Search found 372 matches

by Fairwater
Fri Jun 15, 2007 4:37 am
Forum: Archives
Topic: Middle Class Base 01, 02, 03, 04, 05, 06 [Working]
Replies: 227
Views: 15579

Yea i guess they are!
by Fairwater
Wed Jun 13, 2007 10:56 pm
Forum: Archives
Topic: Bogged down
Replies: 12
Views: 1106

Bogged down

Just to let everyone know this week and next i am going to be bogged down with an internation aids conference/institute. So yea, then i am finishing my degree. Then in another two weeks i am moving, then the week after my brother is getting married in BC so i will be on the move again. So yea i am g...
by Fairwater
Wed Jun 13, 2007 10:53 pm
Forum: Archives
Topic: n11-5-Mis
Replies: 30
Views: 3141

Great keep us updated with your work.... i would like to see people finishig their textures on their models
by Fairwater
Sun Jun 10, 2007 6:11 am
Forum: Archives
Topic: Model Threads Moved
Replies: 3
Views: 325

ok halpo archive them!
by Fairwater
Sun Jun 10, 2007 6:10 am
Forum: Archives
Topic: Map 8 (Goldmoor)
Replies: 15
Views: 1272

k i got to update OoT but i am going to be sure busy soon.....so be patient everyone!
by Fairwater
Fri Jun 08, 2007 11:43 pm
Forum: Archives
Topic: City Walls (fortifications)
Replies: 131
Views: 8194

what i dont get is why the top part of the tower is so light compared to the rest........aro might want to check the normals and vertex shading...... i think ......ps the gate should be as light as the top part!


ah and on parts it looks like there is some texture streching
by Fairwater
Fri Jun 08, 2007 10:07 pm
Forum: Archives
Topic: n11-8-Mis
Replies: 27
Views: 2108

Well when you look at how we have an influx of modelers and nothing for them to do i would say yes.....we almost have no concept art being produced to fill the gaps of what we need for GM so while we are waiting for that we should get this done.
by Fairwater
Fri Jun 08, 2007 9:10 pm
Forum: Archives
Topic: Model Threads Moved
Replies: 3
Views: 325

And anyone looking for new model to claim look in the claim section....i just put a whole bunch up
by Fairwater
Fri Jun 08, 2007 8:43 pm
Forum: Archives
Topic: Other cities
Replies: 41
Views: 3864

you are right but remeber we would already be doing new exterior textures, and new furn is not a must. I mean i would still like to entertain the idea. Expecially if we get some nice concepts
by Fairwater
Fri Jun 08, 2007 8:12 pm
Forum: Archives
Topic: Other cities
Replies: 41
Views: 3864

dont worry about the modeling.... i mean seriously....if there was a ca artist who could whip up a whole new arch set.... i bet you i find some one to model it....or i would do it myself.
by Fairwater
Fri Jun 08, 2007 8:08 pm
Forum: Archives
Topic: City Walls (fortifications)
Replies: 131
Views: 8194

Ahhh that is an easy problem to fix..... Aro you will have to rexport them but before that you will need to reset their xforms.......it is the secret no one knows of....under utilities (the hammer) it should be there..... i do beofre i export anything .....even after i make a a slight change i do it.
by Fairwater
Fri Jun 08, 2007 7:59 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6740

that works we could still generate it with tors then maybe have them moved around and tweaked by the exterior modders....you know like for some reason i always picture them being generated more at the top of hills rather at the bottom
by Fairwater
Fri Jun 08, 2007 7:56 pm
Forum: Archives
Topic: Other cities
Replies: 41
Views: 3864

I would like to see arch change per region but i am in the same sad but agreeing stance as noirgrim...... i mean first off we dont even have concepts let alone models.....yea....i would love to have more architecture, but it i guess it would require a whole bunch of work from CA right now, i persona...
by Fairwater
Fri Jun 08, 2007 7:48 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6740

