!
- Tue Jul 14, 2009 7:31 am
- Forum: Archives
- Topic: Oblivion Crashing
- Replies: 6
- Views: 635
Lady Nerevar wrote: my favorite crash ever, btw, is when it turns of my monitor, then turns it back on at 800x600 resolution and 4 bit color
it's like a party in safe mode.
But seriously Eissaye removing mods is a good idea. Most importantly make sure that your video card drivers are ALL up to date.
- Mon Jul 13, 2009 6:35 pm
- Forum: Archives
- Topic: Oblivion Crashing
- Replies: 6
- Views: 635
As a matter of fact at the time I didn't really see it as necessary, if the character is on top of the mesh they will just fall off of the cloth havok and won't be able to tell the difference. I didn't see modders stacking clutter on top of the mesh so that was one more reason not to add the extra m...
That's awesome to hear LN: I don't ever use Phong shading in max: it's for rendering soft organics like food and skin. Every texture map I build is always standard Blinn. That must be an Importing Preference in Maya (makes sense since Maya is the top Organics modeling software) The transparency is t...
- Thu Jul 09, 2009 9:07 pm
- Forum: Developer Showcase
- Topic: Out of the box
- Replies: 8
- Views: 1616
I see what you are talking about now. I'm really not sure how to make the texture path begin from data/textures/tr.. blah blah without first specifying the drive. If you can figure it out then bravo! We can't use the old stall if we use this one because the model is completely different: but i can m...
I quick-sketched an alternate idea for the market stalls: and I feel they would end up more universal than that giant tent I started. (the more I look at it the more I hate it) I am really itching to scrap the mini-stalls that I made and build new ones from scratch with better normals and more reali...
- Tue Jul 07, 2009 11:10 pm
- Forum: Archives
- Topic: Oblivion CS question
- Replies: 9
- Views: 662
- Tue Jul 07, 2009 7:13 pm
- Forum: Archives
- Topic: Oblivion CS question
- Replies: 9
- Views: 662
I've seen videos of it used, and it really looks simple once you have your fundamentals set up like your textures and concepts. I have RealmCrafter and it comes with a tree maker program: but you start with a trunk and then it is all billboards from there. Really simple though. I guess it makes my w...
- Tue Jul 07, 2009 5:33 am
- Forum: Archives
- Topic: Oblivion CS question
- Replies: 9
- Views: 662