Search found 114 matches

by Fishcake
Tue May 27, 2008 7:19 am
Forum: Archives
Topic: n11-19-Mis
Replies: 22
Views: 3068

ok sure. another question though: does oblivione use alpha maps like this sort of thing: [url=http://byfiles.storage.msn.com/y1pAyPUCLuWhtYX2bQFcsi6nGnWnUhTOtDYSqwjcMGofrzlueBeXu6o79cElWfzyB6-1hBHZmeJbHg?PARTNER=WRITER]Click Me[/url] or does the actual texture have the alpha information? Thrig Edit:...
by Fishcake
Mon May 26, 2008 9:40 am
Forum: Asset Development
Topic: DDS (Texturing FAQ) - Texture Website List
Replies: 2
Views: 6346

may i add some to the list? sorry if there are some duplicates to the above list. [url=http://www.cgtextures.com/]CG textures[/url]This is my favourite by far! [url=http://www.2textured.com/main.php]2Textured[/url] - There is a couple of hundred here quite useful [url=http://www.textureking.com/]Tex...
by Fishcake
Mon May 26, 2008 6:52 am
Forum: Archives
Topic: n11-19-Mis
Replies: 22
Views: 3068

is this more like it? render and wire render [url=http://img165.imageshack.us/my.php?image=render3hn0.jpg][img]http://img165.imageshack.us/img165/4240/render3hn0.th.jpg[/img][/url] [url=http://img502.imageshack.us/my.php?image=render3wireqj2.jpg][img]http://img502.imageshack.us/img502/1654/render3wi...
by Fishcake
Fri May 09, 2008 7:11 am
Forum: Archives
Topic: n11-19-Mis
Replies: 22
Views: 3068

oh ye the files. I uploaded them at the top.
I hope i used the right settings for the dds's.
by Fishcake
Thu May 08, 2008 7:15 am
Forum: Archives
Topic: n11-19-Mis
Replies: 22
Views: 3068

ok cool
how is the texture looking? good? bad? and is the modeling finished?
if so i can start to make the variation
by Fishcake
Wed May 07, 2008 11:31 am
Forum: Archives
Topic: n11-19-Mis
Replies: 22
Views: 3068

here we are: i fixed up the petals i didnt use an alpha map for the leafs but i did for the furry part under the flower. i didnt use it on the leafs because they needed the polys to get the curve of them anyway. but the polys have been cut down to 958 triangles by using double sided textures. (i dar...
by Fishcake
Tue May 06, 2008 11:42 am
Forum: Archives
Topic: n11-19-Mis
Replies: 22
Views: 3068

wo 2 replys in about 5 mins. The leaves should be done with an alpha map. oke Have a look at other finished plants to see how it works uhm please tell where? The top flower you made have 5 petals now, it should be 4. 2 larger ones and 2 thinner, look at the concept ahh yes i see i thought that it lo...
by Fishcake
Tue May 06, 2008 11:28 am
Forum: Archives
Topic: n11-19-Mis
Replies: 22
Views: 3068

heres a render of what ive done and a wire render: it has 1550 triangles came pretty close to the limit. no texture yet but what do you think [url=http://img112.imageshack.us/my.php?image=render1cv6.jpg][img]http://img112.imageshack.us/img112/2594/render1cv6.th.jpg[/img][/url] [url=http://img527.ima...
by Fishcake
Mon May 05, 2008 7:32 am
Forum: Archives
Topic: n11-19-Mis
Replies: 22
Views: 3068

loks nice!!! i will make. since my weapon claim is locked or something
how many poly?
what is down the bottom does the stem just go straight into the ground?
does the second variation have only one flower or can it have one flower and a flower not opened yet?
by Fishcake
Sun Apr 27, 2008 1:21 am
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 7531

this handle grip is pretty crappy so i uploaded it and with the texture that has no handle grip also. so if someone wants to make a handel grip they can. btw did i name the textures correctly? and are normal maps meant to show up in nifskope??. oops the file is large now a take a while to upload so ...
by Fishcake
Sat Apr 26, 2008 10:16 am
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 7531

i found some time: heres the first one made and with a very basic texture. it has 1046 triangles and i generated a normal map: [url=http://img99.imageshack.us/my.php?image=render1nq6.jpg][img]http://img99.imageshack.us/img99/1754/render1nq6.th.jpg[/img][/url] [EDIT] shit! i dont think were going to ...
by Fishcake
Fri Apr 25, 2008 11:03 am
Forum: Developer Showcase
Topic: Fishcakes showcase REMADE
Replies: 15
Views: 1700