Ok part of me is thinking that we should actually leave tors out of the generation buisness and make them hand placed...... that way they will appear more logicly and we can tailor them to be awe inspiring.... what do you think?
by Fairwater
Fri Jun 08, 2007 7:38 pm
Forum: Archives
Topic: Model Threads Moved
Replies: 3
Views: 325

Model Threads Moved

Active Model Threads have been moved to the Object forums either into

Claimed
Reviewing
Or Approved

Depending on the works status....so look for your threads there!
by Fairwater
Fri Jun 08, 2007 7:16 pm
Forum: Archives
Topic: Assembling the Goldmoor Region (not quick and easy)
Replies: 68
Views: 6740

It is looking great.... i was thinking that it for some reason looks alittle too green still....bizarre..anyways i will agree with the tors seem alittle to plentiful.....and i will have to play around with the grass density things.......it doesnt look right but thats my fault!
by Fairwater
Fri Jun 08, 2007 3:40 pm
Forum: Archives
Topic: n8-14-Mis
Replies: 116
Views: 6564

I am moving this to pending the UC and MC designs
by Fairwater
Fri Jun 08, 2007 3:27 pm
Forum: Archives
Topic: n8-14-Mis
Replies: 116
Views: 6564

Yea i guess it isnt there well we will have to get that fixed

On the Issue of the furniture, that does like pretty good craftsman ship for lc.....but as you said no reason for it to be total shit....i would like to see what you can get together for UC and MC in comparission
by Fairwater
Fri Jun 08, 2007 3:24 pm
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 4725

Joco i want to make sure that you dont have to much on your plate you have been tackling alot of models that i would love to see you get into the game before move on to other models.
by Fairwater
Thu Jun 07, 2007 3:05 pm
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 4725

Joco did you not have some other concepts you were working on.... i would love to see them get to the in game stage before you move on!
by Fairwater
Thu Jun 07, 2007 5:34 am
Forum: Concept Art
Topic: Claiming Concept Art
Replies: 6
Views: 1251

Claiming Concept Art

Well you can now claim concepts in the oot browser ...just check out the design forum, it has got all the stuff i think we need right away.... let me know if you spot anything else you think we need and i will add it.
by Fairwater
Tue Jun 05, 2007 11:07 pm
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15684

Great to have you back Eyeball, i have been looking for you and your cliff mesh, quick question though.... for some reason i have been having problems exporting objects to nif that have been exported to .obj, by chance could you send put up a .3ds version of the cliff?!!
by Fairwater
Tue Jun 05, 2007 2:23 am
Forum: Archives
Topic: n8-3-Mis
Replies: 74
Views: 5774

Joco i actually made that one already.... it is in my showcase somewhere! But yours looks good!
by Fairwater
Sat Jun 02, 2007 3:37 pm
Forum: Archives
Topic: TrGMCliff [Working]
Replies: 84
Views: 5912

Noir i think it looks great!
by Fairwater
Sat Jun 02, 2007 3:27 pm
Forum: Concept Art
Topic: [FCG]: Rihad exterior objects
Replies: 68
Views: 10897

Ok, I am going to put a request out there for 3 Things.... You should all discuss them to..... anyways if someone wants to whip me up some drawings of a: Farmhouse Windmill Waterwheel These dont need to match the GM set....but take alook at the development direction thread and keep lore design in mi...
by Fairwater
Fri Jun 01, 2007 6:37 pm
Forum: Archives
Topic: Rihad Lighthouse
Replies: 8
Views: 703

Menotex we actually have a concept for the lighthouse.... i will send it over to you and you can check it out and might want to try it if you want! It actually looks like yours abit, but i would just change the Railing i got to say i am not to fond of it! http://img325.imageshack.us/my.php?image=rih...
by Fairwater
Thu May 31, 2007 5:33 am
Forum: Archives
Topic: Development Direction
Replies: 59
Views: 4043

ok well being away i never got to read this..... so what is the stance on things are already made......??
by Fairwater
Thu May 31, 2007 4:09 am
Forum: Archives
Topic: GM marketstall
Replies: 15
Views: 924

Jellew i would, round out the sides of the shafts.... the top "curtain" can have a whole lot more polies.