I alwyas had respect for blender users whys that? But your bass drum is missing a big towel/rug/cloth object inside aww perhaps it is brand new and no ones played it yet. if im going to go into that detail i might as well add; drumsticks, every single nut and bolt, finish the snare rattle, make the...
by Fishcake
Fri Apr 25, 2008 10:34 am
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 7531

just so you know i havetn gone again, im just doing assignment that is large and due in less then a week :roll:
so i have done nothing on this weapons yet :oops:
by Fishcake
Thu Apr 24, 2008 12:37 am
Forum: Developer Showcase
Topic: Fishcakes showcase REMADE
Replies: 15
Views: 1700

decided i should add some of my stuff that i made on my time away from here if thats ok. lots are unrelated to tes though. [url=http://img381.imageshack.us/my.php?image=render1nw8.jpg][img]http://img381.imageshack.us/img381/1443/render1nw8.th.jpg[/img][/url] [url=http://img521.imageshack.us/my.php?i...
by Fishcake
Thu Apr 24, 2008 12:14 am
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 7531

i will claim this again. and again i will remake these very crap models and textures again like i did with my plant. so long as i dont have to make havok. (i really dont even know what havok is or how to make it)
by Fishcake
Wed Apr 23, 2008 5:59 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

So, when will you be able to add those variations and modify the texture? now. theres is deffinatly somthing weird going on at the end of the leaves in the renders only and its not the texture stretching, hmm. the one on the left is the original, how is the leaves now? and i upload to the top of th...
by Fishcake
Tue Apr 22, 2008 11:09 pm
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

ok i see what i can do although making a twin plant will have more polys, is that ok? nope i dont have oblivion, if i did it would be pointless, because my cmoputer would have no chance of playing it. but we may have a big chance of getting a new computer in about a month and oblivion i will buy whe...
by Fishcake
Mon Apr 21, 2008 11:46 pm
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

ok i have reduced the polys to 1206 TRIANGLES and changed the flower to be a bit more yellow i dont know if it is yellow engough though. i uploaded it to the top part of the claim. when everyone else views it in nifskope is it really dark? [url=http://img509.imageshack.us/my.php?image=render2jk3.jpg...
by Fishcake
Mon Apr 21, 2008 1:06 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

joopson thats your 3rd edit.
i hate tri's they cant work with me properly and they messy, how can they lower polycount if you need 2 tris to make a square

EDIT i just looked at the nif more and found all they faces have turned to triangles CRAP!!!
by Fishcake
Mon Apr 21, 2008 12:27 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

Done. hope its right 1044 polys 512x512 .dds texture. how do i know what scale to make it in blender? can someone send me something so i can scale the plant against it? [url=http://img134.imageshack.us/my.php?image=render1on8.jpg][img]http://img134.imageshack.us/img134/4885/render1on8.th.jpg[/img][/...
by Fishcake
Sun Apr 20, 2008 11:59 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

im back :) i sent aro a pm to apoligise for leaving without saying anything but anyway i back now. and claiming this (hopefully) in my time away i have learnt MUCH about modelling and texturing. i have already remade the model completely because the old was a piece of crap and wasted poly. the new o...
by Fishcake
Tue Jan 01, 2008 12:06 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

is this any good?? (sry for double post but its been like 2 weeks)
by Fishcake
Sun Dec 16, 2007 10:40 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

hows, is this what you mean by in one file, wierd looking leaves in my view but the best i can do does look dried out. stupid program!!! the undo button doesnt work anymore and it hasnt worked for at least a month, really annoying each time i make a mistake i have to reopen the file again (i make a ...
by Fishcake
Sun Dec 16, 2007 9:49 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