Good Start!
by Fairwater
Thu May 31, 2007 3:49 am
Forum: Archives
Topic: I am Down and Out! Repeat :Down and Out
Replies: 14
Views: 936

Got a brand new computer.... building new computers always takes a little of my soul and rips it to shreds, but anyways i will be back in good shape for the weekend!

Ps i almost have a terrabyte of hdd space....
by Fairwater
Wed May 30, 2007 2:37 pm
Forum: Archives
Topic: Rihad Lighthouse
Replies: 8
Views: 703

Actually i do believe Morden was working on the lighthouse. Give him a shout on how its going!

I just got your pm and i was wondering...how much would you like o do the interiors of The MC homes?
by Fairwater
Tue May 29, 2007 3:09 am
Forum: Archives
Topic: City Walls (fortifications)
Replies: 131
Views: 8194

aro i still cant see it there as i am still using a little laptop with nothing on it until i get my new computer. But i will check it out soon....do you think its done?
by Fairwater
Mon May 28, 2007 3:05 pm
Forum: Archives
Topic: City Walls (fortifications)
Replies: 131
Views: 8194

aro the screens look great to me....take that and run with it!
Although more detail can never hurt!
by Fairwater
Sun May 27, 2007 3:09 pm
Forum: Archives
Topic: UC house 1, 2 [Working]
Replies: 40
Views: 4014

ooooo i am awaiting eagerly!!
by Fairwater
Wed May 23, 2007 4:01 am
Forum: Archives
Topic: I am Down and Out! Repeat :Down and Out
Replies: 14
Views: 936

no it was an oldie... an 6800 agp even.... so it means new geforce 8800(wee) motherboard, new processor, new power supply, new case, and new monitor just for kicks!!

For the first time in years i have money and for the first time in years i got something to spend it on.
by Fairwater
Wed May 23, 2007 2:03 am
Forum: Archives
Topic: I am Down and Out! Repeat :Down and Out
Replies: 14
Views: 936

I am Down and Out! Repeat :Down and Out

Well my damn video card finally kicked the bucket........ and i need to get a new visa.....so i will renedered usless for acouple weeks i think until my new stuff comes in the mail....... but we all know what this means ......NEW COMPUTER! I will still have access to the internet and all of that i j...
by Fairwater
Tue May 22, 2007 10:36 pm
Forum: Archives
Topic: Middle Class Base 01, 02, 03, 04, 05, 06 [Working]
Replies: 227
Views: 15579

i am a moron.... where are the Interior drawings?
by Fairwater
Tue May 22, 2007 10:30 pm
Forum: Developer Showcase
Topic: Phil's Showcase
Replies: 18
Views: 2012

Looking good! I think you have some great Potential!
by Fairwater
Tue May 22, 2007 4:59 am
Forum: Archives
Topic: Goldmoor LC
Replies: 213
Views: 14335

Sorry folks, couldn't fix it earlier. Had other stuff and work to do. Besides, when my wife discovered that I was glued to max till 6 in the morning on Saturday, she gave me looks. Had to take a break. :)) I hate that feeling, i mean it feels like i am a kid again and stole something and my parents...
by Fairwater
Tue May 22, 2007 4:51 am
Forum: Archives
Topic: TrGMCliff [Working]
Replies: 84
Views: 5912

That is looking pretty damn good... you might want to try making the indents darker with vertex shading because right in the deepest part it seems to lighten up suddenly..... Also the cut lines seem to be pretty strait up and down... other than it is looking great.
by Fairwater
Tue May 22, 2007 2:31 am
Forum: Archives
Topic: Priorities For Goldmoor
Replies: 17
Views: 814

Updated.... If you need something to model please look here!