i should be able to do it its just getting to it (lazy me) see if i can get some done tonight hopefully, after to night i wont be able to until after christmas
im wondering should it be 1024x1024 or 512x512 for all the three textures in 1 picture
by Fishcake
Fri Nov 30, 2007 9:57 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

i still need to make the textures into a power of 2, i forgot to do that before i started to use them and then ill have to move all the UV co-ords
by Fishcake
Fri Nov 30, 2007 6:41 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

hows this (large pic to see details,click to see fullsize)
[url=http://img227.imageshack.us/my.php?image=largeplant1uc3.jpg][img]http://img227.imageshack.us/img227/796/largeplant1uc3.th.jpg[/img][/url]
by Fishcake
Fri Nov 30, 2007 5:43 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

ok so polies are the go but what sort of colour theme is is?
eg:green leaves, greeny coulour stem and yellowish flower thing?
by Fishcake
Thu Nov 29, 2007 10:14 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

can sum1 plz make me a alpha map for this i dont know how
by Fishcake
Thu Nov 29, 2007 10:01 am
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 7531

yeah sry dudes you can take this claim off me if you want adn give it to some1 else to finish
by Fishcake
Sun Oct 21, 2007 11:03 am
Forum: Archives
Topic: GM sound FX
Replies: 30
Views: 2858

i found some and had a at some noise removal and amplifying them they probably still need more work. What do you think?
by Fishcake
Wed Oct 10, 2007 12:14 pm
Forum: Archives
Topic: Old public error reports map1
Replies: 33
Views: 3182

these errors may have been reported before but anyway. cell:around firewatch(only where ive been) error1: i dont know if this is just my game but the are HEAPS of floating trees about 1/4 of all of them are floating. cell:firewatch motels error2:when i buy a bed for a sleep in firewatch(thats the on...
by Fishcake
Tue Oct 02, 2007 10:46 pm
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 7531

@aro101 the textures arent finished yet so why convert them and also what is a normal map is it a bump map? if its a bump map i dont know how to make them. ive also never used collision but im learning. but i dont see why a weapon needs collision. i added some little pins to the have so that the han...
by Fishcake
Tue Oct 02, 2007 6:23 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

heres the mesh i didnt upload any textures yet coz they re only temp unless you like them
im sure the polys could get cut down but you know me i like to have everything very smooth and high poly :wink:
by Fishcake
Tue Oct 02, 2007 2:20 am
Forum: Archives
Topic: n8-37-Mis
Replies: 43
Views: 7024

ill try uploading in a new post
by Fishcake
Tue Oct 02, 2007 2:01 am
Forum: Archives
Topic: n8-37-Mis
Replies: 43
Views: 7024

i fisxed the see through-ness and the bleeding and better lined up some vertices in the instrument2 i didnt texture though i uploaded it for anyone who wants to texture it

edit;the upload isnt working
by Fishcake
Tue Oct 02, 2007 1:34 am
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

i put some textures om it is this the right colour scheme i also made it higher amount of faces up to 1250 faces now instead of 1000 it made a big difference to the leaves. [url=http://img474.imageshack.us/my.php?image=plant1texrp2.jpg][img]http://img474.imageshack.us/img474/1736/plant1texrp2.th.jpg...
by Fishcake
Mon Oct 01, 2007 11:02 pm
Forum: Archives
Topic: What are we up to? [Oblivion]
Replies: 46
Views: 13710

im making some weapons the textures still need working on
[img]http://img250.imageshack.us/img250/2139/weaponsvp3.jpg[/img]
by Fishcake
Mon Oct 01, 2007 10:28 pm
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 7531

ahh thanks but is this for morrowind or oblivion :oops:
by Fishcake
Mon Oct 01, 2007 6:53 am
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 7531

thanks for that jellew i like handle but the bit on the bottom would be better as cloth imo like lady N said, also thats a better uv map of the bone :P . atm im going a bit away from these 2 models and im making the ones fairwater made because i cannot open the ones he made in blender the ones im ma...
by Fishcake
Sun Sep 30, 2007 11:20 pm
Forum: Archives
Topic: n11-1-Mis
Replies: 46
Views: 6997

what kind of colours are the textures meant to be for the leaves, the stem and the flowery bit on